Added SPI burst mode to spi 8 bit.
Dependents: Bicycl_Computer_NUCLEO-F411RE Bicycl_Computer_NUCLEO-L476RG
Fork of UniGraphic by
Added SPI burst mode to this graphics driver. If whoever wants this rolled in to repository let me know. I replaced _spi.write(); with fastWrite(); and clearRX();
SPI8.cpp
// need to re-create SPI firmware to access SPI handle static SPI_HandleTypeDef SpiHandle; void SPI8::fastWrite(int data) { SpiHandle.Instance = SPI1; // Check if data is transmitted while ((SpiHandle.Instance->SR & SPI_SR_TXE) == 0); SpiHandle.Instance->DR = data; } void SPI8::clearRX( void ) { SpiHandle.Instance = SPI1; //Check if the RX buffer is busy //While busy, keep checking while (SpiHandle.Instance->SR & SPI_SR_BSY){ // Check RX buffer readable while ((SpiHandle.Instance->SR & SPI_SR_RXNE) == 0); int dummy = SpiHandle.Instance->DR; } }
Diff: Graphics/GraphicsDisplay.h
- Revision:
- 10:668cf78ff93a
- Parent:
- 5:b222a9461d6b
- Child:
- 22:f9a37f22b9cb
- Child:
- 35:782de649ef6f
- Child:
- 36:0ced7cf0ec8c
--- a/Graphics/GraphicsDisplay.h Tue Feb 17 22:35:07 2015 +0000 +++ b/Graphics/GraphicsDisplay.h Thu Feb 19 00:33:27 2015 +0000 @@ -69,9 +69,6 @@ * @param color defines the color for the pixel. */ virtual void pixel(int x, int y, unsigned short color) = 0; - - - /** Set the window, which controls where items are written to the screen. * When something hits the window width, it wraps back to the left side