Added SPI burst mode to spi 8 bit.

Dependents:   Bicycl_Computer_NUCLEO-F411RE Bicycl_Computer_NUCLEO-L476RG

Fork of UniGraphic by GraphicsDisplay

Added SPI burst mode to this graphics driver. If whoever wants this rolled in to repository let me know. I replaced _spi.write(); with fastWrite(); and clearRX();

SPI8.cpp

// need to re-create SPI firmware to access SPI handle
static SPI_HandleTypeDef SpiHandle;

void SPI8::fastWrite(int data) {
    
      SpiHandle.Instance = SPI1;
    // Check if data is transmitted
    while ((SpiHandle.Instance->SR & SPI_SR_TXE) == 0);
    SpiHandle.Instance->DR = data;
}
    
void SPI8::clearRX( void ) {
        SpiHandle.Instance = SPI1;
    //Check if the RX buffer is busy
    //While busy, keep checking
    while (SpiHandle.Instance->SR & SPI_SR_BSY){   
        // Check RX buffer readable
        while ((SpiHandle.Instance->SR & SPI_SR_RXNE) == 0);
        int dummy = SpiHandle.Instance->DR;
    }
}      
Revision:
26:09c1d5110134
Parent:
3:48f3282c2be8
--- a/Font/Arial24x23.h	Sun Oct 18 13:53:20 2015 +0000
+++ b/Font/Arial24x23.h	Sun Oct 18 17:31:33 2015 +0000
@@ -7,8 +7,12 @@
 
 /** Arial Font with 24x23 pixel matrix for uas with the SPI_TFT lib
 */
+#ifdef TOOLCHAIN_GCC
+const unsigned char Arial24x23[] __attribute__((aligned (2))) = {
+#else
 __align(2)
 const unsigned char Arial24x23[] = {
+#endif     
         0xFF/*unused*/,24,23,0xFF/*unused*/,
         0x0D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,  // Code for char  
         0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x03, 0x00, 0x30, 0x01, 0x00, 0x0F, 0x00, 0xE0, 0x03, 0x00, 0x7C, 0x00, 0x00, 0x1E, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,  // Code for char !