An example program using the NeoMatrix library to control an Adafruit NeoPixel 8x8 NeoMatrix (http://www.adafruit.com/products/1487)

Dependencies:   NeoMatrix mbed

Fork of NeoMatrix_Demo by Taylor Powell

Committer:
aswild
Date:
Wed Mar 12 18:41:42 2014 +0000
Revision:
0:f38492690f0e
Child:
1:daf38bb2801e
Initial version

Who changed what in which revision?

UserRevisionLine numberNew contents of line
aswild 0:f38492690f0e 1 /*
aswild 0:f38492690f0e 2 * Adafruit NeoPixel 8x8 matrix example
aswild 0:f38492690f0e 3 *
aswild 0:f38492690f0e 4 * This program displays a couple simple patterns on an 8x8 NeoPixel matrix.
aswild 0:f38492690f0e 5 *
aswild 0:f38492690f0e 6 * 3 buttons are used for DigitalIns, 2 control the brightness up and down,
aswild 0:f38492690f0e 7 * and the third switches patterns
aswild 0:f38492690f0e 8 */
aswild 0:f38492690f0e 9
aswild 0:f38492690f0e 10 #include "mbed.h"
aswild 0:f38492690f0e 11 #include "NeoStrip.h"
aswild 0:f38492690f0e 12 #include "gt.h"
aswild 0:f38492690f0e 13
aswild 0:f38492690f0e 14 #define N 64
aswild 0:f38492690f0e 15 #define PATTERNS 3
aswild 0:f38492690f0e 16
aswild 0:f38492690f0e 17 int hueToRGB(float h);
aswild 0:f38492690f0e 18 void pattern0();
aswild 0:f38492690f0e 19 void pattern1();
aswild 0:f38492690f0e 20 void pattern2();
aswild 0:f38492690f0e 21
aswild 0:f38492690f0e 22 // array of function pointers to the various patterns
aswild 0:f38492690f0e 23 void (*patterns[])(void) = {&pattern0, &pattern1, &pattern2};
aswild 0:f38492690f0e 24
aswild 0:f38492690f0e 25 NeoStrip strip(p18, N);
aswild 0:f38492690f0e 26 DigitalIn b1(p20); // brightness up
aswild 0:f38492690f0e 27 DigitalIn b2(p19); // brightness down
aswild 0:f38492690f0e 28 DigitalIn b3(p21); // next pattern
aswild 0:f38492690f0e 29
aswild 0:f38492690f0e 30 // timer used for debugging
aswild 0:f38492690f0e 31 Timer timer;
aswild 0:f38492690f0e 32
aswild 0:f38492690f0e 33 int main()
aswild 0:f38492690f0e 34 {
aswild 0:f38492690f0e 35 b1.mode(PullDown);
aswild 0:f38492690f0e 36 b2.mode(PullDown);
aswild 0:f38492690f0e 37 b3.mode(PullDown);
aswild 0:f38492690f0e 38
aswild 0:f38492690f0e 39 int pattern = 0;
aswild 0:f38492690f0e 40 float bright = 0.2; // 20% is plenty for indoor use
aswild 0:f38492690f0e 41 bool b3o = b3; // old copy of button 3 to poll for changes
aswild 0:f38492690f0e 42
aswild 0:f38492690f0e 43 strip.setBrightness(bright); // set default brightness
aswild 0:f38492690f0e 44
aswild 0:f38492690f0e 45 while (true)
aswild 0:f38492690f0e 46 {
aswild 0:f38492690f0e 47 timer.reset(); // use a timer to measure loop execution time for debugging purposes
aswild 0:f38492690f0e 48 timer.start(); // for this application, the main loop takes approximately 3ms to run
aswild 0:f38492690f0e 49
aswild 0:f38492690f0e 50 // button 1 increases brightness
aswild 0:f38492690f0e 51 if (b1 && bright < 1)
aswild 0:f38492690f0e 52 {
aswild 0:f38492690f0e 53 bright += 0.01;
aswild 0:f38492690f0e 54 if (bright > 1)
aswild 0:f38492690f0e 55 bright = 1;
aswild 0:f38492690f0e 56 strip.setBrightness(bright);
aswild 0:f38492690f0e 57 }
aswild 0:f38492690f0e 58
aswild 0:f38492690f0e 59 // button 2 decreases brightness
aswild 0:f38492690f0e 60 if (b2 && bright > 0)
aswild 0:f38492690f0e 61 {
aswild 0:f38492690f0e 62 bright -= 0.01;
aswild 0:f38492690f0e 63 if (bright < 0)
aswild 0:f38492690f0e 64 bright = 0;
aswild 0:f38492690f0e 65 strip.setBrightness(bright);
aswild 0:f38492690f0e 66 }
aswild 0:f38492690f0e 67
aswild 0:f38492690f0e 68 // button 3 changes the pattern, only do stuff when its state has changed
aswild 0:f38492690f0e 69 if (b3 != b3o)
aswild 0:f38492690f0e 70 {
aswild 0:f38492690f0e 71 if (b3 && ++pattern == PATTERNS)
aswild 0:f38492690f0e 72 pattern = 0;
aswild 0:f38492690f0e 73 b3o = b3;
aswild 0:f38492690f0e 74 }
aswild 0:f38492690f0e 75
aswild 0:f38492690f0e 76 // run the pattern update function which sets the strip's pixels
aswild 0:f38492690f0e 77 patterns[pattern]();
aswild 0:f38492690f0e 78 strip.write();
aswild 0:f38492690f0e 79
aswild 0:f38492690f0e 80 timer.stop();
aswild 0:f38492690f0e 81 // print loop time if b3 is pressed
aswild 0:f38492690f0e 82 if (b3)
aswild 0:f38492690f0e 83 printf("Loop Time: %dus\n", timer.read_us());
aswild 0:f38492690f0e 84
aswild 0:f38492690f0e 85 wait_ms(10);
aswild 0:f38492690f0e 86 }
aswild 0:f38492690f0e 87 }
aswild 0:f38492690f0e 88
aswild 0:f38492690f0e 89 // pattern0 displays a static image
aswild 0:f38492690f0e 90 void pattern0()
aswild 0:f38492690f0e 91 {
aswild 0:f38492690f0e 92 strip.setPixels(0, N, gt_img);
aswild 0:f38492690f0e 93 }
aswild 0:f38492690f0e 94
aswild 0:f38492690f0e 95 // display a shifting rainbow, all colors have maximum
aswild 0:f38492690f0e 96 // saturation and value, with evenly spaced hue
aswild 0:f38492690f0e 97 void pattern1()
aswild 0:f38492690f0e 98 {
aswild 0:f38492690f0e 99 static float dh = 360.0 / N;
aswild 0:f38492690f0e 100 static float x = 0;
aswild 0:f38492690f0e 101
aswild 0:f38492690f0e 102 for (int i = 0; i < N; i++)
aswild 0:f38492690f0e 103 strip.setPixel(i, hueToRGB((dh * i) - x));
aswild 0:f38492690f0e 104
aswild 0:f38492690f0e 105 x += 1;
aswild 0:f38492690f0e 106 if (x > 360)
aswild 0:f38492690f0e 107 x = 0;
aswild 0:f38492690f0e 108 }
aswild 0:f38492690f0e 109
aswild 0:f38492690f0e 110 // display a shifting gradient between red and blue
aswild 0:f38492690f0e 111 void pattern2()
aswild 0:f38492690f0e 112 {
aswild 0:f38492690f0e 113 // offset for each pixel to allow the pattern to move
aswild 0:f38492690f0e 114 static float x = 0;
aswild 0:f38492690f0e 115
aswild 0:f38492690f0e 116 float r, b, y;
aswild 0:f38492690f0e 117
aswild 0:f38492690f0e 118 for (int i = 0; i < N; i++)
aswild 0:f38492690f0e 119 {
aswild 0:f38492690f0e 120 // y is a scaled position between 0 (red) and 1.0 (blue)
aswild 0:f38492690f0e 121 y = 1.0 * i / (N - 1) + x;
aswild 0:f38492690f0e 122 if (y > 1)
aswild 0:f38492690f0e 123 y -= 1;
aswild 0:f38492690f0e 124
aswild 0:f38492690f0e 125 // if on the left half, red is decreasing and blue is increasng
aswild 0:f38492690f0e 126 if (y < 0.5)
aswild 0:f38492690f0e 127 {
aswild 0:f38492690f0e 128 b = 2 * y;
aswild 0:f38492690f0e 129 r = 1 - b;
aswild 0:f38492690f0e 130 }
aswild 0:f38492690f0e 131
aswild 0:f38492690f0e 132 // else red is increasing and blue is decreasing
aswild 0:f38492690f0e 133 else
aswild 0:f38492690f0e 134 {
aswild 0:f38492690f0e 135 r = 2 * (y - 0.5);
aswild 0:f38492690f0e 136 b = 1 - r;
aswild 0:f38492690f0e 137 }
aswild 0:f38492690f0e 138
aswild 0:f38492690f0e 139 // scale to integers and set the pixel
aswild 0:f38492690f0e 140 strip.setPixel(i, (uint8_t)(r * 255), 0, (uint8_t)(b * 200));
aswild 0:f38492690f0e 141 }
aswild 0:f38492690f0e 142
aswild 0:f38492690f0e 143 x += 0.003;
aswild 0:f38492690f0e 144 if (x > 1)
aswild 0:f38492690f0e 145 x = 0;
aswild 0:f38492690f0e 146 }
aswild 0:f38492690f0e 147
aswild 0:f38492690f0e 148 // Converts HSV to RGB with the given hue, assuming
aswild 0:f38492690f0e 149 // maximum saturation and value
aswild 0:f38492690f0e 150 int hueToRGB(float h)
aswild 0:f38492690f0e 151 {
aswild 0:f38492690f0e 152 // lots of floating point magic from the internet and scratching my head
aswild 0:f38492690f0e 153 float r, g, b;
aswild 0:f38492690f0e 154 if (h > 360)
aswild 0:f38492690f0e 155 h -= 360;
aswild 0:f38492690f0e 156 if (h < 0)
aswild 0:f38492690f0e 157 h += 360;
aswild 0:f38492690f0e 158 int i = (int)(h / 60.0);
aswild 0:f38492690f0e 159 float f = (h / 60.0) - i;
aswild 0:f38492690f0e 160 float q = 1 - f;
aswild 0:f38492690f0e 161
aswild 0:f38492690f0e 162 switch (i % 6)
aswild 0:f38492690f0e 163 {
aswild 0:f38492690f0e 164 case 0: r = 1; g = f; b = 0; break;
aswild 0:f38492690f0e 165 case 1: r = q; g = 1; b = 0; break;
aswild 0:f38492690f0e 166 case 2: r = 0; g = 1; b = f; break;
aswild 0:f38492690f0e 167 case 3: r = 0; g = q; b = 1; break;
aswild 0:f38492690f0e 168 case 4: r = f; g = 0; b = 1; break;
aswild 0:f38492690f0e 169 case 5: r = 1; g = 0; b = q; break;
aswild 0:f38492690f0e 170 default: r = 0; g = 0; b = 0; break;
aswild 0:f38492690f0e 171 }
aswild 0:f38492690f0e 172
aswild 0:f38492690f0e 173 // scale to integers and return the packed value
aswild 0:f38492690f0e 174 uint8_t R = (uint8_t)(r * 255);
aswild 0:f38492690f0e 175 uint8_t G = (uint8_t)(g * 255);
aswild 0:f38492690f0e 176 uint8_t B = (uint8_t)(b * 255);
aswild 0:f38492690f0e 177
aswild 0:f38492690f0e 178 return (R << 16) | (G << 8) | B;
aswild 0:f38492690f0e 179 }
aswild 0:f38492690f0e 180