An Open Sound Control library for the mbed, created to be compatible with Recotana's OSCClass library (http://recotana.com) for the Arduino with Ethernet shield. It also uses parts of the OSC Transceiver(Sender/Receiver) code by xshige written by: Alvaro Cassinelli, October 2011 tweaked by: Toby Harris / *spark audio-visual, March 2012
example.h
00001 #include "mbed.h" 00002 #include "mbedOSC.h" 00003 00004 //// ETHERNET 00005 00006 // Ethernet can be created with *either* an address assigned by DHCP or a static IP address. Uncomment the define line for DHCP 00007 //#define DHCP 00008 #ifdef DHCP 00009 EthernetNetIf eth; 00010 #else 00011 EthernetNetIf eth( 00012 IpAddr(10,0,0,2), //IP Address 00013 IpAddr(255,255,255,0), //Network Mask 00014 IpAddr(10,0,0,1), //Gateway 00015 IpAddr(10,0,0,1) //DNS 00016 ); 00017 #endif 00018 00019 //// OSC 00020 00021 // The object to do the work of sending and receiving 00022 OSCClass osc; 00023 00024 // The message objects to send and receive with 00025 OSCMessage recMes; 00026 OSCMessage sendMes; 00027 00028 // Setting - The port we're listening to on the mbed for OSC messages 00029 int mbedListenPort = 10000; 00030 00031 // Setting - The address and port we're going to send to, from the mbed 00032 uint8_t destIp[] = { 10, 0, 0, 1}; 00033 int destPort = 12000; 00034 00035 //// mbed input 00036 00037 DigitalIn button(p21); 00038 bool buttonLastState; 00039 00040 //// Our messageReceivedCallback function 00041 void processOSC() { 00042 00043 // If this function has been called, the OSC message just received will have been parsed into our recMes OSCMessage object 00044 // Note we can access recMes here, outside of the main loop, as we created it as a global variable. 00045 00046 // TASK: If this message one we want, do something about it. 00047 // In this example we're listening for messages with a top address of "mbed". 00048 // Note the strcmp function returns 0 if identical, so !strcmp is true if the two strings are the same 00049 if ( !strcmp( recMes.getAddress(0) , "mbed" ) ) { 00050 printf("OSC Message received addressed to mbed \r\n"); 00051 if ( !strcmp( recMes.getAddress(1) , "test1" ) ) 00052 printf("Received subAddress= test1 \r\n"); 00053 00054 // Send some osc message: 00055 sendMes.setTopAddress("/working..."); 00056 osc.sendOsc(&sendMes); 00057 } 00058 } 00059 00060 //// M A I N 00061 int main() { 00062 00063 //// TASK: Set up the Ethernet port 00064 printf("Setting up ethernet...\r\n"); 00065 EthernetErr ethErr = eth.setup(); 00066 if (ethErr) { 00067 printf("Ethernet Failed to setup. Error: %d\r\n", ethErr); 00068 return -1; 00069 } 00070 printf("Ethernet OK\r\n"); 00071 00072 //// TASK: Set up OSC message sending 00073 00074 // In the OSC message container we've made for send messages, set where we want it to go: 00075 sendMes.setIp( destIp ); 00076 sendMes.setPort( destPort ); 00077 00078 //// TASK: Set up OSC message receiving 00079 00080 // In the OSC send/receive object... 00081 // Set the OSC message container for it to parse received messages into 00082 osc.setReceiveMessage(&recMes); 00083 00084 // Tell it to begin listening for OSC messages at the port specified (the IP address we know already, it's the mbed's!). 00085 osc.begin(mbedListenPort); 00086 00087 // Rather than constantly checking to see whether there are new messages waiting, the object can call some code of ours to run when a message is received. 00088 // This line does that, attaching a callback function we've written before getting to this point, in this case it's called processOSC 00089 // For more info how this works, see http://mbed.org/cookbook/FunctionPointer 00090 osc.messageReceivedCallback.attach(&processOSC); 00091 00092 //// TASK: Prime button change detection 00093 buttonLastState = button; 00094 00095 //// TASK: GO! 00096 00097 // We've finished setting up, now loop this forever... 00098 while (true) { 00099 // This polls the network connection for new activity, without keeping on calling this you won't receive any OSC! 00100 Net::poll(); 00101 00102 // Has the button changed? 00103 if (button != buttonLastState) { 00104 // If so, lets update the lastState variable and then send an OSC message 00105 buttonLastState = button; 00106 00107 sendMes.setTopAddress("/mbed"); 00108 sendMes.setSubAddress("/button"); 00109 sendMes.setArgs("i", (long)button); // The payload will be the button state as an integer, ie. 0 or 1. We need to cast to 'long' for ints (and 'double' for floats).// The payload will be the button state as an integer, ie. 0 or 1. We need to cast to 'long' for ints (and 'double' for floats). 00110 osc.sendOsc(&sendMes); 00111 00112 printf("Sent OSC message /mbed/button \r\n"); 00113 } 00114 00115 // ... Do whatever needs to be done by your mbed otherwise. If an OSC message is received, your messageReceivedCallback will run (in this case, processOSC()). 00116 } 00117 }
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