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Diff: My_game_clases/Functions.h
- Revision:
- 12:f7dfd44569b6
- Parent:
- 11:4722bf70b2be
- Child:
- 13:1dbef50789ed
--- a/My_game_clases/Functions.h Mon Apr 20 07:57:09 2020 +0000 +++ b/My_game_clases/Functions.h Thu Apr 23 09:10:11 2020 +0000 @@ -35,14 +35,14 @@ { public: Functions(); - void ball_position_parabolic( N5110 &lcd, Objects &objects,Gamepad &pad, int c);//governs the balls movement in a parabolic way - void ball_position_linear (N5110 &lcd, Objects &objects,int c);//governs the balls movement in a linear way + void ball_position_parabolic( N5110 &lcd, Objects &objects, int c);//governs the balls movement in a parabolic way + void ball_position_linear (N5110 &lcd, Objects &objects, int c);//governs the balls movement in a linear way void collision_checker(N5110 &lcd,Objects &objects);//checks if the shot has coma into contact with the ball void ball1_finder(int x, int y);//checks which ball has been hit by a shot and then decreses it size(linear) void ball_finder(int x, int y);//checks which ball has been hit by a shot and then decreses it size(parabolic) bool cannon_smash(N5110 &lcd,Objects &objects);// checks if the cannon has crashed with anything int random(Gamepad &pad);//generates a random number - void ball_creater(N5110 &lcd, Objects &objects);//controls ball making + void ball_creater(N5110 &lcd, Objects &objects, Gamepad &pad);//controls ball making and their movement equations private: int _initial_radiuss;//holds the intial ball radiuss which is 2