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Diff: My_game_clases/Objects.cpp
- Revision:
- 16:e2aaef863d7c
- Parent:
- 14:739115711bf8
- Child:
- 18:8f7291885e19
--- a/My_game_clases/Objects.cpp Fri May 01 12:54:25 2020 +0000 +++ b/My_game_clases/Objects.cpp Thu May 07 08:58:21 2020 +0000 @@ -51,19 +51,23 @@ lcd.drawSprite(_cannon_pos,40,6,6,(int *)_cannon); } -void Objects::draw_shots(N5110 &lcd,Gamepad &pad) +void Objects::draw_shots(N5110 &lcd,Gamepad &pad, bool c) { for (int i = 0; i < _shot_y_pos.size(); i++) { lcd.drawRect(_shot_x_pos[i],_shot_y_pos[i],2,2,FILL_BLACK); - // printf( " %d || %d \n",_shot_x_pos.size(),_shot_y_pos.size()); - _shot_y_pos[i] -= _shot_incrementer; // moves the shots upwards + //printf( " %d || %d \n",_shot_x_pos.size(),_shot_y_pos.size()); + //if(c == true) { + _shot_y_pos[i] -= _shot_incrementer; // moves the shots upwards + //} else { + // _shot_y_pos[i] = _shot_y_pos[i]; + //} } //adds another shot if the distance between //y pos of the initial pos and previous shot pos is more than 7 if(_shot_y_pos[_shot_y_pos.size() - 1 ] + 7 < _initial_shot_pos || _shot_y_pos.size() < 1) { - if(pad.A_held()) { + if(pad.X_held()) { _shot_y_pos.push_back(_initial_shot_pos); _shot_x_pos.push_back(_cannon_pos + 2); }