Arturs Kozlovskis / Mbed 2 deprecated ELEC2645_Project_el18ak

Dependencies:   mbed

Revision:
25:b0c1d7955678
Parent:
21:32429d8e90ff
--- a/My_game_clases/Objects.h	Mon May 18 11:27:07 2020 +0000
+++ b/My_game_clases/Objects.h	Tue May 19 09:14:10 2020 +0000
@@ -5,7 +5,7 @@
 #include "N5110.h"
 #include "Gamepad.h"
 #include <vector>
-/** Object class
+/** Objects class
 * @brief draws game objects on the lcd screen
 * @author Arturs Kozlovskis
 * @date April,2020
@@ -36,15 +36,15 @@
     /** Draw shots
     * @param N5110 class object
     * @param Gamepad class object
-    * @param update value(bool)
+    * @param c if an update of position is needed value(bool)
     */
     void draw_shots(N5110 &lcd,Gamepad &pad,bool c);// makes the shoting on the screen
     
    /** Draw ball
     * @param N5110 calss object
-    * @param ball x position(int)
-    * @param ball y position(int)
-    * @param the delta radiuss(int)
+    * @param ball_x ball x position(int)
+    * @param ball_y ball y position(int)
+    * @param delta_r ball's radiuss(int)
    */
     void draw_ball(N5110 &lcd, int ball_x, int ball_y, int delta_r); //ball_x: balls x position; ball_y: balls y position; delta_r: added to the inital radiuss to make the ball bigger
     
@@ -53,19 +53,19 @@
     */
     int get_size();//gets the size of _shot_y_pos vector
     /** Get x value
-    * @param which shot value to return(int)
+    * @param i which shot value to return(int)
     * @return shot x value
     */ 
     int get_x_value(int i);//gets _shot_x_pos(i)
     
     /** Get y value
-    * @param which shot value to return(int)
+    * @param i which shot value to return(int)
     * @return shot y value
     */ 
     int get_y_value(int i);//gets _shot_y_pos(i)
     
     /** Erase a shot
-    * @param which shot value to erase(int)
+    * @param i which shot value to erase(int)
     */ 
     void erase_shot(int i);//erases _shot_x_pos(i) and _shot_y_pos(i)