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Diff: My_game_clases/Objects.h
- Revision:
- 14:739115711bf8
- Parent:
- 10:f5b920a6a71a
- Child:
- 16:e2aaef863d7c
--- a/My_game_clases/Objects.h Wed Apr 29 12:48:40 2020 +0000 +++ b/My_game_clases/Objects.h Wed Apr 29 13:51:14 2020 +0000 @@ -16,7 +16,7 @@ void draw_base(N5110 &lcd);// draws the base void cannon_position(Gamepad &pad);// changes the cannon position depending of the joystick void draw_cannon(N5110 &lcd);//draws the cannon - void draw_shots(N5110 &lcd);// makes the shoting on the screen + void draw_shots(N5110 &lcd,Gamepad &pad);// makes the shoting on the screen //ball_x: balls x position; ball_y: balls y position; delta_r: added to the inital radiuss to make the ball bigger void draw_ball(N5110 &lcd, int ball_x, int ball_y, int delta_r);//draws the ball int get_size();//gets the size of _shot_y_pos vector