GUI parts for DISCO-F746NG. GuiBase, Button, ButtonGroup, ResetButton, Label, BlinkLabel, NumericLabel, SeekBar, SeekbarGroup, NumericUpDown
Dependencies: Array_Matrix TS_DISCO_F746NG LCD_DISCO_F746NG BSP_DISCO_F746NG
ButtonGroup.hpp
- Committer:
- MikamiUitOpen
- Date:
- 2016-07-03
- Revision:
- 14:b977160de2f3
- Parent:
- 8:8c5107c91d02
- Child:
- 16:b2762ec08863
File content as of revision 14:b977160de2f3:
//----------------------------------------------------------- // ButtonGroup class -- Header // // 2016/07/02, Copyright (c) 2016 MIKAMI, Naoki //----------------------------------------------------------- #ifndef F746_BUTTON_GROUP_HPP #define F746_BUTTON_GROUP_HPP #include "Button.hpp" namespace Mikami { class ButtonGroup : public GuiBase { public: // Constructor ButtonGroup(uint16_t x0, uint16_t y0, uint16_t width, uint16_t height, uint16_t number, const string str[], uint16_t spaceX = 0, uint16_t spaceY = 0, uint16_t column = 1, int touched = -1, // number for button initially touched-color sFONT &fonts = Font12, uint32_t textColor = GuiBase::ENUM_TEXT, uint32_t backColor = GuiBase::ENUM_BACK, uint32_t createdColor = GuiBase::ENUM_CREATED, uint32_t touchedColor = GuiBase::ENUM_TOUCHED, uint32_t inactiveColor = GuiBase::ENUM_INACTIVE, uint32_t inactiveTextColor = GuiBase::ENUM_INACTIVE_TEXT); // Destructor ~ButtonGroup(); // Draw button bool Draw(int num, uint32_t color, uint32_t textColor); bool Draw(int num) { return Draw(num, CREATED_COLOR_, TEXT_COLOR_); } // Change to touched color bool TouchedColor(int num); // Draw all buttons void DrawAll(uint32_t color, uint32_t textColor) { for (int n=0; n<number_; n++) Draw(n, color, textColor); } void DrawAll() { DrawAll(CREATED_COLOR_, TEXT_COLOR_); } // Erase button bool Erase(int num); void EraseAll() { for (int n=0; n<number_; n++) Erase(n); } // Check touch detected for specified button bool Touched(int num); // Get touched number bool GetTouchedNumber(int &num); // Activate and inactivate button(s) bool Activate(int num); void ActivateAll() { for (int n=0; n<number_; n++) Activate(n); } bool Inactivate(int num); void InactivateAll() { for (int n=0; n<number_; n++) Inactivate(n); } private: Button **buttons_; int number_; __IO int prevNum_; // Check range of argument bool Range(int n) { return ((n >= 0) && (n < number_)); } // disallow copy constructor and assignment operator ButtonGroup(const ButtonGroup&); ButtonGroup& operator=(const ButtonGroup&); }; } #endif // F746_BUTTON_GROUP_HPP