After decimating the enemy forces that have attacked your ship, you are charged with taking out as many of the remaining enemy fighters as possible. 3d space fighter game was initially written while I was testing some 3d routines I was implementing for a flight simulator, but my daughter started playing it and seemed to enjoy it so I added a few sound effects, explosions etc. and so this little game was born.
OneBitSound/SoundChannel.h
- Committer:
- taylorza
- Date:
- 2015-02-08
- Revision:
- 4:b857db213f10
- Parent:
- 1:9ff7384171ec
File content as of revision 4:b857db213f10:
#ifndef __SOUNDCHANNEL_H__ #define __SOUNDCHANNEL_H__ class SoundChannel { public: SoundChannel(); protected: void play(const SoundBlock soundBlocks[], int count); bool update(bool &pinState); private: void updateTone(); void updateNoise(); void startSoundBlock(); bool updateCounters(); void updateAudioCounters(); static uint16_t lfsr_rand(); private: int _state; uint16_t _stepCounter; uint16_t _stepDurationCounter; fix16_t _basePitchHighCount; fix16_t _basePitchLowCount; fix16_t _pitchHighCounter; fix16_t _pitchLowCounter; fix16_t _pitchOffset; fix16_t _dutyOffset; const SoundBlock *_soundBlocks; int _count; int _index; bool _pinState; SoundBlock _currentSoundBlock; friend class OneBitSound; }; #endif //__SOUNDCHANNEL_H__