Race around the city collecting the flags while avoiding those that stand in the way of your mission. Make no mistake you will need to be quick to outwit your opponents, they are smart and will try to box you in. I wrote this game to prove that writing a game with scrolling scenery is possible even with the limited 6kB of RAM available. I had to compromise sound effects for features, I wanted multiple opponents, I wanted to be able to drop smoke bombs to trap the opponents but all this required memory so the sound effects had to take a back seat.

Dependencies:   mbed

Committer:
taylorza
Date:
Sun Feb 01 00:43:25 2015 +0000
Revision:
1:1b8125937f28
Parent:
0:d85c449aca6d
Minor updates

Who changed what in which revision?

UserRevisionLine numberNew contents of line
taylorza 0:d85c449aca6d 1 #ifndef __GAMEINPUT_H__
taylorza 0:d85c449aca6d 2 #define __GAMEINPUT_H__
taylorza 0:d85c449aca6d 3
taylorza 0:d85c449aca6d 4 class GameInput
taylorza 0:d85c449aca6d 5 {
taylorza 0:d85c449aca6d 6 private:
taylorza 0:d85c449aca6d 7 static DigitalIn _up;
taylorza 0:d85c449aca6d 8 static DigitalIn _down;
taylorza 0:d85c449aca6d 9 static DigitalIn _left;
taylorza 0:d85c449aca6d 10 static DigitalIn _right;
taylorza 0:d85c449aca6d 11 static DigitalIn _square;
taylorza 0:d85c449aca6d 12 static DigitalIn _circle;
taylorza 0:d85c449aca6d 13
taylorza 0:d85c449aca6d 14 public:
taylorza 0:d85c449aca6d 15 static inline bool isUpPressed() { return !_up; }
taylorza 0:d85c449aca6d 16 static inline bool isDownPressed() { return !_down; }
taylorza 0:d85c449aca6d 17 static inline bool isLeftPressed() { return !_left; }
taylorza 0:d85c449aca6d 18 static inline bool isRightPressed() { return !_right; }
taylorza 0:d85c449aca6d 19 static inline bool isSquarePressed() { return !_square; }
taylorza 0:d85c449aca6d 20 static inline bool isCirclePressed() { return !_circle; }
taylorza 0:d85c449aca6d 21 };
taylorza 0:d85c449aca6d 22
taylorza 0:d85c449aca6d 23 #endif //__GAMEINPUT_H__