Emulation of the 1970's Chip-8 machine. The emulator has 7 games that are unmodified from the original Chip-8 format.
Diff: MissileGame.h
- Revision:
- 0:bc3f11b1b41f
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/MissileGame.h Sun Feb 08 01:58:57 2015 +0000 @@ -0,0 +1,29 @@ +#ifndef __MISSILEGAME_H__ +#define __MISSILEGAME_H__ +static const uint8_t MissileGame[] = +{ + 0x12,0x19,0x4d,0x49,0x53,0x53,0x49,0x4c, + 0x45,0x20,0x62,0x79,0x20,0x44,0x61,0x76, + 0x69,0x64,0x20,0x57,0x49,0x4e,0x54,0x45, + 0x52,0x6c,0x0c,0x60,0x00,0x61,0x00,0x65, + 0x08,0x66,0x0a,0x67,0x00,0x6e,0x01,0xa2, + 0xad,0xd0,0x14,0x70,0x08,0x30,0x40,0x12, + 0x29,0x60,0x00,0x61,0x1c,0xa2,0xb0,0xd0, + 0x14,0xa2,0xb0,0xd0,0x14,0x3e,0x01,0x12, + 0x49,0x70,0x04,0x40,0x38,0x6e,0x00,0x12, + 0x4f,0x70,0xfc,0x40,0x00,0x6e,0x01,0xd0, + 0x14,0xfc,0x15,0xfb,0x07,0x3b,0x00,0x12, + 0x53,0x62,0x08,0xe2,0x9e,0x12,0x95,0x3c, + 0x00,0x7c,0xfe,0x63,0x1b,0x82,0x00,0xa2, + 0xb0,0xd2,0x31,0x64,0x00,0xd2,0x31,0x73, + 0xff,0xd2,0x31,0x3f,0x00,0x64,0x01,0x33, + 0x03,0x12,0x6d,0xd2,0x31,0x34,0x01,0x12, + 0x91,0x77,0x05,0x75,0xff,0x82,0x00,0x63, + 0x00,0xa2,0xad,0xd2,0x34,0x45,0x00,0x12, + 0x97,0x76,0xff,0x36,0x00,0x12,0x39,0xa2, + 0xb4,0xf7,0x33,0xf2,0x65,0x63,0x1b,0x64, + 0x0d,0xf1,0x29,0xd3,0x45,0x73,0x05,0xf2, + 0x29,0xd3,0x45,0x12,0xab,0x10,0x38,0x38, + 0x10,0x38,0x7c,0xfe, +}; +#endif //__MISSILEGAME_H__ \ No newline at end of file