Platform game written for the GHI/OutrageousCircuits RETRO game device. Navigate the caves collecting all the pickups and avoiding the creatures and haunted mine carts that patrol the caves. Oh and remember to watch out for the poisonous plants... This game demonstrates the ability to have multiple animated sprites where the sprites can overlap the background environment. See how the player moves past the fence and climbs the wall in the 3rd screen.

Dependencies:   mbed

Revision:
0:2ee0812e2615
Child:
7:2fd875c1d9b1
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/LCD_ST7735/Bitmap4bpp.h	Sat Nov 29 06:40:50 2014 +0000
@@ -0,0 +1,23 @@
+#ifndef __BITMAP4BPP_H__
+#define __BITMAP4BPP_H__
+
+class Bitmap4bpp
+{
+    public:
+        Bitmap4bpp(uint16_t width, uint16_t height);
+        
+        inline uint16_t getWidth() { return _width; }
+        inline uint16_t setHeight() { return _height; }
+        inline uint16_t getStride() { return _stride; }
+        
+        inline uint8_t *getBitmapData() { return _pBitmapData; }
+                
+        void clear();
+    private:
+        uint16_t    _width;
+        uint16_t    _height;
+        uint16_t    _stride;
+        uint8_t     *_pBitmapData;                
+};
+
+#endif //__BITMAP4BPP_H__