Music Engine plays Music Macro Language compositions in the background
Dependents: RETRO_BallsAndPaddle RETRO_BallAndHoles MusicBoxForFathersDay USBSec_mbed-os_dev
Music Engine is a simply library to execute Music Macro Language sequences asynchronously. Learn more about MML on wikipedia http://en.wikipedia.org/wiki/Music_Macro_Language
The following sample plays a simple tune
#include "mbed.h" #include "MusicEngine.h" // Play music on MCU Pin 0.18 // The pin should support PWM MusicEngine music(P0_18); main() { music.play("T224L8O5CL16>C<P16GP16L8EL16P16>C<GP16L8E.L16P16L8C#L16>C#<P16G#P16L8FL16P16>C#<G#P16L8F.L16P16L8CL16>C<P16GP16L8EL16P16>C<GP16L8E.L16P16D#EFP16FF#GP16GG#AP16L8>C<P8L4>C"); while(1) { } }
MusicEngine.h
- Committer:
- taylorza
- Date:
- 2015-02-06
- Revision:
- 2:4f7c4255997a
- Parent:
- 1:7eb27d971c01
File content as of revision 2:4f7c4255997a:
/////////////////////////////////////////////////////////////////////////////// // Retro Music Engine // Author: Chris Taylor (taylorza) #include "mbed.h" #ifndef __MUSICENGINE_H__ #define __MUSICENGINE_H__ /** MusicEngine provides a means to play Music Macro Language sequences asynchronously. * Learn more about Music Macro Language (MML) on wikipedia * http://en.wikipedia.org/wiki/Music_Macro_Language */ class MusicEngine { public: /** Creates an instance of the MusicEngine * @param pin pin used to generate the note frequencies */ MusicEngine(PinName pin); /** Starts playing a new MML sequence. If one is already playing it is stopped and the new sequences started. * @param mml string of MML commands to be played */ void play(char *mml); /** Stop a currently playing sequence */ void stop(); /** Query the engine to determine if a MML sequence is currently being played. */ bool getIsPlaying() { return _isPlaying; } /** Setup a callback function that will be executed when the music sequence ends. */ void setCompletionCallback(void (*function)(void)) { _completionCallback.attach(function); } /** Setup a callback function that will be executed when the music sequence ends. * @note This override is used if the callback is a class member */ template<typename T> void setCompletionCallback(T *object, void (T::*member)(void)) { _completionCallback.attach(object, member); } private: void executeCommand(); void skipWhiteSpace(); char getChar(); char peekChar(); void rewind(); int getNumber(int min, int max); private: PwmOut _pwm; bool _isPlaying; char *_mml; int _mmlIndex; int _octave; float _duration; float _durationRatio; float _pause; int _tempo; Timeout _scheduler; FunctionPointer _completionCallback; static const float PERIOD_TABLE[]; static const float WHOLE_NOTE_DURATION; static const float QUARTER_NOTE_DURATION; static const float QUARTER_NOTES_PER_MINUTE; static const float DEFAULT_TIMING; static const float LEGATO_TIMING; static const float STACCATO_TIMING; static const int NOTE_REST; static const int NOTE_C; static const int NOTE_CS; static const int NOTE_D; static const int NOTE_DS; static const int NOTE_E; static const int NOTE_F; static const int NOTE_FS; static const int NOTE_G; static const int NOTE_GS; static const int NOTE_A; static const int NOTE_AS; static const int NOTE_B; }; #endif //__MUSICENGINE_H__