Taylor Nichols / Mbed 2 deprecated StrikerShootout

Dependencies:   4DGL-uLCD-SE DebounceIn LSM9DS1_Library_cal SDFileSystem TextLCD mbed-rtos mbed wave_player_appbd

Nav_Switch.h

Committer:
taylornichols
Date:
2016-10-31
Revision:
11:ab577f96d465
Parent:
7:a9b088f640c0

File content as of revision 11:ab577f96d465:

#include "mbed.h"
 
class Nav_Switch
{
public:
    Nav_Switch(PinName up,PinName down,PinName left,PinName right,PinName fire);
    int read();
//boolean functions to test each switch
    bool up();
    bool down();
    bool left();
    bool right();
    bool fire();
//automatic read on RHS
    operator int ();
//index to any switch array style
    bool operator[](int index) {
        return _pins[index];
    };
private:
    BusIn _pins;
 
};
Nav_Switch::Nav_Switch (PinName up,PinName down,PinName left,PinName right,PinName fire):
    _pins(up, down, left, right, fire)
{
    _pins.mode(PullUp); //needed if pullups not on board or a bare nav switch is used - delete otherwise
    wait(0.001); //delays just a bit for pullups to pull inputs high
}
inline bool Nav_Switch::up()
{
    return !(_pins[0]);
}
inline bool Nav_Switch::down()
{
    return !(_pins[1]);
}
inline bool Nav_Switch::left()
{
    return !(_pins[2]);
}
inline bool Nav_Switch::right()
{
    return !(_pins[3]);
}
inline bool Nav_Switch::fire()
{
    return !(_pins[4]);
}
inline int Nav_Switch::read()
{
    return _pins.read();
}
inline Nav_Switch::operator int ()
{
    return _pins.read();
}