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Dependencies: 4DGL-uLCD-SE DebounceIn LSM9DS1_Library_cal SDFileSystem TextLCD mbed-rtos mbed wave_player_appbd
Nav_Switch.h
- Committer:
- taylornichols
- Date:
- 2016-10-31
- Revision:
- 11:ab577f96d465
- Parent:
- 7:a9b088f640c0
File content as of revision 11:ab577f96d465:
#include "mbed.h" class Nav_Switch { public: Nav_Switch(PinName up,PinName down,PinName left,PinName right,PinName fire); int read(); //boolean functions to test each switch bool up(); bool down(); bool left(); bool right(); bool fire(); //automatic read on RHS operator int (); //index to any switch array style bool operator[](int index) { return _pins[index]; }; private: BusIn _pins; }; Nav_Switch::Nav_Switch (PinName up,PinName down,PinName left,PinName right,PinName fire): _pins(up, down, left, right, fire) { _pins.mode(PullUp); //needed if pullups not on board or a bare nav switch is used - delete otherwise wait(0.001); //delays just a bit for pullups to pull inputs high } inline bool Nav_Switch::up() { return !(_pins[0]); } inline bool Nav_Switch::down() { return !(_pins[1]); } inline bool Nav_Switch::left() { return !(_pins[2]); } inline bool Nav_Switch::right() { return !(_pins[3]); } inline bool Nav_Switch::fire() { return !(_pins[4]); } inline int Nav_Switch::read() { return _pins.read(); } inline Nav_Switch::operator int () { return _pins.read(); }