yr
play.cpp
- Committer:
- tangguangmin
- Date:
- 2021-03-30
- Revision:
- 0:de980644a94b
File content as of revision 0:de980644a94b:
#include "play.h" void store_score() { if(score > best_score) { best_score = score; } } void get_start(N5110 &lcd) { lcd.clear(); lcd.printString("LET'S START!",1,2); lcd.refresh(); thread_sleep_for(100); // **************0 lcd.clear(); lcd.printString("3",40,2); lcd.refresh(); thread_sleep_for(100); // **************3 lcd.clear(); lcd.printString("2",40,2); lcd.refresh(); thread_sleep_for(100); // **************2 lcd.clear(); lcd.printString("1",40,2); lcd.refresh(); thread_sleep_for(100); // **************1 } void show_score(N5110 &lcd, DigitalIn &button_A) { lcd.clear(); lcd.printString("BEST SCORE",12,1); char buffer[14]; sprintf(buffer,"%d",best_score); lcd.printString(buffer,12,3); lcd.printString("Press A BACK",0,5); lcd.refresh(); while(1) { if(button_A.read() == 1) { choice(); } } } // //InGame::InGame() {} // //void InGame::draw_background1(N5110 &lcd) { // // lcd.clear(); // // lcd.drawLine(0,8,84,7,1); // lcd.drawRect(23,26,26,4,FILL_BLACK); // lcd.drawRect(0,44,84,4,FILL_BLACK); // lcd.drawRect(28,40,26,4,FILL_BLACK); // lcd.drawRect(67,22,17,11,FILL_TRANSPARENT); // // lcd.refresh(); // //}