M tamaki
/
adafruiLEDMat
Adafruit LED Matrix Display program
RGBmatrixPanel.h@0:86b6f02fab12, 2015-07-11 (annotated)
- Committer:
- tamaki
- Date:
- Sat Jul 11 01:16:40 2015 +0000
- Revision:
- 0:86b6f02fab12
adafruit LED matrix Display program(Test)
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
tamaki | 0:86b6f02fab12 | 1 | #include "mbed.h" |
tamaki | 0:86b6f02fab12 | 2 | #include "Adafruit_GFX.h" |
tamaki | 0:86b6f02fab12 | 3 | |
tamaki | 0:86b6f02fab12 | 4 | #ifndef _BV |
tamaki | 0:86b6f02fab12 | 5 | #define _BV(bit) (1<<(bit)) |
tamaki | 0:86b6f02fab12 | 6 | #endif |
tamaki | 0:86b6f02fab12 | 7 | |
tamaki | 0:86b6f02fab12 | 8 | #ifdef DEBUG |
tamaki | 0:86b6f02fab12 | 9 | #define log_debug(format,...) std::printf(format,##__VA_ARGS__) |
tamaki | 0:86b6f02fab12 | 10 | #else |
tamaki | 0:86b6f02fab12 | 11 | #define log_debug(...) |
tamaki | 0:86b6f02fab12 | 12 | #endif |
tamaki | 0:86b6f02fab12 | 13 | |
tamaki | 0:86b6f02fab12 | 14 | //** RGBmatrixPanel is class for full color LED matrix |
tamaki | 0:86b6f02fab12 | 15 | |
tamaki | 0:86b6f02fab12 | 16 | #include "mbed.h" |
tamaki | 0:86b6f02fab12 | 17 | #include "RGBmatrixPanel.h" // Hardware-specific library |
tamaki | 0:86b6f02fab12 | 18 | |
tamaki | 0:86b6f02fab12 | 19 | PinName ub1=p6; |
tamaki | 0:86b6f02fab12 | 20 | PinName ug1=p7; |
tamaki | 0:86b6f02fab12 | 21 | PinName ur1=p8; |
tamaki | 0:86b6f02fab12 | 22 | PinName lb2=p9; |
tamaki | 0:86b6f02fab12 | 23 | PinName lg2=p10; |
tamaki | 0:86b6f02fab12 | 24 | PinName lr2=p11; |
tamaki | 0:86b6f02fab12 | 25 | RGBmatrixPanel matrix(ur1,ug1,ub1,lr2,lg2,lb2,p12,p13,p14,p15,p16,p17,false); |
tamaki | 0:86b6f02fab12 | 26 | //RGBmatrixPanel(r1, g1, b1, r2, g2, b2, a, b, c, sclk, latch, oe, enable double_buffer); |
tamaki | 0:86b6f02fab12 | 27 | |
tamaki | 0:86b6f02fab12 | 28 | int main() |
tamaki | 0:86b6f02fab12 | 29 | { |
tamaki | 0:86b6f02fab12 | 30 | matrix.begin(); |
tamaki | 0:86b6f02fab12 | 31 | while(1) { |
tamaki | 0:86b6f02fab12 | 32 | // fill the screen with 'black' |
tamaki | 0:86b6f02fab12 | 33 | matrix.fillScreen(matrix.Color333(0, 0, 0)); |
tamaki | 0:86b6f02fab12 | 34 | // draw a pixel in solid white |
tamaki | 0:86b6f02fab12 | 35 | matrix.drawPixel(0, 0, matrix.Color333(7, 7, 7)); |
tamaki | 0:86b6f02fab12 | 36 | wait_ms(500); |
tamaki | 0:86b6f02fab12 | 37 | |
tamaki | 0:86b6f02fab12 | 38 | // fix the screen with green |
tamaki | 0:86b6f02fab12 | 39 | matrix.fillRect(0, 0, 32, 16, matrix.Color333(0, 7, 0)); |
tamaki | 0:86b6f02fab12 | 40 | wait_ms(500); |
tamaki | 0:86b6f02fab12 | 41 | |
tamaki | 0:86b6f02fab12 | 42 | // draw a box in yellow |
tamaki | 0:86b6f02fab12 | 43 | matrix.drawRect(0, 0, 32, 16, matrix.Color333(7, 7, 0)); |
tamaki | 0:86b6f02fab12 | 44 | wait_ms(500); |
tamaki | 0:86b6f02fab12 | 45 | |
tamaki | 0:86b6f02fab12 | 46 | // draw an 'X' in red |
tamaki | 0:86b6f02fab12 | 47 | matrix.drawLine(0, 0, 31, 15, matrix.Color333(7, 0, 0)); |
tamaki | 0:86b6f02fab12 | 48 | matrix.drawLine(31, 0, 0, 15, matrix.Color333(7, 0, 0)); |
tamaki | 0:86b6f02fab12 | 49 | wait_ms(500); |
tamaki | 0:86b6f02fab12 | 50 | |
tamaki | 0:86b6f02fab12 | 51 | // draw a blue circle |
tamaki | 0:86b6f02fab12 | 52 | matrix.drawCircle(7, 7, 7, matrix.Color333(0, 0, 7)); |
tamaki | 0:86b6f02fab12 | 53 | wait_ms(500); |
tamaki | 0:86b6f02fab12 | 54 | |
tamaki | 0:86b6f02fab12 | 55 | // fill a violet circle |
tamaki | 0:86b6f02fab12 | 56 | matrix.fillCircle(23, 7, 7, matrix.Color333(7, 0, 7)); |
tamaki | 0:86b6f02fab12 | 57 | wait_ms(500); |
tamaki | 0:86b6f02fab12 | 58 | |
tamaki | 0:86b6f02fab12 | 59 | // fill the screen with 'black' |
tamaki | 0:86b6f02fab12 | 60 | matrix.fillScreen(matrix.Color333(0, 0, 0)); |
tamaki | 0:86b6f02fab12 | 61 | |
tamaki | 0:86b6f02fab12 | 62 | // draw some text! |
tamaki | 0:86b6f02fab12 | 63 | matrix.setCursor(1, 0); // start at top left, with one pixel of spacing |
tamaki | 0:86b6f02fab12 | 64 | matrix.setTextSize(1); // size 1 == 8 pixels high |
tamaki | 0:86b6f02fab12 | 65 | |
tamaki | 0:86b6f02fab12 | 66 | // printff each letter with a rainbow color |
tamaki | 0:86b6f02fab12 | 67 | matrix.setTextColor(matrix.Color333(7,0,0)); |
tamaki | 0:86b6f02fab12 | 68 | matrix.putc('1'); |
tamaki | 0:86b6f02fab12 | 69 | matrix.setTextColor(matrix.Color333(7,4,0)); |
tamaki | 0:86b6f02fab12 | 70 | matrix.putc('6'); |
tamaki | 0:86b6f02fab12 | 71 | matrix.setTextColor(matrix.Color333(7,7,0)); |
tamaki | 0:86b6f02fab12 | 72 | matrix.putc('x'); |
tamaki | 0:86b6f02fab12 | 73 | matrix.setTextColor(matrix.Color333(4,7,0)); |
tamaki | 0:86b6f02fab12 | 74 | matrix.putc('3'); |
tamaki | 0:86b6f02fab12 | 75 | matrix.setTextColor(matrix.Color333(0,7,0)); |
tamaki | 0:86b6f02fab12 | 76 | matrix.putc('2'); |
tamaki | 0:86b6f02fab12 | 77 | |
tamaki | 0:86b6f02fab12 | 78 | matrix.setCursor(1, 9); // next line |
tamaki | 0:86b6f02fab12 | 79 | matrix.setTextColor(matrix.Color333(0,7,7)); |
tamaki | 0:86b6f02fab12 | 80 | matrix.putc('*'); |
tamaki | 0:86b6f02fab12 | 81 | matrix.setTextColor(matrix.Color333(0,4,7)); |
tamaki | 0:86b6f02fab12 | 82 | matrix.putc('R'); |
tamaki | 0:86b6f02fab12 | 83 | matrix.setTextColor(matrix.Color333(0,0,7)); |
tamaki | 0:86b6f02fab12 | 84 | matrix.putc('G'); |
tamaki | 0:86b6f02fab12 | 85 | matrix.setTextColor(matrix.Color333(4,0,7)); |
tamaki | 0:86b6f02fab12 | 86 | matrix.putc('B'); |
tamaki | 0:86b6f02fab12 | 87 | matrix.setTextColor(matrix.Color333(7,0,4)); |
tamaki | 0:86b6f02fab12 | 88 | matrix.putc('*'); |
tamaki | 0:86b6f02fab12 | 89 | wait_ms(500); |
tamaki | 0:86b6f02fab12 | 90 | } |
tamaki | 0:86b6f02fab12 | 91 | } |
tamaki | 0:86b6f02fab12 | 92 | |
tamaki | 0:86b6f02fab12 | 93 | |
tamaki | 0:86b6f02fab12 | 94 | class RGBmatrixPanel : public Adafruit_GFX |
tamaki | 0:86b6f02fab12 | 95 | { |
tamaki | 0:86b6f02fab12 | 96 | |
tamaki | 0:86b6f02fab12 | 97 | public: |
tamaki | 0:86b6f02fab12 | 98 | // Constructor for 16x32 panel: |
tamaki | 0:86b6f02fab12 | 99 | RGBmatrixPanel(PinName r1,PinName g1,PinName b1,PinName r2,PinName g2,PinName b2,PinName a,PinName b,PinName c,PinName sclk,PinName latch,PinName oe, bool dbuf); |
tamaki | 0:86b6f02fab12 | 100 | |
tamaki | 0:86b6f02fab12 | 101 | // Constructor for 32x32 panel (adds 'd' pin): |
tamaki | 0:86b6f02fab12 | 102 | RGBmatrixPanel(PinName r1,PinName r2,PinName g1,PinName g2,PinName b1,PinName b2,PinName a,PinName b,PinName c,PinName d,PinName sclk, PinName latch,PinName oe,bool dbuf); |
tamaki | 0:86b6f02fab12 | 103 | |
tamaki | 0:86b6f02fab12 | 104 | /** @fn void RGBmatrixPanel::begin(void) |
tamaki | 0:86b6f02fab12 | 105 | * @bref Attach a updateDisplay() to be called by the Ticker(every 100us) |
tamaki | 0:86b6f02fab12 | 106 | */ |
tamaki | 0:86b6f02fab12 | 107 | void begin(void); |
tamaki | 0:86b6f02fab12 | 108 | /** @fn void RGBmatrixPanel::drawPixel(int16_t x, int16_t y, uint16_t c) |
tamaki | 0:86b6f02fab12 | 109 | * @bref drawPixel |
tamaki | 0:86b6f02fab12 | 110 | */ |
tamaki | 0:86b6f02fab12 | 111 | virtual void drawPixel(int16_t x,int16_t y,uint16_t c); |
tamaki | 0:86b6f02fab12 | 112 | /** @fn void RGBmatrixPanel::fillScreen(uint16_t c) |
tamaki | 0:86b6f02fab12 | 113 | * @bref fillScreen |
tamaki | 0:86b6f02fab12 | 114 | * @param c fill screen 16bit color 0x0000 ~ 0xFFFF |
tamaki | 0:86b6f02fab12 | 115 | */ |
tamaki | 0:86b6f02fab12 | 116 | virtual void fillScreen(uint16_t c); |
tamaki | 0:86b6f02fab12 | 117 | /** @fn void RGBmatrixPanel::updateDisplay(void) |
tamaki | 0:86b6f02fab12 | 118 | * @param c updateDisplay\n |
tamaki | 0:86b6f02fab12 | 119 | * This method is called by the interrupt start at begin(). |
tamaki | 0:86b6f02fab12 | 120 | */ |
tamaki | 0:86b6f02fab12 | 121 | void updateDisplay(void); |
tamaki | 0:86b6f02fab12 | 122 | /** @fn void RGBmatrixPanel::swapBuffers(bool copy) |
tamaki | 0:86b6f02fab12 | 123 | * @param copy swap buffer (if you use double-buffer) |
tamaki | 0:86b6f02fab12 | 124 | */ |
tamaki | 0:86b6f02fab12 | 125 | void swapBuffers(bool copy); |
tamaki | 0:86b6f02fab12 | 126 | /** @fn void RGBmatrixPanel::dumpMatrix(void) |
tamaki | 0:86b6f02fab12 | 127 | * @bref dump to default USB Serial\n |
tamaki | 0:86b6f02fab12 | 128 | * Declaration is required to use.(#define DEBUG) |
tamaki | 0:86b6f02fab12 | 129 | */ |
tamaki | 0:86b6f02fab12 | 130 | void dumpMatrix(void); |
tamaki | 0:86b6f02fab12 | 131 | |
tamaki | 0:86b6f02fab12 | 132 | uint8_t *backBuffer(void); |
tamaki | 0:86b6f02fab12 | 133 | |
tamaki | 0:86b6f02fab12 | 134 | /** @fn uint16_t RGBmatrixPanel::Color333(uint8_t r, uint8_t g, uint8_t b) |
tamaki | 0:86b6f02fab12 | 135 | * @bref up convert to 16bit color from 9bit color. |
tamaki | 0:86b6f02fab12 | 136 | * @return 16bit(uint16_t) color value |
tamaki | 0:86b6f02fab12 | 137 | */ |
tamaki | 0:86b6f02fab12 | 138 | uint16_t Color333(uint8_t r, uint8_t g, uint8_t b); |
tamaki | 0:86b6f02fab12 | 139 | /** @fn uint16_t RGBmatrixPanel::Color444(uint8_t r, uint8_t g, uint8_t b) |
tamaki | 0:86b6f02fab12 | 140 | * @bref up convert to 16bit color from 12bit color. |
tamaki | 0:86b6f02fab12 | 141 | * @param r 0~7 |
tamaki | 0:86b6f02fab12 | 142 | * @param g 0~7 |
tamaki | 0:86b6f02fab12 | 143 | * @param b 0~7 |
tamaki | 0:86b6f02fab12 | 144 | * @return 16bit(uint16_t) color value |
tamaki | 0:86b6f02fab12 | 145 | */ |
tamaki | 0:86b6f02fab12 | 146 | uint16_t Color444(uint8_t r, uint8_t g, uint8_t b); |
tamaki | 0:86b6f02fab12 | 147 | /** @fn uint16_t RGBmatrixPanel::Color888(uint8_t r, uint8_t g, uint8_t b) |
tamaki | 0:86b6f02fab12 | 148 | * @bref down convert to 16bit color from 24bit color. |
tamaki | 0:86b6f02fab12 | 149 | * @return 16bit(uint16_t) color value |
tamaki | 0:86b6f02fab12 | 150 | */ |
tamaki | 0:86b6f02fab12 | 151 | uint16_t Color888(uint8_t r, uint8_t g, uint8_t b); |
tamaki | 0:86b6f02fab12 | 152 | /** @fn uint16_t RGBmatrixPanel::Color888(uint8_t r, uint8_t g, uint8_t b, bool gflag) |
tamaki | 0:86b6f02fab12 | 153 | * @bref down convert to 16bit color from 24bit color using the gamma value table. |
tamaki | 0:86b6f02fab12 | 154 | * @return 16bit(uint16_t) color value |
tamaki | 0:86b6f02fab12 | 155 | */ |
tamaki | 0:86b6f02fab12 | 156 | uint16_t Color888(uint8_t r, uint8_t g, uint8_t b, bool gflag); |
tamaki | 0:86b6f02fab12 | 157 | /** @fn uint16_t RGBmatrixPanel::ColorHSV(long hue, uint8_t sat, uint8_t val, bool gflag) |
tamaki | 0:86b6f02fab12 | 158 | * @bref convert to 16bit color from (unsigned integer)HSV color using the gamma value table. |
tamaki | 0:86b6f02fab12 | 159 | * @param hue 0~1536(decimal value) |
tamaki | 0:86b6f02fab12 | 160 | * @param sat 0~255(decimal value) Does not make sense that it is not a multiple of 32. |
tamaki | 0:86b6f02fab12 | 161 | * @param val 0~255(decimal value) Does not make sense that it is not a multiple of 32. |
tamaki | 0:86b6f02fab12 | 162 | * @return 16bit(uint16_t) color value |
tamaki | 0:86b6f02fab12 | 163 | */ |
tamaki | 0:86b6f02fab12 | 164 | uint16_t ColorHSV(long hue, uint8_t sat, uint8_t val, bool gflag) |
tamaki | 0:86b6f02fab12 | 165 | ; |
tamaki | 0:86b6f02fab12 | 166 | /** @fn uint16_t RGBmatrixPanel::ColorHSV(float hue, float sat, float val, bool gflag) |
tamaki | 0:86b6f02fab12 | 167 | * @bref convert to 16bit color from (float)HSV color using the gamma value table. |
tamaki | 0:86b6f02fab12 | 168 | * @param hue Normalized value from 0.0 to 1.0 |
tamaki | 0:86b6f02fab12 | 169 | * @param sat Normalized value from 0.0 to 1.0 |
tamaki | 0:86b6f02fab12 | 170 | * @param val Normalized value from 0.0 to 1.0 |
tamaki | 0:86b6f02fab12 | 171 | * @return 16bit(uint16_t) color value |
tamaki | 0:86b6f02fab12 | 172 | */ |
tamaki | 0:86b6f02fab12 | 173 | uint16_t ColorHSV(float hue, float sat, float val, bool gflag); |
tamaki | 0:86b6f02fab12 | 174 | private: |
tamaki | 0:86b6f02fab12 | 175 | uint8_t *matrixbuff[2]; |
tamaki | 0:86b6f02fab12 | 176 | uint8_t nRows; |
tamaki | 0:86b6f02fab12 | 177 | uint8_t backindex; |
tamaki | 0:86b6f02fab12 | 178 | bool swapflag; |
tamaki | 0:86b6f02fab12 | 179 | |
tamaki | 0:86b6f02fab12 | 180 | // Init/alloc code common to both constructors: |
tamaki | 0:86b6f02fab12 | 181 | void init(uint8_t rows, bool dbuf); |
tamaki | 0:86b6f02fab12 | 182 | |
tamaki | 0:86b6f02fab12 | 183 | BusOut _dataBus; |
tamaki | 0:86b6f02fab12 | 184 | BusOut _rowBus; |
tamaki | 0:86b6f02fab12 | 185 | DigitalOut _d,_sclk, _latch, _oe; |
tamaki | 0:86b6f02fab12 | 186 | Ticker _refresh; |
tamaki | 0:86b6f02fab12 | 187 | // Counters/pointers for interrupt handler: |
tamaki | 0:86b6f02fab12 | 188 | uint8_t row, plane; |
tamaki | 0:86b6f02fab12 | 189 | uint8_t *buffptr; |
tamaki | 0:86b6f02fab12 | 190 | }; |