Takashi Asano
/
linearMirrorMotion1017
sotsuron
Fork of linearMirrorMotion1017 by
renderclass.cpp
- Committer:
- hiromasaoku
- Date:
- 2013-05-20
- Revision:
- 17:dce982e0a383
- Parent:
- 16:6dd2e60bc5bc
- Child:
- 18:6f86abfae754
File content as of revision 17:dce982e0a383:
#include "renderclass.h" #include "mbed.h" #include "laserProjectorHardware.h" #include <vector> Ticker translationTimer; //for translating ----------------------------------------------------------------- point2dl shearing(point2dl dataBefore, float velocity, float theta){ point2dl dataAfter; dataAfter.x = dataBefore.x ;//+ velocity * cos(theta) * timer_v.read_us()/st/1000; dataAfter.y = dataBefore.y ;//+ velocity * sin(theta) * timer_v.read_us()/st/1000; dataAfter.laserSwitch = dataBefore.laserSwitch; return dataAfter; } point2dl rotation(point2dl dataBefore, float theta){ point2dl dataAfter; dataAfter.x = cos(theta)*dataBefore.x - sin(theta)*dataBefore.y; dataAfter.y = sin(theta)*dataBefore.x + cos(theta)*dataBefore.y; dataAfter.laserSwitch = dataBefore.laserSwitch; return dataAfter; } //---------------------------------------------------------------------------------- void render::startRender(){ //void (render::*fpdraw)() = draw; // I can't solve the error.......I tried a few days.......... renderTimer.attach_us(this, &render::draw,RENDER_INTERVAL); // ???????how to set menber function??????? } void render::stopRender(){ renderTimer.detach(); } void render::setRender(vector<letter> *p){ ptext = p; //for(int i=0; i!=(*ptext).size(); i++){ for(std::vector<letter>::iterator itr = (*ptext).begin(); itr != (*ptext).end(); ++itr){ translated.push_back(*itr); } //copy the liblary to the buffer. } void render::draw(){ drawPoint.x = translated[currentLetters].letpoints[currentPoints].x; drawPoint.y = translated[currentLetters].letpoints[currentPoints].y; drawPoint.laserSwitch = translated[currentLetters].letpoints[currentPoints].laserSwitch; IO.writeOutXY(drawPoint.x , drawPoint.y); IO.setRedPower(translated[currentLetters].letpoints[currentPoints].laserSwitch); currentPoints++; if(currentPoints > translated[currentLetters].letpoints.size() ){ currentLetters++; currentPoints = 0; } if(currentLetters > translated.size()){ currentLetters = 0; currentPoints = 0; } } void render::translating(float speed, float angle){ //DO when get the speed and angle data. for (int i = 0; i > 10; i++){ int j=0; if(currentPoints + j > (*ptext)[currentLetters].letpoints.size()){ currentPoints = 0; currentLetters++; j=0; } if(currentLetters > (*ptext).size()) break; point2dl bufferRotate = rotation((*ptext)[currentLetters].letpoints[currentPoints],angle); point2dl bufferShear = shearing(bufferRotate, speed, angle); translated[currentLetters].letpoints[currentPoints] = bufferShear; j++; } }