tomasz gurajek
/
lab2020debouncing2_3_1
tomasz_gurajek
Diff: main.cpp
- Revision:
- 0:ba1e896bde22
diff -r 000000000000 -r ba1e896bde22 main.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Sat Aug 01 12:05:34 2020 +0000 @@ -0,0 +1,32 @@ +#include "mbed.h" +#include "C12832.h" +Timer debounce; //Timer class declaring the object call it debounce +int i; +C12832 lcd(p5,p6,p7,p8,p11); +InterruptIn joystickcenter(p14);// input joystic center pin 14 +InterruptIn button(p9); +DigitalOut led(LED1); // output LED 1 +DigitalOut flash(LED4); // output LED 4 +void flip() { // function + led = !led; // toggles the led when the joystick button is pressed. + i = 1; +} +int main() { + joystickcenter.rise(&flip); // attach the function address to the rising edge + button.mode(PullUp); // With this, no external pullup resistor needed + button.rise(&flip); // attach the function address to the rising edge + while(1) { // wait around, interrupts will interrupt this! + debounce.start(); // start timer + if(debounce.read_ms() > 50000){ // set timer to 50000 ms + i=1; + debounce.reset(); // get ready for next time + led=!led; + lcd.locate(0,0); + lcd.printf("Button pressed"); + i=0; + } + flash = !flash; // turns LED4 on if off, off if on + wait(0.25); // the instruction to wait for a quarter-second + } +} +