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Dependencies: MMA8452 N5110 PowerControl beep mbed
Diff: Game.h
- Revision:
- 4:c141e252d786
- Parent:
- 3:1974db5993ef
- Child:
- 5:c0a58a6916f2
diff -r 1974db5993ef -r c141e252d786 Game.h
--- a/Game.h Mon May 04 15:55:32 2015 +0000
+++ b/Game.h Mon May 04 21:14:23 2015 +0000
@@ -42,7 +42,8 @@
void easyMode();
void norMode();
void hardMode();
- int score; // Variable to store scores has a data type of interger
+ int score;
+ int scoArr[6];
void reset();
};
@@ -54,14 +55,21 @@
if (accel.x > 2 || accel.x < -2) { //Easy mode: If the value of accelerator data exceed 2g, the score will increase by one unit
score++;
char scorebuffer[14];
- int scorelength = sprintf(scorebuffer,"Score:%d",score); //Score will be displayed as unsigned Decimal Interger number
- if (scorelength <=14) {
- lcd.printString(scorebuffer,6,3);
- }
+ sprintf(scorebuffer,"Score:%d",score); //Score will be displayed as unsigned Decimal Interger number
+ lcd.printString(scorebuffer,6,3);
} else if (accel.x < 2 && accel.x > -2) { //Otherwise, if the score is unchange
lcd.printString("EASY MODE",16,0); //Display a small notice to the user
}
}
+ if ((scoArr[0] == 0) || (scoArr[1] == 0)) {
+ scoArr[0] = score;
+ } else if((scoArr[0] > 0) && (scoArr[1] = 0)) {
+ scoArr[1] = score;
+ } else if(scoArr[0] > scoArr[1]) {
+ scoArr[1] = score;
+ } else if(scoArr[0] < scoArr[1]) {
+ scoArr[0] = score;
+ }
}
void Game::norMode()
@@ -72,14 +80,23 @@
if (accel.x > 3 || accel.x < -3) { //Easy mode: If the value of accelerator data exceed 3g, the score will increase by one unit
score++;
char scorebuffer[14];
- int scorelength = sprintf(scorebuffer,"Score:%d",score); //Score will be displayed as unsigned Decimal Interger number
- if (scorelength <=14) {
- lcd.printString(scorebuffer,6,3);
- }
+ sprintf(scorebuffer,"Score:%d",score); //Score will be displayed as unsigned Decimal Interger number
+
+ lcd.printString(scorebuffer,6,3);
+
} else if (accel.x < 3 && accel.x > -3) { //Otherwise, if the score is unchange
lcd.printString("NORMAL MODE",9,0); //Display a small notice to the user
}
}
+ if ((scoArr[2] == 0) || (scoArr[3] == 0)) {
+ scoArr[2] = score;
+ } else if((scoArr[2] > 0) && (scoArr[3] = 0)) {
+ scoArr[3] = score;
+ } else if(scoArr[2] > scoArr[3]) {
+ scoArr[3] = score;
+ } else if(scoArr[2] < scoArr[3]) {
+ scoArr[2] = score;
+ }
}
void Game::hardMode()
@@ -90,14 +107,23 @@
if (accel.x > 3.5 || accel.x < -3.5) { //Easy mode: If the value of accelerator data exceed 3.5g, the score will increase by one unit
score++;
char scorebuffer[14];
- int scorelength = sprintf(scorebuffer,"Score:%d",score); //Score will be displayed as unsigned Decimal Interger number
- if (scorelength <=14) {
- lcd.printString(scorebuffer,6,3);
- }
+ sprintf(scorebuffer,"Score:%d",score); //Score will be displayed as unsigned Decimal Interger number
+
+ lcd.printString(scorebuffer,6,3);
+
} else if (accel.x < 3.5 && accel.x > -3.5) { //Otherwise, if the score is unchange
lcd.printString("HARD MODE",16,0); //Display a small notice to the user
}
}
+ if ((scoArr[4] == 0) || (scoArr[5] == 0)) {
+ scoArr[4] = score;
+ } else if((scoArr[4] > 0) && (scoArr[5] = 0)) {
+ scoArr[5] = score;
+ } else if(scoArr[4] > scoArr[5]) {
+ scoArr[5] = score;
+ } else if(scoArr[4] < scoArr[5]) {
+ scoArr[4] = score;
+ }
}
void Game::reset()