Dependencies: MMA8452 N5110 PowerControl beep mbed
Diff: GameFSM.h
- Revision:
- 4:c141e252d786
- Parent:
- 3:1974db5993ef
- Child:
- 5:c0a58a6916f2
--- a/GameFSM.h Mon May 04 15:55:32 2015 +0000 +++ b/GameFSM.h Mon May 04 21:14:23 2015 +0000 @@ -66,7 +66,7 @@ lcd.clear(); menu.highscore(); char HScore[5]; - sprintf(HScore," %d",game.score); + sprintf(HScore," %d",game.scoArr[0]); lcd.printString(HScore,32,3); if (BuBFlag) { resetButton(); @@ -116,7 +116,7 @@ state = 10; //Go to state 10: Your score menu break; - case 6: //Sub state 2: GAME SCREEN - Normal mode + case 6: //Sub state 2: GAME SCREEN sector - Normal mode lcd.clear(); timer.attach(&timerExpired,0.5); gatimer.attach(&gatimerExpired,0.2); //Update time for Normal mode is 0.2s @@ -131,7 +131,7 @@ state = 10; //Go to state 10: Your score menu break; - case 7: //Sub state 3: GAME SCREEN menu - Hard mode + case 7: //Sub state 3: GAME SCREEN sector - Hard mode lcd.clear(); timer.attach(&timerExpired,0.5); gatimer.attach(&gatimerExpired,0.4); //Update time for Hard mode is 0.4s @@ -146,7 +146,7 @@ state = 10; //Go to state 10: Your score menu break; - case 8: //Sub state 2: GAME MODE menu - Cursor at Normal line + case 8: //Sub state 2: GAME MODE sector - Cursor at Normal line lcd.clear(); menu.gameset(); lcd.drawCircle(17,27,2,1); @@ -168,7 +168,7 @@ } break; - case 9: //Sub state 3: GAME MODE menu - Cursor at Hard line + case 9: //Sub state 3: GAME MODE sector - Cursor at Hard line lcd.clear(); menu.gameset(); lcd.drawCircle(23,35,2,1); @@ -186,7 +186,7 @@ } break; - case 10: //Main state 5: YOUR SCORE menu - Cursor at Main menu line + case 10: //Main state 5: YOUR SCORE sector - Cursor at Main menu line lcd.clear(); menu.yourscore(); lcd.drawCircle(8,27,2,1); @@ -203,7 +203,7 @@ } break; - case 11: //Main state 6: YOUR SCORE menu - Cursor at Reset line + case 11: //Main state 6: YOUR SCORE sector - Cursor at Reset line lcd.clear(); menu.yourscore(); lcd.drawCircle(8,35,2,1);