Code sensor IR

Dependencies:   BSP_DISCO_F746NG

main.cpp

Committer:
stephane_m
Date:
2020-06-25
Revision:
0:8c1b74ecac29

File content as of revision 0:8c1b74ecac29:

#include "mbed.h"
#include "button.h"
#include "view.h"
#include "stm32746g_discovery_lcd.h"
#include "stm32746g_discovery_ts.h"
#include <list>
#define SCREENWIDTH 480
#define SCREENHEIGHT 272

uint8_t text[30];
AnalogIn capteur (A0);

void setBackgroundColor(uint32_t color)
{
    BSP_LCD_Clear(color);
}

void setHalfColor(uint32_t color0, uint32_t color1)
{
    BSP_LCD_Clear(color0);

    int x = SCREENWIDTH>>1;
    while (x < SCREENWIDTH) {
        int y = 0;
        while (y < SCREENHEIGHT) {
            BSP_LCD_DrawPixel(x, y, color1);
            y++;
        }
        x++;
    }
}

void updateButton()
{


}
void drawButton(uint32_t color0, int posX, int posY, int width, int height)
{
}



int main()
{
    TS_StateTypeDef TS_State;
    uint16_t x, y;
    uint8_t status;
    uint8_t idx;
    uint8_t cleared = 0;
    uint8_t prev_nb_touches = 0;
    int etat = 0;
    int i = 0;

    BSP_LCD_Init();
    BSP_LCD_LayerDefaultInit(LTDC_ACTIVE_LAYER, LCD_FB_START_ADDRESS);
    BSP_LCD_SelectLayer(LTDC_ACTIVE_LAYER);

    status = BSP_TS_Init(BSP_LCD_GetXSize(), BSP_LCD_GetYSize());
    if (status != TS_OK) {
        BSP_LCD_Clear(LCD_COLOR_RED);
        BSP_LCD_SetBackColor(LCD_COLOR_RED);
        BSP_LCD_SetTextColor(LCD_COLOR_WHITE);
        BSP_LCD_DisplayStringAt(0, LINE(5), (uint8_t *)"TOUCHSCREEN INIT FAIL", CENTER_MODE);
        while (1);
    } else {
        BSP_LCD_Clear(LCD_COLOR_GREEN);
        BSP_LCD_SetBackColor(LCD_COLOR_GREEN);
        BSP_LCD_SetTextColor(LCD_COLOR_WHITE);
        BSP_LCD_DisplayStringAt(0, LINE(5), (uint8_t *)"TOUCHSCREEN INIT OK", CENTER_MODE);
    }

    HAL_Delay(100);
    BSP_LCD_SetFont(&Font12);
    BSP_LCD_SetBackColor(LCD_COLOR_LIGHTCYAN);
    BSP_LCD_SetTextColor(LCD_COLOR_DARKBLUE);
    View v;
    v.i=&i;

    Timer timer;
    timer.start();

    while(1) {
        v.drawImage(0, 0);
        float valeur = capteur.read();
        BSP_LCD_SetFont(&Font24);
        //sprintf((char*)text, "valeur: %5.3f", valeur);
        //BSP_LCD_DisplayStringAt(0, LINE(1), (uint8_t *)&text, LEFT_MODE);

      
        sprintf((char*)text, "Nombre de personne: %d", i);
        BSP_LCD_DisplayStringAt(0, LINE(5), (uint8_t *)&text, LEFT_MODE);


        //sprintf((char*)text, "etat: %d", etat);
        //BSP_LCD_DisplayStringAt(0, LINE(2), (uint8_t *)&text, LEFT_MODE);
        switch (etat) {
            case 0 :
                // il n'y a personne
                if (valeur > 0.68) {
                    etat = 1;
                    i++;
                    timer.reset();
                }
                break;
            case 1:
                if (timer.read()>1) {
                    etat=2;
                }
                break;
            case 2 :
                // il y a quelqu'un
                if (valeur <0.4) {
                    // la personne est passée : il faut incrémenter
                    etat = 0;
                    timer.reset();
                }
                break;

            default :
                // ce cas ne devrait jamais se produire
                etat = 0;
        } // fin du switch




        BSP_TS_GetState(&TS_State);
        if (TS_State.touchDetected) {
            cleared = 0;
            /*sprintf((char*)text, "Touches: %d", TS_State.touchDetected);
            BSP_LCD_DisplayStringAt(0, LINE(0), (uint8_t *)&text, LEFT_MODE);
            */for (idx = 0; idx < TS_State.touchDetected; idx++) {
                x = TS_State.touchX[idx];
                y = TS_State.touchY[idx];
                v.contain(x, y);
            }


        } else {
            if (!cleared) {
                v.draw();
                /*sprintf((char*)text, "Touches: 0");
                BSP_LCD_DisplayStringAt(0, LINE(0), (uint8_t *)&text, LEFT_MODE);
                */cleared = 1;
            }
        }
    }
}