frogger game
Dependencies: 4DGL-uLCD-SE MMA8452 SDFileSystem mbed wave_player
Fork of ECE2035_FroggerGame_SUM2015 by
map/map_public.h
- Committer:
- leuyentran
- Date:
- 2015-06-25
- Revision:
- 0:7fe3c940e4b5
- Child:
- 6:5ed435a31cc7
File content as of revision 0:7fe3c940e4b5:
/* Gatech ECE2035 2015 SPRING PAC MAN * Copyright (c) 2015 Gatech ECE2035 * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /** @file map_public.h */ #ifndef MAP_PUBLIC_H #define MAP_PUBLIC_H /// The enum define the status of a grid on the map typedef enum { GRID_SIDE_WALK=0, //Side_walk GRID_CANDY, ///< A candy GRID_BIG_CANDY, // Bigger candy! GRID_ROAD_L, //Road left GRID_ROAD, GRID_ROAD_R, GRID_V_LINE, //V_line GRID_SIDE_WALK_2, } GRID_STATUS; /// The structure to store the information of a grid typedef struct { int x; ///< The upper-left corner of the grid. It is the x coordinate on the screen. int y; ///< The upper-left corner of the grid. It is the y coordinate on the screen. GRID_STATUS status; ///< See enum GRID_STATUS } GRID; /** Call map_init() once at the begining of your code @brief It initialize the map structure and draw the map. */ void map_init(void); /** Remove the cookie/super-cookie from map @brief It could be called by Pacman when it eat the cookie. @param grid_x The horizontal position in the grid. @param grid_y The vertical position in the grid. @return 1:There is a cookie be eaten. 0:The is no cookie at the grid. */ bool map_eat_candy(int grid_x, int grid_y); /** Get the information about the grid @param grid_x The horizontal position in the grid. @param grid_y The vertical position in the grid. @return The data structure of the grid. You could access the contents by using the_grid.x , the_grid.status ... etc. */ GRID map_get_grid_status(int grid_x, int grid_y); /** Draw the grid @param grid_x The horizontal position in the grid. @param grid_y The vertical position in the grid. */ void map_draw_grid(unsigned grid_x, unsigned grid_y); /** Get the number of remaining cookie. @brief The game should be ended when there is no cookie. @return The number of remaining cookie. */ int map_remaining_candy(void); #endif //MAP_H