frogger game
Dependencies: 4DGL-uLCD-SE MMA8452 SDFileSystem mbed wave_player
Fork of ECE2035_FroggerGame_SUM2015 by
map/map_private.h
- Committer:
- leuyentran
- Date:
- 2015-06-25
- Revision:
- 0:7fe3c940e4b5
- Child:
- 4:3fb1d198e9d6
File content as of revision 0:7fe3c940e4b5:
/* Gatech ECE2035 2015 SPRING PAC MAN * Copyright (c) 2015 Gatech ECE2035 * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef MAP_PRIVATE_H #define MAP_PRIVATE_H #include "mbed.h" #ifndef ULCD_4DGL_H_ #define ULCD_4DGL_H_ #include "uLCD_4DGL.h" #endif #include "globals.h" #include "map_public.h" // It defines the settings for drawing the map #define SIDE_WALK_COLOR_2 0x999999 #define SIDE_WALK_COLOR 0x198C19 #define LINE_COLOR 0xE5E500 #define CANDY_COLOR 0xFF7F7F #define CANDY_RADIUS 1 #define BIG_CANDY_RADIUS 2 #define WHITE 0xFFFFFF // It defines the values used in the DEFAULT_MAP #define MAP_ATTRIBUTE_SIDE_WALK 0 //side walk #define MAP_ATTRIBUTE_CANDY 1 //candy #define MAP_ATTRIBUTE_BIG_CANDY 2 //big candy #define MAP_ATTRIBUTE_ROAD_L 3 #define MAP_ATTRIBUTE_ROAD 4 #define MAP_ATTRIBUTE_ROAD_R 5 #define MAP_ATTRIBUTE_V_LINE 6 #define MAP_ATTRIBUTE_SIDE_WALK_2 7 #define DEFAULT_MAP {\ 0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ 0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ 0, 0, 0, 7, 3, 1, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ 0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ 0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ 0, 0, 0, 7, 3, 2, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ 0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ 0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ 0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ 0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ 0, 0, 0, 7, 3, 1, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ 0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ 0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ 0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ 0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, \ 0, 0, 0, 7, 3, 4, 5, 3, 4, 5, 3, 4, 5, 7, 6, 6, 6, } // Here defines some useful macros #define IDX2X(idx) (idx%NUM_GRID_X) #define IDX2Y(idx) (idx/NUM_GRID_X) #define XY2IDX(x,y) (y*NUM_GRID_X+x) void map_draw(void); #endif //MAP_H