frogger game revision
Dependencies: 4DGL-uLCD-SE MMA8452 SDFileSystem mbed wave_player
Fork of ECE2035_FroggerGame_SUM2015 by
robot/robot.cpp
- Committer:
- ece2035ta
- Date:
- 2015-07-05
- Revision:
- 7:b9b305de0fbb
- Parent:
- 6:5ed435a31cc7
- Child:
- 9:47f07aa85f1a
File content as of revision 7:b9b305de0fbb:
#include "mbed.h" #include "globals.h" #include "map_public.h" #include "robot.h" // Following code will only draw the Robot on the screen. You are expected to modify most of the functions here. // All other necessary functions will be implemented by you. Ex: the movement of roboFrogger, calculate the score ... etc. void robot_init(int grid_x, int grid_y){ map_eat_candy(grid_x,grid_y); //clear the candy on the grid. robot_draw(grid_x,grid_y); } void robot_draw(int grid_x, int grid_y){ GRID grid_info = map_get_grid_status(grid_x,grid_y); // Calculate the actual position of the grid int frog_x = grid_info.x + GRID_RADIUS; int frog_y = grid_info.y + GRID_RADIUS; // MAKE uLCD.filled_circle(frog_x, frog_y, 2, 0xCC0066); uLCD.filled_rectangle(frog_x-2,frog_y+1,frog_x+2,frog_y+3,0x33FF66); uLCD.line(frog_x-1, frog_y+4,frog_x-1, frog_y+5, 0xFF0000);//legs uLCD.line(frog_x+2, frog_y+4,frog_x+2, frog_y+5, 0xFF0000); uLCD.line(frog_x+2, frog_y+1,frog_x+4, frog_y+1, 0xFF0000);//hands uLCD.line(frog_x-2, frog_y+1,frog_x-4, frog_y+1, 0xFF0000); } void robot_clear(int grid_x, int grid_y){ GRID grid_info = map_get_grid_status(grid_x,grid_y); //Fill the grid (a rectangle) with BACKGROUND_COLOR to clear the roboFrogger uLCD.filled_rectangle(grid_info.x, grid_info.y, grid_info.x+GRID_SIZE-1, grid_info.y+GRID_SIZE-1, BACKGROUND_COLOR); }