frogger game revision
Dependencies: 4DGL-uLCD-SE MMA8452 SDFileSystem mbed wave_player
Fork of ECE2035_FroggerGame_SUM2015 by
Diff: main.cpp
- Revision:
- 4:3fb1d198e9d6
- Parent:
- 3:3856a3dccf6d
- Child:
- 5:52a01054e275
--- a/main.cpp Sun Jul 05 16:55:35 2015 +0000 +++ b/main.cpp Sun Jul 05 21:50:36 2015 +0000 @@ -12,8 +12,8 @@ #include "robot.h" //Platform initialization -DigitalIn left_pb(p24); // push bottom -DigitalIn right_pb(p21); // push bottom +DigitalIn right_pb(p24); // push bottom +DigitalIn left_pb(p21); // push bottom DigitalIn up_pb(p22); // push bottom DigitalIn down_pb(p23); // push bottom uLCD_4DGL uLCD(p9,p10,p11); // LCD (serial tx, serial rx, reset pin;) @@ -54,7 +54,7 @@ tick = timer.read_ms(); // Read current time /// 2. Implement the code to get user input and update the Pacman - /// -[Hint] Implement the code to move Pacman. You could use either push-button or accelerometer. <br> + /// -[Hint] Implement the code to move RoboFrogger. You could use either push-button or accelerometer. <br> // [Some hints for user-input detection] acc.readXYZGravity(&x_,&y_,&z_); //read accelerometer @@ -69,8 +69,8 @@ if((tick-pre_tick)>500) { // Time step control pre_tick = tick; // update the previous tick - /// 3. Update the Pacman on the screen - /// -[Hint] You could update the position of Pacman (draw it on the screen) here based on the user-input at step 2. <br> + /// 3. Update the RoboFrogger on the screen + /// -[Hint] You could update the position of RoboFrogger (draw it on the screen) here based on the user-input at step 2. <br>