frogger game revision

Dependencies:   4DGL-uLCD-SE MMA8452 SDFileSystem mbed wave_player

Dependents:   C_Assembly

Fork of ECE2035_FroggerGame_SUM2015 by ECE 2035

Committer:
ece2035ta
Date:
Sun Jul 05 16:55:35 2015 +0000
Revision:
3:3856a3dccf6d
Parent:
0:7fe3c940e4b5
Child:
4:3fb1d198e9d6
ECE 2035

Who changed what in which revision?

UserRevisionLine numberNew contents of line
leuyentran 0:7fe3c940e4b5 1 // Include header files for platform
leuyentran 0:7fe3c940e4b5 2 #include "mbed.h"
leuyentran 0:7fe3c940e4b5 3 #include "wave_player.h"
leuyentran 0:7fe3c940e4b5 4 #include "SDFileSystem.h"
leuyentran 0:7fe3c940e4b5 5 #include "Shiftbrite.h"
leuyentran 0:7fe3c940e4b5 6 #include <vector>
ece2035ta 3:3856a3dccf6d 7 #include "MMA8452.h"
leuyentran 0:7fe3c940e4b5 8
leuyentran 0:7fe3c940e4b5 9 // Include header files for pacman project
leuyentran 0:7fe3c940e4b5 10 #include "globals.h"
leuyentran 0:7fe3c940e4b5 11 #include "map_public.h"
leuyentran 0:7fe3c940e4b5 12 #include "robot.h"
leuyentran 0:7fe3c940e4b5 13
leuyentran 0:7fe3c940e4b5 14 //Platform initialization
leuyentran 0:7fe3c940e4b5 15 DigitalIn left_pb(p24); // push bottom
leuyentran 0:7fe3c940e4b5 16 DigitalIn right_pb(p21); // push bottom
leuyentran 0:7fe3c940e4b5 17 DigitalIn up_pb(p22); // push bottom
leuyentran 0:7fe3c940e4b5 18 DigitalIn down_pb(p23); // push bottom
leuyentran 0:7fe3c940e4b5 19 uLCD_4DGL uLCD(p9,p10,p11); // LCD (serial tx, serial rx, reset pin;)
ece2035ta 3:3856a3dccf6d 20 Serial pc(USBTX,USBRX); // used by Accelerometer
ece2035ta 3:3856a3dccf6d 21 MMA8452 acc(p28, p27, 100000); // Accelerometer
leuyentran 0:7fe3c940e4b5 22 DigitalOut myled(LED1);
leuyentran 0:7fe3c940e4b5 23
leuyentran 0:7fe3c940e4b5 24 int main()
leuyentran 0:7fe3c940e4b5 25 {
leuyentran 0:7fe3c940e4b5 26 // Initialize the timer
leuyentran 0:7fe3c940e4b5 27 /// [Example of time control implementation]
leuyentran 0:7fe3c940e4b5 28 /// Here is a rough example to implement the timer control <br><br>
leuyentran 0:7fe3c940e4b5 29 int tick, pre_tick;
leuyentran 0:7fe3c940e4b5 30 srand (time(NULL));
leuyentran 0:7fe3c940e4b5 31 Timer timer;
leuyentran 0:7fe3c940e4b5 32 timer.start();
leuyentran 0:7fe3c940e4b5 33 tick = timer.read_ms();
leuyentran 0:7fe3c940e4b5 34 pre_tick = tick;
leuyentran 0:7fe3c940e4b5 35
leuyentran 0:7fe3c940e4b5 36 // Initialize the buttons
leuyentran 0:7fe3c940e4b5 37 left_pb.mode(PullUp); // The variable left_pb will be zero when the pushbutton for moving the player left is pressed
leuyentran 0:7fe3c940e4b5 38 right_pb.mode(PullUp); // The variable rightt_pb will be zero when the pushbutton for moving the player right is pressed
leuyentran 0:7fe3c940e4b5 39 up_pb.mode(PullUp); //the variable fire_pb will be zero when the pushbutton for firing a missile is pressed
leuyentran 0:7fe3c940e4b5 40 down_pb.mode(PullUp); //the variable fire_pb will be zero when the pushbutton for firing a missile is pressed
leuyentran 0:7fe3c940e4b5 41
leuyentran 0:7fe3c940e4b5 42
leuyentran 0:7fe3c940e4b5 43 /// [Example of the game control implementation]
leuyentran 0:7fe3c940e4b5 44 /// Here is the example to initialize the game <br><br>
leuyentran 0:7fe3c940e4b5 45 uLCD.cls();
leuyentran 0:7fe3c940e4b5 46 map_init();
leuyentran 0:7fe3c940e4b5 47 robot_init(0,8);
ece2035ta 3:3856a3dccf6d 48 double x_, y_, z_;
leuyentran 0:7fe3c940e4b5 49 double x=0;
leuyentran 0:7fe3c940e4b5 50 double y=8;
leuyentran 0:7fe3c940e4b5 51
leuyentran 0:7fe3c940e4b5 52 /// 1. Begin the game loop
leuyentran 0:7fe3c940e4b5 53 while(1) {
leuyentran 0:7fe3c940e4b5 54 tick = timer.read_ms(); // Read current time
leuyentran 0:7fe3c940e4b5 55
leuyentran 0:7fe3c940e4b5 56 /// 2. Implement the code to get user input and update the Pacman
leuyentran 0:7fe3c940e4b5 57 /// -[Hint] Implement the code to move Pacman. You could use either push-button or accelerometer. <br>
leuyentran 0:7fe3c940e4b5 58
leuyentran 0:7fe3c940e4b5 59 // [Some hints for user-input detection]
ece2035ta 3:3856a3dccf6d 60 acc.readXYZGravity(&x_,&y_,&z_); //read accelerometer
leuyentran 0:7fe3c940e4b5 61 uLCD.locate(0,1);
ece2035ta 3:3856a3dccf6d 62
leuyentran 0:7fe3c940e4b5 63 uLCD.printf("Score x%4.1f ",1); //You could remove this code if you already make the accelerometer work.
leuyentran 0:7fe3c940e4b5 64 /// -[Hint] Here is a simple way to utilize the readings of accelerometer:
leuyentran 0:7fe3c940e4b5 65 /// If x is larger than certain value (ex:0.3), then make the Pacman move right.
leuyentran 0:7fe3c940e4b5 66 /// If x<-0.3, then make it move left. <br>
leuyentran 0:7fe3c940e4b5 67
leuyentran 0:7fe3c940e4b5 68
leuyentran 0:7fe3c940e4b5 69 if((tick-pre_tick)>500) { // Time step control
leuyentran 0:7fe3c940e4b5 70 pre_tick = tick; // update the previous tick
leuyentran 0:7fe3c940e4b5 71
leuyentran 0:7fe3c940e4b5 72 /// 3. Update the Pacman on the screen
leuyentran 0:7fe3c940e4b5 73 /// -[Hint] You could update the position of Pacman (draw it on the screen) here based on the user-input at step 2. <br>
leuyentran 0:7fe3c940e4b5 74
leuyentran 0:7fe3c940e4b5 75
leuyentran 0:7fe3c940e4b5 76
leuyentran 0:7fe3c940e4b5 77 /// 4. Implement the code to check the end of game.
leuyentran 0:7fe3c940e4b5 78
leuyentran 0:7fe3c940e4b5 79 }
leuyentran 0:7fe3c940e4b5 80 }
leuyentran 0:7fe3c940e4b5 81 }