A simple asteroids-like game utilizing various Mbed-compatible sensors

Dependencies:   mbed 4DGL-uLCD-SE PinDetect

ScreenObject.h

Committer:
sralph3
Date:
2018-11-30
Revision:
0:f2cc64948895

File content as of revision 0:f2cc64948895:

#ifndef SCREENOBJECT_H
#define SCREENOBJECT_H
#include <string>
#include <iostream>

class ScreenObject
{
    public:
        int xpos;
        int ypos;

        virtual void draw() = 0;
        virtual void update() = 0;
        virtual bool outB() = 0;
        
    private:

        
};
#endif