A simple asteroids-like game utilizing various Mbed-compatible sensors

Dependencies:   mbed 4DGL-uLCD-SE PinDetect

Committer:
sralph3
Date:
Thu Jan 03 19:56:27 2019 +0000
Revision:
8:137330cfe63d
Parent:
0:f2cc64948895
Jan 3, 2019

Who changed what in which revision?

UserRevisionLine numberNew contents of line
sralph3 0:f2cc64948895 1 #include "AbsAst.h"
sralph3 0:f2cc64948895 2 #define SCREEN_MAX 125
sralph3 0:f2cc64948895 3 #define SCREEN_MIN 1
sralph3 0:f2cc64948895 4
sralph3 0:f2cc64948895 5 bool AbsAst::outB(){
sralph3 0:f2cc64948895 6 if(this->xpos <= SCREEN_MIN || this->xpos >= SCREEN_MAX || this->ypos <= SCREEN_MIN || this->ypos >= SCREEN_MAX){
sralph3 0:f2cc64948895 7 return true;
sralph3 0:f2cc64948895 8 }
sralph3 0:f2cc64948895 9 else return false;
sralph3 0:f2cc64948895 10 }