PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)

Revision:
59:61d308a0b113
Parent:
54:7082c373d764
diff -r 5f58a2846a20 -r 61d308a0b113 POKITTO_CORE/PokittoCore.cpp
--- a/POKITTO_CORE/PokittoCore.cpp	Sun Oct 07 10:06:28 2018 +0000
+++ b/POKITTO_CORE/PokittoCore.cpp	Sun Oct 07 10:10:24 2018 +0000
@@ -179,8 +179,8 @@
     uint32_t counter=0;
     uint8_t data[256];
     /** prepare the flash writing **/
-    float progress=0;
-    int opg=-1;
+    //float progress=0;
+    //int opg=-1;
     uint32_t fsize=0;
     fileEnd(); //
     fsize = fileGetPosition();
@@ -194,7 +194,7 @@
         if (counter >= fsize) {
                 break;
         }
-        opg=progress;
+        //opg=progress;
         if (fileReadBytes(&data[0],0x100)<0x100) {
                 if (fsize-counter>0x100) {
                         display.println("ERROR READING LOA.DER FILE");
@@ -271,7 +271,7 @@
     display.println("LOADER IS NOT AVAILABLE ON THE SIMULATOR. PRESS A TO RETURN.");
     #else
     uint32_t* bootinfo;
-    uint32_t bootversion=0, sdversion=0, sdjump=0;
+    uint32_t sdversion=0, sdjump=0;
     bool flashloader=false, checkforboot=true;
     //check for loa.der on SD card
     #if POK_ENABLE_LOADER_UPDATES > 0
@@ -471,7 +471,7 @@
     //sound.setMaxVol(VOLUME_HEADPHONE_MAX);
     int dstate=1;
     bool wipe = true;
-    float vol = sound.getVolume(); float tvol;
+    float vol = sound.getVolume(); 
     #ifndef POK_SIM
     vol=eeprom_read_byte((uint16_t*)EESETTINGS_VOL);
     Pokitto::Sound::globalVolume=vol;
@@ -747,7 +747,7 @@
 void Core::showLogo() {
     uint32_t now;
     uint8_t state=0; //jump directly to logo, bypass teeth
-    uint16_t counter=0, i=0;
+    uint16_t i=0;
     uint16_t sc;
     while (state < 255/6) {
     now=getTime();
@@ -1042,9 +1042,9 @@
 
 			//draw a fancy menu
 			display.textWrap = false;
-			uint16_t fc,bc;
-			fc = display.color;
-            bc = display.bgcolor;
+			//uint16_t fc,bc;
+			//fc = display.color;
+            //bc = display.bgcolor;
             if( updated ) { // update screen?
                 #if POK_SIM
                 getFirstFile(ext);