PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)
Diff: POKITTO_CORE/PokittoSound.cpp
- Revision:
- 58:5f58a2846a20
- Parent:
- 52:c04087025cab
diff -r 63853054a4d9 -r 5f58a2846a20 POKITTO_CORE/PokittoSound.cpp --- a/POKITTO_CORE/PokittoSound.cpp Tue Oct 02 20:38:50 2018 +0000 +++ b/POKITTO_CORE/PokittoSound.cpp Sun Oct 07 10:06:28 2018 +0000 @@ -43,7 +43,7 @@ * * License for Gamebuino-identical code: * - * (C) Copyright 2014 Aurélien Rodot. All rights reserved. + * (C) Copyright 2014 Aur�lien Rodot. All rights reserved. * * This file is part of the Gamebuino Library (http://gamebuino.com) * @@ -80,9 +80,9 @@ /** discrete hardware volume control **/ uint8_t Pokitto::discrete_vol = 0; -uint8_t const Pokitto::discrete_vol_levels[8] {0,32,64,96,128,160,192,224}; -uint8_t const Pokitto::discrete_vol_hw_levels[8] {0,27,64,96,36,117,127,127}; -uint8_t const Pokitto::discrete_vol_multipliers[8] {0,127,127,127,192,192,255,255}; +uint8_t const Pokitto::discrete_vol_levels[] = {0,32,64,96,128,160,192,224}; +uint8_t const Pokitto::discrete_vol_hw_levels[] = {0,27,64,96,36,117,127,127}; +uint8_t const Pokitto::discrete_vol_multipliers[] = {0,127,127,127,192,192,255,255}; Pokitto::Core _soundc; @@ -135,6 +135,7 @@ uint8_t Sound::chanVolumes[NUM_CHANNELS]; #if (POK_ENABLE_SOUND < 1) + #undef NUM_CHANNELS #define NUM_CHANNELS 0 #endif @@ -894,6 +895,7 @@ return 1; } else return 0; //no stream #endif // POK_STREAMING_MUSIC + return 0; } void Sound::pauseMusicStream() {