PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)

Committer:
Pokitto
Date:
Tue Jan 30 10:41:47 2018 +0000
Revision:
31:f4b9b85c7b62
Sound output improvements added:  louder, clearer, faster!

Who changed what in which revision?

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Pokitto 31:f4b9b85c7b62 1 /**************************************************************************/
Pokitto 31:f4b9b85c7b62 2 /*!
Pokitto 31:f4b9b85c7b62 3 @file PokittoButtons.cpp
Pokitto 31:f4b9b85c7b62 4 @author Jonne Valola
Pokitto 31:f4b9b85c7b62 5
Pokitto 31:f4b9b85c7b62 6 @section LICENSE
Pokitto 31:f4b9b85c7b62 7
Pokitto 31:f4b9b85c7b62 8 Software License Agreement (BSD License)
Pokitto 31:f4b9b85c7b62 9
Pokitto 31:f4b9b85c7b62 10 Copyright (c) 2016, Jonne Valola
Pokitto 31:f4b9b85c7b62 11 All rights reserved.
Pokitto 31:f4b9b85c7b62 12
Pokitto 31:f4b9b85c7b62 13 Redistribution and use in source and binary forms, with or without
Pokitto 31:f4b9b85c7b62 14 modification, are permitted provided that the following conditions are met:
Pokitto 31:f4b9b85c7b62 15 1. Redistributions of source code must retain the above copyright
Pokitto 31:f4b9b85c7b62 16 notice, this list of conditions and the following disclaimer.
Pokitto 31:f4b9b85c7b62 17 2. Redistributions in binary form must reproduce the above copyright
Pokitto 31:f4b9b85c7b62 18 notice, this list of conditions and the following disclaimer in the
Pokitto 31:f4b9b85c7b62 19 documentation and/or other materials provided with the distribution.
Pokitto 31:f4b9b85c7b62 20 3. Neither the name of the copyright holders nor the
Pokitto 31:f4b9b85c7b62 21 names of its contributors may be used to endorse or promote products
Pokitto 31:f4b9b85c7b62 22 derived from this software without specific prior written permission.
Pokitto 31:f4b9b85c7b62 23
Pokitto 31:f4b9b85c7b62 24 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
Pokitto 31:f4b9b85c7b62 25 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
Pokitto 31:f4b9b85c7b62 26 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
Pokitto 31:f4b9b85c7b62 27 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY
Pokitto 31:f4b9b85c7b62 28 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
Pokitto 31:f4b9b85c7b62 29 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
Pokitto 31:f4b9b85c7b62 30 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
Pokitto 31:f4b9b85c7b62 31 ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
Pokitto 31:f4b9b85c7b62 32 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
Pokitto 31:f4b9b85c7b62 33 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Pokitto 31:f4b9b85c7b62 34 */
Pokitto 31:f4b9b85c7b62 35 /**************************************************************************/
Pokitto 31:f4b9b85c7b62 36
Pokitto 31:f4b9b85c7b62 37 #include "PokittoCore.h"
Pokitto 31:f4b9b85c7b62 38
Pokitto 31:f4b9b85c7b62 39 using namespace Pokitto;
Pokitto 31:f4b9b85c7b62 40
Pokitto 31:f4b9b85c7b62 41 uint8_t Buttons::pins[NUM_BTN];
Pokitto 31:f4b9b85c7b62 42 uint8_t Buttons::states[NUM_BTN];
Pokitto 31:f4b9b85c7b62 43 uint8_t Buttons::buttons_state;
Pokitto 31:f4b9b85c7b62 44 uint8_t Buttons::buttons_held;
Pokitto 31:f4b9b85c7b62 45 uint8_t Buttons::buttons_released; // from LSB up,down,left,right,a,b,c
Pokitto 31:f4b9b85c7b62 46 uint16_t Buttons::cHWLongPress = CHWLONGPRESSTIMEOUT;
Pokitto 31:f4b9b85c7b62 47
Pokitto 31:f4b9b85c7b62 48
Pokitto 31:f4b9b85c7b62 49 void Buttons::begin() {
Pokitto 31:f4b9b85c7b62 50 #ifndef POK_SIM
Pokitto 31:f4b9b85c7b62 51 Pokitto::initButtons();
Pokitto 31:f4b9b85c7b62 52 #endif // POK_SIM
Pokitto 31:f4b9b85c7b62 53 }
Pokitto 31:f4b9b85c7b62 54
Pokitto 31:f4b9b85c7b62 55 void Buttons::update() {
Pokitto 31:f4b9b85c7b62 56 #if POK_USE_CONSOLE
Pokitto 31:f4b9b85c7b62 57 if (console.conscounter) return;
Pokitto 31:f4b9b85c7b62 58 #endif // POK_USE_CONSOLE
Pokitto 31:f4b9b85c7b62 59 #ifndef POK_SIM
Pokitto 31:f4b9b85c7b62 60 /** HARDWARE CODE **/
Pokitto 31:f4b9b85c7b62 61 for (uint8_t thisButton = 0; thisButton < NUM_BTN; thisButton++) {
Pokitto 31:f4b9b85c7b62 62 if (Pokitto::heldStates[thisButton]) { //if button pressed
Pokitto 31:f4b9b85c7b62 63 states[thisButton]++; //increase button hold time
Pokitto 31:f4b9b85c7b62 64 } else {
Pokitto 31:f4b9b85c7b62 65 if (states[thisButton] == 0)//button idle
Pokitto 31:f4b9b85c7b62 66 continue;
Pokitto 31:f4b9b85c7b62 67 if (states[thisButton] == 0xFF)//if previously released
Pokitto 31:f4b9b85c7b62 68 states[thisButton] = 0; //set to idle
Pokitto 31:f4b9b85c7b62 69 else
Pokitto 31:f4b9b85c7b62 70 states[thisButton] = 0xFF; //button just released
Pokitto 31:f4b9b85c7b62 71 }
Pokitto 31:f4b9b85c7b62 72 }
Pokitto 31:f4b9b85c7b62 73 #else
Pokitto 31:f4b9b85c7b62 74 /** POK_SIM code **/
Pokitto 31:f4b9b85c7b62 75 simulator.pollButtons();
Pokitto 31:f4b9b85c7b62 76 for (uint8_t thisButton = 0; thisButton < NUM_BTN; thisButton++) {
Pokitto 31:f4b9b85c7b62 77 uint8_t temp=0;
Pokitto 31:f4b9b85c7b62 78 switch (thisButton) {
Pokitto 31:f4b9b85c7b62 79 case 0:
Pokitto 31:f4b9b85c7b62 80 temp = simulator.leftHeld(); break;
Pokitto 31:f4b9b85c7b62 81 case 1:
Pokitto 31:f4b9b85c7b62 82 temp = simulator.upHeld(); break;
Pokitto 31:f4b9b85c7b62 83 case 2:
Pokitto 31:f4b9b85c7b62 84 temp = simulator.rightHeld(); break;
Pokitto 31:f4b9b85c7b62 85 case 3:
Pokitto 31:f4b9b85c7b62 86 temp = simulator.downHeld(); break;
Pokitto 31:f4b9b85c7b62 87 case 4:
Pokitto 31:f4b9b85c7b62 88 temp = simulator.aHeld(); break;
Pokitto 31:f4b9b85c7b62 89 case 5:
Pokitto 31:f4b9b85c7b62 90 temp = simulator.bHeld(); break;
Pokitto 31:f4b9b85c7b62 91 case 6:
Pokitto 31:f4b9b85c7b62 92 temp = simulator.cHeld(); break;
Pokitto 31:f4b9b85c7b62 93 default:
Pokitto 31:f4b9b85c7b62 94 break;
Pokitto 31:f4b9b85c7b62 95 }
Pokitto 31:f4b9b85c7b62 96
Pokitto 31:f4b9b85c7b62 97 if (temp == HIGH) { //if button pressed
Pokitto 31:f4b9b85c7b62 98 states[thisButton]++; //increase button hold time
Pokitto 31:f4b9b85c7b62 99 } else {
Pokitto 31:f4b9b85c7b62 100 if (states[thisButton] == 0)//button idle
Pokitto 31:f4b9b85c7b62 101 continue;
Pokitto 31:f4b9b85c7b62 102 if (states[thisButton] == 0xFF)//if previously released
Pokitto 31:f4b9b85c7b62 103 states[thisButton] = 0; //set to idle
Pokitto 31:f4b9b85c7b62 104 else
Pokitto 31:f4b9b85c7b62 105 states[thisButton] = 0xFF; //button just released
Pokitto 31:f4b9b85c7b62 106 }
Pokitto 31:f4b9b85c7b62 107 }
Pokitto 31:f4b9b85c7b62 108
Pokitto 31:f4b9b85c7b62 109 #endif // POK_SIM
Pokitto 31:f4b9b85c7b62 110 }
Pokitto 31:f4b9b85c7b62 111
Pokitto 31:f4b9b85c7b62 112 /*
Pokitto 31:f4b9b85c7b62 113 * Returns true when 'button' is pressed.
Pokitto 31:f4b9b85c7b62 114 * The button has to be released for it to be triggered again.
Pokitto 31:f4b9b85c7b62 115 */
Pokitto 31:f4b9b85c7b62 116 bool Buttons::pressed(uint8_t button) {
Pokitto 31:f4b9b85c7b62 117 if (states[button] == 1)
Pokitto 31:f4b9b85c7b62 118 return true;
Pokitto 31:f4b9b85c7b62 119 else
Pokitto 31:f4b9b85c7b62 120 return false;
Pokitto 31:f4b9b85c7b62 121 }
Pokitto 31:f4b9b85c7b62 122
Pokitto 31:f4b9b85c7b62 123 /*
Pokitto 31:f4b9b85c7b62 124 * return true if 'button' is released
Pokitto 31:f4b9b85c7b62 125 */
Pokitto 31:f4b9b85c7b62 126 bool Buttons::released(uint8_t button) {
Pokitto 31:f4b9b85c7b62 127 if (states[button] == 0xFF)
Pokitto 31:f4b9b85c7b62 128 return true;
Pokitto 31:f4b9b85c7b62 129 else
Pokitto 31:f4b9b85c7b62 130 return false;
Pokitto 31:f4b9b85c7b62 131 }
Pokitto 31:f4b9b85c7b62 132
Pokitto 31:f4b9b85c7b62 133 /**
Pokitto 31:f4b9b85c7b62 134 * returns true ONCE when 'button' is held for 'time' frames
Pokitto 31:f4b9b85c7b62 135 * @param button The button's ID
Pokitto 31:f4b9b85c7b62 136 * @param time How much frames button must be held, between 1 and 254.
Pokitto 31:f4b9b85c7b62 137 * @return true when 'button' is held for 'time' frames
Pokitto 31:f4b9b85c7b62 138 */
Pokitto 31:f4b9b85c7b62 139 bool Buttons::held(uint8_t button, uint8_t time){
Pokitto 31:f4b9b85c7b62 140 if(states[button] == (time+1))
Pokitto 31:f4b9b85c7b62 141 return true;
Pokitto 31:f4b9b85c7b62 142 else
Pokitto 31:f4b9b85c7b62 143 return false;
Pokitto 31:f4b9b85c7b62 144 }
Pokitto 31:f4b9b85c7b62 145
Pokitto 31:f4b9b85c7b62 146 /**
Pokitto 31:f4b9b85c7b62 147 * returns true every 'period' frames when 'button' is held
Pokitto 31:f4b9b85c7b62 148 * @param button The button's ID
Pokitto 31:f4b9b85c7b62 149 * @param period How much frames button must be held, between 1 and 254.
Pokitto 31:f4b9b85c7b62 150 * @return true if the button is held for the given time
Pokitto 31:f4b9b85c7b62 151 */
Pokitto 31:f4b9b85c7b62 152 bool Buttons::repeat(uint8_t button, uint8_t period) {
Pokitto 31:f4b9b85c7b62 153 if (period <= 1) {
Pokitto 31:f4b9b85c7b62 154 if ((states[button] != 0xFF) && (states[button]))
Pokitto 31:f4b9b85c7b62 155 return true;
Pokitto 31:f4b9b85c7b62 156 } else {
Pokitto 31:f4b9b85c7b62 157 if ((states[button] != 0xFF) && ((states[button] % period) == 1))
Pokitto 31:f4b9b85c7b62 158 return true;
Pokitto 31:f4b9b85c7b62 159 }
Pokitto 31:f4b9b85c7b62 160 return false;
Pokitto 31:f4b9b85c7b62 161 }
Pokitto 31:f4b9b85c7b62 162
Pokitto 31:f4b9b85c7b62 163 /**
Pokitto 31:f4b9b85c7b62 164 *
Pokitto 31:f4b9b85c7b62 165 * @param button The button's ID
Pokitto 31:f4b9b85c7b62 166 * @return The number of frames during which the button has been held.
Pokitto 31:f4b9b85c7b62 167 */
Pokitto 31:f4b9b85c7b62 168 uint8_t Buttons::timeHeld(uint8_t button){
Pokitto 31:f4b9b85c7b62 169 if(states[button] != 0xFF)
Pokitto 31:f4b9b85c7b62 170 return states[button];
Pokitto 31:f4b9b85c7b62 171 else
Pokitto 31:f4b9b85c7b62 172 return 0;
Pokitto 31:f4b9b85c7b62 173
Pokitto 31:f4b9b85c7b62 174 }
Pokitto 31:f4b9b85c7b62 175
Pokitto 31:f4b9b85c7b62 176 void Buttons::pollButtons() {
Pokitto 31:f4b9b85c7b62 177 #ifdef POK_SIM
Pokitto 31:f4b9b85c7b62 178 simulator.pollButtons();
Pokitto 31:f4b9b85c7b62 179 #else
Pokitto 31:f4b9b85c7b62 180 uint8_t buttons_state_old = buttons_state;
Pokitto 31:f4b9b85c7b62 181 buttons_state = 0; // clear all
Pokitto 31:f4b9b85c7b62 182 if (upBtn()) buttons_state |= (1<<UPBIT);
Pokitto 31:f4b9b85c7b62 183 if (downBtn()) buttons_state |= (1<<DOWNBIT);
Pokitto 31:f4b9b85c7b62 184 if (leftBtn()) buttons_state |= (1<<LEFTBIT);
Pokitto 31:f4b9b85c7b62 185 if (rightBtn()) buttons_state |= (1<<RIGHTBIT);
Pokitto 31:f4b9b85c7b62 186 if (aBtn()) buttons_state |= (1<<ABIT);
Pokitto 31:f4b9b85c7b62 187 if (bBtn()) buttons_state |= (1<<BBIT);
Pokitto 31:f4b9b85c7b62 188 if (cBtn()) buttons_state |= (1<<CBIT);
Pokitto 31:f4b9b85c7b62 189 buttons_held = buttons_state & buttons_state_old; // only if both 1, end result is 1
Pokitto 31:f4b9b85c7b62 190 buttons_released = ~buttons_state & buttons_state_old; // if now zero, then 1 AND previous 1 = 1
Pokitto 31:f4b9b85c7b62 191 #endif // POK_SIM
Pokitto 31:f4b9b85c7b62 192 }
Pokitto 31:f4b9b85c7b62 193
Pokitto 31:f4b9b85c7b62 194 uint8_t Buttons::aBtn() {
Pokitto 31:f4b9b85c7b62 195 #ifdef POK_SIM
Pokitto 31:f4b9b85c7b62 196 return simulator.aBtn();
Pokitto 31:f4b9b85c7b62 197 #else
Pokitto 31:f4b9b85c7b62 198 return Pokitto::heldStates[BTN_A];
Pokitto 31:f4b9b85c7b62 199 #endif // POK_SIM
Pokitto 31:f4b9b85c7b62 200 }
Pokitto 31:f4b9b85c7b62 201
Pokitto 31:f4b9b85c7b62 202
Pokitto 31:f4b9b85c7b62 203 uint8_t Buttons::bBtn() {
Pokitto 31:f4b9b85c7b62 204 #ifdef POK_SIM
Pokitto 31:f4b9b85c7b62 205 return simulator.bBtn();
Pokitto 31:f4b9b85c7b62 206 #else
Pokitto 31:f4b9b85c7b62 207 return Pokitto::heldStates[BTN_B];
Pokitto 31:f4b9b85c7b62 208 #endif // POK_SIM
Pokitto 31:f4b9b85c7b62 209 }
Pokitto 31:f4b9b85c7b62 210
Pokitto 31:f4b9b85c7b62 211 uint8_t Buttons::cBtn() {
Pokitto 31:f4b9b85c7b62 212 uint8_t c;
Pokitto 31:f4b9b85c7b62 213 #ifdef POK_SIM
Pokitto 31:f4b9b85c7b62 214 c = simulator.cBtn();
Pokitto 31:f4b9b85c7b62 215 #else
Pokitto 31:f4b9b85c7b62 216 c = Pokitto::heldStates[BTN_C];
Pokitto 31:f4b9b85c7b62 217 #endif // POK_SIM
Pokitto 31:f4b9b85c7b62 218 return c;
Pokitto 31:f4b9b85c7b62 219 }
Pokitto 31:f4b9b85c7b62 220
Pokitto 31:f4b9b85c7b62 221 uint8_t Buttons::leftBtn() {
Pokitto 31:f4b9b85c7b62 222 #ifdef POK_SIM
Pokitto 31:f4b9b85c7b62 223 return simulator.leftBtn();
Pokitto 31:f4b9b85c7b62 224 #else
Pokitto 31:f4b9b85c7b62 225 return Pokitto::heldStates[BTN_LEFT];
Pokitto 31:f4b9b85c7b62 226 #endif // POK_SIM
Pokitto 31:f4b9b85c7b62 227 }
Pokitto 31:f4b9b85c7b62 228
Pokitto 31:f4b9b85c7b62 229 uint8_t Buttons::rightBtn() {
Pokitto 31:f4b9b85c7b62 230 #ifdef POK_SIM
Pokitto 31:f4b9b85c7b62 231 return simulator.rightBtn();
Pokitto 31:f4b9b85c7b62 232 #else
Pokitto 31:f4b9b85c7b62 233 return Pokitto::heldStates[BTN_RIGHT];
Pokitto 31:f4b9b85c7b62 234 #endif // POK_SIM
Pokitto 31:f4b9b85c7b62 235 }
Pokitto 31:f4b9b85c7b62 236
Pokitto 31:f4b9b85c7b62 237 uint8_t Buttons::upBtn() {
Pokitto 31:f4b9b85c7b62 238 #ifdef POK_SIM
Pokitto 31:f4b9b85c7b62 239 return simulator.upBtn();
Pokitto 31:f4b9b85c7b62 240 #else
Pokitto 31:f4b9b85c7b62 241 return Pokitto::heldStates[BTN_UP];
Pokitto 31:f4b9b85c7b62 242 #endif // POK_SIM
Pokitto 31:f4b9b85c7b62 243 }
Pokitto 31:f4b9b85c7b62 244
Pokitto 31:f4b9b85c7b62 245 uint8_t Buttons::downBtn() {
Pokitto 31:f4b9b85c7b62 246 #ifdef POK_SIM
Pokitto 31:f4b9b85c7b62 247 return simulator.downBtn();
Pokitto 31:f4b9b85c7b62 248 #else
Pokitto 31:f4b9b85c7b62 249 return Pokitto::heldStates[BTN_DOWN];
Pokitto 31:f4b9b85c7b62 250 #endif // POK_SIM
Pokitto 31:f4b9b85c7b62 251 }
Pokitto 31:f4b9b85c7b62 252
Pokitto 31:f4b9b85c7b62 253
Pokitto 31:f4b9b85c7b62 254
Pokitto 31:f4b9b85c7b62 255
Pokitto 31:f4b9b85c7b62 256
Pokitto 31:f4b9b85c7b62 257
Pokitto 31:f4b9b85c7b62 258
Pokitto 31:f4b9b85c7b62 259
Pokitto 31:f4b9b85c7b62 260 //** EOF **//
Pokitto 31:f4b9b85c7b62 261
Pokitto 31:f4b9b85c7b62 262
Pokitto 31:f4b9b85c7b62 263