PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)

Committer:
Pokitto
Date:
Fri Dec 29 05:17:38 2017 +0000
Revision:
24:9561281d0378
PokittoLib synced with Github and all Spianl & Hanski contributions so far

Who changed what in which revision?

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Pokitto 24:9561281d0378 1 /**************************************************************************/
Pokitto 24:9561281d0378 2 /*!
Pokitto 24:9561281d0378 3 @file PokittoButtons.cpp
Pokitto 24:9561281d0378 4 @author Jonne Valola
Pokitto 24:9561281d0378 5
Pokitto 24:9561281d0378 6 @section LICENSE
Pokitto 24:9561281d0378 7
Pokitto 24:9561281d0378 8 Software License Agreement (BSD License)
Pokitto 24:9561281d0378 9
Pokitto 24:9561281d0378 10 Copyright (c) 2016, Jonne Valola
Pokitto 24:9561281d0378 11 All rights reserved.
Pokitto 24:9561281d0378 12
Pokitto 24:9561281d0378 13 Redistribution and use in source and binary forms, with or without
Pokitto 24:9561281d0378 14 modification, are permitted provided that the following conditions are met:
Pokitto 24:9561281d0378 15 1. Redistributions of source code must retain the above copyright
Pokitto 24:9561281d0378 16 notice, this list of conditions and the following disclaimer.
Pokitto 24:9561281d0378 17 2. Redistributions in binary form must reproduce the above copyright
Pokitto 24:9561281d0378 18 notice, this list of conditions and the following disclaimer in the
Pokitto 24:9561281d0378 19 documentation and/or other materials provided with the distribution.
Pokitto 24:9561281d0378 20 3. Neither the name of the copyright holders nor the
Pokitto 24:9561281d0378 21 names of its contributors may be used to endorse or promote products
Pokitto 24:9561281d0378 22 derived from this software without specific prior written permission.
Pokitto 24:9561281d0378 23
Pokitto 24:9561281d0378 24 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
Pokitto 24:9561281d0378 25 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
Pokitto 24:9561281d0378 26 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
Pokitto 24:9561281d0378 27 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY
Pokitto 24:9561281d0378 28 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
Pokitto 24:9561281d0378 29 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
Pokitto 24:9561281d0378 30 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
Pokitto 24:9561281d0378 31 ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
Pokitto 24:9561281d0378 32 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
Pokitto 24:9561281d0378 33 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Pokitto 24:9561281d0378 34 */
Pokitto 24:9561281d0378 35 /**************************************************************************/
Pokitto 24:9561281d0378 36
Pokitto 24:9561281d0378 37 #include "PokittoCore.h"
Pokitto 24:9561281d0378 38
Pokitto 24:9561281d0378 39 using namespace Pokitto;
Pokitto 24:9561281d0378 40
Pokitto 24:9561281d0378 41 uint8_t Buttons::pins[NUM_BTN];
Pokitto 24:9561281d0378 42 uint8_t Buttons::states[NUM_BTN];
Pokitto 24:9561281d0378 43 uint8_t Buttons::buttons_state;
Pokitto 24:9561281d0378 44 uint8_t Buttons::buttons_held;
Pokitto 24:9561281d0378 45 uint8_t Buttons::buttons_released; // from LSB up,down,left,right,a,b,c
Pokitto 24:9561281d0378 46 uint16_t Buttons::cHWLongPress = CHWLONGPRESSTIMEOUT;
Pokitto 24:9561281d0378 47
Pokitto 24:9561281d0378 48
Pokitto 24:9561281d0378 49 void Buttons::begin() {
Pokitto 24:9561281d0378 50 #ifndef POK_SIM
Pokitto 24:9561281d0378 51 Pokitto::initButtons();
Pokitto 24:9561281d0378 52 #endif // POK_SIM
Pokitto 24:9561281d0378 53 }
Pokitto 24:9561281d0378 54
Pokitto 24:9561281d0378 55 void Buttons::update() {
Pokitto 24:9561281d0378 56 #if POK_USE_CONSOLE
Pokitto 24:9561281d0378 57 if (console.conscounter) return;
Pokitto 24:9561281d0378 58 #endif // POK_USE_CONSOLE
Pokitto 24:9561281d0378 59 #ifndef POK_SIM
Pokitto 24:9561281d0378 60 /** HARDWARE CODE **/
Pokitto 24:9561281d0378 61 for (uint8_t thisButton = 0; thisButton < NUM_BTN; thisButton++) {
Pokitto 24:9561281d0378 62 if (Pokitto::heldStates[thisButton]) { //if button pressed
Pokitto 24:9561281d0378 63 states[thisButton]++; //increase button hold time
Pokitto 24:9561281d0378 64 } else {
Pokitto 24:9561281d0378 65 if (states[thisButton] == 0)//button idle
Pokitto 24:9561281d0378 66 continue;
Pokitto 24:9561281d0378 67 if (states[thisButton] == 0xFF)//if previously released
Pokitto 24:9561281d0378 68 states[thisButton] = 0; //set to idle
Pokitto 24:9561281d0378 69 else
Pokitto 24:9561281d0378 70 states[thisButton] = 0xFF; //button just released
Pokitto 24:9561281d0378 71 }
Pokitto 24:9561281d0378 72 }
Pokitto 24:9561281d0378 73 #else
Pokitto 24:9561281d0378 74 /** POK_SIM code **/
Pokitto 24:9561281d0378 75 simulator.pollButtons();
Pokitto 24:9561281d0378 76 for (uint8_t thisButton = 0; thisButton < NUM_BTN; thisButton++) {
Pokitto 24:9561281d0378 77 uint8_t temp=0;
Pokitto 24:9561281d0378 78 switch (thisButton) {
Pokitto 24:9561281d0378 79 case 0:
Pokitto 24:9561281d0378 80 temp = simulator.leftHeld(); break;
Pokitto 24:9561281d0378 81 case 1:
Pokitto 24:9561281d0378 82 temp = simulator.upHeld(); break;
Pokitto 24:9561281d0378 83 case 2:
Pokitto 24:9561281d0378 84 temp = simulator.rightHeld(); break;
Pokitto 24:9561281d0378 85 case 3:
Pokitto 24:9561281d0378 86 temp = simulator.downHeld(); break;
Pokitto 24:9561281d0378 87 case 4:
Pokitto 24:9561281d0378 88 temp = simulator.aHeld(); break;
Pokitto 24:9561281d0378 89 case 5:
Pokitto 24:9561281d0378 90 temp = simulator.bHeld(); break;
Pokitto 24:9561281d0378 91 case 6:
Pokitto 24:9561281d0378 92 temp = simulator.cHeld(); break;
Pokitto 24:9561281d0378 93 default:
Pokitto 24:9561281d0378 94 break;
Pokitto 24:9561281d0378 95 }
Pokitto 24:9561281d0378 96
Pokitto 24:9561281d0378 97 if (temp == HIGH) { //if button pressed
Pokitto 24:9561281d0378 98 states[thisButton]++; //increase button hold time
Pokitto 24:9561281d0378 99 } else {
Pokitto 24:9561281d0378 100 if (states[thisButton] == 0)//button idle
Pokitto 24:9561281d0378 101 continue;
Pokitto 24:9561281d0378 102 if (states[thisButton] == 0xFF)//if previously released
Pokitto 24:9561281d0378 103 states[thisButton] = 0; //set to idle
Pokitto 24:9561281d0378 104 else
Pokitto 24:9561281d0378 105 states[thisButton] = 0xFF; //button just released
Pokitto 24:9561281d0378 106 }
Pokitto 24:9561281d0378 107 }
Pokitto 24:9561281d0378 108
Pokitto 24:9561281d0378 109 #endif // POK_SIM
Pokitto 24:9561281d0378 110 }
Pokitto 24:9561281d0378 111
Pokitto 24:9561281d0378 112 /*
Pokitto 24:9561281d0378 113 * Returns true when 'button' is pressed.
Pokitto 24:9561281d0378 114 * The button has to be released for it to be triggered again.
Pokitto 24:9561281d0378 115 */
Pokitto 24:9561281d0378 116 bool Buttons::pressed(uint8_t button) {
Pokitto 24:9561281d0378 117 if (states[button] == 1)
Pokitto 24:9561281d0378 118 return true;
Pokitto 24:9561281d0378 119 else
Pokitto 24:9561281d0378 120 return false;
Pokitto 24:9561281d0378 121 }
Pokitto 24:9561281d0378 122
Pokitto 24:9561281d0378 123 /*
Pokitto 24:9561281d0378 124 * return true if 'button' is released
Pokitto 24:9561281d0378 125 */
Pokitto 24:9561281d0378 126 bool Buttons::released(uint8_t button) {
Pokitto 24:9561281d0378 127 if (states[button] == 0xFF)
Pokitto 24:9561281d0378 128 return true;
Pokitto 24:9561281d0378 129 else
Pokitto 24:9561281d0378 130 return false;
Pokitto 24:9561281d0378 131 }
Pokitto 24:9561281d0378 132
Pokitto 24:9561281d0378 133 /**
Pokitto 24:9561281d0378 134 * returns true ONCE when 'button' is held for 'time' frames
Pokitto 24:9561281d0378 135 * @param button The button's ID
Pokitto 24:9561281d0378 136 * @param time How much frames button must be held, between 1 and 254.
Pokitto 24:9561281d0378 137 * @return true when 'button' is held for 'time' frames
Pokitto 24:9561281d0378 138 */
Pokitto 24:9561281d0378 139 bool Buttons::held(uint8_t button, uint8_t time){
Pokitto 24:9561281d0378 140 if(states[button] == (time+1))
Pokitto 24:9561281d0378 141 return true;
Pokitto 24:9561281d0378 142 else
Pokitto 24:9561281d0378 143 return false;
Pokitto 24:9561281d0378 144 }
Pokitto 24:9561281d0378 145
Pokitto 24:9561281d0378 146 /**
Pokitto 24:9561281d0378 147 * returns true every 'period' frames when 'button' is held
Pokitto 24:9561281d0378 148 * @param button The button's ID
Pokitto 24:9561281d0378 149 * @param period How much frames button must be held, between 1 and 254.
Pokitto 24:9561281d0378 150 * @return true if the button is held for the given time
Pokitto 24:9561281d0378 151 */
Pokitto 24:9561281d0378 152 bool Buttons::repeat(uint8_t button, uint8_t period) {
Pokitto 24:9561281d0378 153 if (period <= 1) {
Pokitto 24:9561281d0378 154 if ((states[button] != 0xFF) && (states[button]))
Pokitto 24:9561281d0378 155 return true;
Pokitto 24:9561281d0378 156 } else {
Pokitto 24:9561281d0378 157 if ((states[button] != 0xFF) && ((states[button] % period) == 1))
Pokitto 24:9561281d0378 158 return true;
Pokitto 24:9561281d0378 159 }
Pokitto 24:9561281d0378 160 return false;
Pokitto 24:9561281d0378 161 }
Pokitto 24:9561281d0378 162
Pokitto 24:9561281d0378 163 /**
Pokitto 24:9561281d0378 164 *
Pokitto 24:9561281d0378 165 * @param button The button's ID
Pokitto 24:9561281d0378 166 * @return The number of frames during which the button has been held.
Pokitto 24:9561281d0378 167 */
Pokitto 24:9561281d0378 168 uint8_t Buttons::timeHeld(uint8_t button){
Pokitto 24:9561281d0378 169 if(states[button] != 0xFF)
Pokitto 24:9561281d0378 170 return states[button];
Pokitto 24:9561281d0378 171 else
Pokitto 24:9561281d0378 172 return 0;
Pokitto 24:9561281d0378 173
Pokitto 24:9561281d0378 174 }
Pokitto 24:9561281d0378 175
Pokitto 24:9561281d0378 176 void Buttons::pollButtons() {
Pokitto 24:9561281d0378 177 #ifdef POK_SIM
Pokitto 24:9561281d0378 178 simulator.pollButtons();
Pokitto 24:9561281d0378 179 #else
Pokitto 24:9561281d0378 180 uint8_t buttons_state_old = buttons_state;
Pokitto 24:9561281d0378 181 buttons_state = 0; // clear all
Pokitto 24:9561281d0378 182 if (upBtn()) buttons_state |= (1<<UPBIT);
Pokitto 24:9561281d0378 183 if (downBtn()) buttons_state |= (1<<DOWNBIT);
Pokitto 24:9561281d0378 184 if (leftBtn()) buttons_state |= (1<<LEFTBIT);
Pokitto 24:9561281d0378 185 if (rightBtn()) buttons_state |= (1<<RIGHTBIT);
Pokitto 24:9561281d0378 186 if (aBtn()) buttons_state |= (1<<ABIT);
Pokitto 24:9561281d0378 187 if (bBtn()) buttons_state |= (1<<BBIT);
Pokitto 24:9561281d0378 188 if (cBtn()) buttons_state |= (1<<CBIT);
Pokitto 24:9561281d0378 189 buttons_held = buttons_state & buttons_state_old; // only if both 1, end result is 1
Pokitto 24:9561281d0378 190 buttons_released = ~buttons_state & buttons_state_old; // if now zero, then 1 AND previous 1 = 1
Pokitto 24:9561281d0378 191 #endif // POK_SIM
Pokitto 24:9561281d0378 192 }
Pokitto 24:9561281d0378 193
Pokitto 24:9561281d0378 194 uint8_t Buttons::aBtn() {
Pokitto 24:9561281d0378 195 #ifdef POK_SIM
Pokitto 24:9561281d0378 196 return simulator.aBtn();
Pokitto 24:9561281d0378 197 #else
Pokitto 24:9561281d0378 198 return Pokitto::heldStates[BTN_A];
Pokitto 24:9561281d0378 199 #endif // POK_SIM
Pokitto 24:9561281d0378 200 }
Pokitto 24:9561281d0378 201
Pokitto 24:9561281d0378 202
Pokitto 24:9561281d0378 203 uint8_t Buttons::bBtn() {
Pokitto 24:9561281d0378 204 #ifdef POK_SIM
Pokitto 24:9561281d0378 205 return simulator.bBtn();
Pokitto 24:9561281d0378 206 #else
Pokitto 24:9561281d0378 207 return Pokitto::heldStates[BTN_B];
Pokitto 24:9561281d0378 208 #endif // POK_SIM
Pokitto 24:9561281d0378 209 }
Pokitto 24:9561281d0378 210
Pokitto 24:9561281d0378 211 uint8_t Buttons::cBtn() {
Pokitto 24:9561281d0378 212 uint8_t c;
Pokitto 24:9561281d0378 213 #ifdef POK_SIM
Pokitto 24:9561281d0378 214 c = simulator.cBtn();
Pokitto 24:9561281d0378 215 #else
Pokitto 24:9561281d0378 216 c = Pokitto::heldStates[BTN_C];
Pokitto 24:9561281d0378 217 #endif // POK_SIM
Pokitto 24:9561281d0378 218 return c;
Pokitto 24:9561281d0378 219 }
Pokitto 24:9561281d0378 220
Pokitto 24:9561281d0378 221 uint8_t Buttons::leftBtn() {
Pokitto 24:9561281d0378 222 #ifdef POK_SIM
Pokitto 24:9561281d0378 223 return simulator.leftBtn();
Pokitto 24:9561281d0378 224 #else
Pokitto 24:9561281d0378 225 return Pokitto::heldStates[BTN_LEFT];
Pokitto 24:9561281d0378 226 #endif // POK_SIM
Pokitto 24:9561281d0378 227 }
Pokitto 24:9561281d0378 228
Pokitto 24:9561281d0378 229 uint8_t Buttons::rightBtn() {
Pokitto 24:9561281d0378 230 #ifdef POK_SIM
Pokitto 24:9561281d0378 231 return simulator.rightBtn();
Pokitto 24:9561281d0378 232 #else
Pokitto 24:9561281d0378 233 return Pokitto::heldStates[BTN_RIGHT];
Pokitto 24:9561281d0378 234 #endif // POK_SIM
Pokitto 24:9561281d0378 235 }
Pokitto 24:9561281d0378 236
Pokitto 24:9561281d0378 237 uint8_t Buttons::upBtn() {
Pokitto 24:9561281d0378 238 #ifdef POK_SIM
Pokitto 24:9561281d0378 239 return simulator.upBtn();
Pokitto 24:9561281d0378 240 #else
Pokitto 24:9561281d0378 241 return Pokitto::heldStates[BTN_UP];
Pokitto 24:9561281d0378 242 #endif // POK_SIM
Pokitto 24:9561281d0378 243 }
Pokitto 24:9561281d0378 244
Pokitto 24:9561281d0378 245 uint8_t Buttons::downBtn() {
Pokitto 24:9561281d0378 246 #ifdef POK_SIM
Pokitto 24:9561281d0378 247 return simulator.downBtn();
Pokitto 24:9561281d0378 248 #else
Pokitto 24:9561281d0378 249 return Pokitto::heldStates[BTN_DOWN];
Pokitto 24:9561281d0378 250 #endif // POK_SIM
Pokitto 24:9561281d0378 251 }
Pokitto 24:9561281d0378 252
Pokitto 24:9561281d0378 253
Pokitto 24:9561281d0378 254
Pokitto 24:9561281d0378 255
Pokitto 24:9561281d0378 256
Pokitto 24:9561281d0378 257
Pokitto 24:9561281d0378 258
Pokitto 24:9561281d0378 259
Pokitto 24:9561281d0378 260 //** EOF **//
Pokitto 24:9561281d0378 261
Pokitto 24:9561281d0378 262