PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)

Revision:
31:f4b9b85c7b62
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/POKITTO_LIBS/Synth/Synth_osc.h	Tue Jan 30 10:41:47 2018 +0000
@@ -0,0 +1,70 @@
+/**************************************************************************/
+/*!
+    @file     Synth_osc.h
+    @author   Jonne Valola
+
+    @section LICENSE
+
+    Pokitto development stage library
+    Software License Agreement
+
+    Copyright (c) 2015, Jonne Valola ("Author")
+    All rights reserved.
+
+    This library is intended solely for the purpose of Pokitto development.
+
+    Redistribution and use in source and binary forms, with or without
+    modification requires written permission from Author.
+*/
+/**************************************************************************/
+
+#ifndef SYNTH_OSC_H
+#define SYNTH_OSC_H
+
+#include "Pokitto.h"
+
+typedef uint8_t byte;
+
+struct OSC {
+  byte on;
+  byte wave;
+  byte loop;
+  byte echo;
+  byte echodiv;
+  byte adsr;
+  byte tonic;
+
+  //uint16_t count;
+  uint32_t count;
+
+  uint16_t vol;
+  //uint16_t cinc; // how much to add per cycle
+  uint32_t cinc; // how much to add per cycle
+  uint16_t output; // output is stored as  16 bit value and shifted before its put in OCR2B
+
+  uint8_t adsrphase;
+  uint16_t adsrvol;
+  uint16_t attack; // Attack change
+  uint16_t decay; // Attack change
+  uint16_t sustain; // Attack change
+  uint16_t release; // Attack change
+
+  int16_t pitchbend;   // bends cycle counter (more is higher pitch)
+  int16_t maxbend; // maximum bend before stopping
+  int16_t bendrate; // how much to bend by every cycle
+
+  uint8_t vibrate;
+  uint8_t arpmode;
+  uint8_t arpspeed;
+  uint8_t arpstep;
+  uint8_t overdrive;
+  uint8_t kick;
+
+  uint32_t duration;
+};
+
+
+
+#endif // SYNTH_OSC_H
+
+