PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)

Revision:
31:f4b9b85c7b62
Child:
60:8b6a110feeea
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/POKITTO_CORE/PokittoGlobs.h	Tue Jan 30 10:41:47 2018 +0000
@@ -0,0 +1,91 @@
+/**************************************************************************/
+/*!
+    @file     PokittoGlobs.h
+    @author   Jonne Valola
+
+    @section LICENSE
+
+    Software License Agreement (BSD License)
+
+    Copyright (c) 2016, Jonne Valola
+    All rights reserved.
+
+    Redistribution and use in source and binary forms, with or without
+    modification, are permitted provided that the following conditions are met:
+    1. Redistributions of source code must retain the above copyright
+    notice, this list of conditions and the following disclaimer.
+    2. Redistributions in binary form must reproduce the above copyright
+    notice, this list of conditions and the following disclaimer in the
+    documentation and/or other materials provided with the distribution.
+    3. Neither the name of the copyright holders nor the
+    names of its contributors may be used to endorse or promote products
+    derived from this software without specific prior written permission.
+
+    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
+    EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+    WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+    DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY
+    DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+    (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+    LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+    ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+    (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+    SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+/**************************************************************************/
+
+#ifndef POKITTO_GLOBS_H
+#define POKITTO_GLOBS_H
+
+#include <stdint.h>
+
+#ifdef POK_SIM
+    #include "SimLCD.h"
+    #include "SimSound.h"
+    #include "PokittoSimulator.h"
+#else
+    #include "mbed.h"
+    #include "HWLCD.h"
+    #include "HWSound.h"
+#endif // POK_SIM
+
+extern int random(int);
+extern int random(int,int);
+
+#define HIGH    1
+#define LOW     0
+
+#define swapWT(type, a, b)    \
+{               \
+    type _t_;   \
+    _t_ = a;    \
+    a = b;      \
+    b = _t_;    \
+}
+
+#define SAMPLE_RATE POK_AUD_FREQ //was 16000, was 57000
+#define NUMFRAMES 570 //1 ms before refresh was 357
+
+
+// TODO: move these into some suitable place
+extern void fakeISR();
+extern void audio_IRQ();
+extern void update_SDAudioStream();
+extern uint16_t soundbyte;
+
+#if POK_STREAMING_MUSIC
+    #define SPEAKER 3
+   // #define BUFFER_SIZE 512 //5120 // was 256
+    extern unsigned char buffers[][BUFFER_SIZE];
+    extern volatile int currentBuffer, oldBuffer;
+    extern volatile int bufindex, vol;
+    extern volatile unsigned char * currentPtr;
+    extern volatile unsigned char * endPtr;
+    extern int8_t streamvol;
+    extern uint32_t streamcounter;
+    extern uint8_t streamstep;
+#endif
+
+#endif // POKITTO_GLOBS_H
+
+