PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)

Committer:
Pokitto
Date:
Mon Apr 02 22:37:22 2018 +0000
Revision:
36:771321e70814
Synced with Github repo

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Pokitto 36:771321e70814 1 /**************************************************************************/
Pokitto 36:771321e70814 2 /*!
Pokitto 36:771321e70814 3 @file PokittoButtons.cpp
Pokitto 36:771321e70814 4 @author Jonne Valola
Pokitto 36:771321e70814 5
Pokitto 36:771321e70814 6 @section LICENSE
Pokitto 36:771321e70814 7
Pokitto 36:771321e70814 8 Software License Agreement (BSD License)
Pokitto 36:771321e70814 9
Pokitto 36:771321e70814 10 Copyright (c) 2016, Jonne Valola
Pokitto 36:771321e70814 11 All rights reserved.
Pokitto 36:771321e70814 12
Pokitto 36:771321e70814 13 Redistribution and use in source and binary forms, with or without
Pokitto 36:771321e70814 14 modification, are permitted provided that the following conditions are met:
Pokitto 36:771321e70814 15 1. Redistributions of source code must retain the above copyright
Pokitto 36:771321e70814 16 notice, this list of conditions and the following disclaimer.
Pokitto 36:771321e70814 17 2. Redistributions in binary form must reproduce the above copyright
Pokitto 36:771321e70814 18 notice, this list of conditions and the following disclaimer in the
Pokitto 36:771321e70814 19 documentation and/or other materials provided with the distribution.
Pokitto 36:771321e70814 20 3. Neither the name of the copyright holders nor the
Pokitto 36:771321e70814 21 names of its contributors may be used to endorse or promote products
Pokitto 36:771321e70814 22 derived from this software without specific prior written permission.
Pokitto 36:771321e70814 23
Pokitto 36:771321e70814 24 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
Pokitto 36:771321e70814 25 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
Pokitto 36:771321e70814 26 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
Pokitto 36:771321e70814 27 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY
Pokitto 36:771321e70814 28 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
Pokitto 36:771321e70814 29 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
Pokitto 36:771321e70814 30 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
Pokitto 36:771321e70814 31 ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
Pokitto 36:771321e70814 32 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
Pokitto 36:771321e70814 33 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Pokitto 36:771321e70814 34 */
Pokitto 36:771321e70814 35 /**************************************************************************/
Pokitto 36:771321e70814 36
Pokitto 36:771321e70814 37 #include "PokittoCore.h"
Pokitto 36:771321e70814 38
Pokitto 36:771321e70814 39 using namespace Pokitto;
Pokitto 36:771321e70814 40
Pokitto 36:771321e70814 41 uint8_t Buttons::pins[NUM_BTN];
Pokitto 36:771321e70814 42 uint8_t Buttons::states[NUM_BTN];
Pokitto 36:771321e70814 43 uint8_t Buttons::buttons_state;
Pokitto 36:771321e70814 44 uint8_t Buttons::buttons_held;
Pokitto 36:771321e70814 45 uint8_t Buttons::buttons_released; // from LSB up,down,left,right,a,b,c
Pokitto 36:771321e70814 46 uint16_t Buttons::cHWLongPress = CHWLONGPRESSTIMEOUT;
Pokitto 36:771321e70814 47
Pokitto 36:771321e70814 48
Pokitto 36:771321e70814 49 void Buttons::begin() {
Pokitto 36:771321e70814 50 #ifndef POK_SIM
Pokitto 36:771321e70814 51 Pokitto::initButtons();
Pokitto 36:771321e70814 52 #endif // POK_SIM
Pokitto 36:771321e70814 53 }
Pokitto 36:771321e70814 54
Pokitto 36:771321e70814 55 void Buttons::update() {
Pokitto 36:771321e70814 56 #if POK_USE_CONSOLE
Pokitto 36:771321e70814 57 if (console.conscounter) return;
Pokitto 36:771321e70814 58 #endif // POK_USE_CONSOLE
Pokitto 36:771321e70814 59 #ifndef POK_SIM
Pokitto 36:771321e70814 60 /** HARDWARE CODE **/
Pokitto 36:771321e70814 61 for (uint8_t thisButton = 0; thisButton < NUM_BTN; thisButton++) {
Pokitto 36:771321e70814 62 if (Pokitto::heldStates[thisButton]) { //if button pressed
Pokitto 36:771321e70814 63 states[thisButton]++; //increase button hold time
Pokitto 36:771321e70814 64 } else {
Pokitto 36:771321e70814 65 if (states[thisButton] == 0)//button idle
Pokitto 36:771321e70814 66 continue;
Pokitto 36:771321e70814 67 if (states[thisButton] == 0xFF)//if previously released
Pokitto 36:771321e70814 68 states[thisButton] = 0; //set to idle
Pokitto 36:771321e70814 69 else
Pokitto 36:771321e70814 70 states[thisButton] = 0xFF; //button just released
Pokitto 36:771321e70814 71 }
Pokitto 36:771321e70814 72 }
Pokitto 36:771321e70814 73 #else
Pokitto 36:771321e70814 74 /** POK_SIM code **/
Pokitto 36:771321e70814 75 simulator.pollButtons();
Pokitto 36:771321e70814 76 for (uint8_t thisButton = 0; thisButton < NUM_BTN; thisButton++) {
Pokitto 36:771321e70814 77 uint8_t temp=0;
Pokitto 36:771321e70814 78 switch (thisButton) {
Pokitto 36:771321e70814 79 case 0:
Pokitto 36:771321e70814 80 temp = simulator.leftHeld(); break;
Pokitto 36:771321e70814 81 case 1:
Pokitto 36:771321e70814 82 temp = simulator.upHeld(); break;
Pokitto 36:771321e70814 83 case 2:
Pokitto 36:771321e70814 84 temp = simulator.rightHeld(); break;
Pokitto 36:771321e70814 85 case 3:
Pokitto 36:771321e70814 86 temp = simulator.downHeld(); break;
Pokitto 36:771321e70814 87 case 4:
Pokitto 36:771321e70814 88 temp = simulator.aHeld(); break;
Pokitto 36:771321e70814 89 case 5:
Pokitto 36:771321e70814 90 temp = simulator.bHeld(); break;
Pokitto 36:771321e70814 91 case 6:
Pokitto 36:771321e70814 92 temp = simulator.cHeld(); break;
Pokitto 36:771321e70814 93 default:
Pokitto 36:771321e70814 94 break;
Pokitto 36:771321e70814 95 }
Pokitto 36:771321e70814 96
Pokitto 36:771321e70814 97 if (temp == HIGH) { //if button pressed
Pokitto 36:771321e70814 98 states[thisButton]++; //increase button hold time
Pokitto 36:771321e70814 99 } else {
Pokitto 36:771321e70814 100 if (states[thisButton] == 0)//button idle
Pokitto 36:771321e70814 101 continue;
Pokitto 36:771321e70814 102 if (states[thisButton] == 0xFF)//if previously released
Pokitto 36:771321e70814 103 states[thisButton] = 0; //set to idle
Pokitto 36:771321e70814 104 else
Pokitto 36:771321e70814 105 states[thisButton] = 0xFF; //button just released
Pokitto 36:771321e70814 106 }
Pokitto 36:771321e70814 107 }
Pokitto 36:771321e70814 108
Pokitto 36:771321e70814 109 #endif // POK_SIM
Pokitto 36:771321e70814 110 }
Pokitto 36:771321e70814 111
Pokitto 36:771321e70814 112 /*
Pokitto 36:771321e70814 113 * Returns true when 'button' is pressed.
Pokitto 36:771321e70814 114 * The button has to be released for it to be triggered again.
Pokitto 36:771321e70814 115 */
Pokitto 36:771321e70814 116 bool Buttons::pressed(uint8_t button) {
Pokitto 36:771321e70814 117 if (states[button] == 1)
Pokitto 36:771321e70814 118 return true;
Pokitto 36:771321e70814 119 else
Pokitto 36:771321e70814 120 return false;
Pokitto 36:771321e70814 121 }
Pokitto 36:771321e70814 122
Pokitto 36:771321e70814 123 /*
Pokitto 36:771321e70814 124 * return true if 'button' is released
Pokitto 36:771321e70814 125 */
Pokitto 36:771321e70814 126 bool Buttons::released(uint8_t button) {
Pokitto 36:771321e70814 127 if (states[button] == 0xFF)
Pokitto 36:771321e70814 128 return true;
Pokitto 36:771321e70814 129 else
Pokitto 36:771321e70814 130 return false;
Pokitto 36:771321e70814 131 }
Pokitto 36:771321e70814 132
Pokitto 36:771321e70814 133 /**
Pokitto 36:771321e70814 134 * returns true ONCE when 'button' is held for 'time' frames
Pokitto 36:771321e70814 135 * @param button The button's ID
Pokitto 36:771321e70814 136 * @param time How much frames button must be held, between 1 and 254.
Pokitto 36:771321e70814 137 * @return true when 'button' is held for 'time' frames
Pokitto 36:771321e70814 138 */
Pokitto 36:771321e70814 139 bool Buttons::held(uint8_t button, uint8_t time){
Pokitto 36:771321e70814 140 if(states[button] == (time+1))
Pokitto 36:771321e70814 141 return true;
Pokitto 36:771321e70814 142 else
Pokitto 36:771321e70814 143 return false;
Pokitto 36:771321e70814 144 }
Pokitto 36:771321e70814 145
Pokitto 36:771321e70814 146 /**
Pokitto 36:771321e70814 147 * returns true every 'period' frames when 'button' is held
Pokitto 36:771321e70814 148 * @param button The button's ID
Pokitto 36:771321e70814 149 * @param period How much frames button must be held, between 1 and 254.
Pokitto 36:771321e70814 150 * @return true if the button is held for the given time
Pokitto 36:771321e70814 151 */
Pokitto 36:771321e70814 152 bool Buttons::repeat(uint8_t button, uint8_t period) {
Pokitto 36:771321e70814 153 if (period <= 1) {
Pokitto 36:771321e70814 154 if ((states[button] != 0xFF) && (states[button]))
Pokitto 36:771321e70814 155 return true;
Pokitto 36:771321e70814 156 } else {
Pokitto 36:771321e70814 157 if ((states[button] != 0xFF) && ((states[button] % period) == 1))
Pokitto 36:771321e70814 158 return true;
Pokitto 36:771321e70814 159 }
Pokitto 36:771321e70814 160 return false;
Pokitto 36:771321e70814 161 }
Pokitto 36:771321e70814 162
Pokitto 36:771321e70814 163 /**
Pokitto 36:771321e70814 164 *
Pokitto 36:771321e70814 165 * @param button The button's ID
Pokitto 36:771321e70814 166 * @return The number of frames during which the button has been held.
Pokitto 36:771321e70814 167 */
Pokitto 36:771321e70814 168 uint8_t Buttons::timeHeld(uint8_t button){
Pokitto 36:771321e70814 169 if(states[button] != 0xFF)
Pokitto 36:771321e70814 170 return states[button];
Pokitto 36:771321e70814 171 else
Pokitto 36:771321e70814 172 return 0;
Pokitto 36:771321e70814 173
Pokitto 36:771321e70814 174 }
Pokitto 36:771321e70814 175
Pokitto 36:771321e70814 176 void Buttons::pollButtons() {
Pokitto 36:771321e70814 177 #ifdef POK_SIM
Pokitto 36:771321e70814 178 simulator.pollButtons();
Pokitto 36:771321e70814 179 #else
Pokitto 36:771321e70814 180 uint8_t buttons_state_old = buttons_state;
Pokitto 36:771321e70814 181 buttons_state = 0; // clear all
Pokitto 36:771321e70814 182 if (upBtn()) buttons_state |= (1<<UPBIT);
Pokitto 36:771321e70814 183 if (downBtn()) buttons_state |= (1<<DOWNBIT);
Pokitto 36:771321e70814 184 if (leftBtn()) buttons_state |= (1<<LEFTBIT);
Pokitto 36:771321e70814 185 if (rightBtn()) buttons_state |= (1<<RIGHTBIT);
Pokitto 36:771321e70814 186 if (aBtn()) buttons_state |= (1<<ABIT);
Pokitto 36:771321e70814 187 if (bBtn()) buttons_state |= (1<<BBIT);
Pokitto 36:771321e70814 188 if (cBtn()) buttons_state |= (1<<CBIT);
Pokitto 36:771321e70814 189 buttons_held = buttons_state & buttons_state_old; // only if both 1, end result is 1
Pokitto 36:771321e70814 190 buttons_released = ~buttons_state & buttons_state_old; // if now zero, then 1 AND previous 1 = 1
Pokitto 36:771321e70814 191 #endif // POK_SIM
Pokitto 36:771321e70814 192 }
Pokitto 36:771321e70814 193
Pokitto 36:771321e70814 194 uint8_t Buttons::aBtn() {
Pokitto 36:771321e70814 195 #ifdef POK_SIM
Pokitto 36:771321e70814 196 return simulator.aBtn();
Pokitto 36:771321e70814 197 #else
Pokitto 36:771321e70814 198 return Pokitto::heldStates[BTN_A];
Pokitto 36:771321e70814 199 #endif // POK_SIM
Pokitto 36:771321e70814 200 }
Pokitto 36:771321e70814 201
Pokitto 36:771321e70814 202
Pokitto 36:771321e70814 203 uint8_t Buttons::bBtn() {
Pokitto 36:771321e70814 204 #ifdef POK_SIM
Pokitto 36:771321e70814 205 return simulator.bBtn();
Pokitto 36:771321e70814 206 #else
Pokitto 36:771321e70814 207 return Pokitto::heldStates[BTN_B];
Pokitto 36:771321e70814 208 #endif // POK_SIM
Pokitto 36:771321e70814 209 }
Pokitto 36:771321e70814 210
Pokitto 36:771321e70814 211 uint8_t Buttons::cBtn() {
Pokitto 36:771321e70814 212 uint8_t c;
Pokitto 36:771321e70814 213 #ifdef POK_SIM
Pokitto 36:771321e70814 214 c = simulator.cBtn();
Pokitto 36:771321e70814 215 #else
Pokitto 36:771321e70814 216 c = Pokitto::heldStates[BTN_C];
Pokitto 36:771321e70814 217 #endif // POK_SIM
Pokitto 36:771321e70814 218 return c;
Pokitto 36:771321e70814 219 }
Pokitto 36:771321e70814 220
Pokitto 36:771321e70814 221 uint8_t Buttons::leftBtn() {
Pokitto 36:771321e70814 222 #ifdef POK_SIM
Pokitto 36:771321e70814 223 return simulator.leftBtn();
Pokitto 36:771321e70814 224 #else
Pokitto 36:771321e70814 225 return Pokitto::heldStates[BTN_LEFT];
Pokitto 36:771321e70814 226 #endif // POK_SIM
Pokitto 36:771321e70814 227 }
Pokitto 36:771321e70814 228
Pokitto 36:771321e70814 229 uint8_t Buttons::rightBtn() {
Pokitto 36:771321e70814 230 #ifdef POK_SIM
Pokitto 36:771321e70814 231 return simulator.rightBtn();
Pokitto 36:771321e70814 232 #else
Pokitto 36:771321e70814 233 return Pokitto::heldStates[BTN_RIGHT];
Pokitto 36:771321e70814 234 #endif // POK_SIM
Pokitto 36:771321e70814 235 }
Pokitto 36:771321e70814 236
Pokitto 36:771321e70814 237 uint8_t Buttons::upBtn() {
Pokitto 36:771321e70814 238 #ifdef POK_SIM
Pokitto 36:771321e70814 239 return simulator.upBtn();
Pokitto 36:771321e70814 240 #else
Pokitto 36:771321e70814 241 return Pokitto::heldStates[BTN_UP];
Pokitto 36:771321e70814 242 #endif // POK_SIM
Pokitto 36:771321e70814 243 }
Pokitto 36:771321e70814 244
Pokitto 36:771321e70814 245 uint8_t Buttons::downBtn() {
Pokitto 36:771321e70814 246 #ifdef POK_SIM
Pokitto 36:771321e70814 247 return simulator.downBtn();
Pokitto 36:771321e70814 248 #else
Pokitto 36:771321e70814 249 return Pokitto::heldStates[BTN_DOWN];
Pokitto 36:771321e70814 250 #endif // POK_SIM
Pokitto 36:771321e70814 251 }
Pokitto 36:771321e70814 252
Pokitto 36:771321e70814 253
Pokitto 36:771321e70814 254
Pokitto 36:771321e70814 255
Pokitto 36:771321e70814 256
Pokitto 36:771321e70814 257
Pokitto 36:771321e70814 258
Pokitto 36:771321e70814 259
Pokitto 36:771321e70814 260 //** EOF **//
Pokitto 36:771321e70814 261