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Fork of IEEE_14_Freescale by
game.cpp
- Committer:
- sswatek
- Date:
- 2014-03-23
- Revision:
- 34:4ad11cda1eca
- Parent:
- 33:03b0b66038e1
- Child:
- 36:67773a788d52
File content as of revision 34:4ad11cda1eca:
#include "game.h" gamePlayer::gamePlayer(robot &botIn) : bot(botIn){ row = 0; column = 0; rigOnFire=-1; waveGaps[0]=-1; waveGaps[1]=-1; waveGaps[2]=-1; direction = -1; } void gamePlayer::checkWaves(){ direction = bot.gyro.getZDegrees(); float oldWallDist; while(1){ oldWallDist = bot.pingLeft.getStablePoll(); if(oldWallDist>0.0 || oldWallDist<-1.5) break; } DBGPRINT("at %d distance %f\r\n",column,oldWallDist); float wallDist = -2; if(oldWallDist > 15.0 || oldWallDist < -1.5) waveGaps[row]=column; float desiredHeading=0; for(int i=column+1;i<6;i++){ //move forward one wave worth bot.smoothMove(290*16,0,40); //straighten back out //DBGPRINT("Re-Aligning %f degrees or %f\r\n",desiredHeading,(8000.0/360.0)*(desiredHeading)); //bot.smoothMove((8000.0/360.0)*(desiredHeading),1,40); while(1){ wallDist = bot.pingLeft.getStablePoll(); if(wallDist>0.0 || wallDist<-1.5) break; } DBGPRINT("at %d distance %f\r\n",i,wallDist); if(wallDist > 15.0 || wallDist < -1.5){ waveGaps[row]=i; DBGPRINT("See-Wall Aligning %f degrees or %f\r\n",desiredHeading,(8000.0/360.0)*(desiredHeading)); bot.smoothMove((8000.0/360.0)*(-desiredHeading),1,40); desiredHeading = 0; } else { //correct our direction if(!(waveGaps[row]==i-1) && i!=5){ float xDist = 16.0; float heading = atan2(wallDist-oldWallDist,xDist)*180.0/3.14159; desiredHeading = (atan2(3.9-wallDist,16.0)*180.0/3.14159)/2; DBGPRINT("Hd: %f, des: %f\r\n",heading,desiredHeading); DBGPRINT("Turning %f degrees to fix and %f to %f\r\n",-(-heading+desiredHeading),direction,direction-heading); bot.smoothMove((8000.0/360.0)*((-heading+desiredHeading)),1,40); } else { DBGPRINT("Re-Aligning %f degrees or %f\r\n",desiredHeading,(8000.0/360.0)*(desiredHeading)); bot.smoothMove((8000.0/360.0)*(-desiredHeading),1,40); desiredHeading = 0; } oldWallDist = wallDist; } } if(waveGaps[row]>=0) bot.smoothMove(-290*16*(5-waveGaps[row]),0,40); } void gamePlayer::runFirstRow(){ if(row != 0){ DBGPRINT("Not in first row for runFirstRow",1); return; } direction = bot.gyro.getZDegrees(); float oldWallDist; while(1){ oldWallDist = bot.pingLeft.getStablePoll(); if(oldWallDist>0.0 || oldWallDist<-1.5) break; } waveGaps[row]=5; DBGPRINT("at %d distance %f\r\n",column,oldWallDist); float wallDist = -2; if(oldWallDist > 15.0 || oldWallDist < -1.5) waveGaps[row]=column; float desiredHeading=0; for(int i=column+1;i<5;i++){ //move forward one wave worth bot.smoothMove(290*16,0,40); //straighten back out //DBGPRINT("Re-Aligning %f degrees or %f\r\n",desiredHeading,(8000.0/360.0)*(desiredHeading)); //bot.smoothMove((8000.0/360.0)*(desiredHeading),1,40); while(1){ wallDist = bot.pingLeft.getStablePoll(); if(wallDist>0.0 || wallDist<-1.5) break; } DBGPRINT("at %d distance %f\r\n",i,wallDist); if(i==3){ bot.smoothMove((8000.0/360.0)*(-desiredHeading-90),1,40); int rigFound=0; while(1){ rigFound = bot.pollForRigs(); if(rigFound == 1 || rigFound == 2 || rigFound == 4) break; } rigOnFire = rigFound; DBGPRINT("Found rig %d is on fire\r\n",rigFound); bot.smoothMove((8000.0/360.0)*(desiredHeading+90),1,40); } if(wallDist > 15.0 || wallDist < -1.5){ waveGaps[row]=i; DBGPRINT("See-Wall Aligning %f degrees or %f\r\n",desiredHeading,(8000.0/360.0)*(desiredHeading)); bot.smoothMove((8000.0/360.0)*(-desiredHeading),1,40); desiredHeading = 0; } else { //correct our direction if(!(waveGaps[row]==i-1) && i!=4){ float xDist = 16.0; float heading = atan2(wallDist-oldWallDist,xDist)*180.0/3.14159; desiredHeading = (atan2(8.0-wallDist,16.0)*180.0/3.14159)/2; DBGPRINT("Hd: %f, des: %f\r\n",heading,desiredHeading); DBGPRINT("Turning %f degrees to fix and %f to %f\r\n",-(-heading+desiredHeading),direction,direction-heading); bot.smoothMove((8000.0/360.0)*((-heading+desiredHeading)),1,40); } else { DBGPRINT("Re-Aligning %f degrees or %f\r\n",desiredHeading,(8000.0/360.0)*(desiredHeading)); bot.smoothMove((8000.0/360.0)*(-desiredHeading),1,40); desiredHeading = 0; } oldWallDist = wallDist; } } if(waveGaps[row]>=0){ bot.smoothMove(290*(16*(waveGaps[row]-4)+3),0,40); bot.smoothMove((8000.0/360.0)*(-90),1,40); if(waveGaps[row]==4){ bot.smoothMove(290*(13+oldWallDist),0,40); } else { bot.smoothMove(290*(13+wallDist),0,40); } bot.smoothMove((8000.0/360.0)*(90),1,40); bot.smoothMove(290*(-3),0,40); row = 1; column = waveGaps[row]; } }