With added colors.

Dependents:   Arcade_RedX

Fork of 4DGL-uLCD-SE by jim hamblen

Files at this revision

API Documentation at this revision

Comitter:
soapy12312
Date:
Thu Nov 26 02:57:48 2015 +0000
Parent:
8:2cb1845d7681
Commit message:
Working game selection with Simon Says, Super Tic-Tac-Toe and Pac-Man.

Changed in this revision

uLCD_4DGL.h Show annotated file Show diff for this revision Revisions of this file
--- a/uLCD_4DGL.h	Wed Oct 28 14:52:48 2015 +0000
+++ b/uLCD_4DGL.h	Thu Nov 26 02:57:48 2015 +0000
@@ -131,15 +131,21 @@
 #define BAUD_1000000 2
 #define BAUD_1500000 1
 #define BAUD_3000000 0
+#define MAXBAUDRATE  3000000
 
 // Defined Colors
-#define WHITE 0xFFFFFF
-#define BLACK 0x000000
-#define RED   0xFF0000
-#define GREEN 0x00FF00
-#define BLUE  0x0000FF
-#define LGREY 0xBFBFBF
-#define DGREY 0x5F5F5F
+#define WHITE   0xFFFFFF
+#define BLACK   0x000000
+#define RED     0xFF0000
+#define GREEN   0x00FF00
+#define BLUE    0x0000FF
+#define LGREY   0xBFBFBF
+#define DGREY   0x5F5F5F
+#define YELLOW  0xFFFF00
+#define PINK    0xFF9999
+#define CYAN    0x33FFFF
+#define ORANGE  0xFFA500
+#define PURPLE  0xA020F0
 
 // Mode data
 #define BACKLIGHT    '\x00'
@@ -337,11 +343,4 @@
 };
 
 typedef unsigned char BYTE;
-#endif
-
-
-
-
-
-
-
+#endif
\ No newline at end of file