With added colors.
Fork of 4DGL-uLCD-SE by
Revision 9:caa5d62f11f6, committed 2015-11-26
- Comitter:
- soapy12312
- Date:
- Thu Nov 26 02:57:48 2015 +0000
- Parent:
- 8:2cb1845d7681
- Commit message:
- Working game selection with Simon Says, Super Tic-Tac-Toe and Pac-Man.
Changed in this revision
uLCD_4DGL.h | Show annotated file Show diff for this revision Revisions of this file |
--- a/uLCD_4DGL.h Wed Oct 28 14:52:48 2015 +0000 +++ b/uLCD_4DGL.h Thu Nov 26 02:57:48 2015 +0000 @@ -131,15 +131,21 @@ #define BAUD_1000000 2 #define BAUD_1500000 1 #define BAUD_3000000 0 +#define MAXBAUDRATE 3000000 // Defined Colors -#define WHITE 0xFFFFFF -#define BLACK 0x000000 -#define RED 0xFF0000 -#define GREEN 0x00FF00 -#define BLUE 0x0000FF -#define LGREY 0xBFBFBF -#define DGREY 0x5F5F5F +#define WHITE 0xFFFFFF +#define BLACK 0x000000 +#define RED 0xFF0000 +#define GREEN 0x00FF00 +#define BLUE 0x0000FF +#define LGREY 0xBFBFBF +#define DGREY 0x5F5F5F +#define YELLOW 0xFFFF00 +#define PINK 0xFF9999 +#define CYAN 0x33FFFF +#define ORANGE 0xFFA500 +#define PURPLE 0xA020F0 // Mode data #define BACKLIGHT '\x00' @@ -337,11 +343,4 @@ }; typedef unsigned char BYTE; -#endif - - - - - - - +#endif \ No newline at end of file