With added colors.
Fork of 4DGL-uLCD-SE by
History
Working game selection with Simon Says, Super Tic-Tac-Toe and Pac-Man.
2015-11-26, by soapy12312 [Thu, 26 Nov 2015 02:57:48 +0000] rev 9
Working game selection with Simon Says, Super Tic-Tac-Toe and Pac-Man.
Added include guards and Fixed Read Pixel bug
2015-10-28, by 4180_1 [Wed, 28 Oct 2015 14:52:48 +0000] rev 8
Added include guards and Fixed Read Pixel bug
ver1.5
2013-11-30, by 4180_1 [Sat, 30 Nov 2013 02:05:15 +0000] rev 7
ver1.5
ver1.4
2013-11-25, by 4180_1 [Mon, 25 Nov 2013 04:24:22 +0000] rev 6
ver1.4
ver1.4
2013-11-22, by 4180_1 [Fri, 22 Nov 2013 02:44:37 +0000] rev 5
ver1.4
ver1.3
2013-11-20, by 4180_1 [Wed, 20 Nov 2013 03:25:53 +0000] rev 4
ver1.3
ver 1.02
2013-11-18, by 4180_1 [Mon, 18 Nov 2013 03:05:40 +0000] rev 3
ver 1.02
ver 1.01
2013-11-17, by 4180_1 [Sun, 17 Nov 2013 04:36:12 +0000] rev 2
ver 1.01
ver 1.0 uLCD144-G2 demo
2013-11-11, by 4180_1 [Mon, 11 Nov 2013 01:22:41 +0000] rev 1
ver 1.0 uLCD144-G2 demo
Fixed a few minor issues in 4DGL library
2011-07-05, by AdamGreen [Tue, 05 Jul 2011 11:45:02 +0000] rev 0
Fixed a few minor issues in 4DGL library
Moved pc serial port object used for debug output into 4DGL object itself. Previously it was a global object but its constructor wasnt getting run before the global constructor for the 4DGL object itself which led to an assert in the serial code.
I also fixed a few potential buffer overruns that I saw in the code as well.