With added colors.

Dependents:   Arcade_RedX

Fork of 4DGL-uLCD-SE by jim hamblen

History

Working game selection with Simon Says, Super Tic-Tac-Toe and Pac-Man. default tip

2015-11-26, by soapy12312 [Thu, 26 Nov 2015 02:57:48 +0000] rev 9

Working game selection with Simon Says, Super Tic-Tac-Toe and Pac-Man.


Added include guards and Fixed Read Pixel bug

2015-10-28, by 4180_1 [Wed, 28 Oct 2015 14:52:48 +0000] rev 8

Added include guards and Fixed Read Pixel bug


ver1.5

2013-11-30, by 4180_1 [Sat, 30 Nov 2013 02:05:15 +0000] rev 7

ver1.5


ver1.4

2013-11-25, by 4180_1 [Mon, 25 Nov 2013 04:24:22 +0000] rev 6

ver1.4


ver1.4

2013-11-22, by 4180_1 [Fri, 22 Nov 2013 02:44:37 +0000] rev 5

ver1.4


ver1.3

2013-11-20, by 4180_1 [Wed, 20 Nov 2013 03:25:53 +0000] rev 4

ver1.3


ver 1.02

2013-11-18, by 4180_1 [Mon, 18 Nov 2013 03:05:40 +0000] rev 3

ver 1.02


ver 1.01

2013-11-17, by 4180_1 [Sun, 17 Nov 2013 04:36:12 +0000] rev 2

ver 1.01


ver 1.0 uLCD144-G2 demo

2013-11-11, by 4180_1 [Mon, 11 Nov 2013 01:22:41 +0000] rev 1

ver 1.0 uLCD144-G2 demo


Fixed a few minor issues in 4DGL library

2011-07-05, by AdamGreen [Tue, 05 Jul 2011 11:45:02 +0000] rev 0

Fixed a few minor issues in 4DGL library

Moved pc serial port object used for debug output into 4DGL object itself. Previously it was a global object but its constructor wasnt getting run before the global constructor for the 4DGL object itself which led to an assert in the serial code.

I also fixed a few potential buffer overruns that I saw in the code as well.