Toto je má konečná verze maturitního projektu

Dependencies:   mbed mbed-rtos UTouch_vyrobek UniGraphic

display.cpp

Committer:
smejky
Date:
2022-02-26
Revision:
13:4a5997f90d18
Parent:
12:9bc02f9e16e3
Child:
14:5e5fb33ba27e

File content as of revision 13:4a5997f90d18:

#include "display.h"


UTouch touch(D5,D4,D3,D2,D1);//clk,chip_select,MOSI,miso,irq
ILI9341 spi(SPI_8,320000000,PTD2,PTD3,PTD1,PTE24, PTE25, PTC4, "TFT",240,320);// mosi, miso, sclk, chip_select, reset, dc

Thread thread;
Thread thread_h;
PwmOut br(D10);

DigitalOut rel(D0);
PwmOut r(PTC10);
PwmOut g(PTC3);
PwmOut b(PTC2);

float rychlost = 0.05;
float led_jas = 80;
float lcd_jas = 0.50f;
int barvy[9] = {};
int jas[] = {Cyan,White};
int jas_s = 2;
int jas_led = 2;
int jazyk_s = 0;
int cas_hodiny = 0;
int cas_minuty = 0;
int cas_hodiny_on = 0;
int cas_minuty_on = 0;
int cas_hodiny_off = 0;
int cas_minuty_off = 0;
int cas_nastavit = 1037059200;
int time_on = 0;
int time_off = 1;
int lang = 0;
char minutka[32];
char hodinka[32];
char buffer[32];
char jazyk [6][150] = {
                         "Czech",
                         "English",
                         " Set Time",
                         "Brightness",
                         " ON",
                         " OFF"
                     };   
char en[6][150] = {
                         "Czech",
                         "English",
                         " Set Time",
                         "Brightness",
                         " ON",
                         " OFF"
                     };
char cz[6][150] = {
                         "Cestina",
                         "Anglictina",
                         "Nastavit cas",
                         "   Jas",
                         "Zap.",
                         "Vyp."
                     };



void hold(){
    int i = touch.DataAvailable();
     while (i){
              i = touch.DataAvailable();
              }
    
    }
    
void send_color(float color_r = 255,float color_g = 255, float color_b = 255, float brightness = 0){
    
    brightness = 100 - brightness;
    
    color_r = color_r * 0.00387855; //příklad 255*0,0039 se rovná 0.9945 což znamená že je to 1 barevný bod; 0.9945 vezmeme a vynásobíme 0,0039 což nám vznikne tady toto, funguje to nevim jak to funguje
    color_g = color_g * 0.00387855; // example 255*0,0039 equals to 0.9945 which means that this is one color point out of 255; we take the 0.9945 and multiply it by 0,0039 which results to this, it works I dunno how
    color_b = color_b * 0.00387855;
    
    color_r = color_r - ((color_r*0.01)*brightness); //jas vypocitame tak ze si vezmeme kolik je jedno procento vybraných barevných bodů a to vynásobíme cislem jak moc chceme omezit tento jas
    color_g = color_g - ((color_g*0.01)*brightness); //we calculate the brightness by taking the choosen color points and getting how much is 1% then we just make it how much do we want to lower the brightness
    color_b = color_b - ((color_b*0.01)*brightness);
    write_color(color_r,color_g,color_b);
    }

void write_color(float red,float green, float blue){
    r.write(red);
    g.write(green);
    b.write(blue);
}

/*
 v ILI9341.cpp zmeneny framerate ze 70 na 100, toto pomohlo problemu blikání displeje
 velikost fotky pro čudlik 180x70
x0 = od leveho horniho rohu(240max) y=0 od leveho horniho rohu x1 = od pravého spodniho rohu(240max) mel by byt vetsi nez x0 y1 = od pravého spodniho rohu mel by byt vetsi nez y0

4x doprava jas pro cudliky v menu

predelat na konci jmena cudliku
*/


void grafika(unsigned short int press = 0){   
     switch(press)
{
    case 1:
        spi.Bitmap(274,34,46,38,(unsigned char*)gImage_vrch);
        spi.Bitmap(274,72,46,42,(unsigned char*)gImage_cudlik_otoc);             // pravy
        spi.Bitmap(274,114,46,26,(unsigned char*)gImage_spodek);
        spi.Bitmap(274,140,46,26,(unsigned char*)gImage_spodek);           //pravy 
        
        break;
    case 2:
        spi.Bitmap(0,34,46,38,(unsigned char*)gImage_vrch);
        spi.Bitmap(0,72,46,42,(unsigned char*)gImage_cudlik);// levy
        spi.Bitmap(0,114,46,26,(unsigned char*)gImage_spodek);
        spi.Bitmap(0,140,46,26,(unsigned char*)gImage_spodek);
        break;
    case 7: //zrusit
        spi.Bitmap(0,34,46,38,(unsigned char*)gImage_vrch);
        spi.Bitmap(0,72,46,42,(unsigned char*)gImage_zrusit);
        spi.Bitmap(0,114,46,26,(unsigned char*)gImage_spodek);
        spi.Bitmap(0,140,46,26,(unsigned char*)gImage_spodek);
        break;
    case 9: //potvrdit
        spi.Bitmap(274,34,46,38,(unsigned char*)gImage_vrch);
        spi.Bitmap(274,72,46,42,(unsigned char*)gImage_potvrdit);             
        spi.Bitmap(274,114,46,26,(unsigned char*)gImage_spodek);
        spi.Bitmap(274,140,46,26,(unsigned char*)gImage_spodek);           
        break;
    case 3:
        spi.fillrect(0,200,106,240,Black);
    spi.Bitmap(13,200,80,40,(unsigned char*)gImage_spodni_levy);
        break;
    case 4:
        spi.fillrect(107,200,213,240,Black);
    spi.Bitmap(120,200,80,40,(unsigned char*)gImage_stredni_levy);//prostredni       
        break;        
    case 5:
        spi.fillrect(214,200,320,240,Black);
    spi.Bitmap(227,200,80,40,(unsigned char*)gImage_stredni_pravy);//pravy spodni
        break;                  
        
    default:
   spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi);
    
    spi.Bitmap(274,0,46,36,(unsigned char*)gImage_vypln);//pravy
    spi.Bitmap(274,165,46,36,(unsigned char*)gImage_vypln);//pravy
    spi.Bitmap(0,0,46,36,(unsigned char*)gImage_vypln);//levy
    spi.Bitmap(0,165,46,36,(unsigned char*)gImage_vypln);//levy
    
        spi.Bitmap(274,34,46,38,(unsigned char*)gImage_vrch);
        spi.Bitmap(274,72,46,42,(unsigned char*)gImage_cudlik_otoc);             // pravy
        spi.Bitmap(274,114,46,26,(unsigned char*)gImage_spodek);
        spi.Bitmap(274,140,46,26,(unsigned char*)gImage_spodek);           //pravy   
        
        spi.Bitmap(0,34,46,38,(unsigned char*)gImage_vrch);
        spi.Bitmap(0,72,46,42,(unsigned char*)gImage_cudlik);// levy
        spi.Bitmap(0,114,46,26,(unsigned char*)gImage_spodek);
        spi.Bitmap(0,140,46,26,(unsigned char*)gImage_spodek);
          
    spi.fillrect(0,200,106,240,Black);
    spi.Bitmap(13,200,80,40,(unsigned char*)gImage_spodni_levy);
    
    spi.fillrect(107,200,213,240,Black);
    spi.Bitmap(120,200,80,40,(unsigned char*)gImage_stredni_levy);//prostredni
    
    spi.fillrect(214,200,320,240,Black);
    spi.Bitmap(227,200,80,40,(unsigned char*)gImage_stredni_pravy);//pravy spodni
    
}  
}

void malovani(){
    
    while(1==1)
    {
      if (touch.DataAvailable())
      {
        if(touch.Read())
        {
         unsigned short int touch_y = touch.GetX();
         unsigned short int  touch_x = touch.GetY();
         touch_x = touch_x - 10;
         touch_y = touch_y + 10;
         spi.pixel(touch_x,touch_y,Blue);           
        }
     }
    }
}

/*
else if ((touch_x > pravy[0]) && (touch_x < pravy[2]) && (touch_y < pravy[3]) && (touch_y > pravy [1])){
              R_is_pressed = 1;
              spi.fillrect(pravy[0],pravy[1],pravy[2],pravy[3],pravy[4]);
               wait(0.1);   
            } 

*/





void Button(int strana = 0){
    int pravy[] = {34,0,165,46}; //pravý čudlík
    int levy[] = {34,274,165,320}; //levý čudlík
    //int cudlik[] = {20,80,42,130,Orange}; //slider    nepovedeny projekt
    //int stred_cudliku[] = {30,105,Blue};  //střed čudliku
    int spodni_levy[] = {200,214,240,320}; // pravy spodni cudlik
    int stredni_levy[] = {200,107,240,213}; //stred spodni cudlik
    int stredni_pravy[] = {200,0,240,106}; //stred levy spodni cudlik
    
    int cudlik_1[] = {10,213,58,260};
    int cudlik_2[] = {10,137,58,184};
    int cudlik_3[] = {10,60,58,107};
    int cudlik_4[] = {76,213,123,260};
    int cudlik_5[] = {76,137,123,184};
      
  
    while(1)
    {
      if (touch.DataAvailable())
      {
        if(touch.Read())
        {
         
         
         unsigned short int touch_y = touch.GetX();  // 0-320
         unsigned short int  touch_x = touch.GetY(); // 0-240
         touch_x = touch_x - 5;
         touch_y = touch_y + 10;
         //spi.pixel(touch_x,touch_y,Blue);
         //printf("x %d ,y %d\r\n",touch_x,touch_y);
         
            //pravý čudlik
            if ((touch_x > pravy[0]) && (touch_x < pravy[2]) && (touch_y < pravy[3]) && (touch_y > pravy[1])){
            int m = strana;   
    switch(strana){
            case 0:
                m++;
            break;
            case 1:
                m++;
            break;
            default:
            m = 0;
   }
            //GRAFIKA**************************************************
            spi.Bitmap(274,34,46,38,(unsigned char*)gImage_vrch_s);
            spi.Bitmap(274,72,46,42,(unsigned char*)gImage_cudlik_otoc_s);
            spi.Bitmap(274,114,46,26,(unsigned char*)gImage_spodek_s);
            spi.Bitmap(274,140,46,26,(unsigned char*)gImage_spodek_s);
            //GRAFIKA**************************************************
            hold();
              grafika(1);
              Menu(m);
            }
                   
            //pravý čudlik
            
            //levý čudlik 
            if ((touch_x > levy[0]) && (touch_x < levy[2]) && (touch_y < levy[3]) && (touch_y > levy[1])){
            int m = strana;   
    switch(strana){
            case 1:
                m--;
            break;
            default:
            m = 1;       
   }
            //GRAFIKA**************************************************
        spi.Bitmap(0,34,46,38,(unsigned char*)gImage_vrch_s);
        spi.Bitmap(0,72,46,42,(unsigned char*)gImage_cudlik_s);// levy
        spi.Bitmap(0,114,46,26,(unsigned char*)gImage_spodek_s);
        spi.Bitmap(0,140,46,26,(unsigned char*)gImage_spodek_s);
            //GRAFIKA**************************************************
            
            hold();
              grafika(2);

              Menu(m);
            }  
            //levý čudlik

            //levý spodni čudlik
            if ((touch_x > spodni_levy[0]) && (touch_x < spodni_levy[2]) && (touch_y < spodni_levy[3]) && (touch_y > spodni_levy[1])){
            spi.fillrect(0,200,106,240,Select);
            spi.Bitmap(13,200,80,40,(unsigned char*)gImage_spodni_levy_s);
              
            hold();
                
              grafika(9);
              grafika(3);
              grafika(7);
              nastaveni();

            }  
            //levý spodni čudlik
            
            
            //stred levy spodni cudlik
            if ((touch_x > stredni_levy[0]) && (touch_x < stredni_levy[2]) && (touch_y < stredni_levy[3]) && (touch_y > stredni_levy[1])){

            spi.fillrect(107,200,213,240,Select);
            spi.Bitmap(120,200,80,40,(unsigned char*)gImage_stredni_levy_s);

            
            on_off();
            
            hold();
              grafika(4);

            }
            //stred levy spodni cudlik

                        
            //stred pravy spodni cudlik
            if ((touch_x > stredni_pravy[0]) && (touch_x < stredni_pravy[2]) && (touch_y < stredni_pravy[3]) && (touch_y > stredni_pravy[1])){
            spi.fillrect(214,200,320,240,Select);
            spi.Bitmap(227,200,80,40,(unsigned char*)gImage_stredni_pravy_s);
             hold();
            grafika(5);
            Menu(1);
        
            }  
            //stred pravy spodni cudlik
          
//MENU CUDLIKY**********************************************************************************************************************************************************************************
            //prvni
            if ((touch_x > cudlik_1[0]) && (touch_x < cudlik_1[2]) && (touch_y < cudlik_1[3]) && (touch_y > cudlik_1[1]) && (strana == 1)){
            spi.Bitmap(60,10,48,24,(unsigned char*)gImage_cudlik1s_vrch);
            spi.Bitmap(60,34,48,24,(unsigned char*)gImage_cudlik1s_spodek);
            hold();
            spi.Bitmap(60,10,48,24,(unsigned char*)gImage_cudlik1_vrch);
            spi.Bitmap(60,34,48,24,(unsigned char*)gImage_cudlik1_spodek);
            wait(0.2);
            grafika(7);
            grafika(9);
            Static();
            } 

            
            //prvni
          //druhy
            if ((touch_x > cudlik_2[0]) && (touch_x < cudlik_2[2]) && (touch_y < cudlik_2[3]) && (touch_y > cudlik_2[1]) && (strana == 1)){
            spi.Bitmap(137,10,48,24,(unsigned char*)gImage_cudlik2s_vrch);
            spi.Bitmap(137,34,48,24,(unsigned char*)gImage_cudlik2s_spodek);
            hold();
            spi.Bitmap(137,10,48,24,(unsigned char*)gImage_cudlik2_vrch);
            spi.Bitmap(137,34,48,24,(unsigned char*)gImage_cudlik2_spodek);
            grafika(7);
            grafika(9);
            set_fadeinout();
               wait(0.2);
           
            } 

            
            //druhy
               //treti
            if ((touch_x > cudlik_3[0]) && (touch_x < cudlik_3[2]) && (touch_y < cudlik_3[3]) && (touch_y > cudlik_3[1]) && (strana == 1)){
            spi.Bitmap(213,10,48,24,(unsigned char*)gImage_cudlik3s_vrch);
            spi.Bitmap(213,34,48,24,(unsigned char*)gImage_cudlik3s_spodek);
            hold();
            spi.Bitmap(213,10,48,24,(unsigned char*)gImage_cudlik3_vrch);
            spi.Bitmap(213,34,48,24,(unsigned char*)gImage_cudlik3_spodek);
            grafika(7);
            grafika(9);
            set_rainbow();
               wait(0.2);
           
            } 

            
            //treti
            //ctvrty
            if ((touch_x > cudlik_4[0]) && (touch_x < cudlik_4[2]) && (touch_y < cudlik_4[3]) && (touch_y > cudlik_4[1]) && (strana == 1)){
            spi.Bitmap(60,76,48,24,(unsigned char*)gImage_cudlik4s_vrch);
            spi.Bitmap(60,100,48,24,(unsigned char*)gImage_cudlik4s_spodek);
            hold();
            spi.Bitmap(60,76,48,24,(unsigned char*)gImage_cudlik4_vrch);
            spi.Bitmap(60,100,48,24,(unsigned char*)gImage_cudlik4_spodek);
            grafika(7);
            grafika(9);
            set_flash();
               wait(0.2);
           
            } 

            
            //ctvrty
            //paty
            if ((touch_x > cudlik_5[0]) && (touch_x < cudlik_5[2]) && (touch_y < cudlik_5[3]) && (touch_y > cudlik_5[1]) && (strana == 1)){
            spi.Bitmap(137,76,48,24,(unsigned char*)gImage_cudlik1_dopredu_s);
            spi.Bitmap(137,100,48,24,(unsigned char*)gImage_cudlik1s_spodek);
            hold();
            spi.Bitmap(137,76,48,24,(unsigned char*)gImage_cudlik1_dopredu);
            spi.Bitmap(137,100,48,24,(unsigned char*)gImage_cudlik1_spodek);
            grafika(7);
            grafika(9);
            set_change();
               wait(0.2);
           
            } 

            
            //paty       
        }
      }
    }    
}





void Menu(int strana = 0){   
    switch(strana)
{
    case 1:
    spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi);
    
    
    //CUDLIKY*******************************************************************************
    //prvni rada
    spi.Bitmap(213,10,48,24,(unsigned char*)gImage_cudlik3_vrch);
    spi.Bitmap(213,34,48,24,(unsigned char*)gImage_cudlik3_spodek);
    
    spi.Bitmap(137,10,48,24,(unsigned char*)gImage_cudlik2_vrch);
    spi.Bitmap(137,34,48,24,(unsigned char*)gImage_cudlik2_spodek);

    spi.Bitmap(60,10,48,24,(unsigned char*)gImage_cudlik1_vrch);
    spi.Bitmap(60,34,48,24,(unsigned char*)gImage_cudlik1_spodek);
    
    //prvni rada
    
    //druha rada
    //spi.Bitmap(213,76,48,24,(unsigned char*)gImage_cudlik1_vrch);
    //spi.Bitmap(213,100,48,24,(unsigned char*)gImage_cudlik1_spodek);
    
    spi.Bitmap(137,76,48,24,(unsigned char*)gImage_cudlik1_dopredu);
    spi.Bitmap(137,100,48,24,(unsigned char*)gImage_cudlik1_spodek);
    
    spi.Bitmap(60,76,48,24,(unsigned char*)gImage_cudlik4_vrch);
    spi.Bitmap(60,100,48,24,(unsigned char*)gImage_cudlik4_spodek);
    // druha rada
    /*
    //treti rada
    spi.Bitmap(213,142,48,24,(unsigned char*)gImage_cudlik1_vrch);
    spi.Bitmap(213,166,48,24,(unsigned char*)gImage_cudlik1_spodek);
    
    spi.Bitmap(137,142,48,24,(unsigned char*)gImage_cudlik1_vrch);
    spi.Bitmap(137,166,48,24,(unsigned char*)gImage_cudlik1_spodek);
    
    spi.Bitmap(60,142,48,24,(unsigned char*)gImage_cudlik1_vrch);
    spi.Bitmap(60,166,48,24,(unsigned char*)gImage_cudlik1_spodek);
    // treti rada
    
    */
    
    //CUDLIKY*******************************************************************************

    strana = 1;
    Button(strana);
                
        break;
    default:
    spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi);
    strana = 0;
    Button(strana);
} 
    }

void Static(){
    
    
    int green1[] = {109,40,212,143};
    int green[] = {40,109,143,212};
    
    int spodni_levy[] = {200,0,240,320}; // pravy spodni cudlik
    int pravy[] = {34,0,165,46}; //pravý čudlík
    int levy[] = {34,274,165,320}; //levý čudlík
    
    spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi);

    spi.fillrect(green1[0],green1[1],green1[2],green1[3],White);

    int color_pick = White;
    
    spi.fillrect(0,200,320,240,Black);
    spi.set_font((unsigned char*) Arial21x21);
            spi.background(Black);
            spi.locate(117,210);
            spi.printf(jazyk[3]);
    while(1)
    {
      if (touch.DataAvailable())
      {
        if(touch.Read())
        {
         unsigned short int touch_y = touch.GetX();  // 0-320
         unsigned short int  touch_x = touch.GetY(); // 0-240
         
          //pravý čudlik
            if ((touch_x > pravy[0]) && (touch_x < pravy[2]) && (touch_y < pravy[3]) && (touch_y > pravy[1])){
            
            //GRAFIKA**************************************************
            spi.Bitmap(274,34,46,38,(unsigned char*)gImage_vrch_s);
            spi.Bitmap(274,72,46,42,(unsigned char*)gImage_potvrdit_s);
            spi.Bitmap(274,114,46,26,(unsigned char*)gImage_spodek_s);
            spi.Bitmap(274,140,46,26,(unsigned char*)gImage_spodek_s);
            //GRAFIKA**************************************************
            hold();
            thread.terminate();
            switch (color_pick){
    case Red:
     send_color(255,0,0,led_jas);
      break;
    case Orange:
      send_color(255,128,0,led_jas);
      break;
    case Yellow:
     send_color(255,255,0,led_jas);
      break;
    case GreenYellow:
      send_color(127,255,0,led_jas);
      break;
    case Green:
     send_color(0,255,0,led_jas);
      break;
    case White:
      send_color(255,255,255,led_jas);
      break;
    case Cyan:
     send_color(0,255,255,led_jas);
      break;
    case DarkCyan:
     send_color(0,127,255,led_jas);
      break;
    case Blue:
     send_color(0,0,255,led_jas);
      break;
    case Purple:
    send_color(127,0,255,led_jas);
      break;
    case Magenta:
     send_color(255,0,255,led_jas);
      break;
    case Pink:
     send_color(255,0,127,led_jas);
      break;
    default:
    send_color(0,0,0,led_jas);
}
     
              grafika();
              Menu();
            }       
            //pravý čudlik
            
            //levý čudlik 
            if ((touch_x > levy[0]) && (touch_x < levy[2]) && (touch_y < levy[3]) && (touch_y > levy[1])){
            //GRAFIKA**************************************************
        spi.Bitmap(0,34,46,38,(unsigned char*)gImage_vrch_s);
        spi.Bitmap(0,72,46,42,(unsigned char*)gImage_zrusit_s);// levy
        spi.Bitmap(0,114,46,26,(unsigned char*)gImage_spodek_s);
        spi.Bitmap(0,140,46,26,(unsigned char*)gImage_spodek_s);
            //GRAFIKA**************************************************
            
            hold();
              grafika();
              Menu();
            }  
            //levý čudlik

          
          //levý spodni čudlik
            if ((touch_x > spodni_levy[0]) && (touch_x < spodni_levy[2]) && (touch_y < spodni_levy[3]) && (touch_y > spodni_levy[1])){
            spi.fillrect(0,200,320,240,Select);
            
            spi.set_font((unsigned char*) Arial21x21);
            spi.background(Select);
            spi.locate(117,210);
            spi.printf(jazyk[3]);
              
            hold();
            led_jas = brightness_led();
            spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi);
            spi.fillrect(green1[0],green1[1],green1[2],green1[3],color_pick);
            spi.fillrect(0,200,320,240,Black); 
            spi.background(Black);
            spi.locate(117,210);
            spi.printf(jazyk[3]);     
            }  
            //levý spodni čudlik
          
if((touch_x > green[0]) && (touch_x < green[2]) && (touch_y < green[3]) && (touch_y > green[1])){  
            hold(); 
            color_pick = color_picker(); 
            spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi);
            spi.fillrect(green1[0],green1[1],green1[2],green1[3],color_pick);  
}
         }
    } 
  }

}



void set_fadeinout(){
    
    int pole3[] = {213,76,260,124};
    int pole2[] = {137,76,184,124};
    int pole1[] = {60,76,107,124};
    
    int pole1_t[] = {76,213,124,260};
    int pole2_t[] = {76,137,124,184};
    int pole3_t[] = {76,60,124,107};
    
    int pick_time_t[] = {142,137,189,184};
     
    int spodni_levy[] = {200,0,240,320}; // pravy spodni cudlik
    int pravy[] = {34,0,165,46}; //pravý čudlík
    int levy[] = {34,274,165,320}; //levý čudlík
    
    spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi);
    
    int color_pick1 = Black;
    int color_pick2 = Black;
    int color_pick3 = Black;
    
    int time_picked = 1;
    float rychlost_tady = 0.01;
    spi.fillrect(pole1[0],pole1[1],pole1[2],pole1[3],color_pick1);
    spi.fillrect(pole2[0],pole2[1],pole2[2],pole2[3],color_pick2);
    spi.fillrect(pole3[0],pole3[1],pole3[2],pole3[3],color_pick3);
    
    spi.fillrect(0,200,320,240,Black);
    spi.fillrect(137,142,184,189,Black);
    spi.set_font((unsigned char*) Arial21x21);
            spi.background(Black);
            spi.locate(117,210);
            spi.printf(jazyk[3]);
    spi.set_font((unsigned char*) Arial28x28);
    spi.locate(153,155);
    spi.printf("%d",time_picked);
    while(1)
    {
      if (touch.DataAvailable())
      {
        if(touch.Read())
        {
         unsigned short int touch_y = touch.GetX();  // 0-320
         unsigned short int  touch_x = touch.GetY(); // 0-240
         
          //pravý čudlik
            if ((touch_x > pravy[0]) && (touch_x < pravy[2]) && (touch_y < pravy[3]) && (touch_y > pravy[1])){
            
            //GRAFIKA**************************************************
            spi.Bitmap(274,34,46,38,(unsigned char*)gImage_vrch_s);
            spi.Bitmap(274,72,46,42,(unsigned char*)gImage_potvrdit_s);
            spi.Bitmap(274,114,46,26,(unsigned char*)gImage_spodek_s);
            spi.Bitmap(274,140,46,26,(unsigned char*)gImage_spodek_s);
            //GRAFIKA**************************************************
            hold();
            thread.terminate();
            int p = 0;
            while(p < 9){
        barvy[p] = 0;
        p++;
    }
            rychlost = rychlost_tady;
    switch (color_pick1){
    case Red:
     barvy[0] = 255;
     barvy[1] = 0;
     barvy[2] = 0;
      break;
    case Orange:
    barvy[0] = 255;
     barvy[1] = 128;
     barvy[2] = 0;
      break;
    case Yellow:
    barvy[0] = 255;
     barvy[1] = 255;
     barvy[2] = 0;
      break;
    case GreenYellow:
    barvy[0] = 128;
     barvy[1] = 255;
     barvy[2] = 0;
      break;
    case Green:
    barvy[0] = 0;
     barvy[1] = 255;
     barvy[2] = 0;
      break;
    case White:
    barvy[0] = 255;
     barvy[1] = 255;
     barvy[2] = 255;
      break;
    case Cyan:
    barvy[0] = 0;
     barvy[1] = 255;
     barvy[2] = 255;
      break;
    case DarkCyan:
    barvy[0] = 0;
     barvy[1] = 127;
     barvy[2] = 255;
      break;
    case Blue:
    barvy[0] = 0;
     barvy[1] = 0;
     barvy[2] = 255;
      break;
    case Purple:
    barvy[0] = 128;
     barvy[1] = 0;
     barvy[2] = 255;
      break;
    case Magenta:
    barvy[0] = 255;
     barvy[1] = 0;
     barvy[2] = 255;
      break;
    case Pink:
    barvy[0] = 255;
     barvy[1] = 0;
     barvy[2] = 127;
      break;
    default:
    printf("err");
}
     switch (color_pick2){
    case Red:
     barvy[3] = 255;
     barvy[4] = 0;
     barvy[5] = 0;

      break;
    case Orange:
    barvy[3] = 255;
     barvy[4] = 128;
     barvy[5] = 0;

      break;
    case Yellow:
    barvy[3] = 255;
     barvy[4] = 255;
     barvy[5] = 0;

      break;
    case GreenYellow:
    barvy[3] = 128;
     barvy[4] = 255;
     barvy[5] = 0;
      break;
    case Green:
    barvy[3] = 0;
     barvy[4] = 255;
     barvy[5] = 0;

      break;
    case White:
    barvy[3] = 255;
     barvy[4] = 255;
     barvy[5] = 255;

      break;
    case Cyan:
    barvy[3] = 0;
     barvy[4] = 255;
     barvy[5] = 255;

      break;
    case DarkCyan:
    barvy[3] = 0;
     barvy[4] = 127;
     barvy[5] = 255;

      break;
    case Blue:
    barvy[3] = 0;
     barvy[4] = 0;
     barvy[5] = 255;

      break;
    case Purple:
    barvy[3] = 128;
     barvy[4] = 0;
     barvy[5] = 255;

      break;
    case Magenta:
    barvy[3] = 255;
     barvy[4] = 0;
     barvy[5] = 255;

      break;
    case Pink:
    barvy[3] = 255;
     barvy[4] = 0;
     barvy[5] = 127;

      break;
    default:
printf("err");
}
    switch (color_pick3){
    case Red:
     barvy[6] = 255;
     barvy[7] = 0;
     barvy[8] = 0;
      break;
    case Orange:
    barvy[6] = 255;
     barvy[7] = 128;
     barvy[8] = 0;

      break;
    case Yellow:
    barvy[6] = 255;
     barvy[7] = 255;
     barvy[8] = 0;

      break;
    case GreenYellow:
    barvy[6] = 128;
     barvy[7] = 255;
     barvy[8] = 0;

      break;
    case Green:
    barvy[6] = 0;
     barvy[7] = 255;
     barvy[8] = 0;

      break;
    case White:
    barvy[6] = 255;
     barvy[7] = 255;
     barvy[8] = 255;

      break;
    case Cyan:
    barvy[6] = 0;
     barvy[7] = 255;
     barvy[8] = 255;

      break;
    case DarkCyan:
    barvy[6] = 0;
     barvy[7] = 127;
     barvy[8] = 255;

      break;
    case Blue:
    barvy[6] = 0;
     barvy[7] = 0;
     barvy[8] = 255;

      break;
    case Purple:
    barvy[6] = 128;
     barvy[7] = 0;
     barvy[8] = 255;

      break;
    case Magenta:
    barvy[6] = 255;
     barvy[7] = 0;
     barvy[8] = 255;

      break;
    case Pink:
    barvy[6] = 255;
     barvy[7] = 0;
     barvy[8] = 127;

      break;
    default:
    printf("err");
}           
           thread.start(fadeinout);
              grafika();
              Menu();
            }       
            //pravý čudlik
            
            //levý čudlik 
            if ((touch_x > levy[0]) && (touch_x < levy[2]) && (touch_y < levy[3]) && (touch_y > levy[1])){
            //GRAFIKA**************************************************
        spi.Bitmap(0,34,46,38,(unsigned char*)gImage_vrch_s);
        spi.Bitmap(0,72,46,42,(unsigned char*)gImage_zrusit_s);// levy
        spi.Bitmap(0,114,46,26,(unsigned char*)gImage_spodek_s);
        spi.Bitmap(0,140,46,26,(unsigned char*)gImage_spodek_s);
            //GRAFIKA**************************************************
            
            hold();
              grafika();
              Menu();
            }  
            //levý čudlik

          
          //levý spodni čudlik
            if ((touch_x > spodni_levy[0]) && (touch_x < spodni_levy[2]) && (touch_y < spodni_levy[3]) && (touch_y > spodni_levy[1])){
            spi.fillrect(0,200,320,240,Select);
            
            spi.set_font((unsigned char*) Arial21x21);
            spi.background(Select);
            spi.locate(117,210);
            spi.printf(jazyk[3]);
              
            hold();
            led_jas = brightness_led();
            spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi);
            spi.fillrect(pole1[0],pole1[1],pole1[2],pole1[3],color_pick1);
    spi.fillrect(pole2[0],pole2[1],pole2[2],pole2[3],color_pick2);
    spi.fillrect(pole3[0],pole3[1],pole3[2],pole3[3],color_pick3);
            spi.set_font((unsigned char*) Arial28x28);
            spi.fillrect(137,142,184,189,Black);
            spi.background(Black);
            spi.locate(153,155);
            spi.printf("%d",time_picked);
            spi.fillrect(0,200,320,240,Black); 
            spi.set_font((unsigned char*) Arial21x21);
            spi.background(Black);
            spi.locate(117,210);
            spi.printf(jazyk[3]);     
            }  
            //levý spodni čudlik
          
if((touch_x > pole1_t[0]) && (touch_x < pole1_t[2]) && (touch_y < pole1_t[3]) && (touch_y > pole1_t[1])){  
            hold(); 
            color_pick1 = color_picker(); 
            spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi);
            spi.fillrect(pole1[0],pole1[1],pole1[2],pole1[3],color_pick1);
            spi.fillrect(pole2[0],pole2[1],pole2[2],pole2[3],color_pick2);
            spi.fillrect(pole3[0],pole3[1],pole3[2],pole3[3],color_pick3); 
            spi.set_font((unsigned char*) Arial28x28);
            spi.fillrect(137,142,184,189,Black);
    spi.locate(153,155);
    spi.printf("%d",time_picked); 
}

if((touch_x > pole2_t[0]) && (touch_x < pole2_t[2]) && (touch_y < pole2_t[3]) && (touch_y > pole2_t[1])){  
            hold(); 
            color_pick2 = color_picker(); 
            spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi);
            spi.fillrect(pole1[0],pole1[1],pole1[2],pole1[3],color_pick1);
            spi.fillrect(pole2[0],pole2[1],pole2[2],pole2[3],color_pick2);
            spi.fillrect(pole3[0],pole3[1],pole3[2],pole3[3],color_pick3);  
            spi.set_font((unsigned char*) Arial28x28);
            spi.fillrect(137,142,184,189,Black);
    spi.locate(153,155);
    spi.printf("%d",time_picked);
}

if((touch_x > pole3_t[0]) && (touch_x < pole3_t[2]) && (touch_y < pole3_t[3]) && (touch_y > pole3_t[1])){  
            hold(); 
            color_pick3 = color_picker(); 
            spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi);
            spi.fillrect(pole1[0],pole1[1],pole1[2],pole1[3],color_pick1);
            spi.fillrect(pole2[0],pole2[1],pole2[2],pole2[3],color_pick2);
            spi.fillrect(pole3[0],pole3[1],pole3[2],pole3[3],color_pick3);  
            spi.set_font((unsigned char*) Arial28x28);
            spi.fillrect(137,142,184,189,Black);
    spi.locate(153,155);
    spi.printf("%d",time_picked);
}


if((touch_x > pick_time_t[0]) && (touch_x < pick_time_t[2]) && (touch_y < pick_time_t[3]) && (touch_y > pick_time_t[1])){  
   spi.fillrect(137,142,184,189,Select);
    spi.background(Select);
    spi.set_font((unsigned char*) Arial28x28);
    spi.locate(153,155);
    spi.printf("%d",time_picked);
    hold();
    time_picked++;
    switch(time_picked){
    case 1:
      rychlost_tady = 0.01;
      break;
    case 2:
      rychlost_tady = 0.03;
      break;
    case 3:
     rychlost_tady = 0.06;
      break;
    case 4:
      rychlost_tady = 0.1;
      break;
    default:
      time_picked = 1;
      rychlost_tady = 0.01;
} 
    spi.fillrect(137,142,184,189,Black);
    spi.background(Black);
    spi.locate(153,155);
    spi.printf("%d",time_picked);
}
         }
    } 
  }

}

void set_flash(){
    
    int pole3[] = {213,76,260,124};
    int pole2[] = {137,76,184,124};
    int pole1[] = {60,76,107,124};
    
    int pole1_t[] = {76,213,124,260};
    int pole2_t[] = {76,137,124,184};
    int pole3_t[] = {76,60,124,107};
    
    int pick_time_t[] = {142,137,189,184};
     
    int spodni_levy[] = {200,0,240,320}; // pravy spodni cudlik
    int pravy[] = {34,0,165,46}; //pravý čudlík
    int levy[] = {34,274,165,320}; //levý čudlík
    
    spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi);
    
    int color_pick1 = Black;
    int color_pick2 = Black;
    int color_pick3 = Black;
    
    int time_picked = 1;
    float rychlost_tady = 1;
    spi.fillrect(pole1[0],pole1[1],pole1[2],pole1[3],color_pick1);
    spi.fillrect(pole2[0],pole2[1],pole2[2],pole2[3],color_pick2);
    spi.fillrect(pole3[0],pole3[1],pole3[2],pole3[3],color_pick3);
    
    spi.fillrect(0,200,320,240,Black);
    spi.fillrect(137,142,184,189,Black);
    spi.set_font((unsigned char*) Arial21x21);
            spi.background(Black);
            spi.locate(117,210);
            spi.printf(jazyk[3]);
    spi.set_font((unsigned char*) Arial28x28);
    spi.locate(153,155);
    spi.printf("%d",time_picked);
    while(1)
    {
      if (touch.DataAvailable())
      {
        if(touch.Read())
        {
         unsigned short int touch_y = touch.GetX();  // 0-320
         unsigned short int  touch_x = touch.GetY(); // 0-240
         
          //pravý čudlik
            if ((touch_x > pravy[0]) && (touch_x < pravy[2]) && (touch_y < pravy[3]) && (touch_y > pravy[1])){
            
            //GRAFIKA**************************************************
            spi.Bitmap(274,34,46,38,(unsigned char*)gImage_vrch_s);
            spi.Bitmap(274,72,46,42,(unsigned char*)gImage_potvrdit_s);
            spi.Bitmap(274,114,46,26,(unsigned char*)gImage_spodek_s);
            spi.Bitmap(274,140,46,26,(unsigned char*)gImage_spodek_s);
            //GRAFIKA**************************************************
            hold();
            thread.terminate();
            int p = 0;
            while(p < 9){
        barvy[p] = 0;
        p++;
    }
            rychlost = rychlost_tady;
    switch (color_pick1){
    case Red:
     barvy[0] = 255;
     barvy[1] = 0;
     barvy[2] = 0;
      break;
    case Orange:
    barvy[0] = 255;
     barvy[1] = 128;
     barvy[2] = 0;
      break;
    case Yellow:
    barvy[0] = 255;
     barvy[1] = 255;
     barvy[2] = 0;
      break;
    case GreenYellow:
    barvy[0] = 128;
     barvy[1] = 255;
     barvy[2] = 0;
      break;
    case Green:
    barvy[0] = 0;
     barvy[1] = 255;
     barvy[2] = 0;
      break;
    case White:
    barvy[0] = 255;
     barvy[1] = 255;
     barvy[2] = 255;
      break;
    case Cyan:
    barvy[0] = 0;
     barvy[1] = 255;
     barvy[2] = 255;
      break;
    case DarkCyan:
    barvy[0] = 0;
     barvy[1] = 127;
     barvy[2] = 255;
      break;
    case Blue:
    barvy[0] = 0;
     barvy[1] = 0;
     barvy[2] = 255;
      break;
    case Purple:
    barvy[0] = 128;
     barvy[1] = 0;
     barvy[2] = 255;
      break;
    case Magenta:
    barvy[0] = 255;
     barvy[1] = 0;
     barvy[2] = 255;
      break;
    case Pink:
    barvy[0] = 255;
     barvy[1] = 0;
     barvy[2] = 127;
      break;
    default:
    printf("err");
}
     switch (color_pick2){
    case Red:
     barvy[3] = 255;
     barvy[4] = 0;
     barvy[5] = 0;

      break;
    case Orange:
    barvy[3] = 255;
     barvy[4] = 128;
     barvy[5] = 0;

      break;
    case Yellow:
    barvy[3] = 255;
     barvy[4] = 255;
     barvy[5] = 0;

      break;
    case GreenYellow:
    barvy[3] = 128;
     barvy[4] = 255;
     barvy[5] = 0;
      break;
    case Green:
    barvy[3] = 0;
     barvy[4] = 255;
     barvy[5] = 0;

      break;
    case White:
    barvy[3] = 255;
     barvy[4] = 255;
     barvy[5] = 255;

      break;
    case Cyan:
    barvy[3] = 0;
     barvy[4] = 255;
     barvy[5] = 255;

      break;
    case DarkCyan:
    barvy[3] = 0;
     barvy[4] = 127;
     barvy[5] = 255;

      break;
    case Blue:
    barvy[3] = 0;
     barvy[4] = 0;
     barvy[5] = 255;

      break;
    case Purple:
    barvy[3] = 128;
     barvy[4] = 0;
     barvy[5] = 255;

      break;
    case Magenta:
    barvy[3] = 255;
     barvy[4] = 0;
     barvy[5] = 255;

      break;
    case Pink:
    barvy[3] = 255;
     barvy[4] = 0;
     barvy[5] = 127;

      break;
    default:
printf("err");
}
    switch (color_pick3){
    case Red:
     barvy[6] = 255;
     barvy[7] = 0;
     barvy[8] = 0;
      break;
    case Orange:
    barvy[6] = 255;
     barvy[7] = 128;
     barvy[8] = 0;

      break;
    case Yellow:
    barvy[6] = 255;
     barvy[7] = 255;
     barvy[8] = 0;

      break;
    case GreenYellow:
    barvy[6] = 128;
     barvy[7] = 255;
     barvy[8] = 0;

      break;
    case Green:
    barvy[6] = 0;
     barvy[7] = 255;
     barvy[8] = 0;

      break;
    case White:
    barvy[6] = 255;
     barvy[7] = 255;
     barvy[8] = 255;

      break;
    case Cyan:
    barvy[6] = 0;
     barvy[7] = 255;
     barvy[8] = 255;

      break;
    case DarkCyan:
    barvy[6] = 0;
     barvy[7] = 127;
     barvy[8] = 255;

      break;
    case Blue:
    barvy[6] = 0;
     barvy[7] = 0;
     barvy[8] = 255;

      break;
    case Purple:
    barvy[6] = 128;
     barvy[7] = 0;
     barvy[8] = 255;

      break;
    case Magenta:
    barvy[6] = 255;
     barvy[7] = 0;
     barvy[8] = 255;

      break;
    case Pink:
    barvy[6] = 255;
     barvy[7] = 0;
     barvy[8] = 127;

      break;
    default:
    printf("err");
}           
           thread.start(flash);
              grafika();
              Menu();
            }       
            //pravý čudlik
            
            //levý čudlik 
            if ((touch_x > levy[0]) && (touch_x < levy[2]) && (touch_y < levy[3]) && (touch_y > levy[1])){
            //GRAFIKA**************************************************
        spi.Bitmap(0,34,46,38,(unsigned char*)gImage_vrch_s);
        spi.Bitmap(0,72,46,42,(unsigned char*)gImage_zrusit_s);// levy
        spi.Bitmap(0,114,46,26,(unsigned char*)gImage_spodek_s);
        spi.Bitmap(0,140,46,26,(unsigned char*)gImage_spodek_s);
            //GRAFIKA**************************************************
            
            hold();
              grafika();
              Menu();
            }  
            //levý čudlik

          
          //levý spodni čudlik
            if ((touch_x > spodni_levy[0]) && (touch_x < spodni_levy[2]) && (touch_y < spodni_levy[3]) && (touch_y > spodni_levy[1])){
            spi.fillrect(0,200,320,240,Select);
            
            spi.set_font((unsigned char*) Arial21x21);
            spi.background(Select);
            spi.locate(117,210);
            spi.printf(jazyk[3]);
              
            hold();
            led_jas = brightness_led();
            spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi);
            spi.fillrect(pole1[0],pole1[1],pole1[2],pole1[3],color_pick1);
    spi.fillrect(pole2[0],pole2[1],pole2[2],pole2[3],color_pick2);
    spi.fillrect(pole3[0],pole3[1],pole3[2],pole3[3],color_pick3);
            spi.set_font((unsigned char*) Arial28x28);
            spi.fillrect(137,142,184,189,Black);
            spi.background(Black);
            spi.locate(153,155);
            spi.printf("%d",time_picked);
            spi.fillrect(0,200,320,240,Black); 
            spi.set_font((unsigned char*) Arial21x21);
            spi.background(Black);
            spi.locate(117,210);
            spi.printf(jazyk[3]);     
            }  
            //levý spodni čudlik
          
if((touch_x > pole1_t[0]) && (touch_x < pole1_t[2]) && (touch_y < pole1_t[3]) && (touch_y > pole1_t[1])){  
            hold(); 
            color_pick1 = color_picker(); 
            spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi);
            spi.fillrect(pole1[0],pole1[1],pole1[2],pole1[3],color_pick1);
            spi.fillrect(pole2[0],pole2[1],pole2[2],pole2[3],color_pick2);
            spi.fillrect(pole3[0],pole3[1],pole3[2],pole3[3],color_pick3); 
            spi.set_font((unsigned char*) Arial28x28);
            spi.fillrect(137,142,184,189,Black);
    spi.locate(153,155);
    spi.printf("%d",time_picked); 
}

if((touch_x > pole2_t[0]) && (touch_x < pole2_t[2]) && (touch_y < pole2_t[3]) && (touch_y > pole2_t[1])){  
            hold(); 
            color_pick2 = color_picker(); 
            spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi);
            spi.fillrect(pole1[0],pole1[1],pole1[2],pole1[3],color_pick1);
            spi.fillrect(pole2[0],pole2[1],pole2[2],pole2[3],color_pick2);
            spi.fillrect(pole3[0],pole3[1],pole3[2],pole3[3],color_pick3);  
            spi.set_font((unsigned char*) Arial28x28);
            spi.fillrect(137,142,184,189,Black);
    spi.locate(153,155);
    spi.printf("%d",time_picked);
}

if((touch_x > pole3_t[0]) && (touch_x < pole3_t[2]) && (touch_y < pole3_t[3]) && (touch_y > pole3_t[1])){  
            hold(); 
            color_pick3 = color_picker(); 
            spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi);
            spi.fillrect(pole1[0],pole1[1],pole1[2],pole1[3],color_pick1);
            spi.fillrect(pole2[0],pole2[1],pole2[2],pole2[3],color_pick2);
            spi.fillrect(pole3[0],pole3[1],pole3[2],pole3[3],color_pick3);  
            spi.set_font((unsigned char*) Arial28x28);
            spi.fillrect(137,142,184,189,Black);
    spi.locate(153,155);
    spi.printf("%d",time_picked);
}


if((touch_x > pick_time_t[0]) && (touch_x < pick_time_t[2]) && (touch_y < pick_time_t[3]) && (touch_y > pick_time_t[1])){  
   spi.fillrect(137,142,184,189,Select);
    spi.background(Select);
    spi.set_font((unsigned char*) Arial28x28);
    spi.locate(153,155);
    spi.printf("%d",time_picked);
    hold();
    time_picked++;
    switch(time_picked){
    case 1:
      rychlost_tady = 1;
      break;
    case 2:
      rychlost_tady = 4;
      break;
    case 3:
     rychlost_tady = 8;
      break;
    case 4:
      rychlost_tady = 12;
      break;
    default:
      time_picked = 1;
      rychlost_tady = 1;
} 
    spi.fillrect(137,142,184,189,Black);
    spi.background(Black);
    spi.locate(153,155);
    spi.printf("%d",time_picked);
}
         }
    } 
  }

}


void set_rainbow(){
    
    int green1[] = {109,40,212,143};
    int green[] = {40,109,143,212};
     
    int spodni_levy[] = {200,0,240,320}; // pravy spodni cudlik
    int pravy[] = {34,0,165,46}; //pravý čudlík
    int levy[] = {34,274,165,320}; //levý čudlík
    
    spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi);
    
    spi.fillrect(green1[0],green1[1],green1[2],green1[3],Black);
    int time_picked = 1;
    float rychlost_tady = 0.0015;
    
    spi.fillrect(0,200,320,240,Black);

    spi.set_font((unsigned char*) Arial21x21);
            spi.background(Black);
            spi.locate(117,210);
            spi.printf(jazyk[3]);
    spi.set_font((unsigned char*) Arial48x47);
    spi.locate(147,70);
    spi.printf("%d",time_picked);
    while(1)
    {
      if (touch.DataAvailable())
      {
        if(touch.Read())
        {
         unsigned short int touch_y = touch.GetX();  // 0-320
         unsigned short int  touch_x = touch.GetY(); // 0-240
         
          //pravý čudlik
            if ((touch_x > pravy[0]) && (touch_x < pravy[2]) && (touch_y < pravy[3]) && (touch_y > pravy[1])){
            
            //GRAFIKA**************************************************
            spi.Bitmap(274,34,46,38,(unsigned char*)gImage_vrch_s);
            spi.Bitmap(274,72,46,42,(unsigned char*)gImage_potvrdit_s);
            spi.Bitmap(274,114,46,26,(unsigned char*)gImage_spodek_s);
            spi.Bitmap(274,140,46,26,(unsigned char*)gImage_spodek_s);
            //GRAFIKA**************************************************
            hold();
            thread.terminate();
            rychlost = rychlost_tady;
           thread.start(rainbow);
              grafika();
              Menu();
            }       
            //pravý čudlik
            
            //levý čudlik 
            if ((touch_x > levy[0]) && (touch_x < levy[2]) && (touch_y < levy[3]) && (touch_y > levy[1])){
            //GRAFIKA**************************************************
        spi.Bitmap(0,34,46,38,(unsigned char*)gImage_vrch_s);
        spi.Bitmap(0,72,46,42,(unsigned char*)gImage_zrusit_s);// levy
        spi.Bitmap(0,114,46,26,(unsigned char*)gImage_spodek_s);
        spi.Bitmap(0,140,46,26,(unsigned char*)gImage_spodek_s);
            //GRAFIKA**************************************************
            
            hold();
              grafika();
              Menu();
            }  
            //levý čudlik

          
          //levý spodni čudlik
            if ((touch_x > spodni_levy[0]) && (touch_x < spodni_levy[2]) && (touch_y < spodni_levy[3]) && (touch_y > spodni_levy[1])){
            spi.fillrect(0,200,320,240,Select);
            
            spi.set_font((unsigned char*) Arial21x21);
            spi.background(Select);
            spi.locate(117,210);
            spi.printf(jazyk[3]);
              
            hold();
            led_jas = brightness_led();
            spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi);
            spi.set_font((unsigned char*) Arial48x47);
            spi.fillrect(green1[0],green1[1],green1[2],green1[3],Black);
            spi.background(Black);
            spi.locate(147,70);
            spi.printf("%d",time_picked);
            spi.fillrect(0,200,320,240,Black); 
            spi.set_font((unsigned char*) Arial21x21);
            spi.background(Black);
            spi.locate(117,210);
            spi.printf(jazyk[3]);     
            }  
            //levý spodni čudlik

if((touch_x > green[0]) && (touch_x < green[2]) && (touch_y < green[3]) && (touch_y > green[1])){  
   spi.fillrect(green1[0],green1[1],green1[2],green1[3],Select);
    spi.background(Select);
    spi.set_font((unsigned char*) Arial48x47);;
    spi.locate(147,70);
    spi.printf("%d",time_picked);
    hold();
    time_picked++;
    switch(time_picked){
    case 1:
      rychlost_tady = 0.0015;
      break;
    case 2:
      rychlost_tady = 0.0050;
      break;
    case 3:
     rychlost_tady = 0.01;
      break;
    case 4:
      rychlost_tady = 0.05;
      break;
    default:
      time_picked = 1;
      rychlost_tady = 0.05;
} 
    spi.fillrect(green1[0],green1[1],green1[2],green1[3],Black);
    spi.background(Black);
    spi.locate(147,70);
    spi.printf("%d",time_picked);
}
         }
    } 
  }

}

void set_change(){
    
    int pole3[] = {213,76,260,124};
    int pole2[] = {137,76,184,124};
    int pole1[] = {60,76,107,124};
    
    int pole1_t[] = {76,213,124,260};
    int pole2_t[] = {76,137,124,184};
    int pole3_t[] = {76,60,124,107};
    
    int pick_time_t[] = {142,137,189,184};
     
    int spodni_levy[] = {200,0,240,320}; // pravy spodni cudlik
    int pravy[] = {34,0,165,46}; //pravý čudlík
    int levy[] = {34,274,165,320}; //levý čudlík
    
    spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi);
    
    int color_pick1 = Black;
    int color_pick2 = Black;
    int color_pick3 = Black;
    
    int time_picked = 1;
    float rychlost_tady = 0.5;
    spi.fillrect(pole1[0],pole1[1],pole1[2],pole1[3],color_pick1);
    spi.fillrect(pole2[0],pole2[1],pole2[2],pole2[3],color_pick2);
    spi.fillrect(pole3[0],pole3[1],pole3[2],pole3[3],color_pick3);
    
    spi.fillrect(0,200,320,240,Black);
    spi.fillrect(137,142,184,189,Black);
    spi.set_font((unsigned char*) Arial21x21);
            spi.background(Black);
            spi.locate(117,210);
            spi.printf(jazyk[3]);
    spi.set_font((unsigned char*) Arial28x28);
    spi.locate(153,155);
    spi.printf("%d",time_picked);
    while(1)
    {
      if (touch.DataAvailable())
      {
        if(touch.Read())
        {
         unsigned short int touch_y = touch.GetX();  // 0-320
         unsigned short int  touch_x = touch.GetY(); // 0-240
         
          //pravý čudlik
            if ((touch_x > pravy[0]) && (touch_x < pravy[2]) && (touch_y < pravy[3]) && (touch_y > pravy[1])){
            
            //GRAFIKA**************************************************
            spi.Bitmap(274,34,46,38,(unsigned char*)gImage_vrch_s);
            spi.Bitmap(274,72,46,42,(unsigned char*)gImage_potvrdit_s);
            spi.Bitmap(274,114,46,26,(unsigned char*)gImage_spodek_s);
            spi.Bitmap(274,140,46,26,(unsigned char*)gImage_spodek_s);
            //GRAFIKA**************************************************
            hold();
            thread.terminate();
            int p = 0;
            while(p < 9){
        barvy[p] = 0;
        p++;
    }
            rychlost = rychlost_tady;
    switch (color_pick1){
    case Red:
     barvy[0] = 255;
     barvy[1] = 0;
     barvy[2] = 0;
      break;
    case Orange:
    barvy[0] = 255;
     barvy[1] = 128;
     barvy[2] = 0;
      break;
    case Yellow:
    barvy[0] = 255;
     barvy[1] = 255;
     barvy[2] = 0;
      break;
    case GreenYellow:
    barvy[0] = 128;
     barvy[1] = 255;
     barvy[2] = 0;
      break;
    case Green:
    barvy[0] = 0;
     barvy[1] = 255;
     barvy[2] = 0;
      break;
    case White:
    barvy[0] = 255;
     barvy[1] = 255;
     barvy[2] = 255;
      break;
    case Cyan:
    barvy[0] = 0;
     barvy[1] = 255;
     barvy[2] = 255;
      break;
    case DarkCyan:
    barvy[0] = 0;
     barvy[1] = 127;
     barvy[2] = 255;
      break;
    case Blue:
    barvy[0] = 0;
     barvy[1] = 0;
     barvy[2] = 255;
      break;
    case Purple:
    barvy[0] = 128;
     barvy[1] = 0;
     barvy[2] = 255;
      break;
    case Magenta:
    barvy[0] = 255;
     barvy[1] = 0;
     barvy[2] = 255;
      break;
    case Pink:
    barvy[0] = 255;
     barvy[1] = 0;
     barvy[2] = 127;
      break;
    default:
    printf("err");
}
     switch (color_pick2){
    case Red:
     barvy[3] = 255;
     barvy[4] = 0;
     barvy[5] = 0;

      break;
    case Orange:
    barvy[3] = 255;
     barvy[4] = 128;
     barvy[5] = 0;

      break;
    case Yellow:
    barvy[3] = 255;
     barvy[4] = 255;
     barvy[5] = 0;

      break;
    case GreenYellow:
    barvy[3] = 128;
     barvy[4] = 255;
     barvy[5] = 0;
      break;
    case Green:
    barvy[3] = 0;
     barvy[4] = 255;
     barvy[5] = 0;

      break;
    case White:
    barvy[3] = 255;
     barvy[4] = 255;
     barvy[5] = 255;

      break;
    case Cyan:
    barvy[3] = 0;
     barvy[4] = 255;
     barvy[5] = 255;

      break;
    case DarkCyan:
    barvy[3] = 0;
     barvy[4] = 127;
     barvy[5] = 255;

      break;
    case Blue:
    barvy[3] = 0;
     barvy[4] = 0;
     barvy[5] = 255;

      break;
    case Purple:
    barvy[3] = 128;
     barvy[4] = 0;
     barvy[5] = 255;

      break;
    case Magenta:
    barvy[3] = 255;
     barvy[4] = 0;
     barvy[5] = 255;

      break;
    case Pink:
    barvy[3] = 255;
     barvy[4] = 0;
     barvy[5] = 127;

      break;
    default:
printf("err");
}
    switch (color_pick3){
    case Red:
     barvy[6] = 255;
     barvy[7] = 0;
     barvy[8] = 0;
      break;
    case Orange:
    barvy[6] = 255;
     barvy[7] = 128;
     barvy[8] = 0;

      break;
    case Yellow:
    barvy[6] = 255;
     barvy[7] = 255;
     barvy[8] = 0;

      break;
    case GreenYellow:
    barvy[6] = 128;
     barvy[7] = 255;
     barvy[8] = 0;

      break;
    case Green:
    barvy[6] = 0;
     barvy[7] = 255;
     barvy[8] = 0;

      break;
    case White:
    barvy[6] = 255;
     barvy[7] = 255;
     barvy[8] = 255;

      break;
    case Cyan:
    barvy[6] = 0;
     barvy[7] = 255;
     barvy[8] = 255;

      break;
    case DarkCyan:
    barvy[6] = 0;
     barvy[7] = 127;
     barvy[8] = 255;

      break;
    case Blue:
    barvy[6] = 0;
     barvy[7] = 0;
     barvy[8] = 255;

      break;
    case Purple:
    barvy[6] = 128;
     barvy[7] = 0;
     barvy[8] = 255;

      break;
    case Magenta:
    barvy[6] = 255;
     barvy[7] = 0;
     barvy[8] = 255;

      break;
    case Pink:
    barvy[6] = 255;
     barvy[7] = 0;
     barvy[8] = 127;

      break;
    default:
    printf("err");
}           
           thread.start(change);
              grafika();
              Menu();
            }       
            //pravý čudlik
            
            //levý čudlik 
            if ((touch_x > levy[0]) && (touch_x < levy[2]) && (touch_y < levy[3]) && (touch_y > levy[1])){
            //GRAFIKA**************************************************
        spi.Bitmap(0,34,46,38,(unsigned char*)gImage_vrch_s);
        spi.Bitmap(0,72,46,42,(unsigned char*)gImage_zrusit_s);// levy
        spi.Bitmap(0,114,46,26,(unsigned char*)gImage_spodek_s);
        spi.Bitmap(0,140,46,26,(unsigned char*)gImage_spodek_s);
            //GRAFIKA**************************************************
            
            hold();
              grafika();
              Menu();
            }  
            //levý čudlik

          
          //levý spodni čudlik
            if ((touch_x > spodni_levy[0]) && (touch_x < spodni_levy[2]) && (touch_y < spodni_levy[3]) && (touch_y > spodni_levy[1])){
            spi.fillrect(0,200,320,240,Select);
            
            spi.set_font((unsigned char*) Arial21x21);
            spi.background(Select);
            spi.locate(117,210);
            spi.printf(jazyk[3]);
              
            hold();
            led_jas = brightness_led();
            spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi);
            spi.fillrect(pole1[0],pole1[1],pole1[2],pole1[3],color_pick1);
    spi.fillrect(pole2[0],pole2[1],pole2[2],pole2[3],color_pick2);
    spi.fillrect(pole3[0],pole3[1],pole3[2],pole3[3],color_pick3);
            spi.set_font((unsigned char*) Arial28x28);
            spi.fillrect(137,142,184,189,Black);
            spi.background(Black);
            spi.locate(153,155);
            spi.printf("%d",time_picked);
            spi.fillrect(0,200,320,240,Black); 
            spi.set_font((unsigned char*) Arial21x21);
            spi.background(Black);
            spi.locate(117,210);
            spi.printf(jazyk[3]);     
            }  
            //levý spodni čudlik
          
if((touch_x > pole1_t[0]) && (touch_x < pole1_t[2]) && (touch_y < pole1_t[3]) && (touch_y > pole1_t[1])){  
            hold(); 
            color_pick1 = color_picker(); 
            spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi);
            spi.fillrect(pole1[0],pole1[1],pole1[2],pole1[3],color_pick1);
            spi.fillrect(pole2[0],pole2[1],pole2[2],pole2[3],color_pick2);
            spi.fillrect(pole3[0],pole3[1],pole3[2],pole3[3],color_pick3); 
            spi.set_font((unsigned char*) Arial28x28);
            spi.fillrect(137,142,184,189,Black);
    spi.locate(153,155);
    spi.printf("%d",time_picked); 
}

if((touch_x > pole2_t[0]) && (touch_x < pole2_t[2]) && (touch_y < pole2_t[3]) && (touch_y > pole2_t[1])){  
            hold(); 
            color_pick2 = color_picker(); 
            spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi);
            spi.fillrect(pole1[0],pole1[1],pole1[2],pole1[3],color_pick1);
            spi.fillrect(pole2[0],pole2[1],pole2[2],pole2[3],color_pick2);
            spi.fillrect(pole3[0],pole3[1],pole3[2],pole3[3],color_pick3);  
            spi.set_font((unsigned char*) Arial28x28);
            spi.fillrect(137,142,184,189,Black);
    spi.locate(153,155);
    spi.printf("%d",time_picked);
}

if((touch_x > pole3_t[0]) && (touch_x < pole3_t[2]) && (touch_y < pole3_t[3]) && (touch_y > pole3_t[1])){  
            hold(); 
            color_pick3 = color_picker(); 
            spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi);
            spi.fillrect(pole1[0],pole1[1],pole1[2],pole1[3],color_pick1);
            spi.fillrect(pole2[0],pole2[1],pole2[2],pole2[3],color_pick2);
            spi.fillrect(pole3[0],pole3[1],pole3[2],pole3[3],color_pick3);  
            spi.set_font((unsigned char*) Arial28x28);
            spi.fillrect(137,142,184,189,Black);
    spi.locate(153,155);
    spi.printf("%d",time_picked);
}


if((touch_x > pick_time_t[0]) && (touch_x < pick_time_t[2]) && (touch_y < pick_time_t[3]) && (touch_y > pick_time_t[1])){  
   spi.fillrect(137,142,184,189,Select);
    spi.background(Select);
    spi.set_font((unsigned char*) Arial28x28);
    spi.locate(153,155);
    spi.printf("%d",time_picked);
    hold();
    time_picked++;
    switch(time_picked){
    case 1:
      rychlost_tady = 0.5;
      break;
    case 2:
      rychlost_tady = 1;
      break;
    case 3:
     rychlost_tady = 3;
      break;
    case 4:
      rychlost_tady = 7;
      break;
    default:
      time_picked = 1;
      rychlost_tady = 0.5;
} 
    spi.fillrect(137,142,184,189,Black);
    spi.background(Black);
    spi.locate(153,155);
    spi.printf("%d",time_picked);
}
         }
    } 
  }

}


void change(){

    while(1){
    if(barvy[0] == 0 && barvy[1] == 0 && barvy[2] == 0){
        
        }else{    
    send_color(barvy[0],barvy[1],barvy[2],led_jas);
        wait(rychlost);
    }
    if(barvy[3] == 0 && barvy[4] == 0 && barvy[5] == 0){
        
        }else{
    send_color(barvy[3],barvy[4],barvy[5],led_jas);
        wait(rychlost);
    }
   
   
   if(barvy[6] == 0 && barvy[7] == 0 && barvy[8] == 0){
        
        }else{
    send_color(barvy[6],barvy[7],barvy[8],led_jas);
        wait_ms(rychlost);
    }   
    
        }
    }



void flash(){

    while(1){
    if(barvy[0] == 0 && barvy[1] == 0 && barvy[2] == 0){
        
        }else{    
    send_color(barvy[0],barvy[1],barvy[2],led_jas);
        wait_ms(100);
    send_color(barvy[0],barvy[1],barvy[2],0);
        wait_ms(100);
    send_color(barvy[0],barvy[1],barvy[2],led_jas);
    wait_ms(100);
    send_color(barvy[0],barvy[1],barvy[2],0);
    wait(rychlost);
    }
    
    
    if(barvy[3] == 0 && barvy[4] == 0 && barvy[5] == 0){
        
        }else{
    send_color(barvy[3],barvy[4],barvy[5],led_jas);
        wait_ms(100);
    send_color(barvy[3],barvy[4],barvy[5],0);
        wait_ms(100);
    send_color(barvy[3],barvy[4],barvy[5],led_jas);
    wait_ms(100);
    send_color(barvy[3],barvy[4],barvy[5],0);
    wait(rychlost);
    }
   
   
   if(barvy[6] == 0 && barvy[7] == 0 && barvy[8] == 0){
        
        }else{
    send_color(barvy[6],barvy[7],barvy[8],led_jas);
        wait_ms(100);
    send_color(barvy[6],barvy[7],barvy[8],0);
        wait_ms(100);
    send_color(barvy[6],barvy[7],barvy[8],led_jas);
    wait_ms(100);
    send_color(barvy[6],barvy[7],barvy[8],0);
    wait(rychlost);
    }   
    
        }
    }

void rainbow(){
    int i = 0;
    int j = 0;
    int k = 0;
    
    while(1){
    i = 0;
    j = 0;
    k = 255;
 
    while(i < 255) {
    i = i + 1;
    k = k - 1;
    send_color(i,j,k,led_jas);
        wait(rychlost);
    }
    
    while(i > 0){
    i = i - 1;
    j = j + 1;
    send_color(i,j,k,led_jas);
    wait(rychlost);   
        }
        
    while(j > 0){
    j = j - 1;
    k = k + 1;
    send_color(i,j,k,led_jas);
    wait(rychlost);   
        }
        }
    
    }



void fadeinout(){
    int br = 0;
    while(1){
    if(barvy[0] == 0 && barvy[1] == 0 && barvy[2] == 0){
        
        }else{    
    while(br < led_jas) {
    br = br + 1;
    send_color(barvy[0],barvy[1],barvy[2],br);
        wait(rychlost);
    }
    while(br > 0){
      br = br - 1;
      send_color(barvy[0],barvy[1],barvy[2],br);
    wait(rychlost);   
        }
    }
    
    if(barvy[3] == 0 && barvy[4] == 0 && barvy[5] == 0){
        
        }else{
    while(br < led_jas) {
    br = br + 1;
    send_color(barvy[3],barvy[4],barvy[5],br);
        wait(rychlost);
    }
    while(br > 0){
      br = br - 1;
      send_color(barvy[3],barvy[4],barvy[5],br);
    wait(rychlost);   
        }
   }
   
   if(barvy[6] == 0 && barvy[7] == 0 && barvy[8] == 0){
        }else{
    while(br < led_jas) {
    br = br + 1;
    send_color(barvy[6],barvy[7],barvy[8],br);
        wait(rychlost);
    }
    while(br > 0){
      br = br - 1;
      send_color(barvy[6],barvy[7],barvy[8],br);
    wait(rychlost);   
        }
    }
    
    
        }
    }

int color_picker(){
    
    int levy[] = {34,274,165,320}; //levý čudlík
    
    int pole1[] = {69,29,116,76};
    int pole2[] = {117,29,163,76};
    int pole3[] = {164,29,210,76};
    int pole4[] = {211,29,257,76};
    int pole5[] = {69,77,116,123};
    int pole6[] = {117,77,163,123};
    int pole7[] = {164,77,210,123};
    int pole8[] = {211,77,257,123};
    int pole9[] = {69,124,116,170};
    int pole10[] = {117,124,163,170};
    int pole11[] = {164,124,210,170};
    int pole12[] = {211,124,257,170};
    
    
    int pole4t[] = {29,69,76,116};
    int pole3t[] = {29,117,76,163};
    int pole2t[] = {29,164,76,210};
    int pole1t[] = {29,211,76,257};
    int pole8t[] = {77,69,123,116};
    int pole7t[] = {77,117,123,163};
    int pole6t[] = {77,164,123,210};
    int pole5t[] = {77,211,123,257};
    int pole12t[] = {124,69,170,116};
    int pole11t[] = {124,117,170,163};
    int pole10t[] = {124,164,170,210};
    int pole9t[] = {124,211,170,257};
    
    spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi);
    spi.fillrect(pole1[0],pole1[1],pole1[2],pole1[3],Red); 
    spi.fillrect(pole2[0],pole2[1],pole2[2],pole2[3],Orange);
    spi.fillrect(pole3[0],pole3[1],pole3[2],pole3[3],Yellow); 
    spi.fillrect(pole4[0],pole4[1],pole4[2],pole4[3],GreenYellow);
    spi.fillrect(pole5[0],pole5[1],pole5[2],pole5[3],Green); 
    spi.fillrect(pole6[0],pole6[1],pole6[2],pole6[3],White);
    spi.fillrect(pole7[0],pole7[1],pole7[2],pole7[3],Cyan); 
    spi.fillrect(pole8[0],pole8[1],pole8[2],pole8[3],DarkCyan);
    spi.fillrect(pole9[0],pole9[1],pole9[2],pole9[3],Blue); 
    spi.fillrect(pole10[0],pole10[1],pole10[2],pole10[3],Purple);
    spi.fillrect(pole11[0],pole11[1],pole11[2],pole11[3],Magenta); 
    spi.fillrect(pole12[0],pole12[1],pole12[2],pole12[3],Pink); 
    

    while(1)
    {
      if (touch.DataAvailable())
      {
        if(touch.Read())
        {
         unsigned short int touch_y = touch.GetX();  // 0-320
         unsigned short int  touch_x = touch.GetY(); // 0-240
     //levý čudlik 
            if ((touch_x > levy[0]) && (touch_x < levy[2]) && (touch_y < levy[3]) && (touch_y > levy[1])){
            //GRAFIKA**************************************************
        spi.Bitmap(0,34,46,38,(unsigned char*)gImage_vrch_s);
        spi.Bitmap(0,72,46,42,(unsigned char*)gImage_zrusit_s);// levy
        spi.Bitmap(0,114,46,26,(unsigned char*)gImage_spodek_s);
        spi.Bitmap(0,140,46,26,(unsigned char*)gImage_spodek_s);
            //GRAFIKA**************************************************
            
            hold();
        spi.Bitmap(0,34,46,38,(unsigned char*)gImage_vrch);
        spi.Bitmap(0,72,46,42,(unsigned char*)gImage_zrusit);// levy
        spi.Bitmap(0,114,46,26,(unsigned char*)gImage_spodek);
        spi.Bitmap(0,140,46,26,(unsigned char*)gImage_spodek);
            return Black;
            }  
            //levý čudlik
     
     
     
if((touch_x > pole1t[0]) && (touch_x < pole1t[2]) && (touch_y < pole1t[3]) && (touch_y > pole1t[1])){
            hold();
            return Red;   
}

if((touch_x > pole2t[0]) && (touch_x < pole2t[2]) && (touch_y < pole2t[3]) && (touch_y > pole2t[1])){  
            hold(); 
            return Orange;   
}

if((touch_x > pole3t[0]) && (touch_x < pole3t[2]) && (touch_y < pole3t[3]) && (touch_y > pole3t[1])){
            hold();   
            return Yellow;      
}

if((touch_x > pole4t[0]) && (touch_x < pole4t[2]) && (touch_y < pole4t[3]) && (touch_y > pole4t[1])){
            hold();
           return GreenYellow;    
}

if((touch_x > pole5t[0]) && (touch_x < pole5t[2]) && (touch_y < pole5t[3]) && (touch_y > pole5t[1])){
            hold();
            return Green;      
}

if((touch_x > pole6t[0]) && (touch_x < pole6t[2]) && (touch_y < pole6t[3]) && (touch_y > pole6t[1])){
            hold();
            return White;    
}

if((touch_x > pole7t[0]) && (touch_x < pole7t[2]) && (touch_y < pole7t[3]) && (touch_y > pole7t[1])){
            hold();
            return Cyan;   
}

if((touch_x > pole8t[0]) && (touch_x < pole8t[2]) && (touch_y < pole8t[3]) && (touch_y > pole8t[1])){
            hold();
            return DarkCyan;    
}

if((touch_x > pole9t[0]) && (touch_x < pole9t[2]) && (touch_y < pole9t[3]) && (touch_y > pole9t[1])){
            hold();
            return Blue;    
}

if((touch_x > pole10t[0]) && (touch_x < pole10t[2]) && (touch_y < pole10t[3]) && (touch_y > pole10t[1])){
            hold();
            return Purple;    
}

if((touch_x > pole11t[0]) && (touch_x < pole11t[2]) && (touch_y < pole11t[3]) && (touch_y > pole11t[1])){
            hold();
            return Magenta;    
}

if((touch_x > pole12t[0]) && (touch_x < pole12t[2]) && (touch_y < pole12t[3]) && (touch_y > pole12t[1])){
            hold();
            return Pink;    
}
         }
    } 
  }

}

int brightness_led(){
    spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi);
    int pravy[] = {34,0,165,46}; //pravý čudlík
    int levy[] = {34,274,165,320}; //levý čudlík
    
    int jas_temp = led_jas;
    
    int p10t[] = {229,52,264,147};
    int p30t[] = {186,52,221,147};
    int p50t[] = {143,52,178,147};
    int p70t[] = {100,52,135,147};
    int p90t[] = {57,52,92,147};  
       
    int p10[] = {57,52,92,147};
    int p30[] = {100,52,135,147};
    int p50[] = {143,52,178,147};
    int p70[] = {186,52,221,147};
    int p90[] = {229,52,264,147};
     
    int change = jas_led;
    
    switch(jas_led){
    case 0:
    spi.fillrect(p10[0],p10[1],p10[2],p10[3],jas[0]);
    spi.fillrect(p30[0],p30[1],p30[2],p30[3],jas[1]);
    spi.fillrect(p50[0],p50[1],p50[2],p50[3],jas[1]);
    spi.fillrect(p70[0],p70[1],p70[2],p70[3],jas[1]);
    spi.fillrect(p90[0],p90[1],p90[2],p90[3],jas[1]);
    break;
    case 1:
    spi.fillrect(p10[0],p10[1],p10[2],p10[3],jas[0]);
    spi.fillrect(p30[0],p30[1],p30[2],p30[3],jas[0]);
    spi.fillrect(p50[0],p50[1],p50[2],p50[3],jas[1]);
    spi.fillrect(p70[0],p70[1],p70[2],p70[3],jas[1]);
    spi.fillrect(p90[0],p90[1],p90[2],p90[3],jas[1]);
    break;
    case 2:
    spi.fillrect(p10[0],p10[1],p10[2],p10[3],jas[0]);
    spi.fillrect(p30[0],p30[1],p30[2],p30[3],jas[0]);
    spi.fillrect(p50[0],p50[1],p50[2],p50[3],jas[0]);
    spi.fillrect(p70[0],p70[1],p70[2],p70[3],jas[1]);
    spi.fillrect(p90[0],p90[1],p90[2],p90[3],jas[1]);
    break;
    case 3:
    spi.fillrect(p10[0],p10[1],p10[2],p10[3],jas[0]);
    spi.fillrect(p30[0],p30[1],p30[2],p30[3],jas[0]);
    spi.fillrect(p50[0],p50[1],p50[2],p50[3],jas[0]);
    spi.fillrect(p70[0],p70[1],p70[2],p70[3],jas[0]);
    spi.fillrect(p90[0],p90[1],p90[2],p90[3],jas[1]);
    break;
    case 4:
    spi.fillrect(p10[0],p10[1],p10[2],p10[3],jas[0]);
    spi.fillrect(p30[0],p30[1],p30[2],p30[3],jas[0]);
    spi.fillrect(p50[0],p50[1],p50[2],p50[3],jas[0]);
    spi.fillrect(p70[0],p70[1],p70[2],p70[3],jas[0]);
    spi.fillrect(p90[0],p90[1],p90[2],p90[3],jas[0]);
    break;
    default:
    printf("err");
    
   }
    
    while(1){
if(change == jas_led){
    }else{
        change = jas_led;      
         switch(jas_led){
    case 0:
    spi.fillrect(p10[0],p10[1],p10[2],p10[3],jas[0]);
    spi.fillrect(p30[0],p30[1],p30[2],p30[3],jas[1]);
    spi.fillrect(p50[0],p50[1],p50[2],p50[3],jas[1]);
    spi.fillrect(p70[0],p70[1],p70[2],p70[3],jas[1]);
    spi.fillrect(p90[0],p90[1],p90[2],p90[3],jas[1]);
    break;
    case 1:
    spi.fillrect(p10[0],p10[1],p10[2],p10[3],jas[0]);
    spi.fillrect(p30[0],p30[1],p30[2],p30[3],jas[0]);
    spi.fillrect(p50[0],p50[1],p50[2],p50[3],jas[1]);
    spi.fillrect(p70[0],p70[1],p70[2],p70[3],jas[1]);
    spi.fillrect(p90[0],p90[1],p90[2],p90[3],jas[1]);
    break;
    case 2:
    spi.fillrect(p10[0],p10[1],p10[2],p10[3],jas[0]);
    spi.fillrect(p30[0],p30[1],p30[2],p30[3],jas[0]);
    spi.fillrect(p50[0],p50[1],p50[2],p50[3],jas[0]);
    spi.fillrect(p70[0],p70[1],p70[2],p70[3],jas[1]);
    spi.fillrect(p90[0],p90[1],p90[2],p90[3],jas[1]);
    break;
    case 3:
    spi.fillrect(p10[0],p10[1],p10[2],p10[3],jas[0]);
    spi.fillrect(p30[0],p30[1],p30[2],p30[3],jas[0]);
    spi.fillrect(p50[0],p50[1],p50[2],p50[3],jas[0]);
    spi.fillrect(p70[0],p70[1],p70[2],p70[3],jas[0]);
    spi.fillrect(p90[0],p90[1],p90[2],p90[3],jas[1]);
    break;
    case 4:
    spi.fillrect(p10[0],p10[1],p10[2],p10[3],jas[0]);
    spi.fillrect(p30[0],p30[1],p30[2],p30[3],jas[0]);
    spi.fillrect(p50[0],p50[1],p50[2],p50[3],jas[0]);
    spi.fillrect(p70[0],p70[1],p70[2],p70[3],jas[0]);
    spi.fillrect(p90[0],p90[1],p90[2],p90[3],jas[0]);
    break;
    default:
    printf("err");
    
   }
     
}           
        
if (touch.DataAvailable())
      {
        if(touch.Read())
        {
         unsigned short int touch_y = touch.GetX();  // 0-320
         unsigned short int  touch_x = touch.GetY(); // 0-240
          
          //pravý čudlik
            if ((touch_x > pravy[0]) && (touch_x < pravy[2]) && (touch_y < pravy[3]) && (touch_y > pravy[1])){
            
            //GRAFIKA**************************************************
            spi.Bitmap(274,34,46,38,(unsigned char*)gImage_vrch_s);
            spi.Bitmap(274,72,46,42,(unsigned char*)gImage_potvrdit_s);
            spi.Bitmap(274,114,46,26,(unsigned char*)gImage_spodek_s);
            spi.Bitmap(274,140,46,26,(unsigned char*)gImage_spodek_s);
            //GRAFIKA**************************************************
            hold();
             
              grafika(9);
              return jas_temp; 
            }       
            //pravý čudlik
            
            //levý čudlik 
            if ((touch_x > levy[0]) && (touch_x < levy[2]) && (touch_y < levy[3]) && (touch_y > levy[1])){
            //GRAFIKA**************************************************
        spi.Bitmap(0,34,46,38,(unsigned char*)gImage_vrch_s);
        spi.Bitmap(0,72,46,42,(unsigned char*)gImage_zrusit_s);// levy
        spi.Bitmap(0,114,46,26,(unsigned char*)gImage_spodek_s);
        spi.Bitmap(0,140,46,26,(unsigned char*)gImage_spodek_s);
            //GRAFIKA**************************************************
            
            hold();
            jas_temp = 0;
              grafika(7);
             return jas_led; 
            }  
            //levý čudlik
            
if((touch_x > p10t[1]) && (touch_x < p10t[3]) && (touch_y < p10t[2]) && (touch_y > p10t[0])){
        hold();
        jas_led = 0;
        jas_temp = 10;
}

if((touch_x > p30t[1]) && (touch_x < p30t[3]) && (touch_y < p30t[2]) && (touch_y > p30t[0])){
        hold();
        jas_led = 1;
        jas_temp = 30;
}
if((touch_x > p50t[1]) && (touch_x < p50t[3]) && (touch_y < p50t[2]) && (touch_y > p50t[0])){
        hold();
        jas_led = 2;
        jas_temp = 50;
        
}
if((touch_x > p70t[1]) && (touch_x < p70t[3]) && (touch_y < p70t[2]) && (touch_y > p70t[0])){
        hold();
        jas_led = 3;
        jas_temp = 70;
}
if((touch_x > p90t[1]) && (touch_x < p90t[3]) && (touch_y < p90t[2]) && (touch_y > p90t[0])){
        hold();
        jas_led = 4;
        jas_temp = 90;
}


    }
}
}
}




void nastaveni(){   
    int pravy[] = {34,0,165,46}; //pravý čudlík
    int levy[] = {34,274,165,320}; //levý čudlík
    int i = 0;
    int stredni_pravy[] = {200,0,240,106}; //stred levy spodni cudlik
        
    spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi);
    int check1[] = {66,10,96,40};
    int check2[] = {66,56,96,86};

    int prvni[] = {46,0,273,46}; //prvni čudlík
    int druhy[] = {46,46,273,92}; //druhy čudlík
    int treti[] = {46,92,273,138}; //treti čudlík
    int ctvrty[] = {46,138,273,184}; //treti čudlík    
    
    
    spi.background(MojeSeda);
    spi.fillrect(prvni[0],prvni[1],prvni[2],prvni[3],MojeSeda); //prvni
    spi.rect(prvni[0],prvni[1],prvni[2],prvni[3],White); //prvni
    spi.set_font((unsigned char*) Arial28x28);
    spi.locate(140,14);
    spi.printf(jazyk[0]);
    
    spi.fillrect(druhy[0],druhy[1],druhy[2],druhy[3],MojeSeda); //druhy
    spi.rect(druhy[0],druhy[1],druhy[2],druhy[3],White); //druhy
    spi.locate(140,60);
    spi.printf(jazyk[1]);
    
switch(lang)
{
            case 1:
            spi.fillrect(check1[0],check1[1],check1[2],check1[3],Green);
            spi.fillrect(check2[0],check2[1],check2[2],check2[3],Red);
            break;
            default:
            spi.fillrect(check1[0],check1[1],check1[2],check1[3],Red);
            spi.fillrect(check2[0],check2[1],check2[2],check2[3],Green);
}    
    
    
    spi.fillrect(treti[0],treti[1],treti[2],treti[3],MojeSeda); //treti
    spi.rect(treti[0],treti[1],treti[2],treti[3],White); //treti
    spi.locate(90,106);
    spi.printf(jazyk[2]);

    spi.fillrect(ctvrty[0],ctvrty[1],ctvrty[2],ctvrty[3],MojeSeda); //ctvrty
    spi.rect(ctvrty[0],ctvrty[1],ctvrty[2],ctvrty[3],White); //ctvrty
    spi.locate(95,152);
    spi.printf(jazyk[3]); 
     
        
    while(1){
if (touch.DataAvailable())
      {
        if(touch.Read())
        {
         unsigned short int touch_y = touch.GetX();  // 0-320
         unsigned short int  touch_x = touch.GetY(); // 0-240
         
          //pravý čudlik
            if ((touch_x > pravy[0]) && (touch_x < pravy[2]) && (touch_y < pravy[3]) && (touch_y > pravy[1])){
            
            //GRAFIKA**************************************************
            spi.Bitmap(274,34,46,38,(unsigned char*)gImage_vrch_s);
            spi.Bitmap(274,72,46,42,(unsigned char*)gImage_potvrdit_s);
            spi.Bitmap(274,114,46,26,(unsigned char*)gImage_spodek_s);
            spi.Bitmap(274,140,46,26,(unsigned char*)gImage_spodek_s);
            //GRAFIKA**************************************************
            hold();
             switch(jazyk_s)
{
            case 1:
                    while(i < 6){
                        strcpy(jazyk[i], cz[i]);
                        i++;
                        }
            break;
            default:
                    while(i < 6){
                        strcpy(jazyk[i], en[i]);
                        i++;
                        }
}            
            i = 0;
              grafika(1);
              grafika(2);
              Menu();
            wait(0.2); 
            }       
            //pravý čudlik
            
            //levý čudlik 
            if ((touch_x > levy[0]) && (touch_x < levy[2]) && (touch_y < levy[3]) && (touch_y > levy[1])){
            //GRAFIKA**************************************************
        spi.Bitmap(0,34,46,38,(unsigned char*)gImage_vrch_s);
        spi.Bitmap(0,72,46,42,(unsigned char*)gImage_zrusit_s);// levy
        spi.Bitmap(0,114,46,26,(unsigned char*)gImage_spodek_s);
        spi.Bitmap(0,140,46,26,(unsigned char*)gImage_spodek_s);
            //GRAFIKA**************************************************
            
            hold();

              grafika(2);
              grafika(1);
              Menu();
            wait(0.2);
            }  
            //levý čudlik
          //stred pravy spodni cudlik
            if ((touch_x > stredni_pravy[0]) && (touch_x < stredni_pravy[2]) && (touch_y < stredni_pravy[3]) && (touch_y > stredni_pravy[1])){
            spi.fillrect(214,200,320,240,Select);
            spi.Bitmap(227,200,80,40,(unsigned char*)gImage_stredni_pravy_s);
             hold();
            grafika(5);
            Menu(1);
        
            }  
            //stred pravy spodni cudlik
if((touch_x > prvni[1]) && (touch_x < prvni[3]) && (touch_y < prvni[2]) && (touch_y > prvni[0])){
            hold();
            jazyk_s = 1;
            lang = jazyk_s; 
            spi.fillrect(check1[0],check1[1],check1[2],check1[3],Green);
            spi.fillrect(check2[0],check2[1],check2[2],check2[3],Red);
            wait(0.2);     
}
if((touch_x > druhy[1]) && (touch_x < druhy[3]) && (touch_y < druhy[2]) && (touch_y > druhy[0])){
            hold();
            jazyk_s = 0; 
            lang = jazyk_s; 
            spi.fillrect(check1[0],check1[1],check1[2],check1[3],Red);
            spi.fillrect(check2[0],check2[1],check2[2],check2[3],Green);
            wait(0.2);     
}
if((touch_x > treti[1]) && (touch_x < treti[3]) && (touch_y < treti[2]) && (touch_y > treti[0])){
            hold();
            nastavit_hodiny();  
}
if((touch_x > ctvrty[1]) && (touch_x < ctvrty[3]) && (touch_y < ctvrty[2]) && (touch_y > ctvrty[0])){
            hold();
            brightness();  
}


         }
    }
        }
    
}


void brightness(){
    spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi);
    int pravy[] = {34,0,165,46}; //pravý čudlík
    int levy[] = {34,274,165,320}; //levý čudlík
    
    int p10t[] = {229,52,264,147};
    int p30t[] = {186,52,221,147};
    int p50t[] = {143,52,178,147};
    int p70t[] = {100,52,135,147};
    int p90t[] = {57,52,92,147};  
       
    int p10[] = {57,52,92,147};
    int p30[] = {100,52,135,147};
    int p50[] = {143,52,178,147};
    int p70[] = {186,52,221,147};
    int p90[] = {229,52,264,147};
     
    switch(jas_s){
    case 0:
    spi.fillrect(p10[0],p10[1],p10[2],p10[3],jas[0]);
    spi.fillrect(p30[0],p30[1],p30[2],p30[3],jas[1]);
    spi.fillrect(p50[0],p50[1],p50[2],p50[3],jas[1]);
    spi.fillrect(p70[0],p70[1],p70[2],p70[3],jas[1]);
    spi.fillrect(p90[0],p90[1],p90[2],p90[3],jas[1]);
    break;
    case 1:
    spi.fillrect(p10[0],p10[1],p10[2],p10[3],jas[0]);
    spi.fillrect(p30[0],p30[1],p30[2],p30[3],jas[0]);
    spi.fillrect(p50[0],p50[1],p50[2],p50[3],jas[1]);
    spi.fillrect(p70[0],p70[1],p70[2],p70[3],jas[1]);
    spi.fillrect(p90[0],p90[1],p90[2],p90[3],jas[1]);
    break;
    case 2:
    spi.fillrect(p10[0],p10[1],p10[2],p10[3],jas[0]);
    spi.fillrect(p30[0],p30[1],p30[2],p30[3],jas[0]);
    spi.fillrect(p50[0],p50[1],p50[2],p50[3],jas[0]);
    spi.fillrect(p70[0],p70[1],p70[2],p70[3],jas[1]);
    spi.fillrect(p90[0],p90[1],p90[2],p90[3],jas[1]);
    break;
    case 3:
    spi.fillrect(p10[0],p10[1],p10[2],p10[3],jas[0]);
    spi.fillrect(p30[0],p30[1],p30[2],p30[3],jas[0]);
    spi.fillrect(p50[0],p50[1],p50[2],p50[3],jas[0]);
    spi.fillrect(p70[0],p70[1],p70[2],p70[3],jas[0]);
    spi.fillrect(p90[0],p90[1],p90[2],p90[3],jas[1]);
    break;
    case 4:
    spi.fillrect(p10[0],p10[1],p10[2],p10[3],jas[0]);
    spi.fillrect(p30[0],p30[1],p30[2],p30[3],jas[0]);
    spi.fillrect(p50[0],p50[1],p50[2],p50[3],jas[0]);
    spi.fillrect(p70[0],p70[1],p70[2],p70[3],jas[0]);
    spi.fillrect(p90[0],p90[1],p90[2],p90[3],jas[0]);
    break;
    default:
    printf("err");
    
   }
    
    while(1){
if (touch.DataAvailable())
      {
        if(touch.Read())
        {
         unsigned short int touch_y = touch.GetX();  // 0-320
         unsigned short int  touch_x = touch.GetY(); // 0-240
         
          //pravý čudlik
            if ((touch_x > pravy[0]) && (touch_x < pravy[2]) && (touch_y < pravy[3]) && (touch_y > pravy[1])){
            
            //GRAFIKA**************************************************
            spi.Bitmap(274,34,46,38,(unsigned char*)gImage_vrch_s);
            spi.Bitmap(274,72,46,42,(unsigned char*)gImage_potvrdit_s);
            spi.Bitmap(274,114,46,26,(unsigned char*)gImage_spodek_s);
            spi.Bitmap(274,140,46,26,(unsigned char*)gImage_spodek_s);
            //GRAFIKA**************************************************
            hold();
             
              grafika(9);
              br.write(lcd_jas);
              nastaveni();
            wait(0.2); 
            }       
            //pravý čudlik
            
            //levý čudlik 
            if ((touch_x > levy[0]) && (touch_x < levy[2]) && (touch_y < levy[3]) && (touch_y > levy[1])){
            //GRAFIKA**************************************************
        spi.Bitmap(0,34,46,38,(unsigned char*)gImage_vrch_s);
        spi.Bitmap(0,72,46,42,(unsigned char*)gImage_zrusit_s);// levy
        spi.Bitmap(0,114,46,26,(unsigned char*)gImage_spodek_s);
        spi.Bitmap(0,140,46,26,(unsigned char*)gImage_spodek_s);
            //GRAFIKA**************************************************
            
            hold();
            lcd_jas = 0.00f;
              grafika(7);
              nastaveni();
            wait(0.2);
            }  
            //levý čudlik
            
if((touch_x > p10t[1]) && (touch_x < p10t[3]) && (touch_y < p10t[2]) && (touch_y > p10t[0])){
        hold();
        jas_s = 0;
        lcd_jas = 0.10f;
        brightness();
        
}

if((touch_x > p30t[1]) && (touch_x < p30t[3]) && (touch_y < p30t[2]) && (touch_y > p30t[0])){
        hold();
        jas_s = 1;
        lcd_jas = 0.30f;
        brightness();
}
if((touch_x > p50t[1]) && (touch_x < p50t[3]) && (touch_y < p50t[2]) && (touch_y > p50t[0])){
        hold();
        jas_s = 2;
        lcd_jas = 0.50f;
        brightness();
        
}
if((touch_x > p70t[1]) && (touch_x < p70t[3]) && (touch_y < p70t[2]) && (touch_y > p70t[0])){
        hold();
        jas_s = 3;
        lcd_jas = 0.70f;
        brightness();
}
if((touch_x > p90t[1]) && (touch_x < p90t[3]) && (touch_y < p90t[2]) && (touch_y > p90t[0])){
        hold();
        jas_s = 4;
        lcd_jas = 0.90f;
        brightness();
}


    }
}
}
}

void on_off(){
    int pravy[] = {34,0,165,46}; //pravý čudlík
    int levy[] = {34,274,165,320}; //levý čudlík
    
    int up1[] = {172,28,258,57};  
    int down1[] = {172,142,258,171};  
    
    int up2[] = {62,28,148,57};  
    int down2[] = {62,142,148,171};    
    
    bool a = true;  
    
    cas_hodiny_on = 0; 
    cas_minuty_on = 0; 
    cas_hodiny_off = 0; 
    cas_minuty_off = 0; 
    
    int h1_on = cas_hodiny_on / 10;
    int h2_on = cas_hodiny_on % 10;

    int h1_off = cas_hodiny_off / 10;
    int h2_off = cas_hodiny_off % 10;

    char cisla[10][3] = {
                         "0",
                         "1",
                         "2",
                         "3",
                         "4",
                         "5",
                         "6",
                         "7",
                         "8",
                         "9"
                     };

    int m1_on = cas_minuty_on / 10;
    int m2_on = cas_minuty_on % 10;
    
    int m1_off = cas_minuty_off / 10;
    int m2_off = cas_minuty_off % 10;
    
    int blue1[] = {71,65,249,134};
    int bar2[] = {159,200,320,240};
    int bar1[] = {0,200,160,240};
    
    int b1[] = {200,159,240,320}; 
    int b2[] = {200,0,240,160};
    spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi);
    spi.Bitmap(62,28,86,29,(unsigned char*)gImage_nahoru);
    spi.Bitmap(62,142,86,29,(unsigned char*)gImage_dolu);
        
    spi.Bitmap(172,28,86,29,(unsigned char*)gImage_nahoru);
    spi.Bitmap(172,142,86,29,(unsigned char*)gImage_dolu); 
    
    
    spi.fillrect(bar1[0],bar1[1],bar1[2],bar1[3],Select);
    spi.fillrect(bar2[0],bar2[1],bar2[2],bar2[3],Black);
    spi.fillrect(blue1[0],blue1[1],blue1[2],blue1[3],MojeSeda);
    
    spi.set_font((unsigned char*) Arial21x21);
    spi.background(Select);
    spi.locate(55,210);
    spi.printf(jazyk[4]);
    spi.background(Black);
    spi.locate(215,210);
    spi.printf(jazyk[5]);
    
    spi.set_font((unsigned char*) Arial48x47);
    spi.background(MojeSeda);
    spi.locate(80,80);
    spi.printf(cisla[h1_on]);
    spi.locate(110,80);
    spi.printf(cisla[h2_on]);
    spi.locate(155,80);
    spi.printf(":");
    spi.locate(189,80);
    spi.printf(cisla[m1_on]);
    spi.locate(219,80);
    spi.printf(cisla[m2_on]);
    
    grafika(9);
    grafika(7);
    while(1){
if (touch.DataAvailable())
      {
        if(touch.Read())
        {
         unsigned short int touch_y = touch.GetX();  // 0-320
         unsigned short int  touch_x = touch.GetY(); // 0-240
         
          //pravý čudlik
            if ((touch_x > pravy[0]) && (touch_x < pravy[2]) && (touch_y < pravy[3]) && (touch_y > pravy[1])){
            
            //GRAFIKA**************************************************
            spi.Bitmap(274,34,46,38,(unsigned char*)gImage_vrch_s);
            spi.Bitmap(274,72,46,42,(unsigned char*)gImage_potvrdit_s);
            spi.Bitmap(274,114,46,26,(unsigned char*)gImage_spodek_s);
            spi.Bitmap(274,140,46,26,(unsigned char*)gImage_spodek_s);
            //GRAFIKA**************************************************
            hold();
             
             time_on = 1037059200 + (cas_hodiny_on * 3600) +  (cas_minuty_on * 60);
             time_off = 1037059200 + (cas_hodiny_off * 3600) +  (cas_minuty_off * 60);
              
              grafika();
              Button();
            wait(0.2); 
            }       
            //pravý čudlik
            
            //levý čudlik 
            if ((touch_x > levy[0]) && (touch_x < levy[2]) && (touch_y < levy[3]) && (touch_y > levy[1])){
            //GRAFIKA**************************************************
        spi.Bitmap(0,34,46,38,(unsigned char*)gImage_vrch_s);
        spi.Bitmap(0,72,46,42,(unsigned char*)gImage_zrusit_s);// levy
        spi.Bitmap(0,114,46,26,(unsigned char*)gImage_spodek_s);
        spi.Bitmap(0,140,46,26,(unsigned char*)gImage_spodek_s);
            //GRAFIKA**************************************************
            
            hold();
              grafika();
              Button();
            wait(0.2);
            }  
            //levý čudlik
            
            //ON 
            if ((touch_x > b1[0]) && (touch_x < b1[2]) && (touch_y < b1[3]) && (touch_y > b1[1])){
           
            spi.fillrect(bar1[0],bar1[1],bar1[2],bar1[3],Select);
            spi.set_font((unsigned char*) Arial21x21);
            spi.background(Select);
            spi.locate(55,210);
            spi.printf(jazyk[4]);  
            
              spi.set_font((unsigned char*) Arial48x47);
              spi.background(MojeSeda);
              spi.locate(80,80);
              spi.printf(cisla[h1_on]);
              spi.locate(110,80);
              spi.printf(cisla[h2_on]);
              spi.locate(189,80);
              spi.printf(cisla[m1_on]);
              spi.locate(219,80);
              spi.printf(cisla[m2_on]);
            
            spi.fillrect(bar2[0],bar2[1],bar2[2],bar2[3],Black);
            spi.set_font((unsigned char*) Arial21x21);
            spi.background(Black);
            spi.locate(215,210);
            spi.printf(jazyk[5]);
            
            a = true;
            hold();
            wait(0.2);
            }  
            //ON
            
            //OFF 
            if ((touch_x > b2[0]) && (touch_x < b2[2]) && (touch_y < b2[3]) && (touch_y > b2[1])){
            spi.fillrect(bar1[0],bar1[1],bar1[2],bar1[3],Black);
            spi.set_font((unsigned char*) Arial21x21);
            spi.background(Black);
            spi.locate(55,210);
            spi.printf(jazyk[4]);  
            
            spi.set_font((unsigned char*) Arial48x47);
              spi.background(MojeSeda);
              spi.locate(80,80);
              spi.printf(cisla[h1_off]);
              spi.locate(110,80);
              spi.printf(cisla[h2_off]);
              spi.locate(189,80);
              spi.printf(cisla[m1_off]);
              spi.locate(219,80);
              spi.printf(cisla[m2_off]);
            
            
            spi.fillrect(bar2[0],bar2[1],bar2[2],bar2[3],Select);
            spi.set_font((unsigned char*) Arial21x21);
            spi.background(Select);
            spi.locate(215,210);
            spi.printf(jazyk[5]);
            a = false;
            hold();
            wait(0.2);
            }  
            //OFF
            
if(a == true){////////////////////////////////////ON
if((touch_x > up1[1]) && (touch_x < up1[3]) && (touch_y < up1[2]) && (touch_y > up1[0])){
            spi.Bitmap(62,28,86,29,(unsigned char*)gImage_nahoru_s);
     while ((touch.DataAvailable()) && (h2_on < 10)){
            h2_on++;
            cas_hodiny_on++;
            if(cas_hodiny_on == 24){
            cas_hodiny_on = 0;
            }
            if(h2_on == 10){
            h2_on = 0;
            h1_on++;
            }
            if((h1_on == 2)&&(h2_on == 4)){
            h2_on = 0;
            h1_on = 0;
            }
             spi.set_font((unsigned char*) Arial48x47);
              spi.background(MojeSeda);
              spi.locate(80,80);
              spi.printf(cisla[h1_on]);
              spi.locate(110,80);
              spi.printf(cisla[h2_on]); 

              
              wait(0.1); 
    }
            spi.Bitmap(62,28,86,29,(unsigned char*)gImage_nahoru);     
}
if((touch_x > down1[1]) && (touch_x < down1[3]) && (touch_y < down1[2]) && (touch_y > down1[0])){
            spi.Bitmap(62,142,86,29,(unsigned char*)gImage_dolu_s); 
    while ((touch.DataAvailable()) && (h2_on < 10)){
            h2_on--;
            if((h2_on < 0)&&(h1_on == 0)){
            h2_on = 3;
            h1_on = 2;
            }
            if(h2_on < 0){
            h2_on = 9;
            h1_on--;
            }
            cas_hodiny_on--;
            if(cas_hodiny_on < 0){
            cas_hodiny_on = 23;
            }
            spi.set_font((unsigned char*) Arial48x47);
              spi.background(MojeSeda);
              spi.locate(80,80);
              spi.printf(cisla[h1_on]);
              spi.locate(110,80);
              spi.printf(cisla[h2_on]);
            wait(0.1);
    }
            spi.Bitmap(62,142,86,29,(unsigned char*)gImage_dolu); 
} 
if((touch_x > up2[1]) && (touch_x < up2[3]) && (touch_y < up2[2]) && (touch_y > up2[0])){
            spi.Bitmap(172,28,86,29,(unsigned char*)gImage_nahoru_s);
    while ((touch.DataAvailable()) && (m2_on < 10)){
            m2_on++;
            cas_minuty_on++;
            if(cas_minuty_on == 60){
            cas_minuty_on = 0;
            }
            if((m1_on == 5)&&(m2_on == 10)){
            m2_on = 0;
            m1_on = 0;
            }
            if(m2_on == 10){
            m2_on = 0;
            m1_on++;
            }
            spi.set_font((unsigned char*) Arial48x47);
              spi.background(MojeSeda);
              spi.locate(189,80);
              spi.printf(cisla[m1_on]);
              spi.locate(219,80);
              spi.printf(cisla[m2_on]);
            wait(0.1);
    }
            
            spi.Bitmap(172,28,86,29,(unsigned char*)gImage_nahoru);    
}
if((touch_x > down2[1]) && (touch_x < down2[3]) && (touch_y < down2[2]) && (touch_y > down2[0])){
            spi.Bitmap(172,142,86,29,(unsigned char*)gImage_dolu_s); 
    while ((touch.DataAvailable()) && (m2_on < 10)){
            m2_on--;
            if((m2_on < 0)&&(m1_on == 0)){
            m2_on = 9;
            m1_on = 5;
            }
            if(m2_on < 0){
            m2_on = 9;
            m1_on--;
            }
            cas_minuty_on--;
            if(cas_minuty_on < 0){
            cas_minuty_on = 59;
            }
            spi.set_font((unsigned char*) Arial48x47);
              spi.background(MojeSeda);
              spi.locate(189,80);
              spi.printf(cisla[m1_on]);
              spi.locate(219,80);
              spi.printf(cisla[m2_on]);
            wait(0.1);
    }
            
            spi.Bitmap(172,142,86,29,(unsigned char*)gImage_dolu);   
} 
            
}
else{////////////////////////////////////OFF
if((touch_x > up1[1]) && (touch_x < up1[3]) && (touch_y < up1[2]) && (touch_y > up1[0])){
            spi.Bitmap(62,28,86,29,(unsigned char*)gImage_nahoru_s);
     while ((touch.DataAvailable()) && (h2_off < 10)){
            h2_off++;
            cas_hodiny_off++;
            if(cas_hodiny_off == 24){
            cas_hodiny_off = 0;
            }
            if(h2_off == 10){
            h2_off = 0;
            h1_off++;
            }
            if((h1_off == 2)&&(h2_off == 4)){
            h2_off = 0;
            h1_off = 0;
            }
             spi.set_font((unsigned char*) Arial48x47);
              spi.background(MojeSeda);
              spi.locate(80,80);
              spi.printf(cisla[h1_off]);
              spi.locate(110,80);
              spi.printf(cisla[h2_off]); 

              
              wait(0.1); 
    }
            spi.Bitmap(62,28,86,29,(unsigned char*)gImage_nahoru);     
}
if((touch_x > down1[1]) && (touch_x < down1[3]) && (touch_y < down1[2]) && (touch_y > down1[0])){
            spi.Bitmap(62,142,86,29,(unsigned char*)gImage_dolu_s); 
    while ((touch.DataAvailable()) && (h2_off < 10)){
            h2_off--;
            if((h2_off < 0)&&(h1_off == 0)){
            h2_off = 3;
            h1_off = 2;
            }
            if(h2_off < 0){
            h2_off = 9;
            h1_off--;
            }
            cas_hodiny_off--;
            if(cas_hodiny_off < 0){
            cas_hodiny_off = 23;
            }
            spi.set_font((unsigned char*) Arial48x47);
              spi.background(MojeSeda);
              spi.locate(80,80);
              spi.printf(cisla[h1_off]);
              spi.locate(110,80);
              spi.printf(cisla[h2_off]);
            wait(0.1);
    }
            spi.Bitmap(62,142,86,29,(unsigned char*)gImage_dolu); 
} 
if((touch_x > up2[1]) && (touch_x < up2[3]) && (touch_y < up2[2]) && (touch_y > up2[0])){
            spi.Bitmap(172,28,86,29,(unsigned char*)gImage_nahoru_s);
    while ((touch.DataAvailable()) && (m2_off < 10)){
            m2_off++;
            cas_minuty_off++;
            if(cas_minuty_off == 60){
            cas_minuty_off = 0;
            }
            if((m1_off == 5)&&(m2_off == 10)){
            m2_off = 0;
            m1_off = 0;
            }
            if(m2_off == 10){
            m2_off = 0;
            m1_off++;
            }
            spi.set_font((unsigned char*) Arial48x47);
              spi.background(MojeSeda);
              spi.locate(189,80);
              spi.printf(cisla[m1_off]);
              spi.locate(219,80);
              spi.printf(cisla[m2_off]);
            wait(0.1);
    }
            
            spi.Bitmap(172,28,86,29,(unsigned char*)gImage_nahoru);    
}
if((touch_x > down2[1]) && (touch_x < down2[3]) && (touch_y < down2[2]) && (touch_y > down2[0])){
            spi.Bitmap(172,142,86,29,(unsigned char*)gImage_dolu_s); 
    while ((touch.DataAvailable()) && (m2_off < 10)){
            m2_off--;
            if((m2_off < 0)&&(m1_off == 0)){
            m2_off = 9;
            m1_off = 5;
            }
            if(m2_off < 0){
            m2_off = 9;
            m1_off--;
            }
            cas_minuty_off--;
            if(cas_minuty_off < 0){
            cas_minuty_off = 59;
            }
            spi.set_font((unsigned char*) Arial48x47);
              spi.background(MojeSeda);
              spi.locate(189,80);
              spi.printf(cisla[m1_off]);
              spi.locate(219,80);
              spi.printf(cisla[m2_off]);
            wait(0.1);
    }
            
            spi.Bitmap(172,142,86,29,(unsigned char*)gImage_dolu);   
}    
    
}


    }
}
}
}

void nastavit_hodiny(){
    int pravy[] = {34,0,165,46}; //pravý čudlík
    int levy[] = {34,274,165,320}; //levý čudlík
    
    int up1[] = {172,28,258,57};  
    int down1[] = {172,142,258,171};  
    
    int up2[] = {62,28,148,57};  
    int down2[] = {62,142,148,171};    
    
    cas_hodiny = atoi(hodinka); 
    cas_minuty = atoi(minutka); 
    
    
    int h1 = cas_hodiny / 10; 
    int h2 = cas_hodiny % 10;
   
    char cisla[10][3] = {
                         "0",
                         "1",
                         "2",
                         "3",
                         "4",
                         "5",
                         "6",
                         "7",
                         "8",
                         "9"
                     };
   
    int m1 = cas_minuty / 10;
    int m2 = cas_minuty % 10;
    
    int blue1[] = {71,65,249,134};

    spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi);
    spi.Bitmap(62,28,86,29,(unsigned char*)gImage_nahoru);
    spi.Bitmap(62,142,86,29,(unsigned char*)gImage_dolu);
        
    spi.Bitmap(172,28,86,29,(unsigned char*)gImage_nahoru);
    spi.Bitmap(172,142,86,29,(unsigned char*)gImage_dolu); 
    
    

    spi.fillrect(blue1[0],blue1[1],blue1[2],blue1[3],MojeSeda);
    
    spi.set_font((unsigned char*) Arial48x47);
    spi.background(MojeSeda);
    spi.locate(80,80);
    spi.printf(cisla[h1]);
    spi.locate(110,80);
    spi.printf(cisla[h2]);
    spi.locate(155,80);
    spi.printf(":");
    spi.locate(189,80);
    spi.printf(cisla[m1]);
    spi.locate(219,80);
    spi.printf(cisla[m2]);
    
     
    while(1){
if (touch.DataAvailable())
      {
        if(touch.Read())
        {
         unsigned short int touch_y = touch.GetX();  // 0-320
         unsigned short int  touch_x = touch.GetY(); // 0-240
         
          //pravý čudlik
            if ((touch_x > pravy[0]) && (touch_x < pravy[2]) && (touch_y < pravy[3]) && (touch_y > pravy[1])){
            
            //GRAFIKA**************************************************
            spi.Bitmap(274,34,46,38,(unsigned char*)gImage_vrch_s);
            spi.Bitmap(274,72,46,42,(unsigned char*)gImage_potvrdit_s);
            spi.Bitmap(274,114,46,26,(unsigned char*)gImage_spodek_s);
            spi.Bitmap(274,140,46,26,(unsigned char*)gImage_spodek_s);
            //GRAFIKA**************************************************
            hold();
             thread_h.terminate();
             cas_nastavit = 1037059200 + (cas_hodiny * 3600) +  (cas_minuty * 60);
             thread_h.start(hodiny);
              grafika(9);
              nastaveni();
            wait(0.2); 
            }       
            //pravý čudlik
            
            //levý čudlik 
            if ((touch_x > levy[0]) && (touch_x < levy[2]) && (touch_y < levy[3]) && (touch_y > levy[1])){
            //GRAFIKA**************************************************
        spi.Bitmap(0,34,46,38,(unsigned char*)gImage_vrch_s);
        spi.Bitmap(0,72,46,42,(unsigned char*)gImage_zrusit_s);// levy
        spi.Bitmap(0,114,46,26,(unsigned char*)gImage_spodek_s);
        spi.Bitmap(0,140,46,26,(unsigned char*)gImage_spodek_s);
            //GRAFIKA**************************************************
            
            hold();
            
            
            
              grafika(7);
              nastaveni();
            wait(0.2);
            }  
            //levý čudlik
if((touch_x > up1[1]) && (touch_x < up1[3]) && (touch_y < up1[2]) && (touch_y > up1[0])){
            spi.Bitmap(62,28,86,29,(unsigned char*)gImage_nahoru_s);
     while ((touch.DataAvailable()) && (h2 < 10)){
            h2++;
            cas_hodiny++;
            if(cas_hodiny == 24){
            cas_hodiny = 0;
            }
            if(h2 == 10){
            h2 = 0;
            h1++;
            }
            if((h1 == 2)&&(h2 == 4)){
            h2 = 0;
            h1 = 0;
            }
             
              spi.locate(80,80);
              spi.printf(cisla[h1]);
              spi.locate(110,80);
              spi.printf(cisla[h2]); 

              
              wait(0.1); 
    }
            spi.Bitmap(62,28,86,29,(unsigned char*)gImage_nahoru);     
}
if((touch_x > down1[1]) && (touch_x < down1[3]) && (touch_y < down1[2]) && (touch_y > down1[0])){
            spi.Bitmap(62,142,86,29,(unsigned char*)gImage_dolu_s); 
    while ((touch.DataAvailable()) && (h2 < 10)){
            h2--;
            if((h2 < 0)&&(h1 == 0)){
            h2 = 3;
            h1 = 2;
            }
            if(h2 < 0){
            h2 = 9;
            h1--;
            }
            cas_hodiny--;
            if(cas_hodiny < 0){
            cas_hodiny = 23;
            }
              spi.locate(80,80);
              spi.printf(cisla[h1]);
              spi.locate(110,80);
              spi.printf(cisla[h2]);
            wait(0.1);
    }
            spi.Bitmap(62,142,86,29,(unsigned char*)gImage_dolu); 
} 
if((touch_x > up2[1]) && (touch_x < up2[3]) && (touch_y < up2[2]) && (touch_y > up2[0])){
            spi.Bitmap(172,28,86,29,(unsigned char*)gImage_nahoru_s);
    while ((touch.DataAvailable()) && (m2 < 10)){
            m2++;
            cas_minuty++;
            if(cas_minuty == 60){
            cas_minuty = 0;
            }
            if((m1 == 5)&&(m2 == 10)){
            m2 = 0;
            m1 = 0;
            }
            if(m2 == 10){
            m2 = 0;
            m1++;
            }
           
              spi.locate(189,80);
              spi.printf(cisla[m1]);
              spi.locate(219,80);
              spi.printf(cisla[m2]);
            wait(0.1);
    }
            
            spi.Bitmap(172,28,86,29,(unsigned char*)gImage_nahoru);    
}
if((touch_x > down2[1]) && (touch_x < down2[3]) && (touch_y < down2[2]) && (touch_y > down2[0])){
            spi.Bitmap(172,142,86,29,(unsigned char*)gImage_dolu_s); 
    while ((touch.DataAvailable()) && (m2 < 10)){
            m2--;
            if((m2 < 0)&&(m1 == 0)){
            m2 = 9;
            m1 = 5;
            }
            if(m2 < 0){
            m2 = 9;
            m1--;
            }
            cas_minuty--;
            if(cas_minuty < 0){
            cas_minuty = 59;
            }
              spi.locate(189,80);
              spi.printf(cisla[m1]);
              spi.locate(219,80);
              spi.printf(cisla[m2]);
            wait(0.1);
    }
            
            spi.Bitmap(172,142,86,29,(unsigned char*)gImage_dolu);   
} 
            

    }
}
}
}




void hodiny(){
        set_time(cas_nastavit);
    while(1){
        time_t seconds = time(NULL);

        if(seconds == time_on){
            rel.write(1);
            }
        if(seconds == time_off){
            rel.write(0);
            }
        strftime(buffer, 32, "%R", localtime(&seconds));
        strftime(hodinka, 32, "%H", localtime(&seconds));
        strftime(minutka, 32, "%M", localtime(&seconds));
        printf("%s\r\n",buffer);
        Thread::wait(1000);
        }
    }

main(){
r.pulsewidth(5);
g.pulsewidth(5);
b.pulsewidth(5);

    spi.set_orientation(3);
    spi.FastWindow(true);
    touch.InitTouch();
    touch.SetPrecision(PREC_EXTREME);
    spi.background(Black);
    spi.foreground(White);
    spi.cls();
    send_color(255,255,255,led_jas);
    rel.write(1);
    grafika();
    
    //br.period_us(1000);
    br.pulsewidth(5);
    br.write(lcd_jas);

    Button();

    
}