Toto je má konečná verze maturitního projektu

Dependencies:   mbed mbed-rtos UTouch_vyrobek UniGraphic

Revision:
9:d1385f7171af
Parent:
8:b6e7401fdcfc
Child:
10:0176705be216
--- a/display.cpp	Mon Dec 27 15:33:50 2021 +0000
+++ b/display.cpp	Sat Jan 08 10:54:51 2022 +0000
@@ -1,13 +1,44 @@
 #include "display.h"
 #include "rtos.h"
 
-UTouch touch(D4,D9,D3,D2,D5);//clk,chip_select,MOSI,miso,irq(pripojeno je ale nevim co to dela)
+UTouch touch(D4,D9,D3,D2,D5);//clk,chip_select,MOSI,miso,irq
 ILI9341 spi(SPI_8,320000000,PTD2,PTD3,PTD1,PTC12, PTC3, PTC2, "TFT",240,320);// mosi, miso, sclk, chip_select, reset, dc
 DigitalOut my_green(LED2);
 DigitalOut my_red(LED4);
 DigitalOut my_blue(LED3);
 DigitalOut led2(LED2);
 Thread thread;
+PwmOut br(D9);
+
+int cas_nastavit = 1037059200;
+int lang = 0;
+char buffer[32];
+char jazyk [3][20] = {
+                         "Czech",
+                         "English",
+                         "  Set Time"
+                     };   
+char en[3][20] = {
+                         "Czech",
+                         "English",
+                         "  Set Time"
+                     };
+char cz[3][20] = {
+                         "Cestina",
+                         "Anglictina",
+                         "Nastavit cas"
+                     };
+
+
+
+void hold(){
+    int i = touch.DataAvailable();
+     while (i){
+              i = touch.DataAvailable();
+              }
+    
+    }
+
 
 void led2_thread()
 {
@@ -27,73 +58,75 @@
 
 
 void grafika(unsigned short int press = 0){  
-    //int levy[] = {34,274,165,320,Blue};
-   // int cudlik[] = {20,80,38,130,Red};
-    //int spodni_levy[] = {200,240,240,320,Green};
-    //int stredni_levy[] = {200,159,240,239,Red};
-    int stredni_pravy[] = {200,78,240,158,Purple};
-    int spodni_pravy[] = {200,0,240,77,Yellow};
+    int spodni_pravy[] = {239,200,320,240,Black};
       
       
      switch(press)
 {
     case 1:
-        //spi.fillrect(pravy[0],pravy[1],pravy[2],pravy[3],pravy[4]);// pravy
-        
-        spi.Bitmap(34,0,38,46,(unsigned char*)gImage_vrch);
-        spi.Bitmap(72,0,42,46,(unsigned char*)gImage_cudlik);// pravy
-        spi.Bitmap(114,0,26,46,(unsigned char*)gImage_spodek);
-        spi.Bitmap(140,0,26,46,(unsigned char*)gImage_spodek);
+        spi.Bitmap(274,34,46,38,(unsigned char*)gImage_vrch);
+        spi.Bitmap(274,72,46,42,(unsigned char*)gImage_cudlik_otoc);             // pravy
+        spi.Bitmap(274,114,46,26,(unsigned char*)gImage_spodek);
+        spi.Bitmap(274,140,46,26,(unsigned char*)gImage_spodek);           //pravy 
         
         break;
     case 2:
-        //spi.fillrect(levy[0],levy[1],levy[2],levy[3],levy[4]);// levy
-        spi.Bitmap(34,274,38,46,(unsigned char*)gImage_vrch);
-        spi.Bitmap(72,274,42,46,(unsigned char*)gImage_cudlik_otoc);// levy
-        spi.Bitmap(114,274,26,46,(unsigned char*)gImage_spodek);
-        spi.Bitmap(140,274,26,46,(unsigned char*)gImage_spodek);
+        spi.Bitmap(0,34,46,38,(unsigned char*)gImage_vrch);
+        spi.Bitmap(0,72,46,42,(unsigned char*)gImage_cudlik);// levy
+        spi.Bitmap(0,114,46,26,(unsigned char*)gImage_spodek);
+        spi.Bitmap(0,140,46,26,(unsigned char*)gImage_spodek);
+        break;
+    case 7: //zrusit
+        spi.Bitmap(0,34,46,38,(unsigned char*)gImage_vrch);
+        spi.Bitmap(0,72,46,42,(unsigned char*)gImage_zrusit);// levy
+        spi.Bitmap(0,114,46,26,(unsigned char*)gImage_spodek);
+        spi.Bitmap(0,140,46,26,(unsigned char*)gImage_spodek);
+        break;
+    case 9: //potvrdit
+        spi.Bitmap(274,34,46,38,(unsigned char*)gImage_vrch);
+        spi.Bitmap(274,72,46,42,(unsigned char*)gImage_potvrdit);             // pravy
+        spi.Bitmap(274,114,46,26,(unsigned char*)gImage_spodek);
+        spi.Bitmap(274,140,46,26,(unsigned char*)gImage_spodek);           //pravy 
         break;
     case 3:
-        spi.Bitmap(200,240,40,80,(unsigned char*)gImage_spodni_levy);// levy kraj spodni
-        
-        //spi.fillrect(spodni_levy[0],spodni_levy[1],spodni_levy[2],spodni_levy[3],spodni_levy[4]);// levy kraj spodni
+        spi.Bitmap(0,200,80,40,(unsigned char*)gImage_spodni_levy);
         break;
     case 4:
-        //spi.fillrect(stredni_levy[0],stredni_levy[1],stredni_levy[2],stredni_levy[3],stredni_levy[4]);// stred levy spodni
-        spi.Bitmap(200,160,40,80,(unsigned char*)gImage_stredni_levy);
-        
+        spi.Bitmap(80,200,80,40,(unsigned char*)gImage_stredni_levy);        
         break;        
     case 5:
-        spi.fillrect(stredni_pravy[0],stredni_pravy[1],stredni_pravy[2],stredni_pravy[3],stredni_pravy[4]);//stred pravy spodni
+        spi.Bitmap(160,200,80,40,(unsigned char*)gImage_stredni_pravy);
         break;        
     case 6:
         spi.fillrect(spodni_pravy[0],spodni_pravy[1],spodni_pravy[2],spodni_pravy[3],spodni_pravy[4]);                //pravy kraj spodni
         break;           
-        
+    case 8:
+        spi.Bitmap(0,200,80,40,(unsigned char*)gImage_spodni_levy);    
+        break;
         
     default:
-    spi.Bitmap(0,46,200,228,(unsigned char*)gImage_pozadi);
+   spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi);
     
-    spi.Bitmap(0,0,36,46,(unsigned char*)gImage_vypln);
-    spi.Bitmap(165,0,36,46,(unsigned char*)gImage_vypln);
-    spi.Bitmap(0,274,36,46,(unsigned char*)gImage_vypln);
-    spi.Bitmap(165,274,36,46,(unsigned char*)gImage_vypln);
+    spi.Bitmap(274,0,46,36,(unsigned char*)gImage_vypln);//pravy
+    spi.Bitmap(274,165,46,36,(unsigned char*)gImage_vypln);//pravy
+    spi.Bitmap(0,0,46,36,(unsigned char*)gImage_vypln);//levy
+    spi.Bitmap(0,165,46,36,(unsigned char*)gImage_vypln);//levy
     
-        spi.Bitmap(34,0,38,46,(unsigned char*)gImage_vrch);
-        spi.Bitmap(72,0,42,46,(unsigned char*)gImage_cudlik);             // pravy
-        spi.Bitmap(114,0,26,46,(unsigned char*)gImage_spodek);
-        spi.Bitmap(140,0,26,46,(unsigned char*)gImage_spodek);           //pravy   
+        spi.Bitmap(274,34,46,38,(unsigned char*)gImage_vrch);
+        spi.Bitmap(274,72,46,42,(unsigned char*)gImage_cudlik_otoc);             // pravy
+        spi.Bitmap(274,114,46,26,(unsigned char*)gImage_spodek);
+        spi.Bitmap(274,140,46,26,(unsigned char*)gImage_spodek);           //pravy   
         
-        spi.Bitmap(34,274,38,46,(unsigned char*)gImage_vrch);
-        spi.Bitmap(72,274,42,46,(unsigned char*)gImage_cudlik_otoc);// levy
-        spi.Bitmap(114,274,26,46,(unsigned char*)gImage_spodek);
-        spi.Bitmap(140,274,26,46,(unsigned char*)gImage_spodek);
-                                            
-    spi.Bitmap(200,240,40,80,(unsigned char*)gImage_spodni_levy);
-    spi.Bitmap(200,160,40,80,(unsigned char*)gImage_stredni_levy);
+        spi.Bitmap(0,34,46,38,(unsigned char*)gImage_vrch);
+        spi.Bitmap(0,72,46,42,(unsigned char*)gImage_cudlik);// levy
+        spi.Bitmap(0,114,46,26,(unsigned char*)gImage_spodek);
+        spi.Bitmap(0,140,46,26,(unsigned char*)gImage_spodek);
+          
 
-
-    spi.fillrect(stredni_pravy[0],stredni_pravy[1],stredni_pravy[2],stredni_pravy[3],stredni_pravy[4]);           //stred pravy spodni
+    //spi.Bitmap(160,200,80,40,(unsigned char*)gImage_stredni_levy);                                        
+    spi.Bitmap(0,200,80,40,(unsigned char*)gImage_spodni_levy);
+    spi.Bitmap(80,200,80,40,(unsigned char*)gImage_stredni_levy);
+    spi.Bitmap(160,200,80,40,(unsigned char*)gImage_stredni_pravy);           //stred pravy spodni
     spi.fillrect(spodni_pravy[0],spodni_pravy[1],spodni_pravy[2],spodni_pravy[3],spodni_pravy[4]);                //pravy kraj spodni
 }  
 }
@@ -131,13 +164,13 @@
 
 void Button(int strana = 0){
     int pravy[] = {34,0,165,46}; //pravý čudlík
-    int levy[] = {34,274,165,320,Black}; //levý čudlík
+    int levy[] = {34,274,165,320}; //levý čudlík
     //int cudlik[] = {20,80,42,130,Orange}; //slider    nepovedeny projekt
     //int stred_cudliku[] = {30,105,Blue};  //střed čudliku
-    int spodni_levy[] = {200,240,240,320,Red}; // levy spodni cudlik
-    int stredni_levy[] = {200,159,240,239,Green}; //stred levy spodni cudlik
-    int stredni_pravy[] = {200,78,240,158,Yellow}; //stred pravy spodni cudlik
-    int spodni_pravy[] = {200,0,240,77,Purple}; // pravy spodni cudlik
+    int spodni_levy[] = {200,240,240,320}; // levy spodni cudlik
+    int stredni_levy[] = {200,160,240,239}; //stred levy spodni cudlik
+    int stredni_pravy[] = {200,80,240,158}; //stred pravy spodni cudlik
+    int spodni_pravy[] = {200,0,240,77}; // pravy spodni cudlik
     
     int cudlik_1[] = {10,213,58,260};
     int cudlik_2[] = {10,137,58,184};
@@ -145,19 +178,7 @@
 
 
       
-    switch(strana){
-    case 0:
-        printf("default");
-    break;           
-    case 1:
-        spodni_levy[4] = Purple;
-        stredni_levy[4] = Red;
-        stredni_pravy[4] = Green;
-        spodni_pravy[4] = Yellow;
-    break;  
-    default:
-            printf("default");
-       }      
+  
     while(1)
     {
       if (touch.DataAvailable())
@@ -186,16 +207,13 @@
             default:
             m = 0;
    }
-            int i = touch.DataAvailable();
             //GRAFIKA**************************************************
-            spi.Bitmap(34,0,38,46,(unsigned char*)gImage_vrch_s);
-            spi.Bitmap(72,0,42,46,(unsigned char*)gImage_cudlik_stred_s);
-            spi.Bitmap(114,0,26,46,(unsigned char*)gImage_spodek_s);
-            spi.Bitmap(140,0,26,46,(unsigned char*)gImage_spodek_s);
+            spi.Bitmap(274,34,46,38,(unsigned char*)gImage_vrch_s);
+            spi.Bitmap(274,72,46,42,(unsigned char*)gImage_cudlik_otoc_s);
+            spi.Bitmap(274,114,46,26,(unsigned char*)gImage_spodek_s);
+            spi.Bitmap(274,140,46,26,(unsigned char*)gImage_spodek_s);
             //GRAFIKA**************************************************
-            while (i){
-              i = touch.DataAvailable();
-            }
+            hold();
               grafika(1);
               Menu(m);
                wait(0.2); 
@@ -214,16 +232,13 @@
             m = 1;       
    }
             //GRAFIKA**************************************************
-            spi.Bitmap(34,274,38,46,(unsigned char*)gImage_vrch_s);
-            spi.Bitmap(72,274,42,46,(unsigned char*)gImage_stred_otoc_s);
-            spi.Bitmap(114,274,26,46,(unsigned char*)gImage_spodek_s);
-            spi.Bitmap(140,274,26,46,(unsigned char*)gImage_spodek_s);
+        spi.Bitmap(0,34,46,38,(unsigned char*)gImage_vrch_s);
+        spi.Bitmap(0,72,46,42,(unsigned char*)gImage_cudlik_s);// levy
+        spi.Bitmap(0,114,46,26,(unsigned char*)gImage_spodek_s);
+        spi.Bitmap(0,140,46,26,(unsigned char*)gImage_spodek_s);
             //GRAFIKA**************************************************
             
-            int i = touch.DataAvailable();
-            while (i){
-              i = touch.DataAvailable();
-              }
+            hold();
               grafika(2);
               wait(0.2);
               Menu(m);
@@ -232,18 +247,14 @@
 
             //levý spodni čudlik
             if ((touch_x > spodni_levy[0]) && (touch_x < spodni_levy[2]) && (touch_y < spodni_levy[3]) && (touch_y > spodni_levy[1])){
-            spi.Bitmap(200,240,40,80,(unsigned char*)gImage_spodni_levy_s);
-            
-            
-            
-            int i = touch.DataAvailable();
-            //int e = 0;
-            while (i){
-              i = touch.DataAvailable();
-              //e++;
-              }
-              //printf("%d",e);
-              grafika(3);
+            spi.Bitmap(0,200,80,40,(unsigned char*)gImage_spodni_levy_s);
+              
+            hold();
+                
+              grafika(9);
+              grafika(8);
+              grafika(7);
+              nastaveni();
                wait(0.2);
             }  
             //levý spodni čudlik
@@ -251,16 +262,14 @@
             
             //stred levy spodni cudlik
             if ((touch_x > stredni_levy[0]) && (touch_x < stredni_levy[2]) && (touch_y < stredni_levy[3]) && (touch_y > stredni_levy[1])){
-            int i = touch.DataAvailable();
+
             
-            spi.Bitmap(200,160,40,80,(unsigned char*)gImage_stredni_levy_s);
-            
+            spi.Bitmap(80,200,80,40,(unsigned char*)gImage_stredni_levy_s);
+
             
             thread.start(led2_thread);
             
-            while (i){
-              i = touch.DataAvailable();
-              }
+            hold();
               grafika(4);
                wait(0.2);
             }
@@ -269,14 +278,10 @@
                         
             //stred pravy spodni cudlik
             if ((touch_x > stredni_pravy[0]) && (touch_x < stredni_pravy[2]) && (touch_y < stredni_pravy[3]) && (touch_y > stredni_pravy[1])){
+            spi.Bitmap(160,200,80,40,(unsigned char*)gImage_stredni_pravy_s);
             
             thread.terminate();    
-            
-            int i = touch.DataAvailable();
-            while (i){
-              spi.fillrect(stredni_pravy[0],stredni_pravy[1],stredni_pravy[2],stredni_pravy[3],stredni_pravy[4]);
-              i = touch.DataAvailable();
-              }
+            hold();
               grafika(5);
                wait(0.2);
             }  
@@ -284,12 +289,13 @@
 
             //kraj pravy spodni cudlik
             if ((touch_x > spodni_pravy[0]) && (touch_x < spodni_pravy[2]) && (touch_y < spodni_pravy[3]) && (touch_y > spodni_pravy[1])){
-               int i = touch.DataAvailable();
-            while (i){
-              spi.fillrect(spodni_pravy[0],spodni_pravy[1],spodni_pravy[2],spodni_pravy[3],spodni_pravy[4]);
-              i = touch.DataAvailable();
-              }
-              grafika(6);
+            
+            hold();
+            
+            spi.locate(255,210);
+            spi.printf("%s",buffer);
+            
+             // grafika(6);
                wait(0.2);
             } 
             //kraj pravy spodni cudlik
@@ -297,14 +303,11 @@
 //MENU CUDLIKY**********************************************************************************************************************************************************************************
             //prvni
             if ((touch_x > cudlik_1[0]) && (touch_x < cudlik_1[2]) && (touch_y < cudlik_1[3]) && (touch_y > cudlik_1[1]) && (strana == 1)){
-            spi.Bitmap(10,213,24,47,(unsigned char*)gImage_cudlik1s_vrch);
-            spi.Bitmap(34,213,24,47,(unsigned char*)gImage_cudlik1s_spodek);
-            int i = touch.DataAvailable();
-            while (i){
-              i = touch.DataAvailable();
-              }
-            spi.Bitmap(10,213,24,47,(unsigned char*)gImage_cudlik1_vrch);
-            spi.Bitmap(34,213,24,47,(unsigned char*)gImage_cudlik1_spodek);
+            spi.Bitmap(60,10,48,24,(unsigned char*)gImage_cudlik1s_vrch);
+            spi.Bitmap(60,34,48,24,(unsigned char*)gImage_cudlik1s_spodek);
+            hold();
+            spi.Bitmap(60,10,48,24,(unsigned char*)gImage_cudlik1_vrch);
+            spi.Bitmap(60,34,48,24,(unsigned char*)gImage_cudlik1_spodek);
                wait(0.2);
             Static();
             } 
@@ -313,14 +316,11 @@
             //prvni
           //druhy
             if ((touch_x > cudlik_2[0]) && (touch_x < cudlik_2[2]) && (touch_y < cudlik_2[3]) && (touch_y > cudlik_2[1]) && (strana == 1)){
-            spi.Bitmap(10,213,24,47,(unsigned char*)gImage_cudlik1s_vrch);
-            spi.Bitmap(34,213,24,47,(unsigned char*)gImage_cudlik1s_spodek);
-            int i = touch.DataAvailable();
-            while (i){
-              i = touch.DataAvailable();
-              }
-            spi.Bitmap(10,213,24,47,(unsigned char*)gImage_cudlik1_vrch);
-            spi.Bitmap(34,213,24,47,(unsigned char*)gImage_cudlik1_spodek);
+            spi.Bitmap(60,10,48,24,(unsigned char*)gImage_cudlik1s_vrch);
+            spi.Bitmap(60,34,48,24,(unsigned char*)gImage_cudlik1s_spodek);
+            hold();
+            spi.Bitmap(60,10,48,24,(unsigned char*)gImage_cudlik1_vrch);
+            spi.Bitmap(60,34,48,24,(unsigned char*)gImage_cudlik1_spodek);
                wait(0.2);
            
             } 
@@ -341,41 +341,42 @@
     switch(strana)
 {
     case 1:
-    spi.Bitmap(0,46,200,228,(unsigned char*)gImage_pozadi);
+    spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi);
     
     
     //CUDLIKY*******************************************************************************
     //prvni rada
-    spi.Bitmap(10,213,24,47,(unsigned char*)gImage_cudlik1_vrch);
-    spi.Bitmap(34,213,24,47,(unsigned char*)gImage_cudlik1_spodek);
+    spi.Bitmap(213,10,48,24,(unsigned char*)gImage_cudlik3_vrch);
+    spi.Bitmap(213,34,48,24,(unsigned char*)gImage_cudlik3_spodek);
     
-    spi.Bitmap(10,137,24,47,(unsigned char*)gImage_cudlik2_vrch);
-    spi.Bitmap(34,137,24,47,(unsigned char*)gImage_cudlik2_spodek);
+    spi.Bitmap(137,10,48,24,(unsigned char*)gImage_cudlik2_vrch);
+    spi.Bitmap(137,34,48,24,(unsigned char*)gImage_cudlik2_spodek);
 
-    spi.Bitmap(10,60,24,47,(unsigned char*)gImage_cudlik3_vrch);
-    spi.Bitmap(34,60,24,47,(unsigned char*)gImage_cudlik3_spodek);
+    spi.Bitmap(60,10,48,24,(unsigned char*)gImage_cudlik1_vrch);
+    spi.Bitmap(60,34,48,24,(unsigned char*)gImage_cudlik1_spodek);
+    
     //prvni rada
     
     //druha rada
-    spi.Bitmap(76,213,24,47,(unsigned char*)gImage_cudlik4_vrch);
-    spi.Bitmap(100,213,24,47,(unsigned char*)gImage_cudlik4_spodek);
+    spi.Bitmap(213,76,48,24,(unsigned char*)gImage_cudlik1_vrch);
+    spi.Bitmap(213,100,48,24,(unsigned char*)gImage_cudlik1_spodek);
     
-    spi.Bitmap(76,137,24,47,(unsigned char*)gImage_cudlik1_vrch);
-    spi.Bitmap(100,137,24,47,(unsigned char*)gImage_cudlik1_spodek);
+    spi.Bitmap(137,76,48,24,(unsigned char*)gImage_cudlik1_vrch);
+    spi.Bitmap(137,100,48,24,(unsigned char*)gImage_cudlik1_spodek);
     
-    spi.Bitmap(76,60,24,47,(unsigned char*)gImage_cudlik1_vrch);
-    spi.Bitmap(100,60,24,47,(unsigned char*)gImage_cudlik1_spodek);
+    spi.Bitmap(60,76,48,24,(unsigned char*)gImage_cudlik4_vrch);
+    spi.Bitmap(60,100,48,24,(unsigned char*)gImage_cudlik4_spodek);
     // druha rada
     
     //treti rada
-    spi.Bitmap(142,213,24,47,(unsigned char*)gImage_cudlik1_vrch);
-    spi.Bitmap(166,213,24,47,(unsigned char*)gImage_cudlik1_spodek);
+    spi.Bitmap(213,142,48,24,(unsigned char*)gImage_cudlik1_vrch);
+    spi.Bitmap(213,166,48,24,(unsigned char*)gImage_cudlik1_spodek);
     
-    spi.Bitmap(142,137,24,47,(unsigned char*)gImage_cudlik1_vrch);
-    spi.Bitmap(166,137,24,47,(unsigned char*)gImage_cudlik1_spodek);
+    spi.Bitmap(137,142,48,24,(unsigned char*)gImage_cudlik1_vrch);
+    spi.Bitmap(137,166,48,24,(unsigned char*)gImage_cudlik1_spodek);
     
-    spi.Bitmap(142,60,24,47,(unsigned char*)gImage_cudlik1_vrch);
-    spi.Bitmap(166,60,24,47,(unsigned char*)gImage_cudlik1_spodek);
+    spi.Bitmap(60,142,48,24,(unsigned char*)gImage_cudlik1_vrch);
+    spi.Bitmap(60,166,48,24,(unsigned char*)gImage_cudlik1_spodek);
     // treti rada
     
     //CUDLIKY*******************************************************************************
@@ -385,25 +386,30 @@
                 
         break;
     default:
-    spi.Bitmap(0,46,200,228,(unsigned char*)gImage_pozadi);
+    spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi);
     strana = 0;
     Button(strana);
 } 
     }
 
 void Static(){
+    int red1[] = {213,76,260,124};
+    int green1[] = {137,76,184,124};
+    int blue1[] = {60,76,107,124};
+   
+    
     int red[] = {76,213,124,260};
     int green[] = {76,137,124,184};
     int blue[] = {76,60,124,107};
-    
+
 
     int pravy[] = {34,0,165,46}; //pravý čudlík
     int levy[] = {34,274,165,320}; //levý čudlík
     
-    spi.Bitmap(0,46,200,228,(unsigned char*)gImage_pozadi);
-    spi.fillrect(red[0],red[1],red[2],red[3],Red); 
-    spi.fillrect(green[0],green[1],green[2],green[3],Green);
-    spi.fillrect(blue[0],blue[1],blue[2],blue[3],Blue); 
+    spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi);
+    spi.fillrect(red1[0],red1[1],red1[2],red1[3],Red); 
+    spi.fillrect(green1[0],green1[1],green1[2],green1[3],Green);
+    spi.fillrect(blue1[0],blue1[1],blue1[2],blue1[3],Blue); 
     
     
     int r = 1;
@@ -420,16 +426,14 @@
          
           //pravý čudlik
             if ((touch_x > pravy[0]) && (touch_x < pravy[2]) && (touch_y < pravy[3]) && (touch_y > pravy[1])){
-            int i = touch.DataAvailable();
+            
             //GRAFIKA**************************************************
-            spi.Bitmap(34,0,38,46,(unsigned char*)gImage_vrch_s);
-            spi.Bitmap(72,0,42,46,(unsigned char*)gImage_cudlik_stred_s);
-            spi.Bitmap(114,0,26,46,(unsigned char*)gImage_spodek_s);
-            spi.Bitmap(140,0,26,46,(unsigned char*)gImage_spodek_s);
+            spi.Bitmap(274,34,46,38,(unsigned char*)gImage_vrch_s);
+            spi.Bitmap(274,72,46,42,(unsigned char*)gImage_cudlik_otoc_s);
+            spi.Bitmap(274,114,46,26,(unsigned char*)gImage_spodek_s);
+            spi.Bitmap(274,140,46,26,(unsigned char*)gImage_spodek_s);
             //GRAFIKA**************************************************
-            while (i){
-              i = touch.DataAvailable();
-            }
+            hold();
             my_red = r;
             my_green = g;
             my_blue = b;
@@ -442,35 +446,35 @@
             //levý čudlik 
             if ((touch_x > levy[0]) && (touch_x < levy[2]) && (touch_y < levy[3]) && (touch_y > levy[1])){
             //GRAFIKA**************************************************
-            spi.Bitmap(34,274,38,46,(unsigned char*)gImage_vrch_s);
-            spi.Bitmap(72,274,42,46,(unsigned char*)gImage_stred_otoc_s);
-            spi.Bitmap(114,274,26,46,(unsigned char*)gImage_spodek_s);
-            spi.Bitmap(140,274,26,46,(unsigned char*)gImage_spodek_s);
+        spi.Bitmap(0,34,46,38,(unsigned char*)gImage_vrch_s);
+        spi.Bitmap(0,72,46,42,(unsigned char*)gImage_cudlik_s);// levy
+        spi.Bitmap(0,114,46,26,(unsigned char*)gImage_spodek_s);
+        spi.Bitmap(0,140,46,26,(unsigned char*)gImage_spodek_s);
             //GRAFIKA**************************************************
             
-            int i = touch.DataAvailable();
-            while (i){
-              i = touch.DataAvailable();
-              }
+            hold();
               grafika(2);
               wait(0.2);
               Menu();
             }  
             //levý čudlik
           
-if((touch_x > red[0]) && (touch_x < red[2]) && (touch_y < red[3]) && (touch_y > red[1])){   
+if((touch_x > red[0]) && (touch_x < red[2]) && (touch_y < red[3]) && (touch_y > red[1])){
+            hold();   
             r = !r;
             printf("%d",r); 
             wait(0.2);     
 }
 
-if((touch_x > green[0]) && (touch_x < green[2]) && (touch_y < green[3]) && (touch_y > green[1])){   
+if((touch_x > green[0]) && (touch_x < green[2]) && (touch_y < green[3]) && (touch_y > green[1])){  
+            hold(); 
             g = !g;
             printf("%d",g); 
             wait(0.2);     
 }
 
-if((touch_x > blue[0]) && (touch_x < blue[2]) && (touch_y < blue[3]) && (touch_y > blue[1])){   
+if((touch_x > blue[0]) && (touch_x < blue[2]) && (touch_y < blue[3]) && (touch_y > blue[1])){
+            hold();   
             b = !b;
             printf("%d",b); 
             wait(0.2);     
@@ -482,37 +486,253 @@
 
 }
 
+void nastaveni(){   
+    int pravy[] = {34,0,165,46}; //pravý čudlík
+    int levy[] = {34,274,165,320}; //levý čudlík
+    int i = 0;
+    int jazyk_s = 0;
+        
+    spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi);
+    int check1[] = {66,10,96,40};
+    int check2[] = {66,56,96,86};
+
+    int prvni[] = {46,0,273,46}; //pravý čudlík
+    int druhy[] = {46,46,273,92}; //pravý čudlík
+    int treti[] = {46,92,273,138}; //pravý čudlík
+    
+    spi.background(MojeSeda);
+    spi.fillrect(prvni[0],prvni[1],prvni[2],prvni[3],MojeSeda); //prvni
+    spi.rect(prvni[0],prvni[1],prvni[2],prvni[3],White); //prvni
+    //spi.fillrect(check1[0],check1[1],check1[2],check1[3],Red);
+    spi.set_font((unsigned char*) Arial28x28);
+    spi.locate(140,14);
+    spi.printf(jazyk[0]);
+    
+    spi.fillrect(druhy[0],druhy[1],druhy[2],druhy[3],MojeSeda); //druhy
+    spi.rect(druhy[0],druhy[1],druhy[2],druhy[3],White); //druhy
+   // spi.fillrect(check2[0],check2[1],check2[2],check2[3],Red);
+    spi.locate(140,60);
+    spi.printf(jazyk[1]);
+    
+switch(lang)
+{
+            case 1:
+            spi.fillrect(check1[0],check1[1],check1[2],check1[3],Green);
+            spi.fillrect(check2[0],check2[1],check2[2],check2[3],Red);
+            break;
+            default:
+            spi.fillrect(check1[0],check1[1],check1[2],check1[3],Red);
+            spi.fillrect(check2[0],check2[1],check2[2],check2[3],Green);
+}    
+    
+    
+    spi.fillrect(treti[0],treti[1],treti[2],treti[3],MojeSeda); //treti
+    spi.rect(treti[0],treti[1],treti[2],treti[3],White); //treti
+    spi.locate(90,106);
+    spi.printf(jazyk[2]);
+    
+    while(1){
+if (touch.DataAvailable())
+      {
+        if(touch.Read())
+        {
+         unsigned short int touch_y = touch.GetX();  // 0-320
+         unsigned short int  touch_x = touch.GetY(); // 0-240
+         
+          //pravý čudlik
+            if ((touch_x > pravy[0]) && (touch_x < pravy[2]) && (touch_y < pravy[3]) && (touch_y > pravy[1])){
+            
+            //GRAFIKA**************************************************
+            spi.Bitmap(274,34,46,38,(unsigned char*)gImage_vrch_s);
+            spi.Bitmap(274,72,46,42,(unsigned char*)gImage_potvrdit_s);
+            spi.Bitmap(274,114,46,26,(unsigned char*)gImage_spodek_s);
+            spi.Bitmap(274,140,46,26,(unsigned char*)gImage_spodek_s);
+            //GRAFIKA**************************************************
+            hold();
+             switch(jazyk_s)
+{
+            case 1:
+                    while(i < 3){
+                        strcpy(jazyk[i], cz[i]);
+                        i++;
+                        }
+            break;
+            default:
+                    while(i < 3){
+                        strcpy(jazyk[i], en[i]);
+                        i++;
+                        }
+}            
+            i = 0;
+              grafika(1);
+              grafika(2);
+              Menu();
+            wait(0.2); 
+            }       
+            //pravý čudlik
+            
+            //levý čudlik 
+            if ((touch_x > levy[0]) && (touch_x < levy[2]) && (touch_y < levy[3]) && (touch_y > levy[1])){
+            //GRAFIKA**************************************************
+        spi.Bitmap(0,34,46,38,(unsigned char*)gImage_vrch_s);
+        spi.Bitmap(0,72,46,42,(unsigned char*)gImage_zrusit_s);// levy
+        spi.Bitmap(0,114,46,26,(unsigned char*)gImage_spodek_s);
+        spi.Bitmap(0,140,46,26,(unsigned char*)gImage_spodek_s);
+            //GRAFIKA**************************************************
+            
+            hold();
+
+              grafika(2);
+              grafika(1);
+              Menu();
+            wait(0.2);
+            }  
+            //levý čudlik
+          
+if((touch_x > prvni[1]) && (touch_x < prvni[3]) && (touch_y < prvni[2]) && (touch_y > prvni[0])){
+            hold();
+            jazyk_s = 1;
+            lang = jazyk_s; 
+            spi.fillrect(check1[0],check1[1],check1[2],check1[3],Green);
+            spi.fillrect(check2[0],check2[1],check2[2],check2[3],Red);
+            wait(0.2);     
+}
+if((touch_x > druhy[1]) && (touch_x < druhy[3]) && (touch_y < druhy[2]) && (touch_y > druhy[0])){
+            hold();
+            jazyk_s = 0; 
+            lang = jazyk_s; 
+            spi.fillrect(check1[0],check1[1],check1[2],check1[3],Red);
+            spi.fillrect(check2[0],check2[1],check2[2],check2[3],Green);
+            wait(0.2);     
+}
+if((touch_x > treti[1]) && (touch_x < treti[3]) && (touch_y < treti[2]) && (touch_y > treti[0])){
+            hold();
+            nastavit_hodiny();  
+}
+
+
+
+         }
+    }
+        }
+    
+}
+
+void nastavit_hodiny(){
+    int pravy[] = {34,0,165,46}; //pravý čudlík
+    int levy[] = {34,274,165,320}; //levý čudlík
+    
+
+    int green1[] = {180,65,249,134};
+    int blue1[] = {71,65,140,134};
+/*
+    int nahoru1[] = {71,34,140,57};
+    int dolu1[] = {71,142,140,165};
+    
+    int nahoru2[] = {};
+    int dolu2[] = {};
+    */
+spi.Bitmap(71,34,69,23,(unsigned char*)gImage_nahoru);
+
+    //spi.fillrect(nahoru1[0],nahoru1[1],nahoru1[2],nahoru1[3],Green);
+    //spi.fillrect(dolu1[0],dolu1[1],dolu1[2],dolu1[3],Green);
+    spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi);
+    
+    spi.fillrect(green1[0],green1[1],green1[2],green1[3],Green);
+    spi.fillrect(blue1[0],blue1[1],blue1[2],blue1[3],Blue); 
+    while(1){
+if (touch.DataAvailable())
+      {
+        if(touch.Read())
+        {
+         unsigned short int touch_y = touch.GetX();  // 0-320
+         unsigned short int  touch_x = touch.GetY(); // 0-240
+         
+          //pravý čudlik
+            if ((touch_x > pravy[0]) && (touch_x < pravy[2]) && (touch_y < pravy[3]) && (touch_y > pravy[1])){
+            
+            //GRAFIKA**************************************************
+            spi.Bitmap(274,34,46,38,(unsigned char*)gImage_vrch_s);
+            spi.Bitmap(274,72,46,42,(unsigned char*)gImage_potvrdit_s);
+            spi.Bitmap(274,114,46,26,(unsigned char*)gImage_spodek_s);
+            spi.Bitmap(274,140,46,26,(unsigned char*)gImage_spodek_s);
+            //GRAFIKA**************************************************
+            hold();
+             
+              grafika(9);
+              nastaveni();
+            wait(0.2); 
+            }       
+            //pravý čudlik
+            
+            //levý čudlik 
+            if ((touch_x > levy[0]) && (touch_x < levy[2]) && (touch_y < levy[3]) && (touch_y > levy[1])){
+            //GRAFIKA**************************************************
+        spi.Bitmap(0,34,46,38,(unsigned char*)gImage_vrch_s);
+        spi.Bitmap(0,72,46,42,(unsigned char*)gImage_zrusit_s);// levy
+        spi.Bitmap(0,114,46,26,(unsigned char*)gImage_spodek_s);
+        spi.Bitmap(0,140,46,26,(unsigned char*)gImage_spodek_s);
+            //GRAFIKA**************************************************
+            
+            hold();
+              grafika(7);
+              nastaveni();
+            wait(0.2);
+            }  
+            //levý čudlik
+            
+
+    }
+}
+}
+}
+
+
 void hodiny(){
-    set_time(971208480);
-    spi.set_font((unsigned char*)Arial19x19);
+        set_time(cas_nastavit);
     while(1){
         time_t seconds = time(NULL);
-        seconds = seconds + 7200;
-        char buffer[32];
+        //seconds = seconds + 7200;
         strftime(buffer, 32, "%R", localtime(&seconds));
-        spi.set_orientation(3);
-        spi.locate(255,210);
-        spi.printf("%s",buffer);
-        spi.set_orientation(0);
-        wait_ms(1000);
+        Thread::wait(1000);
         }
     }
 
 main(){
+
 my_red = 1;
 my_green = 1;
 my_blue = 1;
-
+    spi.set_orientation(3);
     spi.FastWindow(true);
     touch.InitTouch();
     touch.SetPrecision(PREC_EXTREME);
     spi.background(Black);
     spi.foreground(White);
     spi.cls();
-    //spi.circle(240,320,20,Black);
-    //wait_us();
+
 
     grafika();
+    
+    br.period_us(1000);
+    br.write(0.50f);
+   /* wait_ms(3000);
+    
+    br.write(0.25f);
+    wait_ms(3000);
+    br.write(0.0f);
+    wait_ms(3000);
+    br.write(0.25f);
+    wait_ms(3000);
+    br.write(0.50f);
+    wait_ms(5000);
+    br.write(0.80f);
+    */
+    
+    grafika(7);
+    grafika(9);    
+    //nastaveni();
+    nastavit_hodiny();
     thread.start(hodiny);
     Button();