Toto je má konečná verze maturitního projektu
Dependencies: mbed mbed-rtos UTouch_vyrobek UniGraphic
Diff: display.cpp
- Revision:
- 12:9bc02f9e16e3
- Parent:
- 11:4ca8388080c6
- Child:
- 13:4a5997f90d18
--- a/display.cpp Tue Feb 01 13:37:40 2022 +0000 +++ b/display.cpp Fri Feb 25 16:16:58 2022 +0000 @@ -3,24 +3,23 @@ UTouch touch(D5,D4,D3,D2,D1);//clk,chip_select,MOSI,miso,irq ILI9341 spi(SPI_8,320000000,PTD2,PTD3,PTD1,PTE24, PTE25, PTC4, "TFT",240,320);// mosi, miso, sclk, chip_select, reset, dc -DigitalOut my_green(LED2); -DigitalOut my_red(LED4); -DigitalOut my_blue(LED3); -DigitalOut led2(LED2); + Thread thread; Thread thread_h; PwmOut br(D10); - - +DigitalOut rel(D0); PwmOut r(PTC10); PwmOut g(PTC3); PwmOut b(PTC2); +float rychlost = 0.05; float led_jas = 80; float lcd_jas = 0.50f; +int barvy[9] = {}; int jas[] = {Cyan,White}; int jas_s = 2; +int jas_led = 2; int jazyk_s = 0; int cas_hodiny = 0; int cas_minuty = 0; @@ -35,23 +34,29 @@ char minutka[32]; char hodinka[32]; char buffer[32]; -char jazyk [4][150] = { +char jazyk [6][150] = { + "Czech", + "English", + " Set Time", + "Brightness", + " ON", + " OFF" + }; +char en[6][150] = { "Czech", "English", " Set Time", - "Brightness" - }; -char en[4][150] = { - "Czech", - "English", - " Set Time", - "Brightness" + "Brightness", + " ON", + " OFF" }; -char cz[4][150] = { +char cz[6][150] = { "Cestina", "Anglictina", "Nastavit cas", - " Jas" + " Jas", + "Zap.", + "Vyp." }; @@ -208,9 +213,9 @@ int cudlik_1[] = {10,213,58,260}; int cudlik_2[] = {10,137,58,184}; - - - + int cudlik_3[] = {10,60,58,107}; + int cudlik_4[] = {76,213,123,260}; + int cudlik_5[] = {76,137,123,184}; while(1) @@ -315,8 +320,8 @@ spi.fillrect(214,200,320,240,Select); spi.Bitmap(227,200,80,40,(unsigned char*)gImage_stredni_pravy_s); hold(); - grafika(5); - color_picker(); + grafika(5); + Menu(1); } //stred pravy spodni cudlik @@ -339,18 +344,68 @@ //prvni //druhy if ((touch_x > cudlik_2[0]) && (touch_x < cudlik_2[2]) && (touch_y < cudlik_2[3]) && (touch_y > cudlik_2[1]) && (strana == 1)){ - spi.Bitmap(60,10,48,24,(unsigned char*)gImage_cudlik1s_vrch); - spi.Bitmap(60,34,48,24,(unsigned char*)gImage_cudlik1s_spodek); + spi.Bitmap(137,10,48,24,(unsigned char*)gImage_cudlik2s_vrch); + spi.Bitmap(137,34,48,24,(unsigned char*)gImage_cudlik2s_spodek); hold(); - spi.Bitmap(60,10,48,24,(unsigned char*)gImage_cudlik1_vrch); - spi.Bitmap(60,34,48,24,(unsigned char*)gImage_cudlik1_spodek); + spi.Bitmap(137,10,48,24,(unsigned char*)gImage_cudlik2_vrch); + spi.Bitmap(137,34,48,24,(unsigned char*)gImage_cudlik2_spodek); + grafika(7); + grafika(9); + set_fadeinout(); wait(0.2); } //druhy - + //treti + if ((touch_x > cudlik_3[0]) && (touch_x < cudlik_3[2]) && (touch_y < cudlik_3[3]) && (touch_y > cudlik_3[1]) && (strana == 1)){ + spi.Bitmap(213,10,48,24,(unsigned char*)gImage_cudlik3s_vrch); + spi.Bitmap(213,34,48,24,(unsigned char*)gImage_cudlik3s_spodek); + hold(); + spi.Bitmap(213,10,48,24,(unsigned char*)gImage_cudlik3_vrch); + spi.Bitmap(213,34,48,24,(unsigned char*)gImage_cudlik3_spodek); + grafika(7); + grafika(9); + set_rainbow(); + wait(0.2); + + } + + + //treti + //ctvrty + if ((touch_x > cudlik_4[0]) && (touch_x < cudlik_4[2]) && (touch_y < cudlik_4[3]) && (touch_y > cudlik_4[1]) && (strana == 1)){ + spi.Bitmap(60,76,48,24,(unsigned char*)gImage_cudlik4s_vrch); + spi.Bitmap(60,100,48,24,(unsigned char*)gImage_cudlik4s_spodek); + hold(); + spi.Bitmap(60,76,48,24,(unsigned char*)gImage_cudlik4_vrch); + spi.Bitmap(60,100,48,24,(unsigned char*)gImage_cudlik4_spodek); + grafika(7); + grafika(9); + set_flash(); + wait(0.2); + + } + + + //ctvrty + //paty + if ((touch_x > cudlik_5[0]) && (touch_x < cudlik_5[2]) && (touch_y < cudlik_5[3]) && (touch_y > cudlik_5[1]) && (strana == 1)){ + spi.Bitmap(137,76,48,24,(unsigned char*)gImage_cudlik1_dopredu_s); + spi.Bitmap(137,100,48,24,(unsigned char*)gImage_cudlik1s_spodek); + hold(); + spi.Bitmap(137,76,48,24,(unsigned char*)gImage_cudlik1_dopredu); + spi.Bitmap(137,100,48,24,(unsigned char*)gImage_cudlik1_spodek); + grafika(7); + grafika(9); + set_change(); + wait(0.2); + + } + + + //paty } } } @@ -381,16 +436,16 @@ //prvni rada //druha rada - spi.Bitmap(213,76,48,24,(unsigned char*)gImage_cudlik1_vrch); - spi.Bitmap(213,100,48,24,(unsigned char*)gImage_cudlik1_spodek); + //spi.Bitmap(213,76,48,24,(unsigned char*)gImage_cudlik1_vrch); + //spi.Bitmap(213,100,48,24,(unsigned char*)gImage_cudlik1_spodek); - spi.Bitmap(137,76,48,24,(unsigned char*)gImage_cudlik1_vrch); + spi.Bitmap(137,76,48,24,(unsigned char*)gImage_cudlik1_dopredu); spi.Bitmap(137,100,48,24,(unsigned char*)gImage_cudlik1_spodek); spi.Bitmap(60,76,48,24,(unsigned char*)gImage_cudlik4_vrch); spi.Bitmap(60,100,48,24,(unsigned char*)gImage_cudlik4_spodek); // druha rada - + /* //treti rada spi.Bitmap(213,142,48,24,(unsigned char*)gImage_cudlik1_vrch); spi.Bitmap(213,166,48,24,(unsigned char*)gImage_cudlik1_spodek); @@ -402,6 +457,8 @@ spi.Bitmap(60,166,48,24,(unsigned char*)gImage_cudlik1_spodek); // treti rada + */ + //CUDLIKY******************************************************************************* strana = 1; @@ -416,11 +473,12 @@ } void Static(){ - + + int green1[] = {109,40,212,143}; int green[] = {40,109,143,212}; - int stredni_pravy[] = {200,0,240,106}; //stred levy spodni cudlik + int spodni_levy[] = {200,0,240,320}; // pravy spodni cudlik int pravy[] = {34,0,165,46}; //pravý čudlík int levy[] = {34,274,165,320}; //levý čudlík @@ -430,6 +488,11 @@ int color_pick = White; + spi.fillrect(0,200,320,240,Black); + spi.set_font((unsigned char*) Arial21x21); + spi.background(Black); + spi.locate(117,210); + spi.printf(jazyk[3]); while(1) { if (touch.DataAvailable()) @@ -488,11 +551,746 @@ send_color(255,0,127,led_jas); break; default: - send_color(255,255,255,led_jas); + send_color(0,0,0,led_jas); } - grafika(1); - grafika(2); + grafika(); + Menu(); + } + //pravý čudlik + + //levý čudlik + if ((touch_x > levy[0]) && (touch_x < levy[2]) && (touch_y < levy[3]) && (touch_y > levy[1])){ + //GRAFIKA************************************************** + spi.Bitmap(0,34,46,38,(unsigned char*)gImage_vrch_s); + spi.Bitmap(0,72,46,42,(unsigned char*)gImage_zrusit_s);// levy + spi.Bitmap(0,114,46,26,(unsigned char*)gImage_spodek_s); + spi.Bitmap(0,140,46,26,(unsigned char*)gImage_spodek_s); + //GRAFIKA************************************************** + + hold(); + grafika(); + Menu(); + } + //levý čudlik + + + //levý spodni čudlik + if ((touch_x > spodni_levy[0]) && (touch_x < spodni_levy[2]) && (touch_y < spodni_levy[3]) && (touch_y > spodni_levy[1])){ + spi.fillrect(0,200,320,240,Select); + + spi.set_font((unsigned char*) Arial21x21); + spi.background(Select); + spi.locate(117,210); + spi.printf(jazyk[3]); + + hold(); + led_jas = brightness_led(); + spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi); + spi.fillrect(green1[0],green1[1],green1[2],green1[3],color_pick); + spi.fillrect(0,200,320,240,Black); + spi.background(Black); + spi.locate(117,210); + spi.printf(jazyk[3]); + } + //levý spodni čudlik + +if((touch_x > green[0]) && (touch_x < green[2]) && (touch_y < green[3]) && (touch_y > green[1])){ + hold(); + color_pick = color_picker(); + spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi); + spi.fillrect(green1[0],green1[1],green1[2],green1[3],color_pick); +} + } + } + } + +} + + + +void set_fadeinout(){ + + int pole3[] = {213,76,260,124}; + int pole2[] = {137,76,184,124}; + int pole1[] = {60,76,107,124}; + + int pole1_t[] = {76,213,124,260}; + int pole2_t[] = {76,137,124,184}; + int pole3_t[] = {76,60,124,107}; + + int pick_time_t[] = {142,137,189,184}; + + int spodni_levy[] = {200,0,240,320}; // pravy spodni cudlik + int pravy[] = {34,0,165,46}; //pravý čudlík + int levy[] = {34,274,165,320}; //levý čudlík + + spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi); + + int color_pick1 = Black; + int color_pick2 = Black; + int color_pick3 = Black; + + int time_picked = 1; + float rychlost_tady = 0.01; + spi.fillrect(pole1[0],pole1[1],pole1[2],pole1[3],color_pick1); + spi.fillrect(pole2[0],pole2[1],pole2[2],pole2[3],color_pick2); + spi.fillrect(pole3[0],pole3[1],pole3[2],pole3[3],color_pick3); + + spi.fillrect(0,200,320,240,Black); + spi.fillrect(137,142,184,189,Black); + spi.set_font((unsigned char*) Arial21x21); + spi.background(Black); + spi.locate(117,210); + spi.printf(jazyk[3]); + spi.set_font((unsigned char*) Arial28x28); + spi.locate(153,155); + spi.printf("%d",time_picked); + while(1) + { + if (touch.DataAvailable()) + { + if(touch.Read()) + { + unsigned short int touch_y = touch.GetX(); // 0-320 + unsigned short int touch_x = touch.GetY(); // 0-240 + + //pravý čudlik + if ((touch_x > pravy[0]) && (touch_x < pravy[2]) && (touch_y < pravy[3]) && (touch_y > pravy[1])){ + + //GRAFIKA************************************************** + spi.Bitmap(274,34,46,38,(unsigned char*)gImage_vrch_s); + spi.Bitmap(274,72,46,42,(unsigned char*)gImage_potvrdit_s); + spi.Bitmap(274,114,46,26,(unsigned char*)gImage_spodek_s); + spi.Bitmap(274,140,46,26,(unsigned char*)gImage_spodek_s); + //GRAFIKA************************************************** + hold(); + thread.terminate(); + int p = 0; + while(p < 9){ + barvy[p] = 0; + p++; + } + rychlost = rychlost_tady; + switch (color_pick1){ + case Red: + barvy[0] = 255; + barvy[1] = 0; + barvy[2] = 0; + break; + case Orange: + barvy[0] = 255; + barvy[1] = 128; + barvy[2] = 0; + break; + case Yellow: + barvy[0] = 255; + barvy[1] = 255; + barvy[2] = 0; + break; + case GreenYellow: + barvy[0] = 128; + barvy[1] = 255; + barvy[2] = 0; + break; + case Green: + barvy[0] = 0; + barvy[1] = 255; + barvy[2] = 0; + break; + case White: + barvy[0] = 255; + barvy[1] = 255; + barvy[2] = 255; + break; + case Cyan: + barvy[0] = 0; + barvy[1] = 255; + barvy[2] = 255; + break; + case DarkCyan: + barvy[0] = 0; + barvy[1] = 127; + barvy[2] = 255; + break; + case Blue: + barvy[0] = 0; + barvy[1] = 0; + barvy[2] = 255; + break; + case Purple: + barvy[0] = 128; + barvy[1] = 0; + barvy[2] = 255; + break; + case Magenta: + barvy[0] = 255; + barvy[1] = 0; + barvy[2] = 255; + break; + case Pink: + barvy[0] = 255; + barvy[1] = 0; + barvy[2] = 127; + break; + default: + printf("err"); +} + switch (color_pick2){ + case Red: + barvy[3] = 255; + barvy[4] = 0; + barvy[5] = 0; + + break; + case Orange: + barvy[3] = 255; + barvy[4] = 128; + barvy[5] = 0; + + break; + case Yellow: + barvy[3] = 255; + barvy[4] = 255; + barvy[5] = 0; + + break; + case GreenYellow: + barvy[3] = 128; + barvy[4] = 255; + barvy[5] = 0; + break; + case Green: + barvy[3] = 0; + barvy[4] = 255; + barvy[5] = 0; + + break; + case White: + barvy[3] = 255; + barvy[4] = 255; + barvy[5] = 255; + + break; + case Cyan: + barvy[3] = 0; + barvy[4] = 255; + barvy[5] = 255; + + break; + case DarkCyan: + barvy[3] = 0; + barvy[4] = 127; + barvy[5] = 255; + + break; + case Blue: + barvy[3] = 0; + barvy[4] = 0; + barvy[5] = 255; + + break; + case Purple: + barvy[3] = 128; + barvy[4] = 0; + barvy[5] = 255; + + break; + case Magenta: + barvy[3] = 255; + barvy[4] = 0; + barvy[5] = 255; + + break; + case Pink: + barvy[3] = 255; + barvy[4] = 0; + barvy[5] = 127; + + break; + default: +printf("err"); +} + switch (color_pick3){ + case Red: + barvy[6] = 255; + barvy[7] = 0; + barvy[8] = 0; + break; + case Orange: + barvy[6] = 255; + barvy[7] = 128; + barvy[8] = 0; + + break; + case Yellow: + barvy[6] = 255; + barvy[7] = 255; + barvy[8] = 0; + + break; + case GreenYellow: + barvy[6] = 128; + barvy[7] = 255; + barvy[8] = 0; + + break; + case Green: + barvy[6] = 0; + barvy[7] = 255; + barvy[8] = 0; + + break; + case White: + barvy[6] = 255; + barvy[7] = 255; + barvy[8] = 255; + + break; + case Cyan: + barvy[6] = 0; + barvy[7] = 255; + barvy[8] = 255; + + break; + case DarkCyan: + barvy[6] = 0; + barvy[7] = 127; + barvy[8] = 255; + + break; + case Blue: + barvy[6] = 0; + barvy[7] = 0; + barvy[8] = 255; + + break; + case Purple: + barvy[6] = 128; + barvy[7] = 0; + barvy[8] = 255; + + break; + case Magenta: + barvy[6] = 255; + barvy[7] = 0; + barvy[8] = 255; + + break; + case Pink: + barvy[6] = 255; + barvy[7] = 0; + barvy[8] = 127; + + break; + default: + printf("err"); +} + thread.start(fadeinout); + grafika(); + Menu(); + } + //pravý čudlik + + //levý čudlik + if ((touch_x > levy[0]) && (touch_x < levy[2]) && (touch_y < levy[3]) && (touch_y > levy[1])){ + //GRAFIKA************************************************** + spi.Bitmap(0,34,46,38,(unsigned char*)gImage_vrch_s); + spi.Bitmap(0,72,46,42,(unsigned char*)gImage_zrusit_s);// levy + spi.Bitmap(0,114,46,26,(unsigned char*)gImage_spodek_s); + spi.Bitmap(0,140,46,26,(unsigned char*)gImage_spodek_s); + //GRAFIKA************************************************** + + hold(); + grafika(); + Menu(); + } + //levý čudlik + + + //levý spodni čudlik + if ((touch_x > spodni_levy[0]) && (touch_x < spodni_levy[2]) && (touch_y < spodni_levy[3]) && (touch_y > spodni_levy[1])){ + spi.fillrect(0,200,320,240,Select); + + spi.set_font((unsigned char*) Arial21x21); + spi.background(Select); + spi.locate(117,210); + spi.printf(jazyk[3]); + + hold(); + led_jas = brightness_led(); + spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi); + spi.fillrect(pole1[0],pole1[1],pole1[2],pole1[3],color_pick1); + spi.fillrect(pole2[0],pole2[1],pole2[2],pole2[3],color_pick2); + spi.fillrect(pole3[0],pole3[1],pole3[2],pole3[3],color_pick3); + spi.set_font((unsigned char*) Arial28x28); + spi.fillrect(137,142,184,189,Black); + spi.background(Black); + spi.locate(153,155); + spi.printf("%d",time_picked); + spi.fillrect(0,200,320,240,Black); + spi.set_font((unsigned char*) Arial21x21); + spi.background(Black); + spi.locate(117,210); + spi.printf(jazyk[3]); + } + //levý spodni čudlik + +if((touch_x > pole1_t[0]) && (touch_x < pole1_t[2]) && (touch_y < pole1_t[3]) && (touch_y > pole1_t[1])){ + hold(); + color_pick1 = color_picker(); + spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi); + spi.fillrect(pole1[0],pole1[1],pole1[2],pole1[3],color_pick1); + spi.fillrect(pole2[0],pole2[1],pole2[2],pole2[3],color_pick2); + spi.fillrect(pole3[0],pole3[1],pole3[2],pole3[3],color_pick3); + spi.set_font((unsigned char*) Arial28x28); + spi.fillrect(137,142,184,189,Black); + spi.locate(153,155); + spi.printf("%d",time_picked); +} + +if((touch_x > pole2_t[0]) && (touch_x < pole2_t[2]) && (touch_y < pole2_t[3]) && (touch_y > pole2_t[1])){ + hold(); + color_pick2 = color_picker(); + spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi); + spi.fillrect(pole1[0],pole1[1],pole1[2],pole1[3],color_pick1); + spi.fillrect(pole2[0],pole2[1],pole2[2],pole2[3],color_pick2); + spi.fillrect(pole3[0],pole3[1],pole3[2],pole3[3],color_pick3); + spi.set_font((unsigned char*) Arial28x28); + spi.fillrect(137,142,184,189,Black); + spi.locate(153,155); + spi.printf("%d",time_picked); +} + +if((touch_x > pole3_t[0]) && (touch_x < pole3_t[2]) && (touch_y < pole3_t[3]) && (touch_y > pole3_t[1])){ + hold(); + color_pick3 = color_picker(); + spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi); + spi.fillrect(pole1[0],pole1[1],pole1[2],pole1[3],color_pick1); + spi.fillrect(pole2[0],pole2[1],pole2[2],pole2[3],color_pick2); + spi.fillrect(pole3[0],pole3[1],pole3[2],pole3[3],color_pick3); + spi.set_font((unsigned char*) Arial28x28); + spi.fillrect(137,142,184,189,Black); + spi.locate(153,155); + spi.printf("%d",time_picked); +} + + +if((touch_x > pick_time_t[0]) && (touch_x < pick_time_t[2]) && (touch_y < pick_time_t[3]) && (touch_y > pick_time_t[1])){ + spi.fillrect(137,142,184,189,Select); + spi.background(Select); + spi.set_font((unsigned char*) Arial28x28); + spi.locate(153,155); + spi.printf("%d",time_picked); + hold(); + time_picked++; + switch(time_picked){ + case 1: + rychlost_tady = 0.01; + break; + case 2: + rychlost_tady = 0.03; + break; + case 3: + rychlost_tady = 0.06; + break; + case 4: + rychlost_tady = 0.1; + break; + default: + time_picked = 1; + rychlost_tady = 0.01; +} + spi.fillrect(137,142,184,189,Black); + spi.background(Black); + spi.locate(153,155); + spi.printf("%d",time_picked); +} + } + } + } + +} + +void set_flash(){ + + int pole3[] = {213,76,260,124}; + int pole2[] = {137,76,184,124}; + int pole1[] = {60,76,107,124}; + + int pole1_t[] = {76,213,124,260}; + int pole2_t[] = {76,137,124,184}; + int pole3_t[] = {76,60,124,107}; + + int pick_time_t[] = {142,137,189,184}; + + int spodni_levy[] = {200,0,240,320}; // pravy spodni cudlik + int pravy[] = {34,0,165,46}; //pravý čudlík + int levy[] = {34,274,165,320}; //levý čudlík + + spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi); + + int color_pick1 = Black; + int color_pick2 = Black; + int color_pick3 = Black; + + int time_picked = 1; + float rychlost_tady = 1; + spi.fillrect(pole1[0],pole1[1],pole1[2],pole1[3],color_pick1); + spi.fillrect(pole2[0],pole2[1],pole2[2],pole2[3],color_pick2); + spi.fillrect(pole3[0],pole3[1],pole3[2],pole3[3],color_pick3); + + spi.fillrect(0,200,320,240,Black); + spi.fillrect(137,142,184,189,Black); + spi.set_font((unsigned char*) Arial21x21); + spi.background(Black); + spi.locate(117,210); + spi.printf(jazyk[3]); + spi.set_font((unsigned char*) Arial28x28); + spi.locate(153,155); + spi.printf("%d",time_picked); + while(1) + { + if (touch.DataAvailable()) + { + if(touch.Read()) + { + unsigned short int touch_y = touch.GetX(); // 0-320 + unsigned short int touch_x = touch.GetY(); // 0-240 + + //pravý čudlik + if ((touch_x > pravy[0]) && (touch_x < pravy[2]) && (touch_y < pravy[3]) && (touch_y > pravy[1])){ + + //GRAFIKA************************************************** + spi.Bitmap(274,34,46,38,(unsigned char*)gImage_vrch_s); + spi.Bitmap(274,72,46,42,(unsigned char*)gImage_potvrdit_s); + spi.Bitmap(274,114,46,26,(unsigned char*)gImage_spodek_s); + spi.Bitmap(274,140,46,26,(unsigned char*)gImage_spodek_s); + //GRAFIKA************************************************** + hold(); + thread.terminate(); + int p = 0; + while(p < 9){ + barvy[p] = 0; + p++; + } + rychlost = rychlost_tady; + switch (color_pick1){ + case Red: + barvy[0] = 255; + barvy[1] = 0; + barvy[2] = 0; + break; + case Orange: + barvy[0] = 255; + barvy[1] = 128; + barvy[2] = 0; + break; + case Yellow: + barvy[0] = 255; + barvy[1] = 255; + barvy[2] = 0; + break; + case GreenYellow: + barvy[0] = 128; + barvy[1] = 255; + barvy[2] = 0; + break; + case Green: + barvy[0] = 0; + barvy[1] = 255; + barvy[2] = 0; + break; + case White: + barvy[0] = 255; + barvy[1] = 255; + barvy[2] = 255; + break; + case Cyan: + barvy[0] = 0; + barvy[1] = 255; + barvy[2] = 255; + break; + case DarkCyan: + barvy[0] = 0; + barvy[1] = 127; + barvy[2] = 255; + break; + case Blue: + barvy[0] = 0; + barvy[1] = 0; + barvy[2] = 255; + break; + case Purple: + barvy[0] = 128; + barvy[1] = 0; + barvy[2] = 255; + break; + case Magenta: + barvy[0] = 255; + barvy[1] = 0; + barvy[2] = 255; + break; + case Pink: + barvy[0] = 255; + barvy[1] = 0; + barvy[2] = 127; + break; + default: + printf("err"); +} + switch (color_pick2){ + case Red: + barvy[3] = 255; + barvy[4] = 0; + barvy[5] = 0; + + break; + case Orange: + barvy[3] = 255; + barvy[4] = 128; + barvy[5] = 0; + + break; + case Yellow: + barvy[3] = 255; + barvy[4] = 255; + barvy[5] = 0; + + break; + case GreenYellow: + barvy[3] = 128; + barvy[4] = 255; + barvy[5] = 0; + break; + case Green: + barvy[3] = 0; + barvy[4] = 255; + barvy[5] = 0; + + break; + case White: + barvy[3] = 255; + barvy[4] = 255; + barvy[5] = 255; + + break; + case Cyan: + barvy[3] = 0; + barvy[4] = 255; + barvy[5] = 255; + + break; + case DarkCyan: + barvy[3] = 0; + barvy[4] = 127; + barvy[5] = 255; + + break; + case Blue: + barvy[3] = 0; + barvy[4] = 0; + barvy[5] = 255; + + break; + case Purple: + barvy[3] = 128; + barvy[4] = 0; + barvy[5] = 255; + + break; + case Magenta: + barvy[3] = 255; + barvy[4] = 0; + barvy[5] = 255; + + break; + case Pink: + barvy[3] = 255; + barvy[4] = 0; + barvy[5] = 127; + + break; + default: +printf("err"); +} + switch (color_pick3){ + case Red: + barvy[6] = 255; + barvy[7] = 0; + barvy[8] = 0; + break; + case Orange: + barvy[6] = 255; + barvy[7] = 128; + barvy[8] = 0; + + break; + case Yellow: + barvy[6] = 255; + barvy[7] = 255; + barvy[8] = 0; + + break; + case GreenYellow: + barvy[6] = 128; + barvy[7] = 255; + barvy[8] = 0; + + break; + case Green: + barvy[6] = 0; + barvy[7] = 255; + barvy[8] = 0; + + break; + case White: + barvy[6] = 255; + barvy[7] = 255; + barvy[8] = 255; + + break; + case Cyan: + barvy[6] = 0; + barvy[7] = 255; + barvy[8] = 255; + + break; + case DarkCyan: + barvy[6] = 0; + barvy[7] = 127; + barvy[8] = 255; + + break; + case Blue: + barvy[6] = 0; + barvy[7] = 0; + barvy[8] = 255; + + break; + case Purple: + barvy[6] = 128; + barvy[7] = 0; + barvy[8] = 255; + + break; + case Magenta: + barvy[6] = 255; + barvy[7] = 0; + barvy[8] = 255; + + break; + case Pink: + barvy[6] = 255; + barvy[7] = 0; + barvy[8] = 127; + + break; + default: + printf("err"); +} + thread.start(flash); + grafika(); Menu(); } //pravý čudlik @@ -507,29 +1305,238 @@ //GRAFIKA************************************************** hold(); - grafika(2); - grafika(1); + grafika(); Menu(); } //levý čudlik + - //stred pravy spodni cudlik - if ((touch_x > stredni_pravy[0]) && (touch_x < stredni_pravy[2]) && (touch_y < stredni_pravy[3]) && (touch_y > stredni_pravy[1])){ - spi.fillrect(214,200,320,240,Select); - spi.Bitmap(227,200,80,40,(unsigned char*)gImage_stredni_pravy_s); - hold(); - grafika(5); - color_picker(); - + //levý spodni čudlik + if ((touch_x > spodni_levy[0]) && (touch_x < spodni_levy[2]) && (touch_y < spodni_levy[3]) && (touch_y > spodni_levy[1])){ + spi.fillrect(0,200,320,240,Select); + + spi.set_font((unsigned char*) Arial21x21); + spi.background(Select); + spi.locate(117,210); + spi.printf(jazyk[3]); + + hold(); + led_jas = brightness_led(); + spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi); + spi.fillrect(pole1[0],pole1[1],pole1[2],pole1[3],color_pick1); + spi.fillrect(pole2[0],pole2[1],pole2[2],pole2[3],color_pick2); + spi.fillrect(pole3[0],pole3[1],pole3[2],pole3[3],color_pick3); + spi.set_font((unsigned char*) Arial28x28); + spi.fillrect(137,142,184,189,Black); + spi.background(Black); + spi.locate(153,155); + spi.printf("%d",time_picked); + spi.fillrect(0,200,320,240,Black); + spi.set_font((unsigned char*) Arial21x21); + spi.background(Black); + spi.locate(117,210); + spi.printf(jazyk[3]); } - //stred pravy spodni cudlik + //levý spodni čudlik -if((touch_x > green[0]) && (touch_x < green[2]) && (touch_y < green[3]) && (touch_y > green[1])){ +if((touch_x > pole1_t[0]) && (touch_x < pole1_t[2]) && (touch_y < pole1_t[3]) && (touch_y > pole1_t[1])){ + hold(); + color_pick1 = color_picker(); + spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi); + spi.fillrect(pole1[0],pole1[1],pole1[2],pole1[3],color_pick1); + spi.fillrect(pole2[0],pole2[1],pole2[2],pole2[3],color_pick2); + spi.fillrect(pole3[0],pole3[1],pole3[2],pole3[3],color_pick3); + spi.set_font((unsigned char*) Arial28x28); + spi.fillrect(137,142,184,189,Black); + spi.locate(153,155); + spi.printf("%d",time_picked); +} + +if((touch_x > pole2_t[0]) && (touch_x < pole2_t[2]) && (touch_y < pole2_t[3]) && (touch_y > pole2_t[1])){ + hold(); + color_pick2 = color_picker(); + spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi); + spi.fillrect(pole1[0],pole1[1],pole1[2],pole1[3],color_pick1); + spi.fillrect(pole2[0],pole2[1],pole2[2],pole2[3],color_pick2); + spi.fillrect(pole3[0],pole3[1],pole3[2],pole3[3],color_pick3); + spi.set_font((unsigned char*) Arial28x28); + spi.fillrect(137,142,184,189,Black); + spi.locate(153,155); + spi.printf("%d",time_picked); +} + +if((touch_x > pole3_t[0]) && (touch_x < pole3_t[2]) && (touch_y < pole3_t[3]) && (touch_y > pole3_t[1])){ hold(); - color_pick = color_picker(); + color_pick3 = color_picker(); spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi); - spi.fillrect(green1[0],green1[1],green1[2],green1[3],color_pick); - + spi.fillrect(pole1[0],pole1[1],pole1[2],pole1[3],color_pick1); + spi.fillrect(pole2[0],pole2[1],pole2[2],pole2[3],color_pick2); + spi.fillrect(pole3[0],pole3[1],pole3[2],pole3[3],color_pick3); + spi.set_font((unsigned char*) Arial28x28); + spi.fillrect(137,142,184,189,Black); + spi.locate(153,155); + spi.printf("%d",time_picked); +} + + +if((touch_x > pick_time_t[0]) && (touch_x < pick_time_t[2]) && (touch_y < pick_time_t[3]) && (touch_y > pick_time_t[1])){ + spi.fillrect(137,142,184,189,Select); + spi.background(Select); + spi.set_font((unsigned char*) Arial28x28); + spi.locate(153,155); + spi.printf("%d",time_picked); + hold(); + time_picked++; + switch(time_picked){ + case 1: + rychlost_tady = 1; + break; + case 2: + rychlost_tady = 4; + break; + case 3: + rychlost_tady = 8; + break; + case 4: + rychlost_tady = 12; + break; + default: + time_picked = 1; + rychlost_tady = 1; +} + spi.fillrect(137,142,184,189,Black); + spi.background(Black); + spi.locate(153,155); + spi.printf("%d",time_picked); +} + } + } + } + +} + + +void set_rainbow(){ + + int green1[] = {109,40,212,143}; + int green[] = {40,109,143,212}; + + int spodni_levy[] = {200,0,240,320}; // pravy spodni cudlik + int pravy[] = {34,0,165,46}; //pravý čudlík + int levy[] = {34,274,165,320}; //levý čudlík + + spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi); + + spi.fillrect(green1[0],green1[1],green1[2],green1[3],Black); + int time_picked = 1; + float rychlost_tady = 0.0015; + + spi.fillrect(0,200,320,240,Black); + + spi.set_font((unsigned char*) Arial21x21); + spi.background(Black); + spi.locate(117,210); + spi.printf(jazyk[3]); + spi.set_font((unsigned char*) Arial48x47); + spi.locate(147,70); + spi.printf("%d",time_picked); + while(1) + { + if (touch.DataAvailable()) + { + if(touch.Read()) + { + unsigned short int touch_y = touch.GetX(); // 0-320 + unsigned short int touch_x = touch.GetY(); // 0-240 + + //pravý čudlik + if ((touch_x > pravy[0]) && (touch_x < pravy[2]) && (touch_y < pravy[3]) && (touch_y > pravy[1])){ + + //GRAFIKA************************************************** + spi.Bitmap(274,34,46,38,(unsigned char*)gImage_vrch_s); + spi.Bitmap(274,72,46,42,(unsigned char*)gImage_potvrdit_s); + spi.Bitmap(274,114,46,26,(unsigned char*)gImage_spodek_s); + spi.Bitmap(274,140,46,26,(unsigned char*)gImage_spodek_s); + //GRAFIKA************************************************** + hold(); + thread.terminate(); + rychlost = rychlost_tady; + thread.start(rainbow); + grafika(); + Menu(); + } + //pravý čudlik + + //levý čudlik + if ((touch_x > levy[0]) && (touch_x < levy[2]) && (touch_y < levy[3]) && (touch_y > levy[1])){ + //GRAFIKA************************************************** + spi.Bitmap(0,34,46,38,(unsigned char*)gImage_vrch_s); + spi.Bitmap(0,72,46,42,(unsigned char*)gImage_zrusit_s);// levy + spi.Bitmap(0,114,46,26,(unsigned char*)gImage_spodek_s); + spi.Bitmap(0,140,46,26,(unsigned char*)gImage_spodek_s); + //GRAFIKA************************************************** + + hold(); + grafika(); + Menu(); + } + //levý čudlik + + + //levý spodni čudlik + if ((touch_x > spodni_levy[0]) && (touch_x < spodni_levy[2]) && (touch_y < spodni_levy[3]) && (touch_y > spodni_levy[1])){ + spi.fillrect(0,200,320,240,Select); + + spi.set_font((unsigned char*) Arial21x21); + spi.background(Select); + spi.locate(117,210); + spi.printf(jazyk[3]); + + hold(); + led_jas = brightness_led(); + spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi); + spi.set_font((unsigned char*) Arial48x47); + spi.fillrect(green1[0],green1[1],green1[2],green1[3],Black); + spi.background(Black); + spi.locate(147,70); + spi.printf("%d",time_picked); + spi.fillrect(0,200,320,240,Black); + spi.set_font((unsigned char*) Arial21x21); + spi.background(Black); + spi.locate(117,210); + spi.printf(jazyk[3]); + } + //levý spodni čudlik + +if((touch_x > green[0]) && (touch_x < green[2]) && (touch_y < green[3]) && (touch_y > green[1])){ + spi.fillrect(green1[0],green1[1],green1[2],green1[3],Select); + spi.background(Select); + spi.set_font((unsigned char*) Arial48x47);; + spi.locate(147,70); + spi.printf("%d",time_picked); + hold(); + time_picked++; + switch(time_picked){ + case 1: + rychlost_tady = 0.0015; + break; + case 2: + rychlost_tady = 0.0050; + break; + case 3: + rychlost_tady = 0.01; + break; + case 4: + rychlost_tady = 0.05; + break; + default: + time_picked = 1; + rychlost_tady = 0.05; +} + spi.fillrect(green1[0],green1[1],green1[2],green1[3],Black); + spi.background(Black); + spi.locate(147,70); + spi.printf("%d",time_picked); } } } @@ -537,8 +1544,577 @@ } +void set_change(){ + + int pole3[] = {213,76,260,124}; + int pole2[] = {137,76,184,124}; + int pole1[] = {60,76,107,124}; + + int pole1_t[] = {76,213,124,260}; + int pole2_t[] = {76,137,124,184}; + int pole3_t[] = {76,60,124,107}; + + int pick_time_t[] = {142,137,189,184}; + + int spodni_levy[] = {200,0,240,320}; // pravy spodni cudlik + int pravy[] = {34,0,165,46}; //pravý čudlík + int levy[] = {34,274,165,320}; //levý čudlík + + spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi); + + int color_pick1 = Black; + int color_pick2 = Black; + int color_pick3 = Black; + + int time_picked = 1; + float rychlost_tady = 0.5; + spi.fillrect(pole1[0],pole1[1],pole1[2],pole1[3],color_pick1); + spi.fillrect(pole2[0],pole2[1],pole2[2],pole2[3],color_pick2); + spi.fillrect(pole3[0],pole3[1],pole3[2],pole3[3],color_pick3); + + spi.fillrect(0,200,320,240,Black); + spi.fillrect(137,142,184,189,Black); + spi.set_font((unsigned char*) Arial21x21); + spi.background(Black); + spi.locate(117,210); + spi.printf(jazyk[3]); + spi.set_font((unsigned char*) Arial28x28); + spi.locate(153,155); + spi.printf("%d",time_picked); + while(1) + { + if (touch.DataAvailable()) + { + if(touch.Read()) + { + unsigned short int touch_y = touch.GetX(); // 0-320 + unsigned short int touch_x = touch.GetY(); // 0-240 + + //pravý čudlik + if ((touch_x > pravy[0]) && (touch_x < pravy[2]) && (touch_y < pravy[3]) && (touch_y > pravy[1])){ + + //GRAFIKA************************************************** + spi.Bitmap(274,34,46,38,(unsigned char*)gImage_vrch_s); + spi.Bitmap(274,72,46,42,(unsigned char*)gImage_potvrdit_s); + spi.Bitmap(274,114,46,26,(unsigned char*)gImage_spodek_s); + spi.Bitmap(274,140,46,26,(unsigned char*)gImage_spodek_s); + //GRAFIKA************************************************** + hold(); + thread.terminate(); + int p = 0; + while(p < 9){ + barvy[p] = 0; + p++; + } + rychlost = rychlost_tady; + switch (color_pick1){ + case Red: + barvy[0] = 255; + barvy[1] = 0; + barvy[2] = 0; + break; + case Orange: + barvy[0] = 255; + barvy[1] = 128; + barvy[2] = 0; + break; + case Yellow: + barvy[0] = 255; + barvy[1] = 255; + barvy[2] = 0; + break; + case GreenYellow: + barvy[0] = 128; + barvy[1] = 255; + barvy[2] = 0; + break; + case Green: + barvy[0] = 0; + barvy[1] = 255; + barvy[2] = 0; + break; + case White: + barvy[0] = 255; + barvy[1] = 255; + barvy[2] = 255; + break; + case Cyan: + barvy[0] = 0; + barvy[1] = 255; + barvy[2] = 255; + break; + case DarkCyan: + barvy[0] = 0; + barvy[1] = 127; + barvy[2] = 255; + break; + case Blue: + barvy[0] = 0; + barvy[1] = 0; + barvy[2] = 255; + break; + case Purple: + barvy[0] = 128; + barvy[1] = 0; + barvy[2] = 255; + break; + case Magenta: + barvy[0] = 255; + barvy[1] = 0; + barvy[2] = 255; + break; + case Pink: + barvy[0] = 255; + barvy[1] = 0; + barvy[2] = 127; + break; + default: + printf("err"); +} + switch (color_pick2){ + case Red: + barvy[3] = 255; + barvy[4] = 0; + barvy[5] = 0; + + break; + case Orange: + barvy[3] = 255; + barvy[4] = 128; + barvy[5] = 0; + + break; + case Yellow: + barvy[3] = 255; + barvy[4] = 255; + barvy[5] = 0; + + break; + case GreenYellow: + barvy[3] = 128; + barvy[4] = 255; + barvy[5] = 0; + break; + case Green: + barvy[3] = 0; + barvy[4] = 255; + barvy[5] = 0; + + break; + case White: + barvy[3] = 255; + barvy[4] = 255; + barvy[5] = 255; + + break; + case Cyan: + barvy[3] = 0; + barvy[4] = 255; + barvy[5] = 255; + + break; + case DarkCyan: + barvy[3] = 0; + barvy[4] = 127; + barvy[5] = 255; + + break; + case Blue: + barvy[3] = 0; + barvy[4] = 0; + barvy[5] = 255; + + break; + case Purple: + barvy[3] = 128; + barvy[4] = 0; + barvy[5] = 255; + + break; + case Magenta: + barvy[3] = 255; + barvy[4] = 0; + barvy[5] = 255; + + break; + case Pink: + barvy[3] = 255; + barvy[4] = 0; + barvy[5] = 127; + + break; + default: +printf("err"); +} + switch (color_pick3){ + case Red: + barvy[6] = 255; + barvy[7] = 0; + barvy[8] = 0; + break; + case Orange: + barvy[6] = 255; + barvy[7] = 128; + barvy[8] = 0; + + break; + case Yellow: + barvy[6] = 255; + barvy[7] = 255; + barvy[8] = 0; + + break; + case GreenYellow: + barvy[6] = 128; + barvy[7] = 255; + barvy[8] = 0; + + break; + case Green: + barvy[6] = 0; + barvy[7] = 255; + barvy[8] = 0; + + break; + case White: + barvy[6] = 255; + barvy[7] = 255; + barvy[8] = 255; + + break; + case Cyan: + barvy[6] = 0; + barvy[7] = 255; + barvy[8] = 255; + + break; + case DarkCyan: + barvy[6] = 0; + barvy[7] = 127; + barvy[8] = 255; + + break; + case Blue: + barvy[6] = 0; + barvy[7] = 0; + barvy[8] = 255; + + break; + case Purple: + barvy[6] = 128; + barvy[7] = 0; + barvy[8] = 255; + + break; + case Magenta: + barvy[6] = 255; + barvy[7] = 0; + barvy[8] = 255; + + break; + case Pink: + barvy[6] = 255; + barvy[7] = 0; + barvy[8] = 127; + + break; + default: + printf("err"); +} + thread.start(change); + grafika(); + Menu(); + } + //pravý čudlik + + //levý čudlik + if ((touch_x > levy[0]) && (touch_x < levy[2]) && (touch_y < levy[3]) && (touch_y > levy[1])){ + //GRAFIKA************************************************** + spi.Bitmap(0,34,46,38,(unsigned char*)gImage_vrch_s); + spi.Bitmap(0,72,46,42,(unsigned char*)gImage_zrusit_s);// levy + spi.Bitmap(0,114,46,26,(unsigned char*)gImage_spodek_s); + spi.Bitmap(0,140,46,26,(unsigned char*)gImage_spodek_s); + //GRAFIKA************************************************** + + hold(); + grafika(); + Menu(); + } + //levý čudlik + + + //levý spodni čudlik + if ((touch_x > spodni_levy[0]) && (touch_x < spodni_levy[2]) && (touch_y < spodni_levy[3]) && (touch_y > spodni_levy[1])){ + spi.fillrect(0,200,320,240,Select); + + spi.set_font((unsigned char*) Arial21x21); + spi.background(Select); + spi.locate(117,210); + spi.printf(jazyk[3]); + + hold(); + led_jas = brightness_led(); + spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi); + spi.fillrect(pole1[0],pole1[1],pole1[2],pole1[3],color_pick1); + spi.fillrect(pole2[0],pole2[1],pole2[2],pole2[3],color_pick2); + spi.fillrect(pole3[0],pole3[1],pole3[2],pole3[3],color_pick3); + spi.set_font((unsigned char*) Arial28x28); + spi.fillrect(137,142,184,189,Black); + spi.background(Black); + spi.locate(153,155); + spi.printf("%d",time_picked); + spi.fillrect(0,200,320,240,Black); + spi.set_font((unsigned char*) Arial21x21); + spi.background(Black); + spi.locate(117,210); + spi.printf(jazyk[3]); + } + //levý spodni čudlik + +if((touch_x > pole1_t[0]) && (touch_x < pole1_t[2]) && (touch_y < pole1_t[3]) && (touch_y > pole1_t[1])){ + hold(); + color_pick1 = color_picker(); + spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi); + spi.fillrect(pole1[0],pole1[1],pole1[2],pole1[3],color_pick1); + spi.fillrect(pole2[0],pole2[1],pole2[2],pole2[3],color_pick2); + spi.fillrect(pole3[0],pole3[1],pole3[2],pole3[3],color_pick3); + spi.set_font((unsigned char*) Arial28x28); + spi.fillrect(137,142,184,189,Black); + spi.locate(153,155); + spi.printf("%d",time_picked); +} + +if((touch_x > pole2_t[0]) && (touch_x < pole2_t[2]) && (touch_y < pole2_t[3]) && (touch_y > pole2_t[1])){ + hold(); + color_pick2 = color_picker(); + spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi); + spi.fillrect(pole1[0],pole1[1],pole1[2],pole1[3],color_pick1); + spi.fillrect(pole2[0],pole2[1],pole2[2],pole2[3],color_pick2); + spi.fillrect(pole3[0],pole3[1],pole3[2],pole3[3],color_pick3); + spi.set_font((unsigned char*) Arial28x28); + spi.fillrect(137,142,184,189,Black); + spi.locate(153,155); + spi.printf("%d",time_picked); +} + +if((touch_x > pole3_t[0]) && (touch_x < pole3_t[2]) && (touch_y < pole3_t[3]) && (touch_y > pole3_t[1])){ + hold(); + color_pick3 = color_picker(); + spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi); + spi.fillrect(pole1[0],pole1[1],pole1[2],pole1[3],color_pick1); + spi.fillrect(pole2[0],pole2[1],pole2[2],pole2[3],color_pick2); + spi.fillrect(pole3[0],pole3[1],pole3[2],pole3[3],color_pick3); + spi.set_font((unsigned char*) Arial28x28); + spi.fillrect(137,142,184,189,Black); + spi.locate(153,155); + spi.printf("%d",time_picked); +} + + +if((touch_x > pick_time_t[0]) && (touch_x < pick_time_t[2]) && (touch_y < pick_time_t[3]) && (touch_y > pick_time_t[1])){ + spi.fillrect(137,142,184,189,Select); + spi.background(Select); + spi.set_font((unsigned char*) Arial28x28); + spi.locate(153,155); + spi.printf("%d",time_picked); + hold(); + time_picked++; + switch(time_picked){ + case 1: + rychlost_tady = 0.5; + break; + case 2: + rychlost_tady = 1; + break; + case 3: + rychlost_tady = 3; + break; + case 4: + rychlost_tady = 7; + break; + default: + time_picked = 1; + rychlost_tady = 0.5; +} + spi.fillrect(137,142,184,189,Black); + spi.background(Black); + spi.locate(153,155); + spi.printf("%d",time_picked); +} + } + } + } + +} + + +void change(){ + + while(1){ + if(barvy[0] == 0 && barvy[1] == 0 && barvy[2] == 0){ + + }else{ + send_color(barvy[0],barvy[1],barvy[2],led_jas); + wait(rychlost); + } + if(barvy[3] == 0 && barvy[4] == 0 && barvy[5] == 0){ + + }else{ + send_color(barvy[3],barvy[4],barvy[5],led_jas); + wait(rychlost); + } + + + if(barvy[6] == 0 && barvy[7] == 0 && barvy[8] == 0){ + + }else{ + send_color(barvy[6],barvy[7],barvy[8],led_jas); + wait_ms(rychlost); + } + + } + } + + + +void flash(){ + + while(1){ + if(barvy[0] == 0 && barvy[1] == 0 && barvy[2] == 0){ + + }else{ + send_color(barvy[0],barvy[1],barvy[2],led_jas); + wait_ms(100); + send_color(barvy[0],barvy[1],barvy[2],0); + wait_ms(100); + send_color(barvy[0],barvy[1],barvy[2],led_jas); + wait_ms(100); + send_color(barvy[0],barvy[1],barvy[2],0); + wait(rychlost); + } + + + if(barvy[3] == 0 && barvy[4] == 0 && barvy[5] == 0){ + + }else{ + send_color(barvy[3],barvy[4],barvy[5],led_jas); + wait_ms(100); + send_color(barvy[3],barvy[4],barvy[5],0); + wait_ms(100); + send_color(barvy[3],barvy[4],barvy[5],led_jas); + wait_ms(100); + send_color(barvy[3],barvy[4],barvy[5],0); + wait(rychlost); + } + + + if(barvy[6] == 0 && barvy[7] == 0 && barvy[8] == 0){ + + }else{ + send_color(barvy[6],barvy[7],barvy[8],led_jas); + wait_ms(100); + send_color(barvy[6],barvy[7],barvy[8],0); + wait_ms(100); + send_color(barvy[6],barvy[7],barvy[8],led_jas); + wait_ms(100); + send_color(barvy[6],barvy[7],barvy[8],0); + wait(rychlost); + } + + } + } + +void rainbow(){ + int i = 0; + int j = 0; + int k = 0; + + while(1){ + i = 0; + j = 0; + k = 255; + + while(i < 255) { + i = i + 1; + k = k - 1; + send_color(i,j,k,led_jas); + wait(rychlost); + } + + while(i > 0){ + i = i - 1; + j = j + 1; + send_color(i,j,k,led_jas); + wait(rychlost); + } + + while(j > 0){ + j = j - 1; + k = k + 1; + send_color(i,j,k,led_jas); + wait(rychlost); + } + } + + } + + + +void fadeinout(){ + int br = 0; + while(1){ + if(barvy[0] == 0 && barvy[1] == 0 && barvy[2] == 0){ + + }else{ + while(br < led_jas) { + br = br + 1; + send_color(barvy[0],barvy[1],barvy[2],br); + wait(rychlost); + } + while(br > 0){ + br = br - 1; + send_color(barvy[0],barvy[1],barvy[2],br); + wait(rychlost); + } + } + + if(barvy[3] == 0 && barvy[4] == 0 && barvy[5] == 0){ + + }else{ + while(br < led_jas) { + br = br + 1; + send_color(barvy[3],barvy[4],barvy[5],br); + wait(rychlost); + } + while(br > 0){ + br = br - 1; + send_color(barvy[3],barvy[4],barvy[5],br); + wait(rychlost); + } + } + + if(barvy[6] == 0 && barvy[7] == 0 && barvy[8] == 0){ + }else{ + while(br < led_jas) { + br = br + 1; + send_color(barvy[6],barvy[7],barvy[8],br); + wait(rychlost); + } + while(br > 0){ + br = br - 1; + send_color(barvy[6],barvy[7],barvy[8],br); + wait(rychlost); + } + } + + + } + } + int color_picker(){ + int levy[] = {34,274,165,320}; //levý čudlík + int pole1[] = {69,29,116,76}; int pole2[] = {117,29,163,76}; int pole3[] = {164,29,210,76}; @@ -589,6 +2165,25 @@ { unsigned short int touch_y = touch.GetX(); // 0-320 unsigned short int touch_x = touch.GetY(); // 0-240 + //levý čudlik + if ((touch_x > levy[0]) && (touch_x < levy[2]) && (touch_y < levy[3]) && (touch_y > levy[1])){ + //GRAFIKA************************************************** + spi.Bitmap(0,34,46,38,(unsigned char*)gImage_vrch_s); + spi.Bitmap(0,72,46,42,(unsigned char*)gImage_zrusit_s);// levy + spi.Bitmap(0,114,46,26,(unsigned char*)gImage_spodek_s); + spi.Bitmap(0,140,46,26,(unsigned char*)gImage_spodek_s); + //GRAFIKA************************************************** + + hold(); + spi.Bitmap(0,34,46,38,(unsigned char*)gImage_vrch); + spi.Bitmap(0,72,46,42,(unsigned char*)gImage_zrusit);// levy + spi.Bitmap(0,114,46,26,(unsigned char*)gImage_spodek); + spi.Bitmap(0,140,46,26,(unsigned char*)gImage_spodek); + return Black; + } + //levý čudlik + + if((touch_x > pole1t[0]) && (touch_x < pole1t[2]) && (touch_y < pole1t[3]) && (touch_y > pole1t[1])){ hold(); @@ -655,12 +2250,196 @@ } +int brightness_led(){ + spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi); + int pravy[] = {34,0,165,46}; //pravý čudlík + int levy[] = {34,274,165,320}; //levý čudlík + + int jas_temp = led_jas; + + int p10t[] = {229,52,264,147}; + int p30t[] = {186,52,221,147}; + int p50t[] = {143,52,178,147}; + int p70t[] = {100,52,135,147}; + int p90t[] = {57,52,92,147}; + + int p10[] = {57,52,92,147}; + int p30[] = {100,52,135,147}; + int p50[] = {143,52,178,147}; + int p70[] = {186,52,221,147}; + int p90[] = {229,52,264,147}; + + int change = jas_led; + + switch(jas_led){ + case 0: + spi.fillrect(p10[0],p10[1],p10[2],p10[3],jas[0]); + spi.fillrect(p30[0],p30[1],p30[2],p30[3],jas[1]); + spi.fillrect(p50[0],p50[1],p50[2],p50[3],jas[1]); + spi.fillrect(p70[0],p70[1],p70[2],p70[3],jas[1]); + spi.fillrect(p90[0],p90[1],p90[2],p90[3],jas[1]); + break; + case 1: + spi.fillrect(p10[0],p10[1],p10[2],p10[3],jas[0]); + spi.fillrect(p30[0],p30[1],p30[2],p30[3],jas[0]); + spi.fillrect(p50[0],p50[1],p50[2],p50[3],jas[1]); + spi.fillrect(p70[0],p70[1],p70[2],p70[3],jas[1]); + spi.fillrect(p90[0],p90[1],p90[2],p90[3],jas[1]); + break; + case 2: + spi.fillrect(p10[0],p10[1],p10[2],p10[3],jas[0]); + spi.fillrect(p30[0],p30[1],p30[2],p30[3],jas[0]); + spi.fillrect(p50[0],p50[1],p50[2],p50[3],jas[0]); + spi.fillrect(p70[0],p70[1],p70[2],p70[3],jas[1]); + spi.fillrect(p90[0],p90[1],p90[2],p90[3],jas[1]); + break; + case 3: + spi.fillrect(p10[0],p10[1],p10[2],p10[3],jas[0]); + spi.fillrect(p30[0],p30[1],p30[2],p30[3],jas[0]); + spi.fillrect(p50[0],p50[1],p50[2],p50[3],jas[0]); + spi.fillrect(p70[0],p70[1],p70[2],p70[3],jas[0]); + spi.fillrect(p90[0],p90[1],p90[2],p90[3],jas[1]); + break; + case 4: + spi.fillrect(p10[0],p10[1],p10[2],p10[3],jas[0]); + spi.fillrect(p30[0],p30[1],p30[2],p30[3],jas[0]); + spi.fillrect(p50[0],p50[1],p50[2],p50[3],jas[0]); + spi.fillrect(p70[0],p70[1],p70[2],p70[3],jas[0]); + spi.fillrect(p90[0],p90[1],p90[2],p90[3],jas[0]); + break; + default: + printf("err"); + + } + + while(1){ +if(change == jas_led){ + }else{ + change = jas_led; + switch(jas_led){ + case 0: + spi.fillrect(p10[0],p10[1],p10[2],p10[3],jas[0]); + spi.fillrect(p30[0],p30[1],p30[2],p30[3],jas[1]); + spi.fillrect(p50[0],p50[1],p50[2],p50[3],jas[1]); + spi.fillrect(p70[0],p70[1],p70[2],p70[3],jas[1]); + spi.fillrect(p90[0],p90[1],p90[2],p90[3],jas[1]); + break; + case 1: + spi.fillrect(p10[0],p10[1],p10[2],p10[3],jas[0]); + spi.fillrect(p30[0],p30[1],p30[2],p30[3],jas[0]); + spi.fillrect(p50[0],p50[1],p50[2],p50[3],jas[1]); + spi.fillrect(p70[0],p70[1],p70[2],p70[3],jas[1]); + spi.fillrect(p90[0],p90[1],p90[2],p90[3],jas[1]); + break; + case 2: + spi.fillrect(p10[0],p10[1],p10[2],p10[3],jas[0]); + spi.fillrect(p30[0],p30[1],p30[2],p30[3],jas[0]); + spi.fillrect(p50[0],p50[1],p50[2],p50[3],jas[0]); + spi.fillrect(p70[0],p70[1],p70[2],p70[3],jas[1]); + spi.fillrect(p90[0],p90[1],p90[2],p90[3],jas[1]); + break; + case 3: + spi.fillrect(p10[0],p10[1],p10[2],p10[3],jas[0]); + spi.fillrect(p30[0],p30[1],p30[2],p30[3],jas[0]); + spi.fillrect(p50[0],p50[1],p50[2],p50[3],jas[0]); + spi.fillrect(p70[0],p70[1],p70[2],p70[3],jas[0]); + spi.fillrect(p90[0],p90[1],p90[2],p90[3],jas[1]); + break; + case 4: + spi.fillrect(p10[0],p10[1],p10[2],p10[3],jas[0]); + spi.fillrect(p30[0],p30[1],p30[2],p30[3],jas[0]); + spi.fillrect(p50[0],p50[1],p50[2],p50[3],jas[0]); + spi.fillrect(p70[0],p70[1],p70[2],p70[3],jas[0]); + spi.fillrect(p90[0],p90[1],p90[2],p90[3],jas[0]); + break; + default: + printf("err"); + + } + +} + +if (touch.DataAvailable()) + { + if(touch.Read()) + { + unsigned short int touch_y = touch.GetX(); // 0-320 + unsigned short int touch_x = touch.GetY(); // 0-240 + + //pravý čudlik + if ((touch_x > pravy[0]) && (touch_x < pravy[2]) && (touch_y < pravy[3]) && (touch_y > pravy[1])){ + + //GRAFIKA************************************************** + spi.Bitmap(274,34,46,38,(unsigned char*)gImage_vrch_s); + spi.Bitmap(274,72,46,42,(unsigned char*)gImage_potvrdit_s); + spi.Bitmap(274,114,46,26,(unsigned char*)gImage_spodek_s); + spi.Bitmap(274,140,46,26,(unsigned char*)gImage_spodek_s); + //GRAFIKA************************************************** + hold(); + + grafika(9); + return jas_temp; + } + //pravý čudlik + + //levý čudlik + if ((touch_x > levy[0]) && (touch_x < levy[2]) && (touch_y < levy[3]) && (touch_y > levy[1])){ + //GRAFIKA************************************************** + spi.Bitmap(0,34,46,38,(unsigned char*)gImage_vrch_s); + spi.Bitmap(0,72,46,42,(unsigned char*)gImage_zrusit_s);// levy + spi.Bitmap(0,114,46,26,(unsigned char*)gImage_spodek_s); + spi.Bitmap(0,140,46,26,(unsigned char*)gImage_spodek_s); + //GRAFIKA************************************************** + + hold(); + jas_temp = 0; + grafika(7); + return jas_led; + } + //levý čudlik + +if((touch_x > p10t[1]) && (touch_x < p10t[3]) && (touch_y < p10t[2]) && (touch_y > p10t[0])){ + hold(); + jas_led = 0; + jas_temp = 10; +} + +if((touch_x > p30t[1]) && (touch_x < p30t[3]) && (touch_y < p30t[2]) && (touch_y > p30t[0])){ + hold(); + jas_led = 1; + jas_temp = 30; +} +if((touch_x > p50t[1]) && (touch_x < p50t[3]) && (touch_y < p50t[2]) && (touch_y > p50t[0])){ + hold(); + jas_led = 2; + jas_temp = 50; + +} +if((touch_x > p70t[1]) && (touch_x < p70t[3]) && (touch_y < p70t[2]) && (touch_y > p70t[0])){ + hold(); + jas_led = 3; + jas_temp = 70; +} +if((touch_x > p90t[1]) && (touch_x < p90t[3]) && (touch_y < p90t[2]) && (touch_y > p90t[0])){ + hold(); + jas_led = 4; + jas_temp = 90; +} + + + } +} +} +} + + + void nastaveni(){ int pravy[] = {34,0,165,46}; //pravý čudlík int levy[] = {34,274,165,320}; //levý čudlík int i = 0; - + int stredni_pravy[] = {200,0,240,106}; //stred levy spodni cudlik spi.Bitmap(46,0,228,200,(unsigned char*)gImage_pozadi); int check1[] = {66,10,96,40}; @@ -728,13 +2507,13 @@ switch(jazyk_s) { case 1: - while(i < 4){ + while(i < 6){ strcpy(jazyk[i], cz[i]); i++; } break; default: - while(i < 4){ + while(i < 6){ strcpy(jazyk[i], en[i]); i++; } @@ -764,7 +2543,16 @@ wait(0.2); } //levý čudlik - + //stred pravy spodni cudlik + if ((touch_x > stredni_pravy[0]) && (touch_x < stredni_pravy[2]) && (touch_y < stredni_pravy[3]) && (touch_y > stredni_pravy[1])){ + spi.fillrect(214,200,320,240,Select); + spi.Bitmap(227,200,80,40,(unsigned char*)gImage_stredni_pravy_s); + hold(); + grafika(5); + Menu(1); + + } + //stred pravy spodni cudlik if((touch_x > prvni[1]) && (touch_x < prvni[3]) && (touch_y < prvni[2]) && (touch_y > prvni[0])){ hold(); jazyk_s = 1; @@ -1002,10 +2790,10 @@ spi.set_font((unsigned char*) Arial21x21); spi.background(Select); spi.locate(55,210); - spi.printf(" ON"); + spi.printf(jazyk[4]); spi.background(Black); spi.locate(215,210); - spi.printf(" OFF"); + spi.printf(jazyk[5]); spi.set_font((unsigned char*) Arial48x47); spi.background(MojeSeda); @@ -1073,7 +2861,7 @@ spi.set_font((unsigned char*) Arial21x21); spi.background(Select); spi.locate(55,210); - spi.printf(" ON"); + spi.printf(jazyk[4]); spi.set_font((unsigned char*) Arial48x47); spi.background(MojeSeda); @@ -1090,7 +2878,7 @@ spi.set_font((unsigned char*) Arial21x21); spi.background(Black); spi.locate(215,210); - spi.printf(" OFF"); + spi.printf(jazyk[5]); a = true; hold(); @@ -1104,7 +2892,7 @@ spi.set_font((unsigned char*) Arial21x21); spi.background(Black); spi.locate(55,210); - spi.printf(" ON"); + spi.printf(jazyk[4]); spi.set_font((unsigned char*) Arial48x47); spi.background(MojeSeda); @@ -1122,7 +2910,7 @@ spi.set_font((unsigned char*) Arial21x21); spi.background(Select); spi.locate(215,210); - spi.printf(" OFF"); + spi.printf(jazyk[5]); a = false; hold(); wait(0.2); @@ -1579,12 +3367,12 @@ set_time(cas_nastavit); while(1){ time_t seconds = time(NULL); - //seconds = seconds + 7200; + if(seconds == time_on){ - printf("ON\r\n"); + rel.write(1); } if(seconds == time_off){ - printf("OFF\r\n"); + rel.write(0); } strftime(buffer, 32, "%R", localtime(&seconds)); strftime(hodinka, 32, "%H", localtime(&seconds)); @@ -1595,13 +3383,10 @@ } main(){ -r.period_us(1000); -g.period_us(1000); -b.period_us(1000); +r.pulsewidth(5); +g.pulsewidth(5); +b.pulsewidth(5); -my_red = 1; -my_green = 1; -my_blue = 1; spi.set_orientation(3); spi.FastWindow(true); touch.InitTouch(); @@ -1609,66 +3394,15 @@ spi.background(Black); spi.foreground(White); spi.cls(); - send_color(255,20,147,100); - + send_color(255,255,255,led_jas); + rel.write(1); grafika(); - br.period_us(1000); + //br.period_us(1000); + br.pulsewidth(5); br.write(lcd_jas); Button(); } - - - - -/* fail projekty - //slider - if ((touch_x > cudlik[0]) && (touch_x < cudlik[2]) && (touch_y > cudlik[1]) && (touch_y < cudlik[3]) && (pressure > 0)){ - - - //if je udelany tady pro nastavení minima a maxima - if ((touch_x > 25) && (touch_x < 140)){ - - unsigned short int y0 = cudlik[1]; - unsigned short int y1 = cudlik[3]; - unsigned short int x_zadelavani_chyby = cudlik[0]; - unsigned short int x0 = x_zadelavani_chyby - 8; - - //printf("%d\r\n",touch_x); - stred_cudliku[0] = touch_x; - - cudlik[0] = stred_cudliku[0] - 10; - cudlik[1] = stred_cudliku[1] - 25; - cudlik[2] = stred_cudliku[0] + 10; - cudlik[3] = stred_cudliku[1] + 25; - - - - if (touch_x > 34){ - x0 = x_zadelavani_chyby + 8; - spi.fillrect(x0,y0,x_zadelavani_chyby,y1,Green); - - }else{ -spi.fillrect(x0,y0,x_zadelavani_chyby,y1,Black); - } - - if (touch_x < 34){ - spi.fillrect(x0,y0,x_zadelavani_chyby,y1,Black); - - }else{ - x0 = x_zadelavani_chyby + 8; - spi.fillrect(x0,y0,x_zadelavani_chyby,y1,Green); - } - spi.fillrect(cudlik[0],cudlik[1],cudlik[2],cudlik[3],cudlik[4]); - - - - } - } - - //slider */ - -