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Dependencies: 4DGL-uLCD-SE SDFileSystem mbed wave_player
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MISSILE Struct Reference
The structure to store the information of a missile. More...
#include <missile_public.h>
Data Fields | |
| int | x |
| The x-coordinate of missile current position. | |
| int | y |
| The y-coordinate of missile current position. | |
| double | source_x |
| The x-coordinate of the missile's origin. | |
| double | target_x |
| The x-coordinate of the missile's target. | |
| int | tick |
| The missile's internal tick. | |
| MISSILE_STATUS | status |
| The missile status, see MISSILE_STATUS. | |
Detailed Description
The structure to store the information of a missile.
Definition at line 34 of file missile_public.h.
Field Documentation
| double source_x |
The x-coordinate of the missile's origin.
Definition at line 37 of file missile_public.h.
The missile status, see MISSILE_STATUS.
Definition at line 40 of file missile_public.h.
| double target_x |
The x-coordinate of the missile's target.
Definition at line 38 of file missile_public.h.
| int tick |
The missile's internal tick.
Definition at line 39 of file missile_public.h.
| int x |
The x-coordinate of missile current position.
Definition at line 35 of file missile_public.h.
| int y |
The y-coordinate of missile current position.
Definition at line 36 of file missile_public.h.
Generated on Sat Jul 23 2022 21:54:11 by
1.7.2
