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Dependencies: 4DGL-uLCD-SE SDFileSystem mbed wave_player
Fork of missile_command by
player.h
- Committer:
- slin77
- Date:
- 2014-11-17
- Revision:
- 2:d39a6a36e0c0
- Parent:
- 0:532cb55d6136
- Child:
- 4:0dc720aa3c71
File content as of revision 2:d39a6a36e0c0:
/* Gatech ECE2035 2014 FALL missile command
* Copyright (c) 2014 Gatech ECE2035
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
// Template of player header file
#ifndef PLAYER_H
#define PLAYER_H
// Example of some player settings
#define PLAYER_WIDTH 10
#define PLAYER_HEIGHT 3
#define PLAYER_DELTA 3
#define PLAYER_COLOR 0x0000FF
typedef enum {
PLAYER_ACTIVE = 1,
PLAYER_DIED = 0
} PLAYER_STATUS;
typedef struct {
int timer;
int is_active;
} PROTECTOR;
typedef struct {
int x;// the current x of the player, bottom left
int y;//current y position of the player, bottom left point
int max_am;
int am_remain;//how many missile for the player remain
int life;//his hp remain
int current_level;
PLAYER_STATUS status;//if he is dead
int score;//# of interceptions
int protector_num;// number of protector left
PROTECTOR protector;
} PLAYER;
/** et the information of city
@brief x and y are the top left corner of the player drawing
@param x x-coordinate
@param y y-coordinate
*/
typedef enum {
DEACTIVE = 0,
ACTIVE = 1,
//MISSLE_EXPLODE = 2
} ANTIMISSLE_STATUS;
typedef struct {
int x;
int y;
int speed;
int tick; //anti missile's internal clock
ANTIMISSLE_STATUS status;
} ANTIMISSILE;
typedef enum{
YES = 1,
NO = 0
} EXPLOSION_STATUS;
typedef struct{
int x;
int y;
int tick;
int radius;
EXPLOSION_STATUS exploded;
int color;
} EXPLOSION;
//initialize the player for the game
void player_init();
void player_draw();
void player_move_left();
void player_move_right();
void antimissile_init();
void shoot();
void update_antimissile_positions();
void draw_antimissiles();
void explosion_init();
void update_explosion();
void draw_explosion();
void update_protector();// update protector status and draw it on the screen
//extern PLAYER current_player;
//extern ANTIMISSILE am[5];
//extern EXPLOSION ex[5];
/**
get the currrent player info
*/
PLAYER get_player_info();
#endif //PLAYER_H
