ECE2035 class project
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed wave_player
Fork of missile_command by
Diff: player.cpp
- Revision:
- 3:fd1f794b7f5d
- Parent:
- 2:d39a6a36e0c0
- Child:
- 4:0dc720aa3c71
--- a/player.cpp Mon Nov 17 13:15:34 2014 +0000 +++ b/player.cpp Mon Nov 17 13:53:14 2014 +0000 @@ -184,13 +184,13 @@ if (am[i].y - 2 <= 0) { //when the missile flies out of the screen am[i].status = DEACTIVE; - uLCD.line(am[i].x, am[i].y, am[i].x, am[i].y - 2, BACKGROUND_COLOR); + uLCD.line(am[i].x, am[i].y, am[i].x, 100, BACKGROUND_COLOR); am[i].y = current_player.y; am[i].x = current_player.x; current_player.am_remain++; } else if (am[i].tick % rate == 0) { - uLCD.line(am[i].x, am[i].y, am[i].x, am[i].y - 2, BACKGROUND_COLOR); + uLCD.line(am[i].x, am[i].y, am[i].x, 100, BACKGROUND_COLOR); am[i].y = am[i].y - 2; } @@ -202,7 +202,7 @@ int i; for(i = 0; i < current_player.max_am;i++) { if (am[i].status == ACTIVE ) { - uLCD.line(am[i].x, am[i].y, am[i].x, am[i].y - 2, PLAYER_COLOR); + uLCD.line(am[i].x, am[i].y, am[i].x, 100, PLAYER_COLOR); } } }