Silvan Li
/
mbedKart_sp
single player mbedKart
(notes)
main.cpp
- Committer:
- DerekW2015
- Date:
- 2018-12-10
- Revision:
- 11:8d4b7702ac06
- Parent:
- 9:6649141315be
- Child:
- 12:4fec6ed886ab
File content as of revision 11:8d4b7702ac06:
#include "mbed.h" #include "Motor.h" #include "rgbled.h" #include "rgbSensor.h" // Define threads and mutexes Thread thread1; Thread thread2; Mutex motors_lock; // Define devices Motor left(p22, p16, p15); // pwm, fwd, rev Motor right(p23, p19, p20); // pwm, fwd, rev BusOut myled(LED1,LED2,LED3,LED4); RGBLed myRGBled(p26, p25, p24); // red, green, blue rgbSensor rgbsensor(p28, p27); Serial blue(p13, p14); // serial tx, serial rx enum speed_state { accelerating, braking, coasting }; //Game state variables int progress = 0; int current_item = 0; float speed_cmd = 0.0; float max_speed = 1.0; float acceleration_rate = 0.04; float brake_rate = 0.1; float coast_rate = 0.02; int cstate; speed_state sstate = coasting; bool collide = false; // Global game actions bool paused = false; void check_unpause() { char bnum=0; char bhit=0; while (true) { if (blue.getc()=='B') { //button data packet bnum = blue.getc(); //button number bhit = blue.getc(); //1=hit, 0=release if (blue.getc()==char(~('!' + 'B' + bnum + bhit))) { //checksum OK? if (bnum == '1') { //number button 1, pause if (bhit=='1') paused = false; } } } } } void game_paused() { // Cycle through LEDs Thread pause_thread; pause_thread.start(check_unpause); while (paused) { int num = 1; for (int i = 0; i < 3; i++) { num *= 2; myled = num; ThisThread::sleep_for(100); } ThisThread::sleep_for(500); for (int i = 3; i > 0; i--) { num /= 2; myled = num; ThisThread::sleep_for(100); } ThisThread::sleep_for(500); } } // Thread to control speed void speed_control() { // The kart has to be in one of three states at all times while(1) { while(sstate == coasting) { if (speed_cmd > 0.0) { speed_cmd -= coast_rate; left.speed(speed_cmd); right.speed(speed_cmd); } ThisThread::sleep_for(200); } while(sstate == accelerating) { if (speed_cmd < 1.0) { speed_cmd += acceleration_rate; left.speed(speed_cmd); right.speed(speed_cmd); } ThisThread::sleep_for(200); } while(sstate == braking) { if (speed_cmd > 0.0) { speed_cmd -= brake_rate; left.speed(speed_cmd); right.speed(speed_cmd); } ThisThread::sleep_for(200); } } } // Thread to brake void brake() { motors_lock.lock(); myled = 8; while(1) { if (speed_cmd > 0.0) { speed_cmd -= brake_rate; left.speed(speed_cmd); right.speed(speed_cmd); } ThisThread::sleep_for(200); } } // Thread for checking rgb sensor values and updating game variables // Change later depending on behavior of RGB sensor and colors used int thresh = 150; //change this depending on RGB values void check_RGB() { rgbsensor.update(); int C_value = rgbsensor.get_C(); int R_value = rgbsensor.get_R(); int G_value = rgbsensor.get_G(); int B_value = rgbsensor.get_B(); if(C_value > thresh && R_value > thresh && G_value > thresh && B_value > thresh && current_item == 0) { //Check for if cart runs over an item box current_item = rand() % 4 + 1; //change this depending on items implemented and random item alg cstate = 0; } else if(C_value > thresh && R_value > thresh && G_value > thresh && B_value > thresh) { //Check for if cart runs over a speed boost panel max_speed = 1; //change this depending on speed up panel algs cstate = 0; } else if(C_value > thresh && R_value > thresh && G_value > thresh && B_value > thresh) { //Check if cart collides with wall collide = true; } else if(C_value > thresh && R_value > thresh && G_value > thresh && B_value > thresh) { //Check if cart reaches next checkpoint. cstate is set to 1 upon seeing first color of checkpoint cstate = 1; } else if(C_value > thresh && R_value > thresh && G_value > thresh && B_value > thresh && cstate == 1) { //Second part of checking if cart reaches next checkpoint. If the previous color was passed through previously, updates checkpoint progress cstate = 0; progress++; } else { cstate = 0; } } int main() { // Start threads thread1.start(check_RGB); thread2.start(speed_control); // Since we're stopped, this won't do anything // Bluetooth controller code char bnum=0; char bhit=0; while(1) { if (blue.getc()=='!') { if (blue.getc()=='B') { //button data packet bnum = blue.getc(); //button number bhit = blue.getc(); //1=hit, 0=release if (blue.getc()==char(~('!' + 'B' + bnum + bhit))) { //checksum OK? switch (bnum) { case '1': //number button 1, pause if (bhit=='1') { //myled = bnum - '0'; //current button number will appear on LEDs paused = true; game_paused(); } break; case '2': //number button 2, accelerate if (bhit=='1') { sstate = accelerating; } else { sstate = coasting; } break; case '3': //number button 3 if (bhit=='1') { //myled = bnum - '0'; //current button number will appear on LEDs //add hit code here } else { //add release code here } break; case '4': //number button 4, brakes if (bhit=='1') { //myled = bnum - '0'; //current button number will appear on LEDs sstate = braking; } else { sstate = coasting; } break; case '5': //button 5 up arrow if (bhit=='1') { //myled = bnum - '0'; //current button number will appear on LEDs //throw_item(); //item_box(); } else { } break; case '6': //button 6 down arrow if (bhit=='1') { //myled = bnum - '0'; //current button number will appear on LEDs left.speed(-1.0); right.speed(-1.0); } else { left.speed(0.0); right.speed(0.0); } break; case '7': //button 7 left arrow if (bhit=='1') { //myled = bnum - '0'; //current button number will appear on LEDs left.speed(0.3); right.speed(1.0); } else { left.speed(0.0); right.speed(0.0); } break; case '8': //button 8 right arrow if (bhit=='1') { //myled = bnum - '0'; //current button number will appear on LEDs left.speed(1.0); right.speed(0.3); } else { left.speed(0.0); right.speed(0.0); } break; default: break; } } } } } }