Silvan Li
/
mbedKart_sp
single player mbedKart
(notes)
main.cpp
- Committer:
- sli425
- Date:
- 2018-12-10
- Revision:
- 10:83c5333f5b16
- Parent:
- 9:6649141315be
File content as of revision 10:83c5333f5b16:
#include "mbed.h" #include "Motor.h" #include "rgbled.h" #include "rgbSensor.h" // Define devices Motor left(p22, p16, p15); // pwm, fwd, rev Motor right(p23, p19, p20); // pwm, fwd, rev BusOut myled(LED1,LED2,LED3,LED4); RGBLed myRGBled(p26, p25, p24); // red, green, blue rgbSensor rgbsensor(p28, p27); Serial blue(p13, p14); // serial tx, serial rx //Game state variables int progress = 0; int current_item = 0; bool holding_item = false; bool itembox = false; int speed; int max_speed; int acceleration; int cstate; bool collide = false; // Global game actions bool paused = false; void check_unpause() { char bnum=0; char bhit=0; while (true) { if (blue.getc()=='B') { //button data packet bnum = blue.getc(); //button number bhit = blue.getc(); //1=hit, 0=release if (blue.getc()==char(~('!' + 'B' + bnum + bhit))) { //checksum OK? if (bnum == '1') { //number button 1, pause if (bhit=='1') paused = false; } } } } } void game_paused() { // Cycle through LEDs Thread pause_thread; pause_thread.start(check_unpause); while (paused) { int num = 1; for (int i = 0; i < 3; i++) { num *= 2; myled = num; ThisThread::sleep_for(100); } ThisThread::sleep_for(500); for (int i = 3; i > 0; i--) { num /= 2; myled = num; ThisThread::sleep_for(100); } ThisThread::sleep_for(500); } } // Thread for checking rgb sensor values and updating game variables // Change later depending on behavior of RGB sensor and colors used int thresh = 150; //change this depending on RGB values void check_RGB() { while(true){ rgbsensor.update(); int C_value = rgbsensor.get_C(); int R_value = rgbsensor.get_R(); int G_value = rgbsensor.get_G(); int B_value = rgbsensor.get_B(); if(C_value > thresh && R_value > thresh && G_value > thresh && B_value > thresh && current_item == 0) { //Check for if cart runs over an item box itembox = true; cstate = 0; } else if(C_value > thresh && R_value > thresh && G_value > thresh && B_value > thresh) { //Check for if cart runs over a speed boost panel max_speed = 1; //change this depending on speed up panel algs cstate = 0; } else if(C_value > thresh && R_value > thresh && G_value > thresh && B_value > thresh) { //Check if cart collides with wall collide = true; } else if(C_value > thresh && R_value > thresh && G_value > thresh && B_value > thresh) { //Check if cart reaches next checkpoint. cstate is set to 1 upon seeing first color of checkpoint cstate = 1; } else if(C_value > thresh && R_value > thresh && G_value > thresh && B_value > thresh && cstate == 1) { //Second part of checking if cart reaches next checkpoint. If the previous color was passed through previously, updates checkpoint progress cstate = 0; progress++; } else { cstate = 0; } ThisThread::sleep_for(500); } } void set_item() { while(true){ if(itembox && current_item == 0) { //playsound for(int n = 0, n < 10, n++){ //flash the led to simulate slot machine effect myRGBled(1.0,0.0,0.0); ThisThread::sleep_for(50); myRGBled(0.0,1.0,0.0); ThisThread::sleep_for(50); myRGBled(0.0,0.0,1.0); ThisThread::sleep_for(50); myRGBled(1.0,1.0,0.0); ThisThread::sleep_for(50); } current_item = rand() % 4 + 1; //change this depending on items implemented and random item alg if(current_item == 1){ //mushroom myRGBled(1.0,0.0,0.0); } if(current_item == 2){ //green shell myRGBled(0.0,1.0,0.0); } if(current_item == 3){ //blue shell myRGBled(0.0,0.0,1.0); } if(current_item == 4){ //banana myRGBled(1.0,1.0,0.0); } itembox = false; } ThisThread::sleep_for(500); } } void hold_item() { if(current_item == 0){ return; } if(current_item == 1){ max_speed = 1; current_item = 0; } else{ holding_item = true; } return; } void release_item(){ holding_item = false; if(current_item == 2){ //hit player in front return; } if(current_item == 3){ //hit player in first return; } if(current_item == 4){ //hit player behind return; } } // Define threads Thread thread1; int main() { // Start threads thread1.start(check_RGB); // Bluetooth controller code char bnum=0; char bhit=0; while(1) { if (blue.getc()=='!') { if (blue.getc()=='B') { //button data packet bnum = blue.getc(); //button number bhit = blue.getc(); //1=hit, 0=release if (blue.getc()==char(~('!' + 'B' + bnum + bhit))) { //checksum OK? switch (bnum) { case '1': //number button 1, pause if (bhit=='1') { //myled = bnum - '0'; //current button number will appear on LEDs paused = true; game_paused(); } break; case '2': //number button 2, accelerate if (bhit=='1') { myled = bnum - '0'; //current button number will appear on LEDs left.speed(1.0); right.speed(1.0); } else { left.speed(0.0); right.speed(0.0); } break; case '3': //number button 3, use item if (bhit=='1') { hold_item(); } else { release_item(); } break; case '4': //number button 4, brakes if (bhit=='1') { //myled = bnum - '0'; //current button number will appear on LEDs //add hit code here } else { //add release code here } break; case '5': //button 5 up arrow if (bhit=='1') { //myled = bnum - '0'; //current button number will appear on LEDs //throw_item(); //item_box(); } else { } break; case '6': //button 6 down arrow if (bhit=='1') { myled = bnum - '0'; //current button number will appear on LEDs left.speed(-1.0); right.speed(-1.0); } else { left.speed(0.0); right.speed(0.0); } break; case '7': //button 7 left arrow if (bhit=='1') { //myled = bnum - '0'; //current button number will appear on LEDs left.speed(0.3); right.speed(1.0); } else { left.speed(0.0); right.speed(0.0); } break; case '8': //button 8 right arrow if (bhit=='1') { //myled = bnum - '0'; //current button number will appear on LEDs left.speed(1.0); right.speed(0.3); } else { left.speed(0.0); right.speed(0.0); } break; default: break; } } } } } }