Silvan Li
/
mbedKart_sp
single player mbedKart
(notes)
main.cpp
- Committer:
- sli425
- Date:
- 2018-12-09
- Revision:
- 3:6c749bff51aa
- Parent:
- 2:b57d7156830c
- Child:
- 5:839f7f3e31d6
File content as of revision 3:6c749bff51aa:
#include "mbed.h" #include "rtos.h" #include "Motor.h" #include "rgbled.h" #include "rgbSensor.h" #include "SDFileSystem.h" #include "wave_player.h" // Define devices Motor left(p22, p16, p15); // pwm, fwd, rev Motor right(p23, p19, p20); // pwm, fwd, rev BusOut myled(LED1,LED2,LED3,LED4); RGBLed myRGBled(p26, p25, p24); // red, green, blue rgbSensor rgbsensor(p28, p27); Serial blue(p13, p14); // serial tx, serial rx SDFileSystem sd(p5, p6, p7, p8, "sd"); //SD card AnalogOut DACout(p18); wave_player waver(&DACout); //Game state variables int progress = 0; int current_item; int speed; int max_speed; int acceleration; int cstate; bool colide = false; // Global game actions bool game_paused = false; void pause_game() { game_paused = true; // code to tell other mbeds game is paused } // Thread for detecting item boxes int sensor_addr = 41 << 1; void item_thread() { // Read data from color sensor (Clear/Red/Green/Blue) while (true) { myRGBled.write(1.0,0.0,0.0); //red wait(2.0); myRGBled.write(0.0,1.0,0.0); //green wait(2.0); myRGBled.write(0.0,0.0,1.0); //blue wait(2.0); myRGBled.write(1.0,0.2,0.0); //yellow = red + some green wait(2.0); //white with a slow fade to black dimming effect for (float x=1.0; x>=0.0001; x=x*0.99) { myRGBled.write(x, x, x); Thread::wait(0.005); } Thread::wait(100); } } // Thread for checking rgb sensor values and updating game variables // Change later depending on behavior of RGB sensor and colors used int thresh = 150; //change this depending on RGB values void check_RGB() { rgbsensor.update(); int C_value = rgbsensor.get_C(); int R_value = rgbsensor.get_R(); int G_value = rgbsensor.get_G(); int B_value = rgbsensor.get_B(); if(C_value > thresh && R_value > thresh && G_value > thresh && B_value > thresh && current_item == 0) { //Check for if cart runs over an item box current_item = rand() % 4 + 1; //change this depending on items implemented and random item alg cstate = 0; } else if(C_value > thresh && R_value > thresh && G_value > thresh && B_value > thresh) { //Check for if cart runs over a speed boost panel max_speed = 1; //change this depending on speed up panel algs cstate = 0; } else if(C_value > thresh && R_value > thresh && G_value > thresh && B_value > thresh) { //Check if cart collides with wall colide = true; } else if(C_value > thresh && R_value > thresh && G_value > thresh && B_value > thresh) { //Check if cart reaches next checkpoint. cstate is set to 1 upon seeing first color of checkpoint cstate = 1; } else if(C_value > thresh && R_value > thresh && G_value > thresh && B_value > thresh && cstate == 1) { //Second part of checking if cart reaches next checkpoint. If the previous color was passed through previously, updates checkpoint progress cstate = 0; progress++; } else { cstate = 0; } } // Define threads Thread thread1(item_thread); Thread thread2(sound_thread); int main() { // Start threads thread1.start(item_thread); // Bluetooth controller code char bnum=0; char bhit=0; while(1) { if (blue.getc()=='!') { if (blue.getc()=='B') { //button data packet bnum = blue.getc(); //button number bhit = blue.getc(); //1=hit, 0=release if (blue.getc()==char(~('!' + 'B' + bnum + bhit))) { //checksum OK? switch (bnum) { case '1': //number button 1, pause if (bhit=='1') { //myled = bnum - '0'; //current button number will appear on LEDs //pause_game(); } break; case '2': //number button 2, accelerate if (bhit=='1') { //myled = bnum - '0'; //current button number will appear on LEDs left.speed(1.0); right.speed(1.0); } else { left.speed(0.0); right.speed(0.0); } break; case '3': //number button 3 if (bhit=='1') { //myled = bnum - '0'; //current button number will appear on LEDs //add hit code here } else { //add release code here } break; case '4': //number button 4, brakes if (bhit=='1') { //myled = bnum - '0'; //current button number will appear on LEDs //add hit code here } else { //add release code here } break; case '5': //button 5 up arrow if (bhit=='1') { //myled = bnum - '0'; //current button number will appear on LEDs //throw_item(); //item_box(); } else { } break; case '6': //button 6 down arrow if (bhit=='1') { //myled = bnum - '0'; //current button number will appear on LEDs left.speed(-1.0); right.speed(-1.0); } else { left.speed(0.0); right.speed(0.0); } break; case '7': //button 7 left arrow if (bhit=='1') { //myled = bnum - '0'; //current button number will appear on LEDs left.speed(0.3); right.speed(1.0); } else { left.speed(0.0); right.speed(0.0); } break; case '8': //button 8 right arrow if (bhit=='1') { //myled = bnum - '0'; //current button number will appear on LEDs left.speed(1.0); right.speed(0.3); } else { left.speed(0.0); right.speed(0.0); } break; default: break; } } } } } }