single player mbedKart

Dependencies:   Motor

(notes)

Revision:
27:2872e658125e
Parent:
26:708fb66f0b6a
Child:
28:0187a2d494a2
--- a/main.cpp	Tue Dec 11 03:33:38 2018 +0000
+++ b/main.cpp	Tue Dec 11 05:01:27 2018 +0000
@@ -212,7 +212,6 @@
                     switch (bnum) {
                         case '1': //number button 1, pause
                             if (bhit=='1') {
-                                //myled = bnum - '0'; //current button number will appear on LEDs
                                 paused = true;
                                 game_paused();
                             }
@@ -226,14 +225,11 @@
                             break;
                         case '3': //number button 3
                             if (bhit=='1') {
-                                hold_item();        //holds item to protect player from incoming hazards
                             } else {
-                                release_item();     //release item to attack
                             }
                             break;
                         case '4': //number button 4, brakes
                             if (bhit=='1') {
-                                //myled = bnum - '0'; //current button number will appear on LEDs
                                 sstate = braking;
                             } else {
                                 sstate = coasting;
@@ -241,18 +237,14 @@
                             break;
                         case '5': //button 5 up arrow
                             if (bhit=='1') {
-                                //myled = bnum - '0'; //current button number will appear on LEDs
-                                //throw_item();
+                                hold_item();        //holds item to protect player from incoming hazards
                                 //item_box();
-                                send_data_to_remote_node(remoteDevice64b, "Hello");
-                                pc.printf("Button 5");
                             } else {
-                                
+                                release_item();     //release item to attack
                             }
                             break;
                         case '6': //button 6 down arrow
                             if (bhit=='1') {
-                                //myled = bnum - '0'; //current button number will appear on LEDs
                                 left.speed(-1.0);
                                 right.speed(-1.0);
                             } else {
@@ -262,7 +254,6 @@
                             break;
                         case '7': //button 7 left arrow
                             if (bhit=='1') {
-                                //myled = bnum - '0'; //current button number will appear on LEDs
                                 left.speed(0.3);
                                 right.speed(1.0);
                             } else {
@@ -272,7 +263,6 @@
                             break;
                         case '8': //button 8 right arrow
                             if (bhit=='1') {
-                                //myled = bnum - '0'; //current button number will appear on LEDs
                                 left.speed(1.0);
                                 right.speed(0.3);
                             } else {