test st7735 on lpc1768 with mbed v5. bug with spi frequency...

Revision:
2:2946f9eefcae
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ST7735/GFX.cpp	Wed Apr 08 15:00:13 2020 +0000
@@ -0,0 +1,727 @@
+/*
+This is the core graphics library for all our displays, providing a common
+set of graphics primitives (points, lines, circles, etc.).  It needs to be
+paired with a hardware-specific library for each display device we carry
+(to handle the lower-level functions).
+
+Adafruit invests time and resources providing this open source code, please
+support Adafruit & open-source hardware by purchasing products from Adafruit!
+ 
+Copyright (c) 2013 Adafruit Industries.  All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+- Redistributions of source code must retain the above copyright notice,
+  this list of conditions and the following disclaimer.
+- Redistributions in binary form must reproduce the above copyright notice,
+  this list of conditions and the following disclaimer in the documentation
+  and/or other materials provided with the distribution.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+POSSIBILITY OF SUCH DAMAGE.*/
+
+/*Modified for MBED usage and tested with STM32F411RE on a Nucleo board.
+Embedded Print methods from Arduino Print.Cpp/Print.h
+
+by James Kidd 2014
+ * */
+
+#include <stdint.h>
+#include "GFX.h"
+#include "font.c"
+#include <math.h>
+#include <stdlib.h>
+#include <stddef.h>
+ #define pgm_read_byte(addr) (*(const unsigned char *)(addr))
+
+
+GFX::GFX(int16_t w, int16_t h):
+  WIDTH(w), HEIGHT(h)
+{
+  _width    = WIDTH;
+  _height   = HEIGHT;
+  rotation  = 0;
+  cursor_y  = cursor_x    = 0;
+  textsize  = 1;
+  textcolor = textbgcolor = 0xFFFF;
+  wrap      = true;
+}
+
+// Draw a circle outline
+void GFX::drawCircle(int16_t x0, int16_t y0, int16_t r,
+    uint16_t color) {
+  int16_t f = 1 - r;
+  int16_t ddF_x = 1;
+  int16_t ddF_y = -2 * r;
+  int16_t x = 0;
+  int16_t y = r;
+
+  drawPixel(x0  , y0+r, color);
+  drawPixel(x0  , y0-r, color);
+  drawPixel(x0+r, y0  , color);
+  drawPixel(x0-r, y0  , color);
+
+  while (x<y) {
+    if (f >= 0) {
+      y--;
+      ddF_y += 2;
+      f += ddF_y;
+    }
+    x++;
+    ddF_x += 2;
+    f += ddF_x;
+  
+    drawPixel(x0 + x, y0 + y, color);
+    drawPixel(x0 - x, y0 + y, color);
+    drawPixel(x0 + x, y0 - y, color);
+    drawPixel(x0 - x, y0 - y, color);
+    drawPixel(x0 + y, y0 + x, color);
+    drawPixel(x0 - y, y0 + x, color);
+    drawPixel(x0 + y, y0 - x, color);
+    drawPixel(x0 - y, y0 - x, color);
+  }
+}
+
+void GFX::drawCircleHelper( int16_t x0, int16_t y0,
+               int16_t r, uint8_t cornername, uint16_t color) {
+  int16_t f     = 1 - r;
+  int16_t ddF_x = 1;
+  int16_t ddF_y = -2 * r;
+  int16_t x     = 0;
+  int16_t y     = r;
+
+  while (x<y) {
+    if (f >= 0) {
+      y--;
+      ddF_y += 2;
+      f     += ddF_y;
+    }
+    x++;
+    ddF_x += 2;
+    f     += ddF_x;
+    if (cornername & 0x4) {
+      drawPixel(x0 + x, y0 + y, color);
+      drawPixel(x0 + y, y0 + x, color);
+    } 
+    if (cornername & 0x2) {
+      drawPixel(x0 + x, y0 - y, color);
+      drawPixel(x0 + y, y0 - x, color);
+    }
+    if (cornername & 0x8) {
+      drawPixel(x0 - y, y0 + x, color);
+      drawPixel(x0 - x, y0 + y, color);
+    }
+    if (cornername & 0x1) {
+      drawPixel(x0 - y, y0 - x, color);
+      drawPixel(x0 - x, y0 - y, color);
+    }
+  }
+}
+
+void GFX::fillCircle(int16_t x0, int16_t y0, int16_t r,
+                  uint16_t color) {
+  drawFastVLine(x0, y0-r, 2*r+1, color);
+  fillCircleHelper(x0, y0, r, 3, 0, color);
+}
+
+// Used to do circles and roundrects
+void GFX::fillCircleHelper(int16_t x0, int16_t y0, int16_t r,
+    uint8_t cornername, int16_t delta, uint16_t color) {
+
+  int16_t f     = 1 - r;
+  int16_t ddF_x = 1;
+  int16_t ddF_y = -2 * r;
+  int16_t x     = 0;
+  int16_t y     = r;
+
+  while (x<y) {
+    
+    if (f >= 0) {
+      y--;
+      ddF_y += 2;
+      f     += ddF_y;
+    }
+    x++;
+    ddF_x += 2;
+    f     += ddF_x;
+
+    if (cornername & 0x1) {
+      drawFastVLine(x0+x, y0-y, 2*y+1+delta, color);
+      drawFastVLine(x0+y, y0-x, 2*x+1+delta, color);
+    }
+    if (cornername & 0x2) {
+      drawFastVLine(x0-x, y0-y, 2*y+1+delta, color);
+      drawFastVLine(x0-y, y0-x, 2*x+1+delta, color);
+    }
+  }
+}
+
+// Bresenham's algorithm - thx wikpedia
+void GFX::drawLine(int16_t x0, int16_t y0,
+                int16_t x1, int16_t y1,
+                uint16_t color) {
+  int16_t steep =  abs(y1 - y0) > abs(x1 - x0);
+  if (steep) {
+    swap(x0, y0);
+    swap(x1, y1);
+  }
+
+  if (x0 > x1) {
+    swap(x0, x1);
+    swap(y0, y1);
+  }
+
+  int16_t dx, dy;
+  dx = x1 - x0;
+  dy = abs(y1 - y0);
+
+  int16_t err = dx / 2;
+  int16_t ystep;
+
+  if (y0 < y1) {
+    ystep = 1;
+  } else {
+    ystep = -1;
+  }
+
+  for (; x0<=x1; x0++) {
+    if (steep) {
+      drawPixel(y0, x0, color);
+    } else {
+      drawPixel(x0, y0, color);
+    }
+    err -= dy;
+    if (err < 0) {
+      y0 += ystep;
+      err += dx;
+    }
+  }
+}
+
+// Draw a rectangle
+void GFX::drawRect(int16_t x, int16_t y,
+                int16_t w, int16_t h,
+                uint16_t color) {
+  drawFastHLine(x, y, w, color);
+  drawFastHLine(x, y+h-1, w, color);
+  drawFastVLine(x, y, h, color);
+  drawFastVLine(x+w-1, y, h, color);
+}
+
+void GFX::drawFastVLine(int16_t x, int16_t y,
+                 int16_t h, uint16_t color) {
+  // Update in subclasses if desired!
+  drawLine(x, y, x, y+h-1, color);
+}
+
+void GFX::drawFastHLine(int16_t x, int16_t y,
+                 int16_t w, uint16_t color) {
+  // Update in subclasses if desired!
+  drawLine(x, y, x+w-1, y, color);
+}
+
+void GFX::fillRect(int16_t x, int16_t y, int16_t w, int16_t h,
+                uint16_t color) {
+  // Update in subclasses if desired!
+  for (int16_t i=x; i<x+w; i++) {
+    drawFastVLine(i, y, h, color);
+  }
+}
+
+void GFX::fillScreen(uint16_t color) {
+  fillRect(-10, -10, _width+20, _height+20, color);
+}
+
+// Draw a rounded rectangle
+void GFX::drawRoundRect(int16_t x, int16_t y, int16_t w,
+  int16_t h, int16_t r, uint16_t color) {
+  // smarter version
+  drawFastHLine(x+r  , y    , w-2*r, color); // Top
+  drawFastHLine(x+r  , y+h-1, w-2*r, color); // Bottom
+  drawFastVLine(x    , y+r  , h-2*r, color); // Left
+  drawFastVLine(x+w-1, y+r  , h-2*r, color); // Right
+  // draw four corners
+  drawCircleHelper(x+r    , y+r    , r, 1, color);
+  drawCircleHelper(x+w-r-1, y+r    , r, 2, color);
+  drawCircleHelper(x+w-r-1, y+h-r-1, r, 4, color);
+  drawCircleHelper(x+r    , y+h-r-1, r, 8, color);
+}
+
+// Fill a rounded rectangle
+void GFX::fillRoundRect(int16_t x, int16_t y, int16_t w,
+                 int16_t h, int16_t r, uint16_t color) {
+  // smarter version
+  fillRect(x+r, y, w-2*r, h, color);
+
+  // draw four corners
+  fillCircleHelper(x+w-r-1, y+r, r, 1, h-2*r-1, color);
+  fillCircleHelper(x+r    , y+r, r, 2, h-2*r-1, color);
+}
+
+// Draw a triangle
+void GFX::drawTriangle(int16_t x0, int16_t y0,
+                int16_t x1, int16_t y1,
+                int16_t x2, int16_t y2, uint16_t color) {
+  drawLine(x0, y0, x1, y1, color);
+  drawLine(x1, y1, x2, y2, color);
+  drawLine(x2, y2, x0, y0, color);
+}
+
+// Fill a triangle
+void GFX::fillTriangle ( int16_t x0, int16_t y0,
+                  int16_t x1, int16_t y1,
+                  int16_t x2, int16_t y2, uint16_t color) {
+
+  int16_t a, b, y, last;
+
+  // Sort coordinates by Y order (y2 >= y1 >= y0)
+  if (y0 > y1) {
+    swap(y0, y1); swap(x0, x1);
+  }
+  if (y1 > y2) {
+    swap(y2, y1); swap(x2, x1);
+  }
+  if (y0 > y1) {
+    swap(y0, y1); swap(x0, x1);
+  }
+
+  if(y0 == y2) { // Handle awkward all-on-same-line case as its own thing
+    a = b = x0;
+    if(x1 < a)      a = x1;
+    else if(x1 > b) b = x1;
+    if(x2 < a)      a = x2;
+    else if(x2 > b) b = x2;
+    drawFastHLine(a, y0, b-a+1, color);
+    return;
+  }
+
+  int16_t
+    dx01 = x1 - x0,
+    dy01 = y1 - y0,
+    dx02 = x2 - x0,
+    dy02 = y2 - y0,
+    dx12 = x2 - x1,
+    dy12 = y2 - y1;
+  int32_t
+    sa   = 0,
+    sb   = 0;
+
+  // For upper part of triangle, find scanline crossings for segments
+  // 0-1 and 0-2.  If y1=y2 (flat-bottomed triangle), the scanline y1
+  // is included here (and second loop will be skipped, avoiding a /0
+  // error there), otherwise scanline y1 is skipped here and handled
+  // in the second loop...which also avoids a /0 error here if y0=y1
+  // (flat-topped triangle).
+  if(y1 == y2) last = y1;   // Include y1 scanline
+  else         last = y1-1; // Skip it
+
+  for(y=y0; y<=last; y++) {
+    a   = x0 + sa / dy01;
+    b   = x0 + sb / dy02;
+    sa += dx01;
+    sb += dx02;
+    /* longhand:
+    a = x0 + (x1 - x0) * (y - y0) / (y1 - y0);
+    b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
+    */
+    if(a > b) swap(a,b);
+    drawFastHLine(a, y, b-a+1, color);
+  }
+
+  // For lower part of triangle, find scanline crossings for segments
+  // 0-2 and 1-2.  This loop is skipped if y1=y2.
+  sa = dx12 * (y - y1);
+  sb = dx02 * (y - y0);
+  for(; y<=y2; y++) {
+    a   = x1 + sa / dy12;
+    b   = x0 + sb / dy02;
+    sa += dx12;
+    sb += dx02;
+    /* longhand:
+    a = x1 + (x2 - x1) * (y - y1) / (y2 - y1);
+    b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
+    */
+    if(a > b) swap(a,b);
+    drawFastHLine(a, y, b-a+1, color);
+  }
+}
+
+void GFX::drawBitmap(int16_t x, int16_t y,
+                  const uint8_t *bitmap, int16_t w, int16_t h,
+                  uint16_t color) {
+
+  int16_t i, j, byteWidth = (w + 7) / 8;
+
+  for(j=0; j<h; j++) {
+    for(i=0; i<w; i++ ) {
+      if(pgm_read_byte(bitmap + j * byteWidth + i / 8) & (128 >> (i & 7))) {
+        drawPixel(x+i, y+j, color);
+      }
+    }
+  }
+}
+
+// Draw a 1-bit color bitmap at the specified x, y position from the
+// provided bitmap buffer (must be PROGMEM memory) using color as the
+// foreground color and bg as the background color.
+void GFX::drawBitmap(int16_t x, int16_t y,
+            const uint8_t *bitmap, int16_t w, int16_t h,
+            uint16_t color, uint16_t bg) {
+
+  int16_t i, j, byteWidth = (w + 7) / 8;
+  
+  for(j=0; j<h; j++) {
+    for(i=0; i<w; i++ ) {
+      if(pgm_read_byte(bitmap + j * byteWidth + i / 8) & (128 >> (i & 7))) {
+        drawPixel(x+i, y+j, color);
+      }
+      else {
+        drawPixel(x+i, y+j, bg);
+      }
+    }
+  }
+}
+
+//Draw XBitMap Files (*.xbm), exported from GIMP,
+//Usage: Export from GIMP to *.xbm, rename *.xbm to *.c and open in editor.
+//C Array can be directly used with this function
+void GFX::drawXBitmap(int16_t x, int16_t y,
+                              const uint8_t *bitmap, int16_t w, int16_t h,
+                              uint16_t color) {
+  
+  int16_t i, j, byteWidth = (w + 7) / 8;
+  
+  for(j=0; j<h; j++) {
+    for(i=0; i<w; i++ ) {
+      if(pgm_read_byte(bitmap + j * byteWidth + i / 8) & (1 << (i % 8))) {
+        drawPixel(x+i, y+j, color);
+      }
+    }
+  }
+}
+
+
+uint8_t GFX::write(uint8_t c) {
+
+  if (c == '\n') {
+    cursor_y += textsize*8;
+    cursor_x  = 0;
+  } else if (c == '\r') {
+    // skip em
+  } else {
+    drawChar(cursor_x, cursor_y, c, textcolor, textbgcolor, textsize);
+    cursor_x += textsize*6;
+    if (wrap && (cursor_x > (_width - textsize*6))) {
+      cursor_y += textsize*8;
+      cursor_x = 0;
+    }
+  }
+
+  return 1;
+
+}
+
+// Draw a character
+void GFX::drawChar(int16_t x, int16_t y, unsigned char c,
+                uint16_t color, uint16_t bg, uint8_t size) {
+
+  if((x >= _width)            || // Clip right
+     (y >= _height)           || // Clip bottom
+     ((x + 6 * size - 1) < 0) || // Clip left
+     ((y + 8 * size - 1) < 0))   // Clip top
+    return;
+
+  for (int8_t i=0; i<6; i++ ) {
+    uint8_t line;
+    if (i == 5) 
+      line = 0x0;
+    else 
+      line = pgm_read_byte(font+(c*5)+i);
+    for (int8_t j = 0; j<8; j++) {
+      if (line & 0x1) {
+        if (size == 1) // default size
+          drawPixel(x+i, y+j, color);
+        else {  // big size
+          fillRect(x+(i*size), y+(j*size), size, size, color);
+        } 
+      } else if (bg != color) {
+        if (size == 1) // default size
+          drawPixel(x+i, y+j, bg);
+        else {  // big size
+          fillRect(x+i*size, y+j*size, size, size, bg);
+        }
+      }
+      line >>= 1;
+    }
+  }
+}
+
+void GFX::setCursor(int16_t x, int16_t y) {
+  cursor_x = x;
+  cursor_y = y;
+}
+
+void GFX::setTextSize(uint8_t s) {
+  textsize = (s > 0) ? s : 1;
+}
+
+void GFX::setTextColor(uint16_t c) {
+  // For 'transparent' background, we'll set the bg 
+  // to the same as fg instead of using a flag
+  textcolor = textbgcolor = c;
+}
+
+void GFX::setTextColor(uint16_t c, uint16_t b) {
+  textcolor   = c;
+  textbgcolor = b; 
+}
+
+void GFX::setTextWrap(bool w) {
+  wrap = w;
+}
+
+uint8_t GFX::getRotation(void) const {
+  return rotation;
+}
+
+void GFX::setRotation(uint8_t x) {
+  rotation = (x & 3);
+  switch(rotation) {
+   case 0:
+   case 2:
+    _width  = WIDTH;
+    _height = HEIGHT;
+    break;
+   case 1:
+   case 3:
+    _width  = HEIGHT;
+    _height = WIDTH;
+    break;
+  }
+}
+
+// Return the size of the display (per current rotation)
+int16_t GFX::width(void) const {
+  return _width;
+}
+ 
+int16_t GFX::height(void) const {
+  return _height;
+}
+
+void GFX::invertDisplay(bool i) {
+  // Do nothing, must be subclassed if supported
+}
+
+
+//Methods from Print.cpp Arduino
+
+uint8_t GFX::write(const uint8_t *buffer, uint8_t size)
+{
+    uint8_t n = 0;
+  while (size--) {
+    n += write(*buffer++);
+  }
+  return n;
+}
+
+uint8_t GFX::print(const char str[])
+{
+  return write(str);
+}
+
+uint8_t GFX::print(char c)
+{
+  return write(c);
+}
+
+uint8_t GFX::print(unsigned char b, int base)
+{
+  return print((unsigned long) b, base);
+}
+
+uint8_t GFX::print(int n, int base)
+{
+  return print((long) n, base);
+}
+
+uint8_t GFX::print(unsigned int n, int base)
+{
+  return print((unsigned long) n, base);
+}
+
+uint8_t GFX::print(long n, int base)
+{
+  if (base == 0) {
+    return write(n);
+  } else if (base == 10) {
+    if (n < 0) {
+      int t = print('-');
+      n = -n;
+      return printNumber(n, 10) + t;
+    }
+    return printNumber(n, 10);
+  } else {
+    return printNumber(n, base);
+  }
+}
+
+uint8_t GFX::print(unsigned long n, int base)
+{
+  if (base == 0) return write(n);
+  else return printNumber(n, base);
+}
+
+uint8_t GFX::print(double n, int digits)
+{
+  return printFloat(n, digits);
+}
+
+
+
+
+
+uint8_t GFX::println(void)
+{
+  size_t n = print('\r');
+  n += print('\n');
+  return n;
+}
+
+
+
+uint8_t GFX::println(const char c[])
+{
+  size_t n = print(c);
+  n += println();
+  return n;
+}
+
+uint8_t GFX::println(char c)
+{
+  size_t n = print(c);
+  n += println();
+  return n;
+}
+
+uint8_t GFX::println(unsigned char b, int numBase)
+{
+  size_t n = print(b, numBase);
+  n += println();
+  return n;
+}
+
+uint8_t GFX::println(int num, int base)
+{
+  size_t n = print(num, base);
+  n += println();
+  return n;
+}
+
+uint8_t GFX::println(unsigned int num, int base)
+{
+  size_t n = print(num, base);
+  n += println();
+  return n;
+}
+
+uint8_t GFX::println(long num, int base)
+{
+  size_t n = print(num, base);
+  n += println();
+  return n;
+}
+
+uint8_t GFX::println(unsigned long num, int base)
+{
+  size_t n = print(num, base);
+  n += println();
+  return n;
+}
+
+uint8_t GFX::println(double num, int digits)
+{
+  size_t n = print(num, digits);
+  n += println();
+  return n;
+}
+
+
+
+// Private Methods /////////////////////////////////////////////////////////////
+
+uint8_t GFX::printNumber(unsigned long n, uint8_t base) {
+  char buf[8 * sizeof(long) + 1]; // Assumes 8-bit chars plus zero byte.
+  char *str = &buf[sizeof(buf) - 1];
+
+  *str = '\0';
+
+  // prevent crash if called with base == 1
+  if (base < 2) base = 10;
+
+  do {
+    unsigned long m = n;
+    n /= base;
+    char c = m - base * n;
+    *--str = c < 10 ? c + '0' : c + 'A' - 10;
+  } while(n);
+
+  return write(str);
+}
+
+uint8_t GFX::printFloat(double number, uint8_t digits)
+{
+    uint8_t n = 0;
+
+  if (isnan(number)) return print("nan");
+  if (isinf(number)) return print("inf");
+  if (number > 4294967040.0) return print ("ovf");  // constant determined empirically
+  if (number <-4294967040.0) return print ("ovf");  // constant determined empirically
+
+  // Handle negative numbers
+  if (number < 0.0)
+  {
+     n += print('-');
+     number = -number;
+  }
+
+  // Round correctly so that print(1.999, 2) prints as "2.00"
+  double rounding = 0.5;
+  for (uint8_t i=0; i<digits; ++i)
+    rounding /= 10.0;
+
+  number += rounding;
+
+  // Extract the integer part of the number and print it
+  unsigned long int_part = (unsigned long)number;
+  double remainder = number - (double)int_part;
+  n += print(int_part);
+
+  // Print the decimal point, but only if there are digits beyond
+  if (digits > 0) {
+    n += print(".");
+  }
+
+  // Extract digits from the remainder one at a time
+  while (digits-- > 0)
+  {
+    remainder *= 10.0;
+    int toPrint = int(remainder);
+    n += print(toPrint);
+    remainder -= toPrint;
+  }
+
+  return n;
+}
+
+